











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 27 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 15 on the 52nd Haze 122nd year of Ascendancy at 22:44 0 / 7Killed by Emelle the deformed treant at level 16 on the 53rd Haze 122nd year of Ascendancy at 11:28 Killed by Layotira the bandit lord at level 20 on the 4th Allure 123rd year of Ascendancy at 17:17 Killed by dragonsfire trap at level 22 on the 4th Regrowth 123rd year of Ascendancy at 08:35 Killed by Mayowen the snow giant at level 24 on the 14th Regrowth 123rd year of Ascendancy at 10:48 Killed by Voroda the skeleton warrior at level 27 on the 26th Regrowth 123rd year of Ascendancy at 12:14 Killed by Adyta the skeleton warrior at level 27 on the 26th Regrowth 123rd year of Ascendancy at 15:12 |
Primary Stats
| Strength | 17 (base 14) |
| Dexterity | 28 (base 16) |
| Constitution | 33 (base 26) |
| Magic | 65 (base 58) |
| Willpower | 52 (base 33) |
| Cunning | 13 (base 10) |
Resources
| Life | -50/955 |
| Paradox | 426 |
| Healing Factor | 1.2989294477289 |
| Regeneration | 12.924348004902 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 14.757005990805 |
| See Invisible | 23.757005990805 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 48 |
| Crit Chance | 9% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +26% |
| Arcane | +3% |
| Mind | +11% |
| All | 0% |
| Lightning | +6% |
| Physical | +6% |
| Darkness | +6% |
| Fire | +23% |
| Nature | +3% |
Offense: Damage Penetration
| Acid | +15% |
| Temporal | +11% |
| Darkness | +13% |
| Lightning | +15% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (49.007671158813%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 30 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 18%( 74%) |
| Blight | + 16%( 74%) |
| Arcane | + 16%( 74%) |
| Mind | + 20%( 74%) |
| All | + 7%( 74%) |
| Darkness | + 28%( 74%) |
| Temporal | + 35%( 74%) |
| Cold | + 32%( 74%) |
| Fire | + 28%( 74%) |
| Nature | + 13%( 74%) |
Defense: Immunities
| Stun Resistance | 45% |
| Pinning Resistance | 37% |
| Knockback Resistance | 23% |
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 311 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Isyma the hornet swarm. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by Poluwen the bee swarm. Escort: lost warrior (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by freezing trap. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the worried loremaster from death by Xerulaith the black bear. Escort: worried loremaster (level 2 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed xorn fragment. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Voidvault (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Damage +6% blight Ignore resists +13% darkness +11% temporal When Hit 8 blight On-Hit (Melee): * 10% chance to reduce armor by 35% * 20% chance to reduce damage dealt by 17% defense ------ Armor +4 Fatigue +3% Resistance +6% acid +12% temporal +16% darkness +9% blight Out-of-Phase Defense +16 Out-of-Phase Resistance +15% Out-of-Phase Resilience +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Silumira the Blizzardstun (13/15, 22-31 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Arcane Weapon Damage 22.0 - 30.8 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 15 On-ranged-hit +12 mind +20 cold On-Hit, radius 1 +14 fire +20 mind +8 arcane On-crit, radius 2 +16 mind On Hit: * 20% chance to reduce all saves and defense by 20 Arrows are used with bows to pierce your foes to death. |
| Light source | Sunbreaker2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +12% fire On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% acid +3% temporal Life +41.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Relgaharadrahell' (11 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Dex +2 Wil offense ------ Damage +11% mind defense ------ Defense +11 (+3 eff.) Resistance +11% mind Mind save +6 (+3 eff.) Life +100.00 Stun Resist +20% A pointy cloth hat, very wizardly... |
| Tool | Veluta the Blizzardstreak [power 43] (25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +6% darkness Ignore resists +15% cold defense ------ Resistance +6% cold Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to gain a 14% chance to evade weapon attacks for 2 turns. 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xeryba0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil +2 Cun +2 Con offense ------ Damage +11% fire Ignore resists +15% acid defense ------ Resistance +22% fire other ------- See Invisibility +9 Rings make your fingers look great! |
| On fingers | Relgirodar the Galequake0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% lightning Ignore resists +15% lightning defense ------ Resistance +3% mind Life +60.00 Life Regen +2.00 Blind Resist +20% Stun Resist +25% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Emelaith'1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +2 Str +4 Dex +3 Mag +2 Wil offense ------ Spellpower/crit +4 defense ------ Resistance +5% arcane Mind save +8 (+4 eff.) Life +68.00 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Infravision +1 A belt that goes around your waist. |
| In main hand | Corpsebow4.0 Encumbrance T2 longbow 2H weapon [Unique] Arcane/Nature Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: 25% Epidemic level 1 On Hit: 25% Cyst Burst level 1 While equipped: offense ------ Spellpower +10 (+3 eff.) On-Ranged-Hit 20 blight Damage +20% blight On-Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 25 defense ------ Disease Resist +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
| On hands | Samoyon (0 def, 9 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Wil +3 Con offense ------ Spellpower +5 (+1 eff.) On-Hit 7 nature 7 physical Damage +3% nature +6% physical defense ------ Armor +9 Resistance +6% darkness +6% nature +5% arcane Life +40.00 Disarm Resist +27% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Getyyarim the cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Rare] Nature While equipped: Stats +4 Dex +4 Wil +2 Con offense ------ Spellpower +10 (+3 eff.) defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Life +36.00 Life Regen +7.70 Healmod +12% Disease Resist +20% A suit of armour made of leather. |
| Cloak | Haradohell (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +2 Wil offense ------ Critical power +10.00% Damage +3% arcane defense ------ Defense +1 (+0 eff.) Unlife -40.00 life other ------- Max mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Ragadorek0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +15.00% Physical Power +10 (+3 eff.) Accuracy +7 (+3 eff.) Ignore Armor +14 defense ------ Armor +5 Defense +10 (+3 eff.) Resistance +21% cold +15% temporal Max Resistance +4% all Physical save +7 (+3 eff.) Pinning Resist +37% Knockbk Resist +23% Amulets make your neck look great! |
Inventory
movement infusion (speed 453%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 453% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 644%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, cold, light, physical)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 cold, 5 light, 2 physical Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Xerusemina'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +4 Dex offense ------ Physical Crit +8.0% When Hit 8 blight defense ------ Armor +6 Fatigue -6% Resistance +3% physical Life Regen +2.00 Amulets make your neck look great! |
steel waraxe of erosion (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Nature Weapon Damage 14.0 - 19.6 Physical Uses 150% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 nature One-handed war axes. |
Great Caller (10-11 power, 18 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature Weapon Damage 10.0 - 11.0 Nature Uses 30% Wil, 50% Mag, 50% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Cun +3 Wil offense ------ Mind Crit +6% Mindpower +12 (+6 eff.) Damage +8% cold +8% fire +8% physical defense ------ Heal-on-summon +30 other ------- Max Summons +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
flaming quiver of yew arrows of erosion (20/20, 30-43 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego] Arcane/Nature Weapon Damage 30.5 - 42.7 Physical Uses 70% Dex, 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 20 On-ranged-hit +12 nature On-Hit, radius 1 +14 fire Arrows are used with bows to pierce your foes to death. |
psychokinetic pouch of steel shots (19/19, 22-26 power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Psionic Weapon Damage 21.5 - 25.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 19 On-ranged-hit +10 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage Shots are used with slings to pummel your foes to death. |
Silk Current (12 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
mindwoven woollen robe of nature (+19%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) Damage +13% nature defense ------ Resistance +19% nature +9% all Mind save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening cured leather armour of the deep (6 def, 6 armour)9.0 Encumbrance T2 light armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +6 Defense +6 (+2 eff.) Fatigue +7% Resistance +7% acid +7% cold Mind save +13 (+6 eff.) other ------- Breathe water A suit of armour made of leather. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+1 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 Encumbrance rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Xanarin the ash wand of conjuration [power 170] (15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +6 Wil defense ------ Resistance +3% nature +5% arcane Unlife -80.00 life Life Regen +4.00 other ------- Vim-on-crit +2.00 Fire a magical bolt dealing 209 fire damage Puts all charms on 15 turn cooldown 100% to reduce fatigue by 31% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By pepper the Shalore Temporal Warden level 9
8th Haze 122nd year of Ascendancy at 20:29 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By pepper the Shalore Temporal Warden level 21
1st Regrowth 123rd year of Ascendancy at 20:39 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By pepper the Shalore Temporal Warden level 25
14th Regrowth 123rd year of Ascendancy at 21:17 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By pepper the Shalore Temporal Warden level 10
32nd Haze 122nd year of Ascendancy at 21:45 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By pepper the Shalore Temporal Warden level 20
75th Haze 122nd year of Ascendancy at 11:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By pepper the Shalore Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 05:09 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By pepper the Shalore Temporal Warden level 9
6th Mirth 122nd year of Ascendancy at 19:40 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By pepper the Shalore Temporal Warden level 24
14th Regrowth 123rd year of Ascendancy at 07:21 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By pepper the Shalore Temporal Warden level 16
62nd Haze 122nd year of Ascendancy at 22:05 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By pepper the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 10:31 see stats
Log
Adyta the skeleton warrior loses 4 health to the entropy.
Temporal hound has unraveled!
Talent Webs of Fate is ready to use.
Bleeding from Porymina the runed bone giant hits Temporal hound for 0 physical damage.
Decrepitude Disease from Adyta the skeleton warrior hits Temporal hound for 0 blight damage.
Weakness Disease from Adyta the skeleton warrior hits Temporal hound for 0 blight damage.
Dark Whispers from Adyta the skeleton warrior hits pepper for 25 darkness damage.
Weakness Disease from Adyta the skeleton warrior killed Temporal hound!
Pepper is confused and fails to use Singularity Arrow.
Adyta the skeleton warrior casts Netherblast.
Adyta the skeleton warrior loses 6 health to the entropy.
A void star appears around Adyta the skeleton warrior.
Talent Infusion: Regeneration is ready to use.
Dark Whispers from Adyta the skeleton warrior hits pepper for 43 darkness damage.
Adyta the skeleton warrior's Netherblast hits pepper for 141 temporal, 198 darkness (339 total damage).
Pepper casts Rune: Shatter Afflictions.
Pepper's whispers fade.
Pepper seems more focused.
A shield forms around pepper.
Pepper uses Infusion: Regeneration.
Pepper starts regenerating health quickly.
Adyta the skeleton warrior casts Soul Rot.
Adyta the skeleton warrior loses 6 health to the entropy.
Your shield crumbles under the damage!
The shield around pepper crumbles.
Adyta the skeleton warrior's Soul Rot hits Hallucination for 124 acid damage.
Adyta the skeleton warrior's Soul Rot hits pepper for (74 absorbed), 304 blight (304 total damage).
pepper the level 27 shalore temporal warden was fouled to death by Adyta the skeleton warrior on level 3 of Ruined halfling complex.




















































































