Bloodriver the level 7 Ogre Bloodriver Adherent by DeinVater

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceOgre
ClassBloodriver Adherent
Level / Exp7 / 9%
Sizehuge
Lifes / Deaths

Primary Stats

Strength16 (base 11)
Dexterity12 (base 13)
Constitution15 (base 15)
Magic32 (base 30)
Willpower13 (base 12)
Cunning12 (base 10)

Resources

Life138/138
Mana199/199
Paradox300
Healing Factor1.1760311219417
Regeneration0.29400778048543

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy12
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance8%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%
Temporal+23%
Blight+6%
Darkness+20%
Fire+3%
All0%

Defense: Base

Armour (hardiness)6 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save20
Spell Save22
Mental Save19

Defense: Resistances

Lightning+ 21%( 70%)
Light+ 13%( 70%)
Temporal+ 20%( 70%)
Nature+ 13%( 70%)
Darkness+ 34%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Bloodriver / Arcana blood1.30
5/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Bloodriver / Sihr-Mpath1.30
0/5
0/5
0/5
0/5
Bloodriver / Sanguine spells1.30
0/5
0/5
0/5
0/5
Bloodriver / Rites1.40
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
1/5
0/5
0/5
Bloodriver / Totem1.30
4/5
0/5
0/5
0/5

Generic Talents

Bloodriver / Purification1.30
1/5
2/5
0/5
0/5
Bloodriver / Blood essentials1.30
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Bloodriver the Ogre Bloodriver Adherent level 7
38th Dusk 122nd year of Ascendancy at 23:24
see stats

Log

Bloodriver wears (replacing Noonspar the elm magestaff (10-12 power, 2 apr, lightning element)): short elm starstaff of illumination (10-12 power, 2 apr, light element).

Bloodriver wears:
iron dagger of daylight (10-12 power, 5 apr).

Resting starts...

Talent Command Staff is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


You need to equip an appropriate staff to activate this.

Bloodriver can not wear (in main hand):
elm starstaff (10-12 power, 2 apr, darkness element) (nil).

Bloodriver wears (replacing
short elm starstaff of illumination (10-12 power, 2 apr, light element)): elm starstaff (10-12 power, 2 apr, darkness element).

Bloodriver wears (replacing
elm starstaff (10-12 power, 2 apr, darkness element)): Noonspar the elm magestaff (10-12 power, 2 apr, lightning element).

Bloodriver wears (replacing
Noonspar the elm magestaff (10-12 power, 2 apr, lightning element)): cruel elm magestaff (10-12 power, 2 apr, lightning element).

Bloodriver wears (replacing
cruel elm magestaff (10-12 power, 2 apr, lightning element)): short elm starstaff of illumination (10-12 power, 2 apr, light element).
Talent Command Staff is ready to use.

Bloodriver wears (replacing
short elm starstaff of illumination (10-12 power, 2 apr, light element)): cruel elm magestaff (10-12 power, 2 apr, lightning element).

Bloodriver wears (replacing
cruel elm magestaff (10-12 power, 2 apr, lightning element)): iron dagger of daylight (10-12 power, 5 apr).

Bloodriver wears (replacing
iron dagger of daylight (10-12 power, 5 apr)): elm starstaff (10-12 power, 2 apr, darkness element).

Bloodriver wears (replacing
elm starstaff (10-12 power, 2 apr, darkness element)): iron dagger of daylight (10-12 power, 5 apr).

Bloodriver wears (replacing
iron dagger of daylight (10-12 power, 5 apr)): elm starstaff (10-12 power, 2 apr, darkness element).