Timeguy the level 14 Cornac Paradox Mage by orangepulp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Cat Point Cap Boost 1.5.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassParadox Mage
Level / Exp14 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution19 (base 12)
Magic40 (base 40)
Willpower33 (base 27)
Cunning22 (base 10)

Resources

Life350/350
Paradox300
Healing Factor1.1891723257555
Regeneration3.5080583609789

Speed

Mental-3.2529534621517E-12%
Attack-3.2529534621517E-12%
Movement-59.166666666667%
Spell-3.2529534621517E-12%
Global+100%

Vision

Sight10
Lite9
See Stealth6
See Invisible12

Offense: Mainhand

Damage18
Accuracy7
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower37
Crit Chance7%
Speed1

Offense: Mind

Mindpower25
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+6%
Temporal+22%
Physical+12%
Cold+13%
All0%

Offense: Damage Penetration

Lightning+10%
Light+10%
Temporal+20%
Physical+5%
Acid+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save27
Spell Save32
Mental Save29

Defense: Resistances

Acid+ 15%( 70%)
Lightning+ 16%( 70%)
Physical+ 18%( 70%)
Cold+ 19%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance22%
Confusion Resistance31%
Disarm Resistance20%
Knockback Resistance21%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Stasis1.30
1/5
2/5
3/5
0/5
Chronomancy / Speed Control1.30
1/5
1/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
4/5
2/5
0/5
0/5
Chronomancy / Matter1.30
4/5
1/5
1/5
0/5
Chronomancy / Gravity1.30
0/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Energy1.30
2/5
3/5
1/5
3/5
Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
2/5
1/5
0/5
0/5
Chronomancy / Fate Weaving1.30
1/5
1/5
2/5
1/5

Effects

detrimental effect

Quests

done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Timeguy the Cornac Paradox Mage level 10
3rd Mirth 122nd year of Ascendancy at 15:53
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Timeguy the Cornac Paradox Mage level 6
79th Pyre 122nd year of Ascendancy at 02:01
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Timeguy the Cornac Paradox Mage level 12
8th Mirth 122nd year of Ascendancy at 03:55
see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty) Killed the weaver queen and the temporal defiler.
By Timeguy the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 08:53
see stats

Log

Horned Horror hits Timeguy for (22 dissipated), 91 physical, (6 dissipated), 13 lightning, (22 dissipated), 89 physical, (6 dissipated), 13 lightning, (8 dissipated), 20 lightning (226 total damage).
Timeguy hits Horned Horror for (6 flat reduction), 0 lightning (0 total damage).
Timeguy hits Something for 7 lightning damage.
Talent Energy Absorption is ready to use.
Talent Dust to Dust is ready to use.
Talent Timeport: Point Zero is ready to use.
Talent Time Skip is ready to use.

Strangle Hold from Horned Horror hits
Timeguy for (5 dissipated), 11 nature (11 total damage).
--------------------------------

You are unable to move!

Timeguy retunes the fabric of spacetime.

Horned Horror lashes out with a spinning backhand.
Horned Horror hits Timeguy for (21 dissipated), 139 physical (139 total damage).
Timeguy the level 14 cornac paradox mage was disembowelled to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
--------------------------------

You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Horned Horror killed Timeguy!
Saving game...

Resting starts...

Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Talent Energy Decomposition is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


--------------------------------

Saving done.