









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Brawler |
Level / Exp | 13 / 36% |
Size | medium |
Lifes / Deaths | Killed by Arota the black bear at level 13 on the 48th Haze 122nd year of Ascendancy at 23:24 / 1 |
Primary Stats
Strength | 27 (base 14) |
Dexterity | 43 (base 38) |
Constitution | 33 (base 10) |
Magic | 10 (base 10) |
Willpower | 16 (base 10) |
Cunning | 36 (base 26) |
Resources
Life | -83/449 |
Stamina | 35/121 |
Healing Factor | 1.1789294477288 |
Regeneration | 0.29473236193216 |
Speed
Mental | -10% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 34.894014938291 |
See Invisible | 35.894014938291 |
Offense: Barehand
Damage | 42 |
Accuracy | 50 |
Crit Chance | 16% |
APR | 1 |
Speed | 0.89 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +13% |
Nature | +3% |
All | 0% |
Offense: Damage Penetration
Cold | +5% |
Lightning | +20% |
Fire | +10% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 9 (35.65183292883%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 15 |
Mental Save | 24 |
Defense: Resistances
Acid | + 20%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 14%( 70%) |
All | + 6%( 70%) |
Lightning | + 19%( 70%) |
Temporal | + 9%( 70%) |
Physical | + 7%( 70%) |
Mind | + 9%( 70%) |
Fire | + 11%( 70%) |
Darkness | + 17%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Confusion Resistance | 21% |
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 209 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Precise Strikes |
talent | Striking Stance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | Countering melee attacks: Has a 17% chance to get an automatic counter attack when avoiding a melee attack. (1.5 counters remaining) Counter Attacking |
detrimental effect | The target is poisoned, taking 60.70 nature damage per turn. Damage dealt is reduced by 22%. 22% chance to fail talents. Deadly Poison |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed length of troll intestine. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed snow giant kidney. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | ![]() Harulelar the pair of iron boots (5 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 (-) Defense +5 (+2 eff.) (-) Fatigue -3% (-) Resists +1%(-) physical +9%(-) darkness +3%(-) cold Phys.save +6 (+3 eff.) (-) Die.at -80.00 life (-) ---------- misc Max.enc +22 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() storm rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5(-) lightning Dmg.mod +4%(-) lightning ----- def ----- Armour +1 (-) Resists +5%(-) lightning Unarmed combat: Power 96% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +1.0% (-) Atk.spd 125% (-) On Crit.r2 +6(-) lightning On Hit: 10% Lightning Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Layiwe (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1(-) Cun +2(-) Wil dps ---------- Crit.mult +10.00% (-) ----- def ----- Armour +3 (-) Fatigue +5% (-) Resists +3%(-) acid +6%(-) fire +6%(-) cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() cleansing elm wand of conjuration [power 105] (13 cooldown) 2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 33 fire damage Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 (-) Disarm- +20% (-) Pinning- +21% (-) Knockbk- +21% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() gladiator's copper ring of clarity 0.1 T1 ring jewelry [Ego+] Master/Psionic While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Mind.save +6 (+3 eff.) Max.HP +0.00 (-20.00) Disarm- +0% (-20%) Confus- +21% Pinning- +0% (-21%) Knockbk- +0% (-21%) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() Abyssblur the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3(-) Con dps ---------- Melee+ 0(-10) item acid corrode Res.pen +15%(-) temporal +5%(-) fire Melee Ret 4(-) acid On Hit (Melee): * 10% chance to reduce armor by 15% ----- def ----- Resists +3%(-) acid Def/telep +10 (-) Res/telep +10% (-) Dur/telep +10% (-) Amulets make your neck look great! |
Main armor | ![]() rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) A suit of armour made of leather. |
Light source | ![]() brass lantern 'Camidorain' 2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Resists +3%(-) temporal +3%(-) mind +3%(-) darkness Crit.chn- 5.00% (-) Spell.save +6 (+6 eff.) (-) Mind.save +5 (+2 eff.) (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +7 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Khelirain the Stormrebel (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9%(-) lightning Res.pen +20%(-) lightning +5%(-) cold +5%(-) fire Melee Ret 2(-) fire ----- def ----- Defense +1 (+0 eff.) (-) Resists +9%(-) lightning Max.HP +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Sepsiswilter 1.0 T1 belt armor [Rare] Master While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Dmg.mod +3%(-) nature Against +17% (-)Summoned ----- def ----- Resists +9%(-) acid +5%(-) arcane D.Red.from +16% (-)Summoned Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) A belt that goes around your waist. |
Inventory
![]() movement infusion (speed 439%; cd 17) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-3) Con dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind 0(-10) item acid corrode Ranged+ 5 mind Res.pen +0%(-15%) temporal +0%(-5%) fire Melee Ret 0(-4) acid ----- def ----- Resists +0%(-3%) acid Def/telep +0 (-10) Res/telep +0% (-10%) Dur/telep +0% (-10%) ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() iron plate armour of spell shielding (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Arcane While equipped: ----- def ----- Armour +7 (+5) Defense +0 (+0 eff.) (-3 (-1 eff.)) Fatigue +22% (+16%) Resists +5% arcane Spell.save +11 (+8 eff.) A suit of armour made of metal plates. |
![]() Mayerinor the Tundrawhisper 1.0 T1 belt armor [Rare] Psionic While equipped: Stats +0(-4) Wil +0(-4) Cun +1 Con dps ---------- Phys.crit +3.0% Phys.pwr +10 (+3 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +0%(-3%) nature Res.pen +15% cold Against +0% (-17% )Summoned ----- def ----- Defense +10 (+4 eff.) Resists +0%(-9%) acid +0%(-5%) arcane D.Red.from +0% (-16% )Summoned Phys.save +6 (+3 eff.) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) A belt that goes around your waist. |
![]() linen cloak 'Shockshine' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Dmg.mod +9%(-) lightning +6% temporal Res.pen +0%(-20%) lightning +0%(-5%) cold +0%(-5%) fire Melee Ret 0(-2) fire ----- def ----- Defense +1 (+0 eff.) (-) Resists +0%(-9%) lightning Mind.save +6 (+3 eff.) Max.HP +0.00 (-32.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Zanobar the Floewither (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +1 Wil +1 Con dps ---------- Res.pen +10% cold ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +0% (+3%) Resists +0%(-1%) physical +0%(-9%) darkness +0%(-3%) cold Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+80.00 life) ---------- misc Max.enc +0 (-22) Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
![]() Polunor the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +3 Con ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +2% (+5%) Resists +7% lightning +5% temporal +0%(-9%) darkness +0%(-3%) cold +0%(-1%) physical Crit.chn- 15.00% Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+80.00 life) ---------- misc Max.enc +0 (-22) Light +1 See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() pair of iron boots 'Thunderspike' (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +15% lightning ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue +2% (+5%) Resists +6% lightning +0%(-1%) physical +0%(-9%) darkness +9% blight +0%(-3%) cold Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+80.00 life) HP.reg +2.00 Heal.mod +11% ---------- misc Max.enc +0 (-22) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() traveler's pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-5 (-2 eff.)) Fatigue -3% (-) Resists +0%(-1%) physical +0%(-9%) darkness +0%(-3%) cold Phys.save +6 (+3 eff.) (-) Die.at +0.00 life (+80.00 life) ---------- misc Max.enc +24 (+2) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Planar Beacon 1.0 lite [Unique] Arcane While equipped: ----- def ----- Resists +0%(-3%) temporal +0%(-3%) mind +0%(-3%) darkness Crit.chn- 0.00% (-5.00%) Spell.save +0 (+0 eff.) (-6 (-6 eff.)) Mind.save +0 (+0 eff.) (-5 (-2 eff.)) ---------- misc Light +3 (-) See.Stealth +0 (-6) See.Invis +0 (-7) Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 14.09 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 14.09 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Ragusta the iron pickaxe (dig speed 19 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Crit.chn- 15.00% Phys.save +3 (+2 eff.) Max.HP +21.00 Blind- +10% Teleport- +20% ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() iron pickaxe (dig speed 39 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() woodsman's iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Ilel the Cornac Brawler level 10
21st Haze 122nd year of Ascendancy at 06:26 see stats
By Ilel the Cornac Brawler level 10
4th Mirth 122nd year of Ascendancy at 11:45 see stats
By Ilel the Cornac Brawler level 7
79th Pyre 122nd year of Ascendancy at 08:43 see stats
Log
Talent Flurry of Fists is ready to use.
Deadly Poison from Arota the black bear hits Ilel for (11 flat reduction), 10 nature (10 total damage).
Arota the black bear uses Lightning Speed.
Arota the black bear turns into pure lightning!
Arota the black bear misses Ilel.
Ilel throws Arota the black bear to the ground!
Arota the black bear is dazed!
Arota the black bear misses Ilel.
Arota the black bear is back to normal.
Ilel hits Arota the black bear for 19 physical, 1 lightning (20 total damage).
Deadly Poison from Arota the black bear hits Ilel for (9 flat reduction), 0 nature (0 total damage).
Ilel fails to use Disengage.
Arota the black bear uses Perfect Strike.
Arota the black bear aims carefully.
Arota the black bear uses Stun.
Arota the black bear performs a melee critical strike against Ilel!
Arota the black bear is not dazed anymore.
Ilel is stunned!
Arota the black bear hits Ilel for (11 flat reduction), 2 physical, (11 flat reduction), 8 physical (10 total damage).
Melee retaliation hits Arota the black bear for 3 acid, 1 fire, 3 acid, 1 fire (9 total damage).
Talent Spinning Backhand is ready to use.
Deadly Poison from Arota the black bear hits Ilel for (11 flat reduction), 18 nature (18 total damage).
Ilel fails to use Uppercut.
Arota the black bear uses Dual Strike.
Arota the black bear hits Ilel for (11 flat reduction), 24 physical, (11 flat reduction), 28 physical (52 total damage).
Melee retaliation hits Arota the black bear for 1 acid, 1 fire, 1 acid, 1 fire (4 total damage).
Poison bursts out of Ilel's corpse!