Higher Alchemist the level 6 Higher Alchemist by ShadePen97

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassAlchemist
Level / Exp6 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 13)
Dexterity26 (base 25)
Constitution26 (base 23)
Magic42 (base 29)
Willpower24 (base 23)
Cunning29 (base 29)

Resources

Life250/250
Mana175/175
Healing Factor1.2416586254954
Regeneration1.3037415567702

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision8
See Stealth54.460049068611
See Invisible54.460049068611

Offense: Mainhand

Damage32
Accuracy20
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance8%
Speed1

Offense: Mind

Mindpower28
Crit Chance9%
Speed1

Offense: Damage Bonus

Temporal+10%
Acid+31%
Arcane+3%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense13
Ranged Defense13
Fatigue0
Physical Save23
Spell Save21
Mental Save30

Defense: Resistances

Acid+ 30%( 70%)
Temporal+ 27%( 70%)
Cold+ 30%( 70%)
Lightning+ 30%( 70%)
Fire+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance40%
Instadeath Resistance100%
Knockback Resistance41%

Inscriptions (5/5)

Infusions
Infusions
Runes
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures2.90
5/5
3/5
0/5
0/5
Spell / Golemancy1.30
2/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
3/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.40
3/5
1/5
0/5
0/5
Spell / Stone alchemy1.70
5/5
0/5
0/5
0/5
Race / Higher1.40
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
1/5
0/5
0/5

Effects

talent

Quests

active
done
done
active
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Higher Alchemist the Higher Alchemist level 6
3rd Mirth 122nd year of Ascendancy at 17:37
see stats

Log

Rested for 28 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to Derth here (press '' or right click to use).
You pickup 0.95 gold pieces.

You pickup 0.50 gold pieces.

Higher Alchemist picks up (b.):
nature's mossy mindstar of resolve (2-3 power, 12 apr, nature damage).
Ran for 11 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.65 gold pieces.

You pickup 0.65 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).


Higher Alchemist deactivates
Acid Infusion.
Higher Alchemist activates
Acid Infusion.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 1.91 gold from the transmogrification of
nature's mossy mindstar of resolve (2-3 power, 12 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).

You gain 0.02 gold from the transmogrification of
brass lantern.

There is an exit to the worldmap here (press '' or right click to use).