Jarkanoe the level 13 Cornac Necromancer by scrapped11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp13 / 82%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity14 (base 14)
Constitution30 (base 28)
Magic48 (base 39)
Willpower35 (base 26)
Cunning35 (base 29)

Resources

Life195/195
Mana337/337
Soul10/18
Vim128/148
Healing Factor1.1592147729953
Regeneration0.28980369324882

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision9
See Stealth55.524118639225
See Invisible57.524118639225
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage23
Accuracy10
Crit Chance10%
APR0
Speed1.00

Offense: Spell

Spellpower41
Crit Chance18%
Speed1

Offense: Mind

Mindpower29
Crit Chance10%
Speed1

Offense: Damage Bonus

Acid+10%
Darkness+30%
Blight+10%
Arcane+4%
Fire+16%
Cold+10%

Offense: Damage Penetration

Fire+15%
Cold+8%

Defense: Base

Armour (hardiness)2 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save27
Spell Save37
Mental Save35

Defense: Resistances

Darkness+ 23%( 70%)
Fire+ 14%( 70%)
Arcane+ 12%( 70%)
Cold+ 22%( 70%)
All+ 8%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance41%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.80
5/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
2/5
1/5
1/5
Spell / Nightfall1.50
3/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
2/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.80
4/5
0/5
0/5
0/5
Spell / Animus1.30
5/5
1/5
0/5
0/5
Spell / Master necromancer1.30
4/5
0/5
0/5
0/5
Spell / Master of bones1.50
5/5
1/5
5/5
1/5

Generic Talents

Spell / Spectre1.30
5/5
5/5
2/5
2/5
Spell / Necrosis1.30
5/5
5/5
2/5
1/5
Cunning / Survival1.00
5/5
2/5
4/5
0/5

Effects

talent
talent

Quests

active
done
done
active
done
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Jarkanoe the Cornac Necromancer level 10
45th Dusk 122nd year of Ascendancy at 12:09
see stats
That was close Killed your target while having only 1 life left.
By Jarkanoe the Cornac Necromancer level 7
30th Dusk 122nd year of Ascendancy at 06:13
see stats

Log

Talent Putrescent Liquefaction is ready to use.
Talent Track is ready to use.
Your summoned ghoulking disappears.
Your summoned ghoul disappears.
Talent Corpse Explosion is ready to use.
Talent Curse of Death is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Jarkanoe picks up (l.):
rejuvenating steel mail armour of resilience (2 def, 6 armour).
Jarkanoe picks up (r.):
survivor's brass lantern of health.
Jarkanoe picks up (c.):
balanced steel greatsword (25-40 power, 2 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


You gain 1.70 gold from the transmogrification of
survivor's brass lantern of health.
You gain 3.25 gold from the transmogrification of
scouring dwarven-steel gauntlets of strength (+2) (0 def, 2 armour).
You gain 3.12 gold from the transmogrification of
fortifying steel plate armour of implacability (0 def, 13 armour).
You gain 4.79 gold from the transmogrification of
rejuvenating steel mail armour of resilience (2 def, 6 armour).
You gain 3.17 gold from the transmogrification of
enlightening iron mail armour of implacability (2 def, 9 armour).
You gain 3.54 gold from the transmogrification of
troll-hide cured leather armour of Eyal (6 def, 4 armour).
You gain 0.43 gold from the transmogrification of
reinforced iron shield of arcane resistance (+11%) (0 def, 4 armour, 41.5 block).
You gain 1.09 gold from the transmogrification of
self-loading pouch of steel shots of accuracy (13/15, 20-24 power, 2 apr).
You gain 4.65 gold from the transmogrification of
swiftstrike steel steamgun of piercing.
You gain 2.76 gold from the transmogrification of
projecting thorny mindstar of life (10-10 power, 24 apr, mind damage).
You gain 1.71 gold from the transmogrification of
resonating vined mindstar (6-6 power, 18 apr, nature damage).
You gain 1.87 gold from the transmogrification of
balanced steel greatsword (25-40 power, 2 apr).
You gain 0.40 gold from the transmogrification of
regeneration infusion (heal 60; 16 cd).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.