











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Tsedaka Safer Auto Use 1.4.5A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.5.0Donators/Buyers bonus! FlexSpec Respec Limitation Relaxer 1.5.5Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Doomed |
| Level / Exp | 40 / 28% |
| Size | small |
| Lifes / Deaths | Killed by greater gwelgoroth at level 14 on the 72nd Dusk 122nd year of Ascendancy at 08:53 1 / 6Killed by bandit at level 17 on the 68th Haze 122nd year of Ascendancy at 06:28 Killed by Betharianor the dredge at level 32 on the 46th Haze 123rd year of Ascendancy at 12:52 Killed by Emyna the crimson ooze at level 40 on the 18th Dusk 124th year of Ascendancy at 07:21 Killed by Layigamira the crimson ooze at level 40 on the 18th Dusk 124th year of Ascendancy at 08:14 Killed by Corrupted Oozemancer at level 40 on the 52nd Haze 124th year of Ascendancy at 03:31 |
| Antimagic | Follower |
Primary Stats
| Strength | 27 (base 19) |
| Dexterity | 9 (base 1) |
| Constitution | 78 (base 60) |
| Magic | 12 (base 1) |
| Willpower | 77 (base 60) |
| Cunning | 73 (base 50) |
Resources
| Life | 934/934 |
| Hate | 120/120 |
| Stamina | 385/385 |
| Equilibrium | 0 |
| Healing Factor | 1.5312903225807 |
| Regeneration | 10.489338709678 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 39.511629553598 |
| See Invisible | 39.511629553598 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 45 |
| Crit Chance | 26% |
| APR | 39 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 45 |
| Crit Chance | 26% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Light | +9% |
| Darkness | +19% |
| Physical | +10% |
| Mind | +17% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +4% |
| Light | +20% |
| Temporal | +10% |
| Arcane | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 62.914357236637 (95.66265060241%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 29 |
| Physical Save | 33 |
| Spell Save | 34 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 37%( 70%) |
| Cold | + 26%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 13%( 70%) |
| Mind | + 23%( 70%) |
| Darkness | + 28%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Bleed Resistance | 70% |
| Confusion Resistance | 67% |
| Fear Resistance | 15% |
| Silence Resistance | 17% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Shadows | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 2.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / One with shadows | 2.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cursed / Force of will | 2.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.40 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 346. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Noonfury (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Res.pen +20% light ----- def ----- Armour +7 Fatigue +3% Resists +9% blight +10% fire +12% mind +7% cold Spell.save +6 (+3 eff.) Knockbk- +35% A pair of boots made of leather. This object's appearance was changed to Eden's Guile. |
| Quiver | Brightborn (23/23, 45-54 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Disrupt/Master Power 45.0 - 54.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +11.5% Capacity 23 Ranged+ +4 lightning +11 physical +10 temporal +15 manaburn arcane On Hit.r1 +4 light On Crit.r2 +4 light On Hit: * 20% chance to daze at end of turn * 20% chance to blind * 10% chance to stun, blind, pin, or confuse the target On Crit: * cripple the target * burns latent spell energy Shots are used with slings to pummel your foes to death. |
| Light source | bright alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +11 (+6 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+4 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-5 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) ----- def ----- Armour +5 Defense +4 (+2 eff.) Spell.save +10 (+5 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. This object's appearance was changed to Flamewrought. |
| Tool | The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Phys.save -30 (-17 eff.) Spell.save -30 (-15 eff.) Mind.save -30 (-25 eff.) ---------- misc Talents +1 Endless Woes You have set the ring to grant you LIGHT_GREENLASTLIGHT_GREENWHITEANTIQUE_WHITE |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| Around neck | Giwe the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature While equipped: Stats +1 Mag +8 Con dps ---------- Spell.pwr +4 (+0 eff.) S.pwr/crit +10 Phasing +20% ----- def ----- Phys.save +28 (+11 eff.) Max.HP +128.00 HP.reg +3.00 Heal.mod +22% Cut- +70% Def/telep +10 Res/telep +10% Dur/telep +10% Heal: Puts all charms on 32 cooldown Level 3.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 375 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Camyyon (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Mind Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Mind.crit +4% Spell.pwr +10 (+1 eff.) Mind.pwr +8 (+2 eff.) S.pwr/crit +10 Dmg.mod +7% mind +9% darkness Res.pen +10% arcane Melee Ret 6 mind 7 darkness ----- def ----- Spell.save +6 (+3 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +6.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +7% acid +6% fire +7% lightning +8% cold A belt that goes around your waist. |
| In off hand | hungering pulsing mindstar of storms (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Psionic This natural lightning should be returned to the wyrm. Power 13.5 - 14.9 Nature Uses 45% Wil, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% lightning Res.pen +4% lightning Melee Ret 15 lightning ----- def ----- Resists +12% lightning ---------- misc Hate/kill +3.00 Psi/kill +2.00 Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 140.17 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 18 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+5 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 27 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 6 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
| Main armor | Bokesadig (7 def, 28 armour)17.0 T4 massive armor Reqs Str 48 [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Wil +2 Cun dps ---------- Res.pen +10% temporal Melee Ret 5 light On Hit (Melee): * 30% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +28 Defense +7 (+3 eff.) Fatigue +26% Resists +19% blight +17% darkness HP.reg +3.60 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.90 Light +2 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 91 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 91 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 60 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the duelist (resist 22%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 26%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Rune of Reflection (absorb and reflect 160 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Glera the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +12.00% Spell.pwr +7 (+1 eff.) Dmg.mod +6% blight +7% fire ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +12% blight +6% cold +5% arcane Crit.dmg- 15.00% Knockbk- +15% Amulets can have magical properties. |
warmaker's gold amulet0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +6 Str +7 Dex +6 Wil Amulets can have magical properties. |
vitalizing stralite amulet of cunning (+4)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +4 Cun +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +42.00 HP.reg +1.70 Amulets can have magical properties. |
solipsist's steel ring of misery0.1 T2 ring jewelry [Ego++] Psionic While equipped: Stats +8 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 9 bleed Ranged+ 5 bleed On Hit (Melee): * 11% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
mule's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% Max.HP +28.00 Disarm- +29% Pinning- +25% Knockbk- +23% ---------- misc Max.enc +22 Rings can have magical properties. |
onyx ring0.1 T3 ring jewelry [Ego] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Rings can have magical properties. |
Eclipseprophet0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +8 Wil dps ---------- Dmg.mod +12% mind Res.pen +25% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +15% mind Mind.save +16 (+8 eff.) Rings can have magical properties. |
gladiator's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +9 (+5 eff.) ----- def ----- Max.HP +55.00 HP.reg +0.50 Heal.mod +20% Rings can have magical properties. |
Mayirarin the quiver of dragonbone arrows (20/20, 52-72.8 power, 25 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane Power 52.0 - 72.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +25 Crit +3.0% Capacity 20 Proj.spd +100% Ranged+ +23 blight On Hit.r1 +8 physical +27 fire On Hit: 10% Epidemic 5 On Hit: * 23% chance to disease * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Serph the Yeek Doomed level 40
37th Haze 124th year of Ascendancy at 07:33 see stats
Against all odds
Killed Ukruk in the ambush.By Serph the Yeek Doomed level 35
54th Haze 123rd year of Ascendancy at 02:26 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Serph the Yeek Doomed level 36
10th Decay 123rd year of Ascendancy at 11:38 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Serph the Yeek Doomed level 31
11st Haze 123rd year of Ascendancy at 09:48 see stats
Exterminator
Killed 1000 creatures.By Serph the Yeek Doomed level 17
67th Haze 122nd year of Ascendancy at 12:54 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Serph the Yeek Doomed level 36
7th Regrowth 124th year of Ascendancy at 08:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Serph the Yeek Doomed level 21
33rd Regrowth 123rd year of Ascendancy at 04:54 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Serph the Yeek Doomed level 31
66th Dusk 123rd year of Ascendancy at 00:56 see stats
Level 10
Got a character to level 10.By Serph the Yeek Doomed level 10
38th Dusk 122nd year of Ascendancy at 20:13 see stats
Level 20
Got a character to level 20.By Serph the Yeek Doomed level 20
28th Regrowth 123rd year of Ascendancy at 21:19 see stats
Level 30
Got a character to level 30.By Serph the Yeek Doomed level 30
61st Dusk 123rd year of Ascendancy at 00:09 see stats
Level 40
Got a character to level 40.By Serph the Yeek Doomed level 40
17th Dusk 124th year of Ascendancy at 13:22 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Serph the Yeek Doomed level 40
37th Haze 124th year of Ascendancy at 09:53 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Serph the Yeek Doomed level 17
68th Haze 122nd year of Ascendancy at 10:19 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Serph the Yeek Doomed level 27
44th Pyre 123rd year of Ascendancy at 11:39 see stats
Size matters
Did over 600 damage in one attack.By Serph the Yeek Doomed level 25
31st Pyre 123rd year of Ascendancy at 16:14 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Serph the Yeek Doomed level 40
51st Haze 124th year of Ascendancy at 19:03 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Serph the Yeek Doomed level 21
33rd Regrowth 123rd year of Ascendancy at 04:07 see stats
That was close
Killed your target while having only 1 life left.By Serph the Yeek Doomed level 40
52nd Haze 124th year of Ascendancy at 03:31 see stats
The Arena
Unlocked Arena mode.By Serph the Yeek Doomed level 13
60th Dusk 122nd year of Ascendancy at 12:57 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Serph the Yeek Doomed level 21
33rd Regrowth 123rd year of Ascendancy at 04:07 see stats
The Rat Lich
Killed the terrible Rat Lich.By Serph the Yeek Doomed level 28
2nd Flare 123rd year of Ascendancy at 14:19 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Serph the Yeek Doomed level 25
29th Pyre 123rd year of Ascendancy at 15:39 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Serph the Yeek Doomed level 27
1st Flare 123rd year of Ascendancy at 07:54 see stats
The secret city
Discovered the truth about mages.By Serph the Yeek Doomed level 12
51st Dusk 122nd year of Ascendancy at 09:47 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Serph the Yeek Doomed level 36
64th Haze 123rd year of Ascendancy at 12:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Serph the Yeek Doomed level 18
6th Allure 123rd year of Ascendancy at 09:40 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Serph the Yeek Doomed level 33
52nd Haze 123rd year of Ascendancy at 07:30 see stats
Log
Serph hits Bloated ooze for 91 mind damage.
Serph hits Poison ooze for 144 mind damage.
Serph's mind surges with critical power!
Serph is invigorated by the attack!
Serph's mind surges with critical power!
Serph is invigorated by the attack!
Your hatred grows even as your life fades! (+4 hate)
Serph is invigorated by the attack!
Serph killed Poison ooze!
Serph killed Poison ooze!
Serph killed Poison ooze!
Numbing Poison from Poison ooze hits Serph for 7 nature damage.
Poison from Corrupted Oozemancer hits Serph for 123 nature damage.
Crippling Poison from Poison ooze hits Serph for 7 nature damage.
Serph the level 40 yeek doomed was treehugged to death by Corrupted Oozemancer and dissolved into acidic ooze on level 3 of Sludgenest.
You have 1 life(s) left.
Serph deactivates Elemental Harmony.
Serph deactivates Deflection.
Serph is no longer poisoned.
Serph is no longer attuned.
Serph stops being poisoned.
Serph deactivates Call Shadows.
Serph deactivates Wild Growth.
Serph deactivates Psiblades.
Serph deactivates Gesture of Pain.
Serph feels pain again.
Serph is no longer poisoned.
Serph speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.



























































































