Grom the level 17 MountainTroll Brawler by flyingpancake

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.8
Addons
Additional Randart Properties 1.5.5
CampaignMaj'Eyal
ModeMadness Adventure
SexFemale
RaceMountainTroll
ClassBrawler
Level / Exp17 / 45%
Size6 (giant)
Lifes / Deaths

Primary Stats

Strength103 (base 41)
Dexterity43 (base 44)
Constitution103 (base 33)
Magic5 (base 15)
Willpower50 (base 43)
Cunning56 (base 44)

Resources

Life1023/1023
Mana396/396
Stamina248/248
Healing Factor1.5109890109891
Regeneration11.228187901563

Speed

Mental+2.4%
Attack+2.4%
Movement-61.333333333333%
Spell+2.4%
Global+101.6%

Vision

Sight10
Lite4
Infravision5
See Stealth44.308559597209
See Invisible42.308559597209

Offense: Barehand

Damage102
Accuracy37
Crit Chance22%
APR10
Speed0.78

Offense: Spell

Spellpower22
Crit Chance18%
Speed0.9765625

Offense: Mind

Mindpower52
Crit Chance18%
Speed0.9765625

Offense: Damage Bonus

Darkness+12%
Nature+3%
Lightning+3%
Mind+25%
All0%

Offense: Damage Penetration

Darkness+25%
Mind+20%
Nature+15%

Defense: Base

Armour (hardiness)8.56 (35%)
Defense26
Ranged Defense31
Fatigue1
Physical Save50
Spell Save41
Mental Save47

Defense: Resistances

Blight+ 21%( 70%)
Arcane+ 21%( 70%)
Cold+ 17%( 70%)
All+ 17%( 70%)
Lightning+ 22%( 70%)
Darkness+ 41%( 70%)
Light+ 26%( 70%)
Temporal+ 17%( 70%)
Physical+ 18%( 70%)
Mind+ 8%( 70%)
Fire+ 27%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Disarm Resistance28%
Confusion Resistance0%
Fear Resistance100%
Instadeath Resistance100%
Stun Resistance28%

Inscriptions (5/5)

Infusions
Runes
Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.50
5/5
0/5
0/5
0/5
Technique / Combat veteran1.10
1/5
3/5
4/5
1/5
Technique / Finishing moves1.30
5/5
2/5
1/5
4/5
Cunning / Tactical1.50
5/5
5/5
2/5
4/5
Technique / Unarmed discipline1.30
3/5
2/5
2/5
3/5
Technique / Combat techniques1.10
5/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.50
5/5
3/5
2/5
4/5
Race / Mountain troll1.00
10/10
1/10
6/10
0/5
0/10
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
0/5
0/5
Technique / Conditioning1.10
3/5
2/5
1/5
0/5
Technique / Combat training1.10
5/5
1/5
0/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

done
active
done
done
done
done
done
active
done
active
active
active
done
done

Equipment

Tool
On fingers
On fingers
Around neck
On hands
Around waist
Light source
Cloak
On head

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Grom the MountainTroll Brawler level 10
44th Dusk 122nd year of Ascendancy at 21:51
see stats
Rescuer of the lost (Madness (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Grom the MountainTroll Brawler level 14
2nd Haze 122nd year of Ascendancy at 01:00
see stats
Size matters (Madness (Adventure) difficulty) Did over 600 damage in one attack.
By Grom the MountainTroll Brawler level 16
31st Haze 122nd year of Ascendancy at 21:02
see stats
The Arena (Madness (Adventure) difficulty) Unlocked Arena mode.
By Grom the MountainTroll Brawler level 7
2nd Dusk 122nd year of Ascendancy at 02:34
see stats
The secret city (Madness (Adventure) difficulty) Discovered the truth about mages.
By Grom the MountainTroll Brawler level 7
5th Dusk 122nd year of Ascendancy at 20:55
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Grom the MountainTroll Brawler level 14
2nd Haze 122nd year of Ascendancy at 01:00
see stats

Log

The protective shield of Grom disappears.
Grom is no longer pinned.

Grom's skin returns to normal.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Adanne the squid killed Grom!
Resting starts...

Talent Concussive Punch is ready to use.
Talent Strike is ready to use.
Talent Infusion: Healing is ready to use.
Talent Uppercut is ready to use.
Talent Rune: Shielding is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rush is ready to use.
Talent Touch of Death is ready to use.
Talent Set Up is ready to use.
Talent Striking Stance is ready to use.
Talent Infusion: Heroism is ready to use.
Talent Infusion: Wild is ready to use.
Talent Evasion is ready to use.
Talent Mountain Troll Skin is ready to use.
Talent Premonition is ready to use.
Talent Exploit Weakness is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.