









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Higher | 
| Class | Archmage | 
| Level / Exp | 26 / 75% | 
| Size | medium | 
| Lifes / Deaths | Killed by Adidanne the warg at level 11 on the 2nd Flare 122nd year of Ascendancy at 22:01 0 / 7Killed by Arelaith the greater shivgoroth at level 11 on the 3rd Flare 122nd year of Ascendancy at 04:28 Killed by thought-forged warrior at level 14 on the 2nd Dusk 122nd year of Ascendancy at 13:48 Killed by Zubowen the giant yellow ant at level 24 on the 41st Haze 122nd year of Ascendancy at 08:44 Killed by Xerydann the treant at level 25 on the 42nd Haze 122nd year of Ascendancy at 16:23 Killed by Zuborebeth the dragon turtle at level 26 on the 45th Haze 122nd year of Ascendancy at 05:52 Killed by PewZap at level 26 on the 45th Haze 122nd year of Ascendancy at 05:57  | 
Primary Stats
| Strength | 19 (base 10) | 
| Dexterity | 24 (base 22) | 
| Constitution | 17 (base 10) | 
| Magic | 65 (base 53) | 
| Willpower | 54 (base 44) | 
| Cunning | 14 (base 11) | 
Resources
| Life | 550/550 | 
| Mana | 495/495 | 
| Healing Factor | 1.202941519274 | 
| Regeneration | 2.586324266439 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -66.666666666667% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 11 | 
| Lite | 6 | 
| Infravision | 7 | 
Offense: Mainhand
| Damage | 35 | 
| Accuracy | 21 | 
| Crit Chance | 6% | 
| APR | 8 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 49 | 
| Crit Chance | 21% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 35 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +5% | 
| Lightning | +20% | 
| Light | +10% | 
| Darkness | +6% | 
| Cold | +9% | 
| Physical | +5% | 
| Fire | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +30% | 
| Mind | +40% | 
| Physical | +35% | 
| Cold | +30% | 
| All | +25% | 
Defense: Base
| Armour (hardiness) | 19 (35.65183292883%) | 
| Defense | 56 | 
| Ranged Defense | 56 | 
| Fatigue | 0 | 
| Physical Save | 21 | 
| Spell Save | 47 | 
| Mental Save | 24 | 
Defense: Resistances
| Acid | + 28%( 70%) | 
| Blight | + 14%( 70%) | 
| Arcane | + 41%( 70%) | 
| Cold | + 20%( 70%) | 
| All | + 9%( 70%) | 
| Darkness | + 28%( 70%) | 
| Light | + 25%( 70%) | 
| Temporal | + 14%( 70%) | 
| Physical | + 20%( 70%) | 
| Lightning | + 20%( 70%) | 
| Fire | + 22%( 70%) | 
| Nature | + 23%( 70%) | 
Defense: Immunities
| Pinning Resistance | 29% | 
| Disarm Resistance | 20% | 
| Confusion Resistance | 20% | 
| Knockback Resistance | 25% | 
| Stun Resistance | 42% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 5 temporal, 5 fire, 5 nature, 4 physical  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 103 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
Class Talents
| Spell / Storm | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 5/5 | 
| Spell / Air | 1.30 | 
  | 4/5 | 
  | 4/5 | 
  | 5/5 | 
  | 3/5 | 
| Spell / Arcane | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Spell / Phantasm | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Water | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Temporal | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Race / Higher | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 2/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Aegis | 1.30 | 
  | 2/5 | 
  | 4/5 | 
  | 1/5 | 
  | 3/5 | 
| Spell / Conveyance | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Divination | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | active | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
You failed to protect the injured seer from death by PewZap. Escort: injured seer (level 1 of Old Forest) | failed | 
You abandoned lone alchemist, to death. Escort: lone alchemist (level 2 of Old Forest) | failed | 
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Track (+1 level(s)).  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed chunk of ghoul flesh. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.'  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
Equipment
| On feet |  Tarryratir (20 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Physical Crit +1.0% Ignore Armor +4 defense ------ Armor +3 Defense +20 (+6 eff.) Fatigue +2% Resistance +6% cold +6% fire +6% temporal Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
| Light source |  brass lantern 'Jetvortex'2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +6% darkness +3% fire Ignore resists +5% lightning When Hit 6 lightning defense ------ Resistance +6% darkness +3% fire other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Raintrial the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Damage +3% fire +10% light +9% cold Ignore resists +5% cold defense ------ Defense +1 (+0 eff.) Resistance +15% light +6% nature Life +60.00 Stun Resist +20% A pointy cloth hat, very wizardly...  | 
| Tool |  Vorothra the iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Accuracy +5 (+2 eff.) defense ------ Armor +2 Fatigue -4% Resistance +5% arcane Unlife -60.00 life other ------- Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  Fogwar the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) When Hit 6 darkness defense ------ Spell save +6 (+2 eff.) other ------- Max vim +10.00 Rings make your fingers look great!  | 
| On fingers |  steel ring 'Lisiriatha'0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +1 Dex offense ------ Physical Power +15 (+6 eff.) When Hit 6 physical defense ------ Fatigue -5% Life +24.00 Life Regen +1.00 Disarm Resist +20% Pinning Resist +29% Stun Resist +22% Knockbk Resist +25% other ------- Encumbrance +23 Rings make your fingers look great!  | 
| Around waist |  insulating rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +5% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist.  | 
| In main hand |  yew vilestaff 'Dairystir' (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +19% Critical power +26.00% Spellpower +14 (+5 eff.) Damage +20% lightning Ignore resists +5% mind defense ------ Resistance +12% lightning +6% acid Life Regen +0.90 Healmod +14% other ------- Psi when Hit +0.04 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  heroic hardened leather gloves of strength (+4) (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +4 Str offense ------ Physical Power +6 (+3 eff.) defense ------ Armor +6 Mind save +5 (+2 eff.) Life +53.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 31.64 to 39.55 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.  | 
| Cloak |  Budedor (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Power +10 (+5 eff.) defense ------ Defense +2 (+0 eff.) Resistance +5% arcane +9% nature +3% light Life +41.00 Confus Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
Inventory
 shatter afflictions rune of the duelist (absorb 68; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 Aruwyn0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +4 Mag +3 Wil +1 Cun offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +4 Crit Resistance 5.00% Amulets make your neck look great!  | 
 Eilinoba the Pitchsever0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +5% acid +6% darkness +5% fire +5% lightning +4% cold Ignore resists +5% darkness When Hit 2 light defense ------ Resistance +6% light +12% darkness Amulets make your neck look great!  | 
 Quenchdare0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Wil offense ------ Damage +6% blight When Hit 6 cold defense ------ Resistance +6% cold other ------- Psi when Hit +0.04 Max mana +80.00 Masteries +0.22 Spell/Storm +0.22 Spell/Aether Amulets make your neck look great!  | 
 Salymina the Hailspike0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 10 physical Ignore resists +10% lightning When Hit 4 cold On-Hit (Melee): * 11% chance to reduce all saves and defense by 23 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 23 defense ------ Resistance +3% cold +9% temporal +5% arcane +9% fire other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great!  | 
 copper ring 'Daimerab'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Crit +3.0% Physical Power +6 (+3 eff.) Ignore Armor +1 When Hit 2 mind defense ------ Resistance +3% mind Rings make your fingers look great!  | 
 Voruba the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Master While equipped: Stats +5 Str +3 Cun +7 Con offense ------ Physical Power +5 (+2 eff.) defense ------ Defense +6 (+2 eff.) Resistance +3% temporal +2% physical Spell save +11 (+4 eff.) Unlife -40.00 life other ------- Max stamina +12.00 Rings make your fingers look great!  | 
 Lorogokath the ash magestaff (15-18 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +25 (+9 eff.) Damage +3% blight +15% lightning defense ------ Armor +5 Defense +5 (+1 eff.) Resistance +3% lightning Spell save +6 (+2 eff.) Teleport Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.25 Wards +2 lightning Talents +1 Ward +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art.  | 
 Carrionsear (18-27 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 18.0 - 27.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 23 While equipped: offense ------ Damage +12% nature Ignore resists +12% all Accuracy +14 (+7 eff.) Ignore Armor +12 defense ------ Resistance +5% arcane +9% light +9% nature Massive two-handed battleaxes.  | 
 Singespitter (14-18 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Str offense ------ Physical Crit +3.0% Critical power +20.00% Damage +6% fire +9% physical Accuracy +13 (+6 eff.) defense ------ Physical save +12 (+6 eff.) other ------- Max psi +40.00 Sharp, short and deadly.  | 
 Splendourdare (10-13 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Rare] Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Damage +6% acid Accuracy +9 (+4 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% cold +5% arcane +15% light Sharp, short and deadly.  | 
 dwarven-steel dagger of evisceration (20-25 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Critical: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +8.0% Physical Power +8 (+4 eff.) Sharp, short and deadly.  | 
 arcing pouch of dwarven-steel shots (21/21, 30-35 power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego] Arcane Weapon Damage 29.5 - 35.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 21 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 84 damage Shots are used with slings to pummel your foes to death.  | 
 Lisidamina the Shiveroozer (0 def, 4 armour, 42.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil offense ------ Damage +18% cold Ignore resists +5% temporal +25% fire +25% cold defense ------ Armor +4 Fatigue +8% Resistance +3% temporal +14% physical Windwall +50 Slow Projectiles +16% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Talents +1 Block Handheld deflection devices.  | 
 Xemira the Dawnviper (0 def, 4 armour, 38.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Rare] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +12% mind Ignore resists +10% light When Hit 8 mind On-Hit (Melee): * 7% chance to reduce all saves and defense by 23 When Hit: * 14% chance to reduce all saves and defense by 23 defense ------ Armor +4 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices.  | 
 Searspire the woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +9 (+3 eff.) Spellpower/crit +4 Damage +12% acid +6% temporal +15% fire On-Hit (Melee): * 20% chance to reduce armor by 35% defense ------ Resistance +6% fire +12% temporal +9% all Silence Resist +26% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Ebonymire (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats +5 Cun +2 Con offense ------ Damage +33% darkness +15% fire Ignore resists +10% darkness defense ------ Resistance +27% darkness +11% all Crit Resistance 15.00% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+4 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.  | 
 noble's rough leather belt of magery1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +8 Wil +4 Cun offense ------ Spell Crit +4% Against +17% Summoned defense ------ Resist Against +18% Summoned A belt that goes around your waist.  | 
 rough leather belt 'Glorudalle'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: defense ------ Resistance +6% lightning +6% temporal Spell save +6 (+2 eff.) Mind save +3 (+1 eff.) Silence Resist +20% Knockbk Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist.  | 
 linen cloak 'Eilinira' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ When Hit 2 physical defense ------ Defense +1 (+0 eff.) Resistance +3% lightning Unlife -80.00 life Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Mayeriwen the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +3 Dex offense ------ Ignore resists +5% physical On-Hit (Melee): * 10% chance to reduce armor by 35% defense ------ Armor +1 Life Regen +2.00 Healmod +11% other ------- Light +1 A pair of boots made of leather.  | 
 Kyyadin the Firegrit (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +5 Str +6 Dex +4 Mag +3 Wil +5 Con defense ------ Armor +3 Resistance +9% fire Crit Resistance 15.00% Blink to a nearby random location (rad 9) Puts all charms on 25 turn cooldown A pair of boots made of leather.  | 
 traveler's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% defense ------ Armor +4 Fatigue -3% Physical save +6 (+3 eff.) other ------- Encumbrance +20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 linen wizard hat of knowledge (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) defense ------ Defense +1 (+0 eff.) A pointy cloth hat, very wizardly...  | 
 Brightparry (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +4 Wil offense ------ When Hit 4 fire defense ------ Armor +1 Fatigue +1% Life +40.00 Silence Resist +10% other ------- See Invisibility +3 A cap made of leather.  | 
 Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning +10% cold defense ------ Resistance +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.46 to 115.37 lightning damage (76.91 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms.  | 
 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Void Star1.0 Encumbrance T2 lite [Unique] Arcane While equipped: offense ------ Spell Crit +5% Damage +6% acid +6% fire +6% cold +6% arcane +6% lightning other ------- Light +2 Echoes From The Void: Effective talent level: 2.0 Power cost 70 out of 70/70. Range 10 Cooldown: 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 32.83 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines.  | 
 sapper's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Cun offense ------ Accuracy +4 (+2 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Asphyxiation (24/24)0.0 Encumbrance rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 quick yew totem of healing [power 182]  (12 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 12 turn cooldown Natural totems are made by powerful wilders to store nature power.  | 
Achievements
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By PewZap the Higher Archmage level 15
47th Dusk 122nd year of Ascendancy at 20:23 see stats
			Exterminator (Insane (Adventure) difficulty)
			Killed 1000 creatures.By PewZap the Higher Archmage level 24
42nd Haze 122nd year of Ascendancy at 05:15 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By PewZap the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 13:43 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By PewZap the Higher Archmage level 20
22nd Haze 122nd year of Ascendancy at 16:29 see stats
			Orbituary (Insane (Adventure) difficulty)
			Stabilized the Abashed Expanse to maintain it in orbit.By PewZap the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 07:43 see stats
			Size matters (Insane (Adventure) difficulty)
			Did over 600 damage in one attack.By PewZap the Higher Archmage level 24
42nd Haze 122nd year of Ascendancy at 15:51 see stats
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By PewZap the Higher Archmage level 11
3rd Flare 122nd year of Ascendancy at 04:09 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By PewZap the Higher Archmage level 6
77th Pyre 122nd year of Ascendancy at 16:22 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By PewZap the Higher Archmage level 23
36th Haze 122nd year of Ascendancy at 22:51 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By PewZap the Higher Archmage level 17
5th Haze 122nd year of Ascendancy at 09:56 see stats
			Utterly Destroyed (Insane (Adventure) difficulty)
			Died on the Eidolon Plane.By PewZap the Higher Archmage level 26
45th Haze 122nd year of Ascendancy at 05:57 see stats
Log
Thunderstorm hits Zuborebeth the dragon turtle for 43 lightning damage.
Zuborebeth the dragon turtle spits acid!
Zuborebeth the dragon turtle's corrosive acid area effect hits PewZap for 57 acid damage.
Zuborebeth the dragon turtle hits PewZap for 210 acid damage.
PewZap's arcane area effect hits Zuborebeth the dragon turtle for 77 arcane damage.
Hurricane from PewZap hits Zuborebeth the dragon turtle for 96 lightning damage.
PewZap uses Infusion: Regeneration.
PewZap starts regenerating health quickly.
PewZap rearms.
Talent Born into Magic is ready to use.
Talent Shock is ready to use.
Thunderstorm hits Zuborebeth the dragon turtle for 34 lightning damage.
Zuborebeth the dragon turtle's corrosive acid area effect hits PewZap for 57 acid damage.
PewZap's arcane area effect hits Zuborebeth the dragon turtle for 77 arcane damage.
Hurricane from PewZap hits Zuborebeth the dragon turtle for 77 lightning damage.
Zuborebeth the dragon turtle uses Dissolve.
Melee retaliation hits Zuborebeth the dragon turtle for 9 lightning, 6 darkness, 3 physical, 9 lightning, 6 darkness, 3 physical, 9 lightning, 6 darkness, 3 physical, 9 lightning, 6 darkness, 3 physical (72 total damage).
Zuborebeth the dragon turtle hits PewZap for 130 acid damage.
PewZap the level 26 higher archmage was scalded to death by Zuborebeth the dragon turtle on level 2 of Lake of Nur.
The furious lightning storm around PewZap calms down and disappears.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Zuborebeth the dragon turtle killed PewZap!
Saving game...
Talent Chain Lightning is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!

































































































