Krziim the level 2 Yeek Temporal Warden by Liveth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Convenient Digging 1.5.5
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceYeek
ClassTemporal Warden
Level / Exp2 / 86%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 16)
Dexterity11 (base 13)
Constitution5 (base 10)
Magic14 (base 14)
Willpower18 (base 12)
Cunning14 (base 10)

Resources

Life83/90
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+59.729022714359%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage17
Accuracy18
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save6
Spell Save11
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Bow Threading1.30
1/5
0/5
0/5
0/5
Chronomancy / Stasis1.10
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
2/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
1/5
0/5
0/5
0/5
Chronomancy / Blade Threading1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect
detrimental effect
detrimental effect

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

You are unable to move!
Ran for 1 turns (stop reason: didn't move).

You are unable to move!

Ran for 1 turns (stop reason: didn't move).

You are unable to move!


Krziim stops regenerating health quickly.


Krziim is no longer pinned.


Ran for 4 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Talent Infusion: Regeneration is ready to use.
The air bubbles are depleted!
Krziim uses Infusion: Regeneration.

Krziim uses Infusion: Regeneration.

Krziim starts regenerating health quickly.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Krziim stops regenerating health quickly.

Krziim fails to disarm a trap (water siphon).

Krziim is caught by a water siphon!

Ran for 1 turns (stop reason: taken damage).

Krziim is pinned to the ground.

Water siphon hits
Krziim for 7 physical damage.

Krziim is no longer pinned.