











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 4078% |
| Size | medium |
| Lifes / Deaths | Killed by Doomed Shade of Vroom Vroom at level 50 on the 20th Regrowth 124th year of Ascendancy at 20:38 / 1 |
Primary Stats
| Strength | 48 (base 27) |
| Dexterity | 101 (base 61) |
| Constitution | 63 (base 30) |
| Magic | 183 (base 66) |
| Willpower | 125 (base 60) |
| Cunning | 45 (base 14) |
Resources
| Life | 1353/1353 |
| Mana | 0/849 |
| Paradox | 390 |
| Healing Factor | 1.5246192134511 |
| Regeneration | 52.2182080607 |
Speed
| Mental | -3.9745984281581E-12% |
| Attack | -3.9745984281581E-12% |
| Movement | +66.80425806594% |
| Spell | -3.9745984281581E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 20 |
| See Stealth | 60.097945074057 |
| See Invisible | 58.097945074057 |
Offense: Mainhand
| Damage | 390 |
| Accuracy | 77 |
| Crit Chance | 72% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 102 |
| Crit Chance | 52% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +86% |
| Lightning | +75% |
| Nature | +44% |
| Temporal | +65% |
| Blight | +41% |
| Arcane | +53% |
| Mind | +75% |
| All | +35% |
Offense: Damage Penetration
| Acid | +50% |
| Temporal | +67% |
| All | +40% |
| Physical | +53% |
| Mind | +50% |
| Nature | +60% |
Defense: Base
| Armour (hardiness) | 24 (42.137973316154%) |
| Defense | 106 |
| Ranged Defense | 106 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 75 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 57%( 74%) |
| Blight | + 58%( 74%) |
| Arcane | + 46%( 74%) |
| Cold | + 49%( 74%) |
| All | + 41%( 74%) |
| Physical | + 47%( 74%) |
| Lightning | + 72%( 74%) |
| Light | + 51%( 74%) |
| Temporal | + 49%( 74%) |
| Mind | + 71%( 74%) |
| Darkness | + 49%( 74%) |
| Fire | + 51%( 74%) |
| Nature | + 49%( 74%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Teleport Resistance | 20% |
| Confusion Resistance | 100% |
| Silence Resistance | 56% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1116 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Weapon Folding |
| talent | Premonition |
| talent | Contingency |
| talent | Secrets of the Eternals |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4614. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betithra (15 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +4 Mag +9 Wil +5 Con dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +15% physical Res.pen +10% acid +8% physical Acc +5 (+2 eff.) Apr +2 ----- def ----- Armour +5 Defense +15 (+3 eff.) Fatigue +4% Silence- +36% Confus- +31% Stun/Frz- +31% Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Eilinyma the Rimerain (53/53, 203% power, 30 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 203% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +30 Crit +26.0% Capacity 53 Ranged+ +23 cold On Hit.r1 +23 acid +29 fire +8 cold On Hit: * 23% chance to reduce armor by 51% On Crit: * Wound the target dealing 394 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Quiver of Domination. |
| Light source | Gorewilder0.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +6 Wil +1 Cun dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% mind Res.pen +15% all Apr +15 On Hit (Melee): * 24% chance to slow global speed by 66% ----- def ----- Armour +8 Defense +5 (+1 eff.) Resists +9% blight Blind- +50% Confus- +29% Pinning- +10% Teleport- +20% ---------- misc Light +15 See.Stealth +25 See.Invis +23 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Toreruikor' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +13 Wil +2 Cun +4 Con dps ---------- Spell.pwr +6 (+1 eff.) Res.pen +15% temporal ----- def ----- Defense +3 (+1 eff.) Shield.pwr +10% Phys.save +14 (+5 eff.) HP.reg +6.00 Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... This object's appearance was changed to Un'fezan's Cap. |
| Tool | Shieldy [power 159] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +6% acid +3% fire +3% light Spell.save +12 (+3 eff.) Mind.save +18 (+6 eff.) Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 159 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 29% for 2 turns. 100% to reduce fatigue by 60% for 2 turns. 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
| On fingers | Ce'Nyyassra0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +5 Mag +7 Wil +4 Cun dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Resists +6% blight Spell.save +12 (+3 eff.) Max.HP +98.00 HP.reg +28.00 Heal.mod +18% Stun/Frz- +50% Rings make your fingers look great! |
| On fingers | Anylathahir0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +15 Mag +8 Wil +7 Cun dps ---------- Phys.pwr +18 (+2 eff.) Spell.pwr +42 (+7 eff.) Mind.pwr +20 (+5 eff.) Dmg.mod +6% blight +18% arcane +8% all Phasing +10% ----- def ----- Spell.save +6 (+1 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Vim/s.crit +2.09 Rings make your fingers look great! |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Wil +5 Con ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. This item has been sent to the Item's Vault. |
| In main hand | Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+5 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+5 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 223 to 446 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. This item has been sent to the Item's Vault. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
| Main armor | Stormwrest the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +15% lightning +30% temporal +26% physical +9% nature +28% mind +20% all Res.pen +12% temporal +20% nature +5% physical ----- def ----- Resists +18% lightning +28% mind +15% all Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. This object's appearance was changed to Temporal Augmentation Robe - Designed In-Style. |
| Cloak | Velubrelle (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +11 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Spell.crit +6% Mind.pwr +10 (+2 eff.) Acc +7 (+2 eff.) Apr +7 ----- def ----- Defense +3 (+1 eff.) Resists +6% acid +1% physical Spell.save +13 (+3 eff.) Stun/Frz- +21% ---------- misc Stam/turn +1.40 Hate/m.crit +2.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Threads of Fate. |
| Around neck | Eilinukira the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex +6 Mag +4 Wil +4 Con dps ---------- Res.pen +10% mind ----- def ----- Armour +5 Defense +6 (+1 eff.) Resists +24% mind Res.Cap +4% all Phys.save +22 (+8 eff.) Spell.save +12 (+3 eff.) Confus- +36% ---------- misc Light +1 Amulets can have magical properties. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 258; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 258 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 817%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 817% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 626%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 626% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 1029%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1029% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 43%; physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 24%; physical; dur 2; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of the Rift (650.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 1072.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, darkness, blight, cold, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 4 darkness, 5 blight, 5 cold, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 160; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 160 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Blastkill the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Mag +4 Con dps ---------- Dmg.mod +6% lightning +18% light ----- def ----- Resists +12% lightning +6% physical +6% light Crit.chn- 15.00% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Ulatir the Firecrack0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +3% physical ----- def ----- Armour +8 Defense +15 (+3 eff.) Resists +3% fire +11% temporal Pinning- +23% Knockbk- +22% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+3 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Belafast the Galepanic0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% ----- def ----- Armour +2 Defense +15 (+3 eff.) Fatigue -12% Resists +6% lightning Die.at -40.00 life HP.reg +4.00 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+0 eff.) Spell.pwr +5 (+0 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Duvesus the Burnwinter0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +21% acid Res.pen +5% acid ----- def ----- Resists +18% lightning +3% fire +3% acid Phys.save +8 (+3 eff.) Max.HP +36.00 HP.reg +4.00 Blind- +22% Stun/Frz- +29% ---------- misc Infravis +2 Sight +2 See.Invis +8 Amulets make your neck look great! |
Fiery Choker0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 568 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (202). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Prismquill'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +21% light Res.pen +15% cold +20% fire ----- def ----- Fatigue -8% Resists +24% cold +9% fire HP.reg +4.00 ---------- misc Light +3 Amulets make your neck look great! |
Grinuzilagorn the Blindmaster0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +21% blight ----- def ----- Resists +26% fire +6% light +23% cold Phys.save +28 (+10 eff.) Spell.save +20 (+5 eff.) Mind.save +16 (+5 eff.) Max.HP +62.00 HP.reg +9.00 ---------- misc Light +3 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+1 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 37 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Velydhewe the stralite amulet0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +3 Con +5 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+0 eff.) Dmg.mod +7% darkness +7% temporal +7% light +7% physical Res.pen +25% temporal +10% physical ----- def ----- Armour +10 Defense +20 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.3 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
stralite amulet 'Chamefast'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Resists +15% fire +26% mind +18% darkness Blind- +20% Poison- +20% Disease- +20% Confus- +43% Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
stralite amulet 'Emelywe'0.1 T4 amulet jewelry [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +3 Wil +2 Cun dps ---------- Spell.crit +4% Spell.pwr +4 (+0 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +6% acid +6% fire +7% cold +7% lightning Melee Ret 2 arcane ----- def ----- Resists +5% arcane Mind.save +10 (+4 eff.) Confus- +14% ---------- misc Psi/ret +0.16 Amulets make your neck look great! |
Aerille the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +10 Dex dps ---------- Crit.mult +40.00% Spell.pwr +30 (+5 eff.) Dmg.mod +28% blight +30% fire Melee Ret 10 acid ----- def ----- Resists +6% acid +3% temporal +9% light Max.HP +20.00 Knockbk- +27% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets make your neck look great! |
Arutta the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +4% Mind.pwr +15 (+3 eff.) Melee+ 15 light 11 darkness Dmg.mod +15% light +11% darkness On Melee Ret: * 14% chance to reduce damage dealt by 30% * 14% chance to blind ----- def ----- Mind.save +14 (+5 eff.) Confus- +25% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 Max.psi +10.00 Masteries +0.38 Chronomancy/Spacetime Weaving Amulets make your neck look great! |
Burnbutcher0.1 T5 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Dex +7 Wil dps ---------- Crit.mult +15.00% Spell.pwr +5 (+0 eff.) Mind.pwr +12 (+3 eff.) Res.pen +15% arcane Melee Ret 4 fire ----- def ----- Mind.save +15 (+5 eff.) Blind- +26% Confus- +25% ---------- misc Vim/s.crit +1.00 Max.mana +40.00 Infravis +9 Sight +2 See.Invis +15 Amulets make your neck look great! |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 773.35 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Nightsin0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +6 Con dps ---------- Phys.crit +2.0% Res.pen +10% darkness +20% physical ----- def ----- Defense +20 (+4 eff.) Resists +18% lightning +3% physical +12% darkness Phys.save +19 (+7 eff.) Die.at -80.00 life Max.HP +69.00 HP.reg +11.00 Amulets make your neck look great! |
Stokebearer the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt While equipped: dps ---------- Res.pen +10% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +14% physical +9% light +26% blight +15% fire +32% nature Blind- +24% Poison- +46% Disease- +50% ---------- misc Stam/turn +1.20 Infravis +8 Sight +2 See.Invis +15 Amulets make your neck look great! |
Tarrotogund0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +8% Mind.pwr +15 (+3 eff.) ----- def ----- Resists +6% blight +4% physical +27% lightning Spell.save +18 (+4 eff.) Heal.mod +30% Cut- +80% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 339 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet 'Starbile'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +9% light Melee Ret 10 acid ----- def ----- Resists +10% physical +34% light +18% darkness Phys.save +20 (+7 eff.) Max.HP +71.00 HP.reg +8.00 Blind- +41% ---------- misc Stam/turn +1.00 Light +2 Amulets make your neck look great! |
voratun amulet 'Voreriatta'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +1 Str +7 Dex +2 Wil +9 Cun +11 Con dps ---------- Crit.mult +19.00% Spell.pwr +10 (+1 eff.) Mov.spd +10% Dmg.mod +14% blight +13% fire Res.pen +10% blight Melee Ret 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Fatigue -19% HP.reg +10.00 ---------- misc Stam/turn +1.20 See.Invis +9 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Flashpeal0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +11% cold Res.pen +10% fire ----- def ----- Resists +3% acid +22% cold +5% arcane +3% fire ---------- misc Infravis +3 Rings make your fingers look great! |
Veliratta0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +15 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 51% ----- def ----- HP.reg +2.00 Stun/Frz- +21% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
psionicist's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Max.HP +48.00 HP.reg +7.00 Heal.mod +10% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Shockworth the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.crit +5.0% Dmg.mod +12% light Res.pen +20% lightning Apr +2 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Defense +20 (+4 eff.) Resists +24% light +6% blight Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 29.91 cold and 41.21 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
sneakthief's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +6 Dex +4 Mag +5 Cun dps ---------- Melee+ 12 light Ranged+ 12 light Dmg.mod +12% light Acc +5 (+2 eff.) Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Sepsiskiss'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +35% nature +3% darkness Cut- +10% Pinning- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +3 Rings make your fingers look great! |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Rimeedge0.1 T3 ring jewelry [Rare] Master While equipped: Stats +8 Str +7 Con dps ---------- Phys.pwr +11 (+1 eff.) Dmg.mod +12% light +24% mind Res.pen +20% cold Melee Ret 8 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Resists +5% arcane +9% cold ---------- misc Light +3 Rings make your fingers look great! |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+1 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun dps ---------- Melee+ 9 physical Ranged+ 8 physical Dmg.mod +10% lightning +3% temporal Res.pen +15% blight Melee Ret 8 blight On Hit (Melee): * 13% chance to reduce all saves and defense by 37 On Hit (Ranged): * 15% chance to reduce all saves and defense by 37 ----- def ----- Resists +20% lightning +3% blight Max.HP +21.00 Disarm- +35% Pinning- +31% Knockbk- +27% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Dourhunger0.1 T4 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +9 Mag +13 Wil +6 Cun dps ---------- Spell.pwr +9 (+1 eff.) Mind.pwr +11 (+2 eff.) Res.pen +10% darkness ----- def ----- Defense +20 (+4 eff.) Resists +9% lightning Spell.save +6 (+1 eff.) Mind.save +9 (+3 eff.) Stun/Frz- +10% Rings make your fingers look great! |
Galemistress0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Str +8 Dex +6 Mag +6 Cun +8 Con dps ---------- Crit.mult +5.00% Phys.pwr +13 (+2 eff.) Spell.pwr +13 (+2 eff.) Dmg.mod +9% lightning +3% mind +6% acid Acc +16 (+4 eff.) Melee Ret 8 acid On Hit (Melee): * 10% chance to reduce armor by 51% ----- def ----- Resists +6% lightning Rings make your fingers look great! |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Amodunagorn0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Mov.spd +25% Dmg.mod +19% nature Acc +13 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Fatigue -9% Resists +15% acid +38% nature +5% arcane Spell.save +15 (+3 eff.) ---------- misc Max.enc +37 Infravis +2 Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Arabreth0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +18 Dex +3 Wil +10 Cun dps ---------- Dmg.mod +3% temporal Acc +46 (+10 eff.) Apr +15 On Hit (Melee): * 21% chance to reduce all saves and defense by 37 ----- def ----- Defense +14 (+3 eff.) Resists +3% mind ---------- misc Max.hate +2.00 Max.psi +51.72 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Blizzardbloom the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Dmg.mod +6% blight +19% cold Acc +28 (+6 eff.) Apr +15 Melee Ret 6 blight 4 cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 40 ----- def ----- Defense +16 (+3 eff.) Resists +6% blight +47% cold Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Burnsever the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +16 Cun +8 Wil dps ---------- Mind.pwr +15 (+3 eff.) Melee+ 35 physical Ranged+ 35 physical Dmg.mod +19% cold Res.pen +10% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 37 On Hit (Ranged): * 19% chance to reduce all saves and defense by 37 ----- def ----- Defense +5 (+1 eff.) Resists +3% temporal +38% cold +6% darkness +6% light Stun/Frz- +20% ---------- misc Hate/m.crit +1.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Chamudil the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Phys.pwr +30 (+4 eff.) Dmg.mod +18% acid +18% fire ----- def ----- Resists +36% acid +36% fire +3% physical Max.HP +49.00 Disarm- +50% Pinning- +29% Knockbk- +49% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 384.96 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Frigidfoe0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +8 Str +2 Dex +2 Mag +3 Wil +10 Con dps ---------- Dmg.mod +6% darkness +9% cold Res.pen +20% cold ----- def ----- Resists +15% light +9% temporal Phys.save +20 (+7 eff.) Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+14 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Kukath the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +27% acid Acc +17 (+4 eff.) Apr +17 On Hit (Melee): * 26% chance to reduce armor by 51% ----- def ----- Defense +13 (+3 eff.) Resists +20% temporal +7% arcane +26% nature Max.HP +132.29 Teleport- +26% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Lavabile the voratun ring0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +6 Wil +7 Cun dps ---------- Dmg.mod +12% fire Res.pen +34% light ----- def ----- Resists +12% light +12% fire Crit.chn- 20.29% Blind- +50% ---------- misc Infravis +6 See.Stealth +25 See.Invis +37 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+1 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 401.13 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring 'Iville'0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +14 (+3 eff.) Dmg.mod +18% lightning +12% arcane Phasing +30% ----- def ----- Resists +23% acid +15% fire +63% lightning +23% cold Spell.save +18 (+4 eff.) ---------- misc Mana/s.crit +2.00 Max.mana +20.00 Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Spectral Blade (130% power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 131% Range: 1.6x Uses 180% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+0 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Bloompain the voratun greatsword (192% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 193% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +24 nature On Crit.r2 +4 darkness +112 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Spell.pwr +10 (+1 eff.) All.spd +13% Dmg.mod +15% fire Res.pen +25% blight +34% fire Phasing +39% ---------- misc Mana/turn +0.08 Massive two-handed swords. |
Manovor the voratun mace (155% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature Power 155% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +45 acid +45 nature While equipped: Stats +24 Str +26 Dex +21 Mag +30 Wil +26 Cun +26 Con dps ---------- Dmg.mod +12% mind Res.pen +25% acid +23% nature +15% arcane +10% mind Apr +15 ---------- misc Psi/ret +0.04 Max.psi +40.00 Blunt and deadly. |
Khelisadur (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 146% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +14.0% Atk.spd 100% Melee+ +28 cold On Hit.r1 +15 fire While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +14.0% Crit.mult +32.00% Dmg.mod +6% blight Apr +15 Melee Ret 4 arcane ----- def ----- Resists +7% arcane Mind.save +18 (+6 eff.) ---------- misc Mana/s.crit +2.00 Sharp, short and deadly. |
Bethunne the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +14 Str +23 Wil +11 Cun +21 Con dps ---------- Crit.mult +15.00% Phys.pwr +23 (+3 eff.) Phys.spd +10% Dmg.mod +3% mind +3% blight Res.pen +20% mind +5% arcane ----- def ----- Crit.chn- 5.00% Max.HP +165.00 ---------- misc Mana/s.crit +2.69 Max.vim +40.00 Longbows are used to shoot arrows at your foes. |
Ce'Nabeth (22/22, 188% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Nature/Master/Psionic Power 188% Range: 1.4x Uses 70% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +38 Apr +18 Crit +26.0% Capacity 22 Proj.spd +200% Ranged+ +24 blight +45 physical +12 arcane On Hit.r1 +24 mind On Crit.r2 +24 mind On Hit: * 20% chance to knock the target back 3 spaces and deal 254 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 281 physical damage On Crit: * Wound the target dealing 394 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Toxinblight the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +7 Str +7 Dex +7 Wil +6 Cun dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Dmg.mod +6% lightning +9% temporal +3% nature Res.pen +15% nature Melee Ret 2 nature ----- def ----- Resists +14% fire +18% nature +12% cold Phys.save +20 (+7 eff.) Spell.save +19 (+4 eff.) Mind.save +17 (+5 eff.) A belt that goes around your waist. |
Wrap of Stone (0 def, 0 armour)2.0 T2 cloak armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +5% physical ----- def ----- Resists +5% physical ---------- misc Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 288.60 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Glorutha the Morbusshaper (18 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% nature +6% physical Res.pen +15% nature Acc +35 (+8 eff.) ----- def ----- Armour +12 Defense +18 (+3 eff.) Fatigue -9% Resists +30% cold Phys.save +21 (+7 eff.) Mind.save +14 (+5 eff.) Die.at -110.00 life Max.HP +99.00 ---------- misc Stam/turn +3.00 Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nimbusspike the pair of voratun boots (0 def, 22 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Phys.pwr +18 (+2 eff.) Spell.pwr +18 (+3 eff.) Mind.pwr +14 (+3 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 30% ----- def ----- Armour +22 Fatigue +4% Resists +15% blight +6% lightning Phys.save +15 (+5 eff.) Spell.save +13 (+3 eff.) Mind.save +13 (+4 eff.) Max.HP +135.28 Blind- +10% Knockbk- +10% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag dps ---------- Spell.crit +10% Spell.pwr +10 (+1 eff.) Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +12 Resists +10% physical ---------- misc Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Power 149% Range: 1.4x Uses 40% Str, 40% Dex, 60% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit.r1 +50 gravity On Crit.r2 +30 gravity pin On Hit: 15% Earthen Missiles 5 Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 162.72 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
elven-silk wizard hat 'Velalratha' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: dps ---------- Spell.crit +7% Spell.pwr +5 (+0 eff.) Mind.pwr +25 (+6 eff.) Dmg.mod +6% blight +20% cold +20% darkness Res.pen +5% arcane Phasing +20% ----- def ----- Defense +3 (+1 eff.) Resists +15% fire +30% darkness +45% cold Def/telep +5 Res/telep +5% Dur/telep +5% A pointy cloth hat, very wizardly... |
Grinusta the Hazegrit (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +60% arcane +21% nature +36% mind Res.pen +34% arcane +25% cold ----- def ----- Defense +3 (+1 eff.) Resists +18% cold Poison- +27% Cut- +27% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Max.mana +110.00 A pointy cloth hat, very wizardly... |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 20 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
25 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
33 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1823 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
81 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 388.80 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
dwarven lantern 'Cyrorin'0.0 T5 lite [Rare] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +17 (+2 eff.) Dmg.mod +36% mind Res.pen +25% temporal ----- def ----- Armour +10 Resists +5% physical Heal.mod +27% Poison- +27% Silence- +27% Confus- +27% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 66.86 cold damage and 92.12 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Frostpanic the voratun pickaxe (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str dps ---------- Crit.mult +19.00% Phys.pwr +10 (+1 eff.) S.pwr/crit +13 Dmg.mod +6% cold +15% fire +10% nature +15% mind Res.pen +25% arcane Apr +7 ----- def ----- Resists +14% nature Mind.save +15 (+5 eff.) ---------- misc Mana/turn +0.16 Mana/s.crit +2.60 Max.vim +10.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 899.10 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 253/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1342.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Floweronslaught the voratun torque of psionic shield [power 173] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% nature +3% acid Melee Ret 6 acid On Hit (Melee): * 27 arcane resource burn ----- def ----- Resists +12% lightning +9% fire +7% arcane Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 25 cooldown 100% to gain a 38% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. 100% to increase all damage penetration by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Vroom Vroom the Shalore Temporal Warden level 36
20th Pyre 123rd year of Ascendancy at 06:22 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Vroom Vroom the Shalore Temporal Warden level 41
28th Pyre 123rd year of Ascendancy at 14:54 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Vroom Vroom the Shalore Temporal Warden level 27
4th Allure 123rd year of Ascendancy at 06:24 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Vroom Vroom the Shalore Temporal Warden level 41
26th Pyre 123rd year of Ascendancy at 13:00 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Vroom Vroom the Shalore Temporal Warden level 36
18th Pyre 123rd year of Ascendancy at 23:09 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Vroom Vroom the Shalore Temporal Warden level 48
44th Dusk 123rd year of Ascendancy at 13:03 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Vroom Vroom the Shalore Temporal Warden level 45
39th Dusk 123rd year of Ascendancy at 18:35 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Vroom Vroom the Shalore Temporal Warden level 50
47th Haze 123rd year of Ascendancy at 21:22 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Vroom Vroom the Shalore Temporal Warden level 50
8th Regrowth 124th year of Ascendancy at 02:40 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Vroom Vroom the Shalore Temporal Warden level 50
62nd Regrowth 124th year of Ascendancy at 07:04 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Vroom Vroom the Shalore Temporal Warden level 44
38th Pyre 123rd year of Ascendancy at 10:56 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Vroom Vroom the Shalore Temporal Warden level 35
13rd Pyre 123rd year of Ascendancy at 20:09 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Vroom Vroom the Shalore Temporal Warden level 7
67th Dusk 122nd year of Ascendancy at 00:30 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Vroom Vroom the Shalore Temporal Warden level 50
69th Regrowth 124th year of Ascendancy at 21:45 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Vroom Vroom the Shalore Temporal Warden level 50
80th Regrowth 124th year of Ascendancy at 11:00 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Vroom Vroom the Shalore Temporal Warden level 42
33rd Pyre 123rd year of Ascendancy at 08:19 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Vroom Vroom the Shalore Temporal Warden level 31
2nd Regrowth 123rd year of Ascendancy at 01:51 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Vroom Vroom the Shalore Temporal Warden level 50
59th Pyre 124th year of Ascendancy at 23:28 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Vroom Vroom the Shalore Temporal Warden level 22
74th Haze 122nd year of Ascendancy at 00:48 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Vroom Vroom the Shalore Temporal Warden level 28
4th Allure 123rd year of Ascendancy at 19:04 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Vroom Vroom the Shalore Temporal Warden level 50
52nd Pyre 124th year of Ascendancy at 03:36 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Vroom Vroom the Shalore Temporal Warden level 50
80th Regrowth 124th year of Ascendancy at 12:31 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Vroom Vroom the Shalore Temporal Warden level 50
56th Regrowth 124th year of Ascendancy at 18:40 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Vroom Vroom the Shalore Temporal Warden level 42
32nd Pyre 123rd year of Ascendancy at 03:44 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vroom Vroom the Shalore Temporal Warden level 27
4th Allure 123rd year of Ascendancy at 03:08 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Vroom Vroom the Shalore Temporal Warden level 46
39th Dusk 123rd year of Ascendancy at 22:39 see stats
Is that how it feels to be an escort quest?! (Insane (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Vroom Vroom the Shalore Temporal Warden level 33
7th Regrowth 123rd year of Ascendancy at 02:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Vroom Vroom the Shalore Temporal Warden level 10
79th Dusk 122nd year of Ascendancy at 13:57 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Vroom Vroom the Shalore Temporal Warden level 20
64th Haze 122nd year of Ascendancy at 10:53 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Vroom Vroom the Shalore Temporal Warden level 30
10th Allure 123rd year of Ascendancy at 06:25 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Vroom Vroom the Shalore Temporal Warden level 40
25th Pyre 123rd year of Ascendancy at 05:29 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Vroom Vroom the Shalore Temporal Warden level 50
11st Haze 123rd year of Ascendancy at 17:28 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Vroom Vroom the Shalore Temporal Warden level 27
4th Allure 123rd year of Ascendancy at 06:24 see stats
Oozemancer (Insane (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Vroom Vroom the Shalore Temporal Warden level 50
58th Haze 123rd year of Ascendancy at 14:27 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Vroom Vroom the Shalore Temporal Warden level 50
51st Pyre 124th year of Ascendancy at 10:36 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By Vroom Vroom the Shalore Temporal Warden level 29
10th Allure 123rd year of Ascendancy at 00:37 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Vroom Vroom the Shalore Temporal Warden level 34
38th Regrowth 123rd year of Ascendancy at 19:18 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Vroom Vroom the Shalore Temporal Warden level 50
47th Regrowth 124th year of Ascendancy at 09:26 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By Vroom Vroom the Shalore Temporal Warden level 29
10th Allure 123rd year of Ascendancy at 00:37 see stats
Shasshhiy'Kaish (Insane (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Vroom Vroom the Shalore Temporal Warden level 50
76th Haze 123rd year of Ascendancy at 17:24 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Vroom Vroom the Shalore Temporal Warden level 36
15th Pyre 123rd year of Ascendancy at 07:44 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Vroom Vroom the Shalore Temporal Warden level 28
4th Allure 123rd year of Ascendancy at 16:56 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Vroom Vroom the Shalore Temporal Warden level 43
33rd Pyre 123rd year of Ascendancy at 09:56 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Vroom Vroom the Shalore Temporal Warden level 50
59th Pyre 124th year of Ascendancy at 23:27 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Vroom Vroom the Shalore Temporal Warden level 27
4th Allure 123rd year of Ascendancy at 06:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Vroom Vroom the Shalore Temporal Warden level 7
75th Dusk 122nd year of Ascendancy at 22:28 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Vroom Vroom the Shalore Temporal Warden level 27
4th Allure 123rd year of Ascendancy at 06:24 see stats
The Old Ones (Insane (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Vroom Vroom the Shalore Temporal Warden level 50
80th Regrowth 124th year of Ascendancy at 12:31 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Vroom Vroom the Shalore Temporal Warden level 50
59th Pyre 124th year of Ascendancy at 23:28 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Vroom Vroom the Shalore Temporal Warden level 42
32nd Pyre 123rd year of Ascendancy at 09:44 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Vroom Vroom the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 09:28 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Vroom Vroom the Shalore Temporal Warden level 48
60th Dusk 123rd year of Ascendancy at 13:35 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Vroom Vroom the Shalore Temporal Warden level 20
64th Haze 122nd year of Ascendancy at 12:49 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Vroom Vroom the Shalore Temporal Warden level 23
74th Haze 122nd year of Ascendancy at 17:25 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Vroom Vroom the Shalore Temporal Warden level 17
17th Haze 122nd year of Ascendancy at 04:19 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Vroom Vroom the Shalore Temporal Warden level 50
20th Regrowth 124th year of Ascendancy at 20:38 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Vroom Vroom the Shalore Temporal Warden level 40
26th Pyre 123rd year of Ascendancy at 06:57 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Vroom Vroom the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 00:23 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Vroom Vroom the Shalore Temporal Warden level 27
4th Allure 123rd year of Ascendancy at 12:07 see stats
Log
You gain 2.21 gold from the transmogrification of shielding rune (absorb 447; dur 8; cd 16).
You gain 1.95 gold from the transmogrification of ethereal rune (power 19; resist 29%; move 63%; dur 5; cd 22).
You gain 1.50 gold from the transmogrification of wild infusion of the warrior (res 34%; magical; dur 4; cd 12).
You gain 2.04 gold from the transmogrification of regeneration infusion (heal 514; 13 cd).
You gain 7.82 gold from the transmogrification of heroism infusion (die at -582; dur 10; cd 26).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
Space around you starts to dissolve...
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 37 turns (stop reason: saving).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Vroom Vroom switches his weapons to: Storm Fury
Eilinyma the Rimerain.

















































































































































































