Alchi the level 6 Doomelf Alchemist by DeinVater

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDoomelf
ClassAlchemist
Level / Exp6 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 14)
Dexterity11 (base 10)
Constitution14 (base 13)
Magic33 (base 29)
Willpower14 (base 11)
Cunning15 (base 10)

Resources

Life154/154
Mana125/125
Healing Factor1.1372895330003
Regeneration4.8334805152513

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision8

Offense: Mainhand

Damage26
Accuracy8
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance10%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Acid+7%
Fire+10%
All0%

Offense: Damage Penetration

Light+25%
Cold+15%

Defense: Base

Armour (hardiness)2 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save15
Spell Save16
Mental Save16

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 27%( 70%)
Blight+ 10%( 70%)
Nature+ 10%( 70%)
Fire+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance10%
Pinning Resistance10%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
4/5
2/5
0/5
0/5

Generic Talents

Race / Doomelf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty) Escaped the Searing Halls.
By Alchi the Doomelf Alchemist level 6
77th Pyre 122nd year of Ascendancy at 18:06
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).


There is a next level here (press '' or right click to use).
Ran for 10 turns (stop reason: interesting terrain).


You gain 5.87 gold from the melting of
Winterwire the brass lantern.
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.67 gold from the melting of
iron plate armour of cold resistance (0 def, 7 armour).
You gain 0.96 gold from the melting of
prismatic rough leather armour (3 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 19 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.10 gold from the melting of
pouch of iron shots (19/19, 16-20 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.80 gold from the melting of
horrifying mossy mindstar of life (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 2.10 gold from the melting of
iron waraxe of vileness (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.90 gold from the melting of
balanced iron waraxe of phasing (12-16 power, 7 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron greatsword of massacre (24-38 power, 1 apr).
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, cold element).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.