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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Use Item Shortcuts 1.7.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Writhing One |
| Level / Exp | 38 / 17% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 128 (base 60) |
| Dexterity | 64 (base 42) |
| Constitution | 82 (base 60) |
| Magic | 81 (base 60) |
| Willpower | 57 (base 40) |
| Cunning | 31 (base 15) |
Resources
| Life | 1489/1489 |
| Mana | 529/529 |
| Insanity | 0/100 |
| Healing Factor | 1.6094172276307 |
| Regeneration | 18.105943810845 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +55.53917199996% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Stealth | 61.527245065421 |
| See Invisible | 61.527245065421 |
Offense: Mainhand
| Damage | 159 |
| Accuracy | 71 |
| Crit Chance | 30% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +24% |
| Lightning | +12% |
| Acid | +15% |
| Darkness | +60% |
| Blight | +29% |
| Arcane | +12% |
| Cold | +15% |
| All | +6% |
Offense: Damage Penetration
| Darkness | +62% |
| Temporal | +39% |
| Blight | +40% |
| Arcane | +38% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 36.381474180285 (85.404685247777%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 55 |
| Spell Save | 39 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 50%( 70%) |
| Physical | + 49%( 70%) |
| Cold | + 49%( 70%) |
| All | + 43%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 51%( 70%) |
| Temporal | + 50%( 70%) |
| Mind | + 50%( 70%) |
| Lightning | + 50%( 70%) |
Defense: Immunities
| Knockback Resistance | 10% |
| Stun Resistance | 93% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 78% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 596 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 560 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Stealth | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Path of horror | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Storm | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Timethief | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Controlled horrors | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Scourge drake | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Slow death | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Writhing body | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Drem | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Calamity | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Probability Travel |
| beneficial effect | Linked to their horror ally gaining 29% all damage resistance. Shared Insanity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Wolfmire. Escort: injured seer (level 3 of Wolfmire)As a reward you improved Magic by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have failed to destroy the Worm in time, the Sanctuary has been destroyed. | failed |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | scholar's pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +6 (+2 eff.) Res.pen +12% darkness +14% temporal ----- def ----- Armour +3 Resists +18% darkness +12% temporal Def/telep +15 Res/telep +13% Dur/telep +15% A pair of boots made of leather. This object's appearance was changed to Pyro: Metal Boots 1. |
| Light source | Tulyrig2.0 T1 lite [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +5% mind Melee Ret 2 mind ----- def ----- Defense +15 (+4 eff.) Phys.save +3 (+1 eff.) Max.HP +40.00 ---------- misc Stam/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lisorin the Dimwaker (3 def, 0 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +4 Str +9 Dex +10 Wil dps ---------- Dmg.mod +15% darkness Res.pen +25% darkness ----- def ----- Defense +3 (+1 eff.) Crit.chn- 15.00% Phys.save +15 (+5 eff.) A pointy cloth hat, very wizardly... |
| Tool | Blastspiker [power 380] (11 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +2 Dex +3 Mag +7 Cun +2 Con dps ---------- Dmg.mod +6% lightning +18% physical ----- def ----- Armour +4 Defense +10 (+2 eff.) Create a shield absorbing up to 380 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 cooldown 100% to increase the duration of 3 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Oledumnir'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +5 Cun +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% acid +13% darkness +3% blight Acc +7 (+2 eff.) ----- def ----- Resists +26% darkness +12% acid Rings make your fingers look great! |
| On fingers | painweaver's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +14 (+4 eff.) Dmg.mod +6% all ----- def ----- Max.HP +57.00 HP.reg +6.00 Heal.mod +13% Rings make your fingers look great! |
| Around waist | Nofast the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Resists +12% mind Crit.chn- 15.00% Stealth +6 Max.HP +40.00 Stun/Frz- +20% Knockbk- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc T.Disarm +7 Infravis +4 A belt that goes around your waist. |
| In main hand | hexed voratun ritual blade of wizardry (24-31 power, 9 apr) hexed voratun ritual blade of wizardry (24-31 power, 9 apr)1.0 T5 ritual blade 1H weapon [Ego++] Arcane Power 24.0 - 31.2 Physical Uses 95% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * curse the target reducing their resistances by a third of your spellpower, for 4 turns While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.crit +10% Spell.pwr +6 (+2 eff.) Res.pen +13% arcane ---------- misc Max.mana +52.00 On Spell Hit: 10% Manathrust 4 Sharp, short and deadly. |
| On hands | umbral drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 11 darkness Dmg.mod +6% darkness ----- def ----- Armour +3 Resists +10% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Pyro: Metal Gauntlets 1. |
| Main armor | prismatic stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +5 Str +6 Mag +5 Wil dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +5% Phys.pwr +14 (+3 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +18 (+6 eff.) ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +13% lightning +14% light +14% darkness A suit of armour made of mail. This object's appearance was changed to Pyro: Underwear 3. |
| Cloak | linen cloak 'Islilrama' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% arcane ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +11% cold Heal.mod +5% Confus- +10% Stun/Frz- +20% ---------- misc Max.mana +20.00 Max.vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Pyro: Cape. |
| Around neck | stralite amulet 'Hailcrack'0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +13 Con dps ---------- Spell.crit +2% Spell.pwr +10 (+3 eff.) S.pwr/crit +6 Dmg.mod +9% cold Res.pen +15% blight ----- def ----- Resists +10% physical Phys.save +13 (+4 eff.) Max.HP +66.00 HP.reg +5.00 ---------- misc Stam/turn +0.70 Max.vim +30.00 Amulets make your neck look great! |
Inventory
Sootoblivion the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +3% mind +3% darkness Res.pen +5% mind ----- def ----- Resists +6% mind Amulets make your neck look great! |
steel amulet 'Belivea'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +3 Wil ----- def ----- Heal.mod +20% Blind- +20% Cut- +20% ---------- misc Masteries +0.18 Demented/Controlled horrors Amulets make your neck look great! |
copper ametrine ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all ----- def ----- Resists +11% acid +11% fire +10% lightning +11% cold Rings make your fingers look great! |
Staff of Bones (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Darkness Uses 200% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+5 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Emyriath the Scorchschism (8-11 power, 5 apr) Emyriath the Scorchschism (8-11 power, 5 apr)1.0 T1 ritual blade 1H weapon [Rare] Arcane Power 8.5 - 11.1 Physical Uses 95% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +5 Crit +2.0% Atk.spd 100% Dmg.conv 9% darkness While equipped: dps ---------- Spell.crit +2% Dmg.mod +6% lightning +6% fire +9% darkness +3% cold Melee Ret 2 lightning 4 fire ----- def ----- Resists +9% cold +6% fire ---------- misc Light -1 Infravis +1 Sharp, short and deadly. This object's appearance was changed to Pyro: Dagger 1. |
combusting stralite ritual blade of illumination (20-25 power, 9 apr) combusting stralite ritual blade of illumination (20-25 power, 9 apr)1.0 T4 ritual blade 1H weapon [Ego+] Arcane/Nature Power 19.5 - 25.4 Physical Uses 95% Mag, 45% Dex Mastery Dagger Mastery Acc+ +0.5% APR (max 50%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +10 blinding light On Crit: * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns While equipped: dps ---------- Spell.crit +8% Res.pen +13% fire ----- def ----- Defense +9 (+2 eff.) ---------- misc Light +4 On Spell Hit: 10% Flame 4 Illuminate: Puts all charms on 4 cooldown Level 4.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area and deals 190.24 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Sharp, short and deadly. |
Baryfast (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +3% acid +17% fire Disarm- +20% Confus- +10% Teleport- +10% A suit of armour made of metal plates. This object's appearance was changed to Pyro: Underwear 3. |
Porylaith (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% Res.pen +10% acid Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Armour +9 Fatigue -11% Resists +11% acid +8% cold +7% fire +5% arcane +7% lightning Phys.save +7 (+2 eff.) Max.HP +36.00 ---------- misc Max.enc +23 Stam/turn +0.50 A pair of boots made of leather. This object's appearance was changed to Pyro: Metal Boots 1. |
psychic's iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Melee+ 6 mind Dmg.mod +3% arcane +4% mind ----- def ----- Armour +1 Fatigue +1% Resists +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Pyro: Metal Gauntlets 1. |
rough leather cap 'Radhisamas' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Mag +1 Wil dps ---------- Spell.crit +1% Spell.pwr +15 (+4 eff.) ----- def ----- Armour +1 Fatigue +1% Spell.save +3 (+1 eff.) ---------- misc Max.mana +40.00 A cap made of leather. This object's appearance was changed to Pyro: Crown 1. |
Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% cold +15% fire +15% lightning Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
253 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 106 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Ce'Nossra the Snowsnake [power 248] (11 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% cold Res.pen +10% light ----- def ----- Resists +12% cold ---------- misc Wards +4 lightning +4 acid +4 mind +4 arcane Talents +1 Ward Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 11 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to heal for 65. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Tentacles the Drem Writhing One level 16
42nd Profit 122nd year of Ascendancy at 06:14 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tentacles the Drem Writhing One level 38
28th Loss 122nd year of Ascendancy at 02:05 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tentacles the Drem Writhing One level 38
28th Loss 122nd year of Ascendancy at 09:30 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Tentacles the Drem Writhing One level 37
27th Loss 122nd year of Ascendancy at 00:10 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tentacles the Drem Writhing One level 36
32nd Dearth 122nd year of Ascendancy at 13:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tentacles the Drem Writhing One level 10
21st Profit 122nd year of Ascendancy at 15:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tentacles the Drem Writhing One level 20
15th Dearth 122nd year of Ascendancy at 06:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Tentacles the Drem Writhing One level 30
23rd Dearth 122nd year of Ascendancy at 18:59 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Tentacles the Drem Writhing One level 36
41st Dearth 122nd year of Ascendancy at 13:47 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tentacles the Drem Writhing One level 34
25th Dearth 122nd year of Ascendancy at 21:11 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Tentacles the Drem Writhing One level 27
19th Dearth 122nd year of Ascendancy at 05:55 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tentacles the Drem Writhing One level 10
21st Profit 122nd year of Ascendancy at 15:27 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Tentacles the Drem Writhing One level 33
24th Dearth 122nd year of Ascendancy at 22:51 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Tentacles the Drem Writhing One level 37
22nd Loss 122nd year of Ascendancy at 04:36 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tentacles the Drem Writhing One level 16
42nd Profit 122nd year of Ascendancy at 03:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tentacles the Drem Writhing One level 16
42nd Profit 122nd year of Ascendancy at 03:27 see stats
Log
You gain 17.13 gold from the transmogrification of quiver of elm arrows 'Furnacewinter' (11/11, 24-34 power, 5 apr).
You gain 17.89 gold from the transmogrification of Smolderhash (13/13, 13-18 power, 5 apr).
You gain 1.96 gold from the transmogrification of steady hardened leather sling.
You gain 6.40 gold from the transmogrification of mighty hardened leather sling of enduring.
You gain 7.10 gold from the transmogrification of enhanced hardened leather sling.
You gain 4.24 gold from the transmogrification of thorny mindstar of frost (8-9 power, 24 apr, mind damage).
You gain 4.36 gold from the transmogrification of dreamer's thorny mindstar (8-9 power, 24 apr, nature damage).
You gain 2.95 gold from the transmogrification of elemental dwarven-steel dagger (19-25 power, 7 apr).
You gain 5.61 gold from the transmogrification of balanced dwarven-steel dagger of crippling (16-21 power, 7 apr).
You gain 4.62 gold from the transmogrification of thought-forged dwarven-steel waraxe of corruption (22-31 power, 4 apr).
You gain 3.72 gold from the transmogrification of dwarven-steel waraxe of shearing (21-29 power, 4 apr).
You gain 6.39 gold from the transmogrification of warbringer's dwarven-steel longsword of torment (24-34 power, 4 apr).
You gain 5.02 gold from the transmogrification of dwarven-steel longsword of enduring (24-34 power, 4 apr).
You gain 5.64 gold from the transmogrification of elemental dwarven-steel greatmaul of daylight (42-63 power, 2 apr).
You gain 1.94 gold from the transmogrification of chilling dwarven-steel battleaxe of massacre (42-62 power, 2 apr).
You gain 4.72 gold from the transmogrification of acidic iron battleaxe of evisceration (12-17 power, 1 apr).
You gain 3.47 gold from the transmogrification of yew magestaff of dusk (20-24 power, 4 apr, lightning element).
You gain 4.97 gold from the transmogrification of lifebinding yew vilestaff (20-24 power, 4 apr, acid element).
You gain 4.87 gold from the transmogrification of lifebinding yew magestaff (20-24 power, 4 apr, arcane element).
You gain 4.23 gold from the transmogrification of earthen yew starstaff of warding (20-24 power, 4 apr, darkness element).
You gain 2.75 gold from the transmogrification of earthen yew magestaff (20-24 power, 4 apr, lightning element).
You gain 9.97 gold from the transmogrification of bloodlich's yew vilestaff (20-24 power, 4 apr, blight element).
You gain 10.00 gold from the transmogrification of Plague-Fire Sceptre (24-29 power, 4 apr, physical element).
You gain 1.48 gold from the transmogrification of elm magestaff of fate (10-12 power, 2 apr, fire element).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.




























































































































