Thunderhorse the level 50 Whitehoof Archmage by orangepulp

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Cat Point Cap Boost 1.5.5
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1163%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 10)
Dexterity15 (base 10)
Constitution68 (base 50)
Magic112 (base 60)
Willpower76 (base 39)
Cunning113 (base 60)

Resources

Mana440/440
Vim296/296
Life1120/1120
Positive197/197
Steam100/100
Healing Factor1.3681295749341
Regeneration0.34203239373353

Speed

Mental0%
Attack0%
Movement+91.20512205326%
Spell0%
Global+126.58634646151%

Vision

Sight10
Lite15
Infravision1
See Stealth10
ESP Range20
ESP Kindshumanoid, animal/canine, giant

Offense: Mainhand

Damage70
Accuracy5
Crit Chance33%
APR13
Speed1.00

Offense: Spell

Spellpower123
Crit Chance59%
Speed1
Cooldown Reduction10

Offense: Mind

Mindpower87
Crit Chance29%
Speed1

Offense: Damage Bonus

Arcane+56%
Cold+47%
All+10%
Lightning+97%
Light+38%
Temporal+47%
Physical+47%
Darkness+34%
Fire+47%
Nature+34%

Offense: Damage Penetration

Lightning+50%
Temporal+25%
Blight+15%
Mind+15%
Darkness+25%

Defense: Base

Armour (hardiness)10 (30%)
Defense1
Ranged Defense34
Fatigue0
Physical Save49
Spell Save46
Mental Save63

Defense: Resistances

Acid+ 47%( 70%)
Blight+ 47%( 70%)
Arcane+ 43%( 70%)
Cold+ 60%( 70%)
All+ 37%( 70%)
Physical+ 43%( 70%)
Lightning+ 70%( 70%)
Light+ 47%( 70%)
Temporal+ 51%( 70%)
Mind+ 69%( 70%)
Darkness+ 59%( 70%)
Fire+ 47%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance55%
Instadeath Resistance100%
Stun Resistance100%
Poison Resistance100%
Pinning Resistance100%

Inscriptions (5/5)

Implants
Implants
Runes
Implants
Runes

Class Talents

Spell / Galvanic technomancy1.40
5/5
5/5
4/5
3/5
Spell / Temporal1.30
4/5
4/5
1/5
4/5
Spell / Storm1.30
5/5
3/5
5/5
5/5
Spell / Air1.30
5/5
5/5
5/5
2/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
2/5
1/5
1/5
0/5
Technique / Combat training1.00
5/5
1/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
3/5
3/5
1/5
2/5
Steamtech / Physics1.00
2/5
3/5
3/5
0/5
Steamtech / Chemistry1.00
3/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
2/5
0/5
0/5
Corruption / Curses1.00
2/5
1/5
1/5
1/5
Spell / Conveyance1.30
4/5
1/5
3/5
0/5
Race / Whitehooves1.00
3/5
1/5
0/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Thunderhorse the Whitehoof Archmage level 30
52nd Revenge 124th year of Ascendancy at 08:14
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Thunderhorse the Whitehoof Archmage level 11
27th Retaking 124th year of Ascendancy at 22:57
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Thunderhorse the Whitehoof Archmage level 30
5th Pain 124th year of Ascendancy at 13:11
see stats
Fear me not! (Nightmare (Adventure) difficulty) Survived the Fearscape!
By Thunderhorse the Whitehoof Archmage level 45
22nd Loss 124th year of Ascendancy at 10:37
see stats
Imp'ing Away (Nightmare (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Thunderhorse the Whitehoof Archmage level 50
42nd Destruction 124th year of Ascendancy at 00:58
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Thunderhorse the Whitehoof Archmage level 10
25th Retaking 124th year of Ascendancy at 19:40
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Thunderhorse the Whitehoof Archmage level 20
25th Revenge 124th year of Ascendancy at 20:01
see stats
Level 30 (Nightmare (Adventure) difficulty) Got a character to level 30.
By Thunderhorse the Whitehoof Archmage level 30
48th Revenge 124th year of Ascendancy at 11:31
see stats
Level 40 (Nightmare (Adventure) difficulty) Got a character to level 40.
By Thunderhorse the Whitehoof Archmage level 40
47th Dearth 124th year of Ascendancy at 09:46
see stats
Level 50 (Nightmare (Adventure) difficulty) Got a character to level 50.
By Thunderhorse the Whitehoof Archmage level 50
28th Destruction 124th year of Ascendancy at 16:41
see stats
Merry wintertide! (Nightmare (Adventure) difficulty) Finish the Santascape event and free the little helper elves.
By Thunderhorse the Whitehoof Archmage level 38
28th Dearth 124th year of Ascendancy at 15:13
see stats
One Ill Turn Deserves Another (Nightmare (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Thunderhorse the Whitehoof Archmage level 50
39th Destruction 124th year of Ascendancy at 01:08
see stats
Reclaiming Garkul's Heritage (Nightmare (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Thunderhorse the Whitehoof Archmage level 37
27th Pain 124th year of Ascendancy at 10:17
see stats
Size is everything (Nightmare (Adventure) difficulty) Did over 1500 damage in one attack.
By Thunderhorse the Whitehoof Archmage level 43
50th Dearth 124th year of Ascendancy at 05:28
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Thunderhorse the Whitehoof Archmage level 26
35th Revenge 124th year of Ascendancy at 18:15
see stats
The Dead God Rests (Nightmare (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Thunderhorse the Whitehoof Archmage level 50
41st Destruction 124th year of Ascendancy at 17:55
see stats
The High Lady's Destiny (Finale) (Nightmare (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Thunderhorse the Whitehoof Archmage level 42
50th Dearth 124th year of Ascendancy at 02:13
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Thunderhorse the Whitehoof Archmage level 36
26th Pain 124th year of Ascendancy at 14:41
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Thunderhorse the Whitehoof Archmage level 17
20th Revenge 124th year of Ascendancy at 23:42
see stats

Log


--------------------------------

You collect a new ingredient:
lump of voratun (1).
You gain 2.00 gold from the melting of
pouch of voratun shots of amnesia (23/23, 54-64 power, 6 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 11.17 gold from the melting of
rejuvenating dwarven-steel mail armour of cold resistance (3 def, 8 armour).
You gain 7.65 gold from the melting of
timebroken elven-silk robe (0 def, 0 armour).
You gain 25.00 gold from the melting of
battlemaster's elven-silk cloak of the voidstalker (3 def, 0 armour).
You gain 8.61 gold from the melting of
mighty drakeskin leather sling of true flight.
You collect a new ingredient:
lump of dwarven steel (1).
You gain 1.50 gold from the melting of
dwarven-steel battleaxe of amnesia (29-44 power, 2 apr).
You collect a new ingredient:
stack of herbs (goldleaf) (2).
You gain 4.00 gold from the melting of
schematic: Iron Grip.
You collect a new ingredient:
stack of herbs (goldleaf) (5).
You gain 0.74 gold from the melting of
healing infusion (heal 83; cd 14).
You collect a new ingredient:
stack of herbs (goldleaf) (5).
You gain 0.81 gold from the melting of
healing infusion (heal 104; cd 12).
You gain 3.47 gold from the melting of
steam generator implant (steam 12).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

New Achievement: Imp'ing Away (Nightmare (Adventure) difficulty)!
Today is the 42nd Destruction of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 06:33.


--------------------------------

Galen's Flowing Robe activates and resets Thunderhorse's Galvanic Arcing cooldown!
The furious lightning storm around Thunderhorse calms down and disappears.