Duck the level 16 Cornac Archer by snj

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Convenient Digging 1.5.5
Prodigy Tweaks 1.5.5
Half-Cost Category Mastery 1.3.1
Harbinger 1.5.5
Revamped Alchemist 1.5.5
Additional Randart Properties 1.5.5
minmay's minor mindslot mindstar modification 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp16 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 19)
Dexterity56 (base 43)
Constitution14 (base 10)
Magic12 (base 10)
Willpower14 (base 10)
Cunning33 (base 25)

Resources

Life449/449
Stamina113/113
Healing Factor1.0326086956522
Regeneration3.3559782608697

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth27.712164534463
See Invisible27.712164534463

Offense: Mainhand

Damage54
Accuracy61
Crit Chance20%
APR11
Speed0.70

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance9%
Speed1

Offense: Damage Bonus

Cold+7%
Fire+10%
All0%

Offense: Damage Penetration

Blight+18%
All+3%

Defense: Base

Armour (hardiness)16 (57.811550151976%)
Defense46
Ranged Defense47
Fatigue0
Physical Save36
Spell Save15
Mental Save21

Defense: Resistances

Lightning+ 11%( 70%)
Fire+ 26%( 70%)
Temporal+ 5%( 70%)
Cold+ 13%( 70%)
Physical+ 9%( 70%)
Mind+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance25%
Instadeath Resistance100%
Teleport Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
1/5
1/5
Technique / Agility1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Munitions1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
2/5
1/5
1/5
Technique / Marksmanship1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
2/5
3/5
5/5
0/5
0/5
Technique / Mobility1.20
2/5
1/5
2/5
2/5

Effects

talent
talent
talent
beneficial effect

Quests

done
active
done
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Duck the Cornac Archer level 10
7th Flare 122nd year of Ascendancy at 04:51
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Duck the Cornac Archer level 12
13rd Dusk 122nd year of Ascendancy at 22:28
see stats
The Arena Unlocked Arena mode.
By Duck the Cornac Archer level 6
78th Pyre 122nd year of Ascendancy at 20:45
see stats
The secret city Discovered the truth about mages.
By Duck the Cornac Archer level 15
52nd Dusk 122nd year of Ascendancy at 09:58
see stats

Log

You gain 2.08 gold from the transmogrification of spiked steel mail armour of spell shielding (2 def, 6 armour).
You gain 0.79 gold from the transmogrification of
woollen robe of darkness (+18%) (0 def, 0 armour).
You gain 8.05 gold from the transmogrification of
verdant woollen robe of alchemy (0 def, 0 armour).
You gain 0.61 gold from the transmogrification of
slimy woollen robe (0 def, 0 armour).
You gain 5.58 gold from the transmogrification of
warbringer's dwarven-steel waraxe of projection (119% power, 4 apr).
You gain 13.38 gold from the transmogrification of
Bilesweep (120% power, 4 apr).
You gain 3.28 gold from the transmogrification of
insidious blue-steel trident of dampening (120% power, 8 apr).
You gain 0.50 gold from the transmogrification of
vined mindstar (85% power, 18 apr, nature damage).
You gain 2.27 gold from the transmogrification of
nature's vined mindstar of resolve (85% power, 18 apr, nature damage).
You gain 1.54 gold from the transmogrification of
gifted vined mindstar of the jelly (83% power, 18 apr, mind damage).
You gain 3.07 gold from the transmogrification of
insidious steel mace of dampening (107% power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (127% power, 2 apr).
You gain 1.31 gold from the transmogrification of
chilling steel greatsword (126% power, 2 apr).
You gain 3.92 gold from the transmogrification of
caustic steel greatsword of massacre (138% power, 2 apr).
You gain 3.33 gold from the transmogrification of
thought-forged steel dagger of erosion (109% power, 6 apr).
You gain 1.68 gold from the transmogrification of
flaming steel battleaxe of massacre (135% power, 2 apr).
You gain 0.40 gold from the transmogrification of
scroll of teleportation.
You gain 1.00 gold from the transmogrification of
wild infusion (resist 13%; cure magical).
There is a ladder to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Talent Track is ready to use.
Duck uses Track.


Duck picks up (l.):
acidic blue-steel trident of massacre (133% power, 8 apr).

Duck deactivates Intuitive Shots.

Duck's Intuitive Shots has been deactivated!
Duck deactivates Venomous Ammunition.

Duck deactivates Trained Reactions.

Duck's Trained Reactions has been deactivated!