












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: QuickTome: Remove Stat Requirements 1.4.8 Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
QuickTome: Improved Recall 1.4.8Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.5.0Official Expansion!Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.5.0Official Expansion!Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.5.4Donators/Buyers bonus! (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 50 / 1810% |
| Size | small |
| Lifes / Deaths | Killed by Freeby at level 50 on the 35th Haze 122nd year of Ascendancy at 13:14 / 1 |
Primary Stats
| Strength | 100 (base 60) |
| Dexterity | 84 (base 60) |
| Constitution | 81 (base 60) |
| Magic | 90 (base 60) |
| Willpower | 87 (base 60) |
| Cunning | 76 (base 60) |
Resources
| Psi | 1809/1809 |
| Mana | 1864/1864 |
| Equilibrium | 41866 |
| Vim | 1441/1441 |
| Life | 29717/29717 |
| Paradox | 300 |
| Stamina | 1614/1614 |
| Negative | 1412/1412 |
| Healing Factor | 1.7243027888446 |
| Regeneration | 348.67249130349 |
Speed
| Mental | +263.2% |
| Attack | +263.2% |
| Movement | +575.44630679113% |
| Spell | +329.36672474377% |
| Global | +523.20129093638% |
Vision
| Sight | 10 |
| Lite | 27 |
| Infravision | 21 |
| See Stealth | 72.969314932881 |
| See Invisible | 72.969314932881 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 510 |
| Accuracy | 114 |
| Crit Chance | 227% |
| APR | 229 |
| Speed | 0.28 |
Offense: Offhand
| Damage | 436 |
| Accuracy | 114 |
| Crit Chance | 220% |
| APR | 228 |
| Speed | 0.28 |
Offense: Spell
| Spellpower | 138 |
| Crit Chance | 91% |
| Speed | 0.2329011407665 |
| Cooldown Reduction | 125.55 |
Offense: Mind
| Mindpower | 130 |
| Crit Chance | 100% |
| Speed | 0.27533039647577 |
Offense: Damage Bonus
| Acid | +113% |
| Blight | +131% |
| Arcane | +128% |
| Cold | +132% |
| All | +15% |
| Mind | +189% |
| Lightning | +193% |
| Light | +231% |
| Temporal | +131% |
| Physical | +156% |
| Darkness | +234% |
| Fire | +213% |
| Nature | +113% |
Offense: Damage Penetration
| Acid | +154% |
| Blight | +129% |
| Arcane | +109% |
| Cold | +109% |
| All | +11% |
| Mind | +164% |
| Lightning | +129% |
| Light | +109% |
| Temporal | +109% |
| Physical | +118% |
| Darkness | +109% |
| Fire | +109% |
| Nature | +109% |
Defense: Base
| Armour (hardiness) | 277.02471708293 (100%) |
| Defense | 112 |
| Ranged Defense | 114 |
| Fatigue | 0 |
| Physical Save | 178 |
| Spell Save | 178 |
| Mental Save | 178 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | +100%(100%) |
| Cold | +100%(100%) |
| All | +120%(100%) |
| Mind | +100%(100%) |
| Lightning | +100%(100%) |
| Light | +100%(100%) |
| Temporal | +100%(100%) |
| Physical | +100%(100%) |
| Darkness | +100%(100%) |
| Fire | +100%(100%) |
| Nature | +100%(100%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Bleed Resistance | 84% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 89% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Gloom | 7.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Wrath | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Solipsism | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Matter | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Torture | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Meta | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic pact | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 5.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Two-handed weapons | 5.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Brutality | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Black-magic | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 5.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Demonic strength | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Yeek | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Chants | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Leeching Poison |
| talent | Precise Strikes |
| talent | Roll With It |
| talent | Matter Weaving |
| talent | Quicken Spells |
| talent | Lacerating Strikes |
| talent | Exploit Weakness |
| talent | Flame of Urh'Rok |
| talent | Apply Poison |
| talent | Hymn of Shadows |
| talent | Disintegration |
| talent | Spellcraft |
| talent | Gloom |
| talent | Numbing Poison |
| talent | Chant of Fortress |
| beneficial effect | Immune to physical effects. Spine of the World |
| beneficial effect | The thrill of combat improves the target's maximum life by 28%, life regeneration by 61.90, and stamina regeneration by 12.38. Bloodbath |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+72% global speed). Clarity |
| beneficial effect | Increases defense by 43. Mobile Defense |
| beneficial effect | Countering melee attacks: Has a 81% chance to get an automatic counter attack when avoiding a melee attack. (2.0 counters remaining) Counter Attacking |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 110. Bloodlust |
| detrimental effect | The target has been splashed with acid, taking 73.13 acid damage per turn, reducing armour by 103 and attack by 90. Acid Splash |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination. Desperate MeasuresYou have taken upon yourself to cleanse it and deal a crippling blow to the orcs. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You failed to protect the injured seer from death by giant blue ant. Escort: injured seer (level 4 of Old Forest) | failed |
You failed to protect the injured seer from death by grave wight. Escort: injured seer (level 5 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Ivydassra the venom wyrm. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You failed to protect the repented thief from death by Xanovea the ghast. Escort: repented thief (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 2. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed pouch of bone giant dust. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed electric eel tail. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed faerlhing fang. * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | Blazeflash (10 def, 15 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Spell.pwr +16 (+2 eff.) Mind.pwr +8 (+1 eff.) Dmg.mod +6% lightning Res.pen +20% lightning +9% physical +20% blight Melee Ret 12 lightning 20 nature 12 blight ----- def ----- Armour +15 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +5% Resists +11% acid +11% fire +15% lightning +15% cold Spell.save +9 (+0 eff.) Blindside: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 29 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | dwarven lantern 'Gorerain'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +9 (+1 eff.) Dmg.mod +9% arcane Res.pen +25% acid +11% all Apr +13 Melee Ret 8 acid ----- def ----- Resists +12% acid Mind.save +10 (+1 eff.) Max.HP +78.00 ---------- misc Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Airwind' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +12% mind +24% lightning Res.pen +25% mind Melee Ret 8 mind ----- def ----- Armour +3 Fatigue +3% Resists +16% darkness ---------- misc Infravis +6 A cap made of leather. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour)1.5 T5 hands armor [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% Gauntlets. But with steam power! |
| Tool | Chaladegorn the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% mind +30% physical ----- def ----- Resists +8% darkness +8% fire +12% mind +8% physical ---------- misc Max.stam +10.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Silithra0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +3 Str +2 Wil +2 Cun dps ---------- Dmg.mod +18% blight +6% arcane Res.pen +20% acid Melee Ret 20 arcane ----- def ----- Resists +18% blight +6% arcane +27% acid ---------- misc Telepathy Dragon Demon/Major Demon/Minor Rings can have magical properties. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+0 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | Galepower the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +8 (+0 eff.) Phys.spd +10% Dmg.mod +30% lightning +8% physical +30% mind On Hit (Melee): * 30% chance to daze at end of turn Amulets can have magical properties. |
| In main hand | Twilight's Edge (158% power, 7 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 158% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +7 Crit +12.0% Atk.spd 100% On Crit: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4 Str +4 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +18% darkness +18% light ---------- misc Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
| Around waist | Betheyavena1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Cun +4 Con dps ---------- Mind.crit +2% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+2 eff.) ----- def ----- Defense +18 (+3 eff.) Fatigue -4% Phys.save +9 (+0 eff.) Mind.save +9 (+1 eff.) Stealth +8 A belt that goes around your waist. |
| In off hand | Charoozer the voratun longsword (153% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 153% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 lightning +32 fire On Hit.r1 +12 fire On Crit.r2 +20 temporal +12 fire On Hit: * 66% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to arc to a second target While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% temporal ----- def ----- Resists +9% temporal ---------- misc Light +3 Infravis +3 Telepathy Demon/Minor Demon/Major Sharp, long, and deadly. |
| Cloak | elven-silk cloak 'Urozilavon' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +4 Mag +8 Con dps ---------- Phys.crit +5.0% Crit.mult +27.00% Acc +11 (+2 eff.) Apr +17 ----- def ----- Defense +3 (+1 eff.) Fatigue -14% Resists +10% acid +10% fire +10% lightning +10% cold Phys.save +30 (+0 eff.) Spell.save -30 (+0 eff.) Stealth +10 Max.HP +30.00 ---------- misc Stam/turn +1.20 Mana/turn -0.60 Light +3 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Dusksting (10 def, 5 armour) 2.0 T5 cloth armor [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +20% lightning +15% physical +3% darkness +19% cold +15% mind +9% temporal Melee Ret 16 darkness On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Resists +11% lightning +3% temporal +6% darkness +20% blight +14% cold +9% mind Phys.save +30 (+0 eff.) Max.HP +94.00 HP.reg +6.00 Heal.mod +30% Stun/Frz- +100% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
steam generator implant (steam 15)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 550 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown -3 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 550 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
schematic: Brain Cap0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Brain Flare0.1 T1 schematic scroll Reqs Create Tinker [Unique] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Beygas0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex ----- def ----- Armour +6 Phys.save +12 (+0 eff.) Spell.save +30 (+0 eff.) Die.at -80.00 life Amulets can have magical properties. |
Dawngasher0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +7% temporal +26% light +7% physical +6% mind +8% darkness Res.pen +10% fire Melee Ret 8 mind On Hit (Melee): * 39% chance to blind ----- def ----- Resists +19% mind +9% light ---------- misc Light +3 Amulets can have magical properties. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Fatigue -20% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Silyrida0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Resists +6% blight +30% light +53% darkness Die.at -40.00 life Max.HP +20.00 Blind- +49% Poison- +10% Confus- +15% Knockbk- +20% Amulets can have magical properties. |
gold amulet 'Emelyba'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +11 Str +5 Dex +3 Mag +5 Cun dps ---------- Dmg.mod +12% physical ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+1 eff.) Resists +2% physical ---------- misc Light +3 Amulets can have magical properties. |
starlit copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +10% darkness Heal.mod +12% Blind- +20% Cut- +40% Heal: Puts all charms on 21 cooldown Level 1.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 460 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
stralite amulet 'Urthyrehor'0.1 T4 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Dex +9 Mag +3 Con dps ---------- Crit.mult +15.00% S.pwr/crit +4 Acc +9 (+2 eff.) Apr +18 ----- def ----- Max.HP +50.00 ---------- misc Mana/turn +0.41 Max.mana +39.00 Amulets can have magical properties. |
Daybright0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +5.0% Res.pen +20% light Melee Ret 8 lightning ----- def ----- Armour +6 Resists +9% light +4% physical Max.HP +88.00 HP.reg +1.70 Heal.mod +22% Rings can have magical properties. |
Elemental Fury 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold ---------- misc Vim/melee +2.00 All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emelobeth the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +6 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +9 (+2 eff.) Rng.Def +9 (+1 eff.) Phys.save +12 (+0 eff.) Mind.save +12 (+2 eff.) ---------- misc Vim/turn +0.00 Vim/ret +0.00 Vim/melee +0.00 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Emelodassra0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+2 eff.) S.pwr/crit +10 Dmg.mod +20% darkness +9% arcane Melee Ret 12 arcane ----- def ----- Armour +4 Fatigue -12% Resists +6% acid +49% darkness +9% nature Disarm- +25% Confus- +15% Pinning- +30% ---------- misc Infravis +3 Rings can have magical properties. |
Glowthorn0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Crit.mult +9.00% Acc +4 (+1 eff.) ----- def ----- Resists +18% light Mind.save +11 (+2 eff.) Max.HP +20.00 Heal.mod +5% Confus- +50% ---------- misc Vim/turn +0.00 Vim/ret +0.00 Vim/melee +0.00 Rings can have magical properties. |
Olugarim0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +8 Cun +8 Wil dps ---------- Mind.pwr +14 (+2 eff.) Apr +4 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +16 Resists +3% blight +15% cold +6% nature +6% darkness Spell.save +6 (+0 eff.) Max.HP +100.00 HP.reg +1.60 Heal.mod +26% Disease- +10% Cut- +20% Pinning- +20% Rings can have magical properties. |
Ulifast the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- S.pwr/crit +8 Melee Ret 16 arcane ----- def ----- Mind.save +11 (+2 eff.) Confus- +38% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.24 Mana/s.crit +7.00 Rings can have magical properties. |
gold ring 'Emelura'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Wil ----- def ----- Armour +10 Fatigue -7% Resists +5% arcane Phys.save +30 (+0 eff.) Spell.save +9 (+0 eff.) Mind.save +9 (+1 eff.) Teleport- +10% ---------- misc Max.enc +31 Rings can have magical properties. |
gold ring 'Loriyon'0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Str ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +5% arcane Phys.save +6 (+0 eff.) Mind.save +11 (+2 eff.) Confus- +38% Pinning- +20% Stun/Frz- +15% Teleport- +25% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Equi/ret +0.12 Rings can have magical properties. |
Ulfathel the Duskglory (170% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Nature Power 170% Range: 1.5x Uses 40% Wil, 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +84 insidious poison While equipped: Stats +3 Wil dps ---------- Dmg.mod +18% arcane Res.pen +25% arcane Melee Ret 16 arcane On Hit (Melee): * 50% chance to inflict 15% damage reduction ----- def ----- Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue -6% Resists +8% arcane +18% acid Spell.save +18 (+0 eff.) Mind.save +18 (+2 eff.) Stun/Frz- +20% Massive two-handed battleaxes. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 40% Wil, 0% Cun, 100% Mag 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+0 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 111% Range: 1.3x Uses 40% Wil, 0% Cun, 50% Mag 100% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Anmalice (158% power, 20 apr)3.0 T4 longsword 1H weapon [Unique] Psionic/Unknown Power 158% Range: 1.4x Uses 50% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +20 Crit +7.0% Atk.spd 100% On Hit: * torments the target with many mental effects On Kill: * reduces mental save penalty While equipped: dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +8% mind ----- def ----- Mind.save -30 (-3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Dazzlestreaker the stralite longsword (138% power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Nature Power 139% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +17 nature +17 temporal While equipped: Stats +4 Str +4 Dex +5 Cun +3 Con dps ---------- Dmg.mod +9% light Res.pen +25% temporal On Hit (Melee): * 40% chance to blind ----- def ----- Resists +15% light Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Infravis +4 See.Invis +9 Sharp, long, and deadly. |
Dimstrike the dwarven-steel longsword (127% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Master Power 127% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 acid +8 cold On Hit.r1 +8 darkness On Crit: * splashes the target with acid While equipped: Stats +3 Str dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +11% physical Acc +7 (+1 eff.) ---------- misc Stam/ret +1.00 Max.hate +4.00 Sharp, long, and deadly. |
Erelyharalen (129% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 129% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +14 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +5 Mag dps ---------- Crit.mult +15.00% Phys.pwr +6 (+0 eff.) ----- def ----- Max.HP +40.00 ---------- misc Vim/s.crit +2.00 Max.stam +15.00 Max.vim +40.00 Sharp, long, and deadly. |
Obsidianfist (120% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 121% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 darkness On Hit: * 40% chance to inflict 15% damage reduction On Crit: * cripple the target While equipped: dps ---------- Phys.crit +10.0% Dmg.mod +12% darkness ----- def ----- Resists +12% fire Sharp, long, and deadly. |
Sepsisbreacher the voratun longsword (152% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Psionic Power 152% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Nature Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +23 mind +12 nature On Hit: * 24% chance to cause random gloom While equipped: Stats +7 Cun +2 Wil dps ---------- On Hit (Melee): * Slows global speed by 30% ---------- misc Mana/turn +0.00 Equi/ret +0.20 Hate/m.crit +5.00 Max.hate +4.00 Sharp, long, and deadly. |
Smolderrain (163% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 163% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +30 cold On Hit.r1 +4 mind While equipped: dps ---------- Phys.crit +15.0% Crit.mult +19.00% Dmg.mod +9% mind Apr +15 Melee Ret 4 blight ----- def ----- Resists +9% blight +9% fire +9% mind Sharp, long, and deadly. |
voratun longsword 'Zubalratira' (152% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 152% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str +10 Mag +5 Wil +4 Con dps ---------- Acc +14 (+2 eff.) ----- def ----- Defense +13 (+2 eff.) Disarm- +43% ---------- misc Mana/turn +0.00 Telepathy Demon/Minor Demon/Major Sharp, long, and deadly. |
Goralazor the voratun mace (158% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Nature Power 158% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 nature +19 temporal While equipped: dps ---------- Dmg.mod +18% arcane +12% mind Res.pen +20% arcane Melee Ret 16 blight ----- def ----- Resists +7% physical Crit.dmg- 15.00% Phys.save +12 (+0 eff.) HP.reg +1.00 Stun/Frz- +25% ---------- misc Vim/s.crit +7.00 Blunt and deadly. |
Hathehad (134% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 134% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +40 insidious poison While equipped: dps ---------- Phys.pwr +4 (+0 eff.) Dmg.mod +6% physical ----- def ----- Resists +9% darkness +15% light Spell.save +9 (+0 eff.) HP.reg +0.60 Pinning- +15% Blunt and deadly. |
Mayytha (132% power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 132% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +3 Str +7 Dex +3 Wil +10 Cun +5 Con ---------- misc Light +3 Blunt and deadly. |
Sulfurwedge (155% power, 18 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +18 Crit +3.0% Atk.spd 100% Phasing +52% On Hit: * 20% chance to torment the target On Crit: * wounds the target for 7 turns: 46 bleeding, 97% reduced healing While equipped: Stats +3 Mag dps ---------- Phys.crit +15.0% Phys.pwr +21 (+1 eff.) Res.pen +13% mind +12% darkness ----- def ----- Resists +3% nature Phys.save +3 (+0 eff.) ---------- misc See.Invis +6 Blunt and deadly. |
dwarven-steel mace 'Glitterhack' (131% power, 4 apr)3.0 T3 mace 1H weapon [Random Unique] Disrupt/Psionic Power 131% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +7 nature +8 darkness Against +7% Living On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * 25% chance to remove a magical effect While equipped: ----- def ----- Resists +3% nature +9% light ---------- misc Light +2 Blunt and deadly. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 85% Wil, 50% Mag, 22% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+2 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+3 eff.) ---------- misc Max.psi +20.00 Masteries +0.10 Psionic/Focus +0.20 Psionic/Absorption Resonance Field: Level 3.0 Pwr.cost 15 out of 25/25. Range melee/personal Travel.spd instantaneous Is a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (589 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Crystal Shard (113% power, 4 apr, physical element)5.0 T2 staff 2H weapon [Unique] Arcane Power 113% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Arcane Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% Dmg.conv 50% blight While equipped: dps ---------- Spell.crit +4% Spell.pwr +14 (+2 eff.) Dmg.mod +18% arcane +18% blight ----- def ----- Resists +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 27 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Flameworm the dragonbone starstaff (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Rare] Master Power 137% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Phys.crit +12.0% Spell.crit +5% Crit.mult +14.00% Spell.pwr +15 (+2 eff.) Dmg.mod +30% temporal Res.pen +20% mind +20% fire Melee Ret 8 fire ---------- misc Psi/ret +0.12 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (136% power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 137% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Gravity pin Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+3 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 9 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 762.06 physical (gravity) damage. Each target moved beyond the first increases the damage by 95.26 (up to a maximum of 381.03 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+5 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Saluwen the Lightningquench (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Nature Power 111% Range: 1.2x Uses 130% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 lightning On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness +6% lightning Melee Ret 12 lightning On Hit (Melee): * 7% chance to blind ----- def ----- Defense +7 (+1 eff.) Resists +6% acid +15% lightning ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 1.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 469.63 light damage. Staves designed for wielders of magic, by the greats of the art. |
Nacrush's Decimator4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Unique] Steamtech Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +25 Atk.spd 100% Dmg.mult 120% Range +5 Proj.spd +600% Uses 2.0 Steam Knocks you back when fired. Nacrush was known for a tendency towards overkill. |
voratun steamsaw of resistance (149% power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Steamtech Power 149% Range: 1.5x Uses 40% Wil, 50% Mag, 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +102 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +13% acid +13% fire +12% lightning +12% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Ebony's kiss the voratun waraxe (155% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 155% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +18 acid +16 darkness On Crit: * splashes the target with acid While equipped: Stats +2 Dex dps ---------- Phys.crit +3.0% Phys.pwr +4 (+0 eff.) Dmg.mod +12% temporal Apr +5 Melee Ret 20 blight 16 temporal On Hit (Melee): * 26% chance to disease One-handed war axes. |
Glynne the Flashpulverizer (118% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 40% chance to blind While equipped: dps ---------- Melee Ret 20 light 20 fire ----- def ----- Resists +6% light ---------- misc Light +3 One-handed war axes. |
Silona the Glowpain (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Disrupt Power 151% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 light While equipped: ----- def ----- Armour +6 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Resists +14% acid +14% fire +13% cold +9% nature +29% lightning Spell.save +11 (+0 eff.) Disarm- +20% One-handed war axes. |
Tempestmaster the dwarven-steel waraxe (117% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 117% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +24 lightning On Hit: * 40% chance to daze at end of turn On Crit: * wounds the target for 7 turns: 46 bleeding, 97% reduced healing While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +11 (+1 eff.) Dmg.mod +27% arcane ----- def ----- Resists +5% arcane One-handed war axes. |
Unlightmortal (133% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 134% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 darkness +12 nature On Hit.r1 +12 darkness +12 nature While equipped: dps ---------- Phys.crit +10.0% Crit.mult +18.00% Dmg.mod +6% darkness +9% nature Res.pen +20% darkness Apr +10 On Hit (Melee): * 33% chance to corrode armour by 30% * 30% chance to inflict 15% damage reduction One-handed war axes. |
Xalle (151% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Arcane Power 152% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 lightning +20 acid On Crit.r2 +12 acid On Hit: * 66% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target While equipped: dps ---------- Spell.crit +11% S.pwr/crit +10 Dmg.mod +12% blight +12% arcane Res.pen +30% blight Melee Ret 16 arcane One-handed war axes. |
Xanabeth the Pyrewend (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Psionic Power 150% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 acid +20 darkness Against +15% Living On Hit.r1 +16 mind On Hit: * 67% chance to cause random gloom While equipped: dps ---------- Dmg.mod +12% acid Res.pen +41% acid +35% fire +25% mind On Hit (Melee): * 45% chance to corrode armour by 30% ----- def ----- Resists +12% mind One-handed war axes. |
iron waraxe of erosion (103% power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego] Nature Power 104% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +5 temporal While equipped: ---------- misc Talents +5 Corrosive Cone One-handed war axes. |
steel waraxe 'Galeshaper' (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 102% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +8 physical On Crit.r2 +12 lightning +8 fire While equipped: Stats +2 Str dps ---------- All.spd +2% Res.pen +7% fire Apr +4 ----- def ----- Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) ---------- misc Stam/turn +0.40 One-handed war axes. |
steel waraxe 'Miremortal' (100% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 100% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Phasing +50% Melee+ +16 physical On Hit.r1 +12 nature On Crit.r2 +12 physical On Hit: * 16 arcane resource burn While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Resists +6% light +9% lightning Heal.mod +10% Cut- +15% Knockbk- +15% One-handed war axes. |
truestriking voratun waraxe of massacre (166% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Master Power 166% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Res.pen +15% physical Acc +14 (+2 eff.) Apr +12 One-handed war axes. |
voratun waraxe 'Arctide' (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 151% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +40 lightning On Crit.r2 +30 ice On Hit: * 20% chance to daze at end of turn * 25% chance for lightning to arc to a second target While equipped: Stats +9 Str +1 Wil dps ---------- Dmg.mod +6% lightning +15% physical Res.pen +13% cold Acc +11 (+2 eff.) Melee Ret 8 lightning ----- def ----- Armour +14 Resists +9% lightning +6% light ---------- misc Stam/ret +1.90 Telepathy Humanoid/Orc One-handed war axes. |
voratun waraxe 'Emulebeth' (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 151% Range: 1.4x Uses 40% Wil, 50% Mag, 100% Str Dmg Mind Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +15.00% Acc +12 (+2 eff.) ----- def ----- Defense +12 (+2 eff.) Resists +6% mind Disarm- +36% ---------- misc Equi/ret +0.12 Psi/ret +0.28 Max.psi +30.00 One-handed war axes. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 325, based on Magic) for 10 turns. Uses 12 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
hardened leather belt 'Flashbraze'1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +5 Dex +5 Wil +5 Cun dps ---------- Dmg.mod +6% lightning Melee Ret 4 lightning 16 light On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +3% light Phys.save +13 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +16 (+2 eff.) ---------- misc Light +2 A belt that goes around your waist. |
hardened leather belt 'Silarin'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +21% mind Res.pen +10% acid +20% mind ----- def ----- Defense +15 (+3 eff.) Resists +15% mind Stealth +11 A belt that goes around your waist. |
noble's drakeskin leather belt1.0 T5 belt armor [Ego+] Master While equipped: ----- def ----- D.Red.from +45% Summoned A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 6 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 123 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Elenumafast the Lightningwrest (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +5 Dex +5 Cun +2 Con dps ---------- Dmg.mod +6% mind +6% lightning Acc +9 (+2 eff.) Apr +8 Melee Ret 8 mind On Hit (Melee): * 20 arcane resource burn * 15% chance to daze at end of turn ----- def ----- Defense +11 (+2 eff.) Resists +23% light +17% fire +6% mind +5% arcane Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firespawn (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +3 (+0 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +6% fire ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Resists +6% fire ---------- misc Equi/ret +0.20 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glintrebel (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Dex +5 Con dps ---------- Dmg.mod +9% light ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Resists +20% light Crit.dmg- 15.00% Spell.save -18 (+0 eff.) ---------- misc Stam/turn +1.00 Mana/turn -0.29 Telepathy Dragon Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisiriann the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +9 Str +10 Dex +3 Mag +2 Wil +10 Con ----- def ----- Defense +2 (+1 eff.) Spell.save -22 (+0 eff.) ---------- misc Stam/turn +1.10 Mana/turn -0.40 Infravis +3 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
Salatha (18 def, 0 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: dps ---------- Spell.crit +1% Crit.mult +10.00% Dmg.mod +3% temporal +11% darkness +6% arcane Res.pen +11% darkness +15% temporal ----- def ----- Defense +18 (+3 eff.) Resists +15% darkness Phys.save +16 (+0 eff.) Stealth +11 ---------- misc Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Belyhad the Cracklequench (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +0 Str +2 Mag dps ---------- Spell.crit +14% Spell.pwr +22 (+3 eff.) Dmg.mod +6% lightning +10% temporal +6% mind +17% physical Res.pen +11% temporal +10% mind +11% physical ----- def ----- Defense +3 (+1 eff.) Resists +15% lightning Spell.save +25 (+0 eff.) Anom.red +12 Max.HP +0.00 Stun/Frz- +0% ---------- misc Mana/turn +0.11 Max.mana +68.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +30 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Spell.save +25 (+0 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature Phys.save +15 (+0 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.10 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Pyredream the elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Cun dps ---------- Spell.crit +23% Spell.pwr +23 (+3 eff.) Dmg.mod +25% light +18% fire +32% darkness +6% nature Res.pen +10% fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +5 (+1 eff.) Spell.save +26 (+0 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical Phys.save +10 (+0 eff.) Send out a range 5 beam of kinetic energy, dealing 141.99 to 177.49 physical damage (based on Willpower and Cunning) with knockback. Uses 6 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% fire +10% cold Spell.save +18 (+0 eff.) Mind.save +15 (+2 eff.) Blind- +40% ---------- misc Mana/turn +1.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Starnaught (0 def, 0 armour)2.0 T2 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +6 Wil +3 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +15% mind ----- def ----- Resists +6% mind ---------- misc Mana/turn +0.22 Psi/turn +0.22 Psi/ret +0.16 Max.hate +10.00 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
elven-silk robe 'Cracklewend' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Cun +10 Mag dps ---------- Mind.crit +2% Dmg.mod +12% lightning +20% temporal +19% mind +20% physical Res.pen +14% temporal +10% physical Melee Ret 12 lightning ----- def ----- Defense +5 (+1 eff.) Resists +24% lightning +11% darkness +12% fire +10% blight +12% cold +19% mind +12% light Phys.save +20 (+0 eff.) Spell.save +36 (+0 eff.) Mind.save +38 (+4 eff.) Anom.red +16 Heal/summ +20 ---------- misc Telepathy Humanoid/Orc A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Hathulagar' (11 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +8 Mag +8 Wil +8 Con dps ---------- Dmg.mod +19% lightning +15% physical +19% nature +15% cold ----- def ----- Defense +11 (+2 eff.) Rng.Def +6 (+1 eff.) Resists +36% lightning +30% darkness +14% cold +9% fire +6% nature +29% mind Phys.save +26 (+0 eff.) Spell.save +19 (+0 eff.) Mind.save +40 (+4 eff.) Poison- +41% Disease- +42% Disarm- +10% Knockbk- +10% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Islubreta' (5 def, 10 armour)2.0 T5 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% lightning +9% acid Res.pen +10% physical On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +10 Defense +5 (+1 eff.) Resists +27% lightning +12% acid ---------- misc Stam/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aeranor the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master While equipped: Stats +12 Str +14 Con dps ---------- Phys.crit +9.0% Phys.pwr +4 (+0 eff.) Dmg.mod +9% physical Apr +12 ----- def ----- Armour +5 Fatigue +4% Resists +3% temporal HP.reg +0.60 ---------- misc Max.stam +15.00 Size +1 Rush: Puts all charms on 15 cooldown Level 1.3 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Korodin the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Spell.crit +5% Dmg.mod +9% blight Phasing +50% ----- def ----- Armour +4 Fatigue +3% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.90 Max.mana +40.00 Max.stam +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Offalwire the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Melee Ret 20 fire 12 arcane 16 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +5% arcane +11% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
pair of dwarven-steel boots 'Chalystir' (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +10 (+0 eff.) Dmg.mod +15% physical Res.pen +10% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +15 (+0 eff.) Max.HP +30.00 Heal.mod +10% ---------- misc Stam/turn +0.90 Max.stam +43.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of uncanny dodging (10 def, 5 armour)3.0 T5 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +4% HP.reg +4.90 Heal.mod +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -6% Phys.save +14 (+0 eff.) ---------- misc Max.enc +38 Stam/turn +1.30 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cyrodheda the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 15 acid Dmg.mod +17% acid Melee Ret 12 physical ----- def ----- Armour +3 Resists +10% acid HP.reg +0.80 Poison- +30% Cut- +20% Confus- +10% Pinning- +20% Teleport- +10% ---------- misc Stam/turn +1.00 Max.stam +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Mindhook: Level 4.0 Pwr.cost 10 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Murkfame the voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Rare] Psionic While equipped: dps ---------- Phys.pwr +6 (+0 eff.) Melee+ 15 mind Dmg.mod +8% mind Acc +8 (+1 eff.) Apr +4 Melee Ret 8 nature ----- def ----- Armour +3 Resists +9% mind ---------- misc Stam/turn +0.40 Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (4 def, 5 armour)1.5 T4 hands armor [Unique] Disrupt/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+1 eff.) ----- def ----- Armour +5 Defense +4 (+1 eff.) Spell.save +10 (+0 eff.) Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
stone warden's voratun gauntlets of the starseeker (0 def, 22 armour)1.5 T5 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +6 Cun +15 Con ----- def ----- Armour +22 Hardiness +15% Resists +11% physical +9% light +10% darkness ---------- misc Infravis +2 Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 446.55 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Breezewaker the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +33% arcane +12% nature Res.pen +20% arcane On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +2 (+1 eff.) Resists +20% nature +5% arcane ---------- misc Max.mana +70.00 A pointy cloth hat, very wizardly... |
Burnfame (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +30% arcane Res.pen +25% arcane ----- def ----- Armour +4 Fatigue +4% Resists +9% fire +17% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glowrace the elven-silk wizard hat (18 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +9 Wil dps ---------- Mind.crit +5% Mind.pwr +16 (+2 eff.) Dmg.mod +20% mind +20% fire On Hit (Melee): * Slows global speed by 45% ----- def ----- Defense +18 (+3 eff.) Rng.Def +15 (+2 eff.) Resists +9% temporal +42% fire +6% light +16% mind Phys.save +15 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +20 (+2 eff.) Disease- +15% ---------- misc Equi/ret +0.12 Max.psi +40.00 A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Helm of the Dominated (0 def, 9 armour)3.0 T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+0 eff.) Spell.pwr +10 (+1 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Mirewar (3 def, 0 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +4 Str +4 Mag +10 Wil +5 Con dps ---------- Dmg.mod +18% nature +12% darkness Melee Ret 12 lightning ----- def ----- Defense +3 (+1 eff.) Fatigue -8% Resists +18% lightning +18% nature Crit.dmg- 25.00% Phys.save +15 (+0 eff.) ---------- misc Infravis +5 Telepathy Dragon A pointy cloth hat, very wizardly... |
Scaldpride the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% arcane +12% fire Res.pen +15% fire Melee Ret 8 arcane ----- def ----- Armour +4 Fatigue +4% Resists +30% fire ---------- misc Stam/ret +2.10 Equi/ret +1.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+5 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+2 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight Phys.save +0 (+0 eff.) Spell.save +0 (+0 eff.) Mind.save +0 (+0 eff.) ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Uroldir (0 def, 4 armour)3.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +3 Con dps ---------- Res.pen +10% physical ----- def ----- Armour +4 Fatigue +4% Resists +9% lightning +7% temporal +2% physical Phys.save +27 (+0 eff.) Mind.save +8 (+1 eff.) ---------- misc Stam/turn +0.20 Battle Cry: Puts all charms on 17 cooldown Level 2.6 Pwr.cost 17 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Glimmerstreak' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Con dps ---------- Dmg.mod +21% arcane +18% darkness Res.pen +25% light ----- def ----- Armour +3 Fatigue +3% Resists +12% light A cap made of leather. |
miner's drakeskin leather hat of trickery (0 def, 11 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Apr +8 ----- def ----- Armour +11 Fatigue +5% ---------- misc Infravis +4 A hat made of leather. Very stylish. |
stabilizing voratun helm of strength (+10) (0 def, 5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +10 Str ----- def ----- Armour +5 Fatigue +5% Phys.save +25 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Ragelathandur' (0 def, 5 armour)3.0 T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +9 Mag +6 Wil +3 Cun dps ---------- Spell.crit +4% Dmg.mod +11% blight +18% arcane ----- def ----- Armour +5 Fatigue +5% Resists +8% lightning +12% temporal +19% darkness +3% acid Crit.dmg- 5.00% ---------- misc Infravis +6 Telepathy Dragon A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Earthtide the voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness +6% nature Res.pen +20% blight +10% darkness +20% nature Melee Ret 20 nature 20 blight On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +16% Resists +27% cold +12% darkness +6% nature A suit of armour made of mail. |
Radheroddakath the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Spell.crit +7% Spell.pwr +10 (+1 eff.) Dmg.mod +9% blight Res.pen +15% arcane Phasing +50% Melee Ret 12 blight 18 physical ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +24% lightning Spell.save +30 (+0 eff.) Mind.save +9 (+1 eff.) Silence- +20% A suit of armour made of mail. |
Lisubremina the cured leather armour (11 def, 4 armour)9.0 T2 light armor [Rare] Arcane While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Phys.pwr +16 (+1 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +20 (+3 eff.) ----- def ----- Armour +4 Defense +11 (+2 eff.) Rng.Def +9 (+1 eff.) Fatigue +7% Resists +14% lightning +6% nature +6% acid Die.at -60.00 life Heal/summ +40 Teleport- +25% Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. |
Murkguile the drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * Slows global speed by 30% * 10 arcane resource burn ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +27% lightning +3% cold +9% nature +6% blight Crit.dmg- 0.00% Spell.save +15 (+0 eff.) A suit of armour made of leather. |
Shinetyphoon (5 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% acid +24% blight Res.pen +15% light Melee Ret 24 blight On Hit (Melee): * 26% chance to disease ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +26% light +27% cold ---------- misc Light +3 A suit of armour made of leather. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+2 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Sunnail the drakeskin leather armour (17 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Phys.crit +5.0% Dmg.mod +6% mind Res.pen +25% mind +10% fire Apr +10 Melee Ret 6 light 8 fire ----- def ----- Armour +8 Defense +17 (+3 eff.) Fatigue +8% Resists +19% blight +3% fire +24% darkness +24% acid ---------- misc Stam/turn +1.00 Light +1 Second Wind: (Instant) Puts all charms on 21 cooldown Level 3.9 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 231 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Umbrabreeze the drakeskin leather armour (20 def, 39 armour)9.0 T5 light armor [Random Unique] Nature/Psionic While equipped: Stats +7 Dex +2 Mag +6 Cun +2 Con dps ---------- Melee+ 9 fire Ranged+ 10 fire Dmg.mod +15% mind +21% blight Res.pen +20% darkness Phasing +40% ----- def ----- Armour +39 Defense +20 (+4 eff.) Fatigue +8% Resists +15% acid +30% fire +14% cold +30% physical Crit.dmg- 0.00% Spell.save +6 (+0 eff.) Mind.save +21 (+3 eff.) Stun/Frz- +0% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Breathe water A suit of armour made of leather. |
hardened leather armour 'Flarewinter' (11 def, 11 armour)9.0 T3 light armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +6 Str dps ---------- Dmg.mod +15% fire Res.pen +20% blight ----- def ----- Armour +11 Defense +11 (+2 eff.) Fatigue +8% Resists +16% acid +7% physical +12% darkness Mind.save +15 (+2 eff.) ---------- misc Light +1 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
prismatic rough leather armour (1 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +11% light +11% darkness A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+1 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+0 eff.) Mind.save +25 (+3 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 14 Armour, 20 Defense and your attacks will gain 43% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
dwarven-steel plate armour 'Shockkill' (11 def, 25 armour)17.0 T3 massive armor [Rare] Arcane While equipped: Stats +8 Str +8 Mag +6 Wil dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +8% Crit.mult +10.00% Phys.pwr +18 (+1 eff.) Spell.pwr +19 (+2 eff.) Mind.pwr +13 (+2 eff.) All.spd +0% Dmg.mod +15% mind +9% lightning ----- def ----- Armour +25 Defense +11 (+2 eff.) Rng.Def +6 (+1 eff.) Fatigue +24% Resists +16% lightning Crit.dmg- 0.00% Max.HP +50.00 HP.reg +0.40 Silence- +0% A suit of armour made of metal plates. |
fearforged voratun plate armour of thunder (9 def, 16 armour)17.0 T5 massive armor [Ego++] Arcane While equipped: Stats +10 Str +10 Mag +8 Wil +10 Con dps ---------- Phys.crit +9.0% Spell.crit +10% Mind.crit +10% Phys.pwr +25 (+2 eff.) Spell.pwr +24 (+3 eff.) Mind.pwr +24 (+3 eff.) ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +41% Resists +20% lightning +15% fire -19% light +12% darkness Phys.save +9 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) A suit of armour made of metal plates. |
fortifying voratun plate armour of Eyal (9 def, 16 armour)17.0 T5 massive armor [Ego++] Nature/Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +16 Defense +9 (+2 eff.) Fatigue +26% Max.HP +194.00 HP.reg +3.70 Heal.mod +28% A suit of armour made of metal plates. |
voratun plate armour 'Boltwilter' (9 def, 44 armour)17.0 T5 massive armor [Random Unique] Master While equipped: Stats +14 Str +5 Cun +4 Con dps ---------- Dmg.mod +12% lightning Res.pen +20% arcane ----- def ----- Armour +44 Defense +9 (+2 eff.) Fatigue +7% Resists +20% darkness +15% physical Phys.save +15 (+0 eff.) ---------- misc Light +2 See.Invis +18 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor [Unique] Nature While equipped: ----- def ----- Armour +8 Defense +8 (+2 eff.) Fatigue +12% Resists +0% acid +15% cold +10% fire Dmg.red +0 acid ---------- misc Max.Air +20.00 Talents +2 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Eilinetta (4 def, 2 armour, 19.5 block)7.0 T1 shield armor [Rare] Nature While equipped: Stats +3 Str +4 Con ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +12% nature Spell.save +12 (+0 eff.) Max.HP +48.00 Blind- +15% Confus- +30% ---------- misc Talents +1 Block Handheld deflection devices. |
Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 T4 shield armor [Unique] Nature/Master While equipped: dps ---------- Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+3 eff.) Rng.Def +15 (+2 eff.) Fatigue +20% Resists +0% acid +35% fire Dmg.red +0 acid Affinity +15% fire ---------- misc Talents +5 Block On block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Grinothad the voratun shield (12 def, 3 armour, 197 block)7.0 T5 shield armor [Rare] Psionic While equipped: Stats +3 Str +5 Wil +3 Cun dps ---------- Dmg.mod +9% physical Res.pen +25% physical On Hit (Melee): * 26% chance to disease ----- def ----- Armour +3 Defense +12 (+2 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +20% mind Phys.save +15 (+0 eff.) ---------- misc Talents +5 Block Handheld deflection devices. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
dwarven-steel shield 'Branidehek' (18 def, 2 armour, 79.5 block)7.0 T3 shield armor [Rare] Master While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +18% arcane Res.pen +10% arcane ----- def ----- Armour +2 Defense +18 (+3 eff.) Rng.Def +8 (+1 eff.) Fatigue +12% Proj.evade +10% ---------- misc Max.mana +100.00 Talents +3 Block Handheld deflection devices. |
dwarven-steel shield 'Chalanaridan' (8 def, 11 armour, 146.5 block)7.0 T3 shield armor [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +9% mind Res.pen +20% temporal ----- def ----- Armour +11 Defense +8 (+2 eff.) Rng.Def +8 (+1 eff.) Fatigue +12% Resists +0% physical +6% temporal Dmg.red +0 physical Phys.save +11 (+0 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +3 Block Handheld deflection devices. |
steel shield 'Radhogar' (6 def, 10 armour, 93 block)7.0 T2 shield armor [Rare] Master While equipped: Stats +5 Con dps ---------- Dmg.mod +12% physical ----- def ----- Armour +10 Defense +6 (+1 eff.) Rng.Def +6 (+1 eff.) Fatigue +8% Resists +6% blight +12% darkness +6% acid Phys.save +8 (+0 eff.) Mind.save +6 (+1 eff.) Silence- +20% Confus- +15% ---------- misc Talents +2 Block Handheld deflection devices. |
stralite shield 'Naturefist' (10 def, 2 armour, 139 block)7.0 T4 shield armor [Rare] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +6.0% Phys.pwr +8 (+0 eff.) Dmg.mod +9% mind Res.pen +15% mind ----- def ----- Armour +2 Defense +10 (+2 eff.) Rng.Def +10 (+2 eff.) Fatigue +14% Resists +9% blight +21% cold Poison- +25% Stun/Frz- +15% Knockbk- +20% ---------- misc Max.psi +20.00 Talents +4 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 60 power out of 100/100 The very essence of bearness! |
Lustreterror (38/38, 154% power, 15 apr)3.0 T3 arrow ammo [Random Unique] Arcane/Master Power 155% Range: 1.4x Uses 40% Wil, 50% Str, 50% Mag 70% Dex Dmg Physical Acc+ +0.2% crit / acc Apr +15 Crit +2.0% Capacity 38 Rld cld 4 Ranged+ +30 bleed On Hit.r1 +4 light On Hit: * 40% chance to blind On Crit: * wounds the target for 7 turns: 40 bleeding, 92% reduced healing * wounds the target for 7 turns: 40 bleeding, 92% reduced healing Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
750 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+0 eff.) Spell.save +6 (+0 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+0 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
demon seed [Khulmanar, General of Urh'Rok] (level 50, offhand)0.0 T6 demon seed [Unique] Arcane Attachable to offhand When attached: Demon status: alive (100% life). The seed of a demon. |
Cuthurim (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str +5 Wil +6 Cun dps ---------- Dmg.mod +15% mind ----- def ----- Armour +21 Defense +7 (+1 eff.) Resists +9% physical +9% mind +6% cold Phys.save +30 (+0 eff.) Die.at -60.00 life Stun/Frz- +15% ---------- misc Equi/ret +0.12 Psi/ret +0.20 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Pitchbloom'1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +6% lightning Res.pen +10% darkness Melee Ret 16 lightning ----- def ----- Resists +12% darkness +9% lightning Phys.save +14 (+0 eff.) Heal.mod +27% ---------- misc Light +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Mind.pwr +10 (+1 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+1 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 30 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (400/400)2.0 rod charm [Plot Item] Unknown Teleport the user to another zone after 40 turns. Uses 1 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Deepsknave [power 62] (12 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +15.00% Mind.pwr +4 (+1 eff.) Dmg.mod +24% darkness ---------- misc Equi/ret +0.08 Max.hate +4.00 Max.psi +30.00 Wards +3 acid +4 nature +4 light Telepathy Dragon Talents +1 Ward Harden the skin for 7 turns increasing armour by 62 and armour hardiness by 60% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+0 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 21 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
yew totem of cure ailments 'Amoroddaleg' [power 3] (6 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +6% Dmg.mod +18% mind Res.pen +20% blight ----- def ----- Resists +6% blight Mind.save +12 (+2 eff.) ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 3 poisons or diseases from a target within range 9 (based on Willpower) Puts all charms on 6 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Aeroriama [power 289] (6 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% arcane Res.pen +15% acid +15% arcane Melee Ret 16 arcane 12 acid ----- def ----- Resists +5% arcane +18% acid Fire a bolt of a random element with (base) damage 144 to 289 Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of clairvoyance 'Emawe' [power 10] (4 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% mind +15% temporal Res.pen +25% mind Melee Ret 20 mind ----- def ----- Resists +9% mind ---------- misc Talents +3 Strike Cooldown Strike -1 Reveal the area around you, dispelling darkness (radius 10, power 81 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 4 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+1 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Freeby the Yeek Adventurer level 38
50th Dusk 122nd year of Ascendancy at 18:54 see stats
A different point of view (Madness (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Freeby the Yeek Adventurer level 50
33rd Haze 122nd year of Ascendancy at 09:29 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By Freeby the Yeek Adventurer level 37
50th Dusk 122nd year of Ascendancy at 18:21 see stats
Best album ever! (Madness (Roguelike) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Freeby the Yeek Adventurer level 50
33rd Haze 122nd year of Ascendancy at 11:19 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By Freeby the Yeek Adventurer level 46
32nd Haze 122nd year of Ascendancy at 11:17 see stats
Can you bear it? So much bearness! (Madness (Roguelike) difficulty)
Killed Borius in the Bearscape.By Freeby the Yeek Adventurer level 21
16th Dusk 122nd year of Ascendancy at 01:17 see stats
Demonic Party! (Madness (Roguelike) difficulty)
Have your party composed of at least 5 demons.By Freeby the Yeek Adventurer level 36
50th Dusk 122nd year of Ascendancy at 08:39 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By Freeby the Yeek Adventurer level 44
52nd Dusk 122nd year of Ascendancy at 12:52 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Freeby the Yeek Adventurer level 9
77th Pyre 122nd year of Ascendancy at 02:55 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By Freeby the Yeek Adventurer level 35
50th Dusk 122nd year of Ascendancy at 01:34 see stats
Home sweet home (Madness (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Freeby the Yeek Adventurer level 41
51st Dusk 122nd year of Ascendancy at 12:57 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Freeby the Yeek Adventurer level 10
77th Pyre 122nd year of Ascendancy at 08:01 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Freeby the Yeek Adventurer level 20
15th Dusk 122nd year of Ascendancy at 20:01 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Freeby the Yeek Adventurer level 30
49th Dusk 122nd year of Ascendancy at 03:58 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By Freeby the Yeek Adventurer level 40
51st Dusk 122nd year of Ascendancy at 02:18 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By Freeby the Yeek Adventurer level 50
32nd Haze 122nd year of Ascendancy at 22:58 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By Freeby the Yeek Adventurer level 33
49th Dusk 122nd year of Ascendancy at 21:34 see stats
Portal destroyer (Madness (Roguelike) difficulty)
Fought the two Sorcerers and closed one invocation portal.By Freeby the Yeek Adventurer level 50
35th Haze 122nd year of Ascendancy at 13:14 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By Freeby the Yeek Adventurer level 20
15th Dusk 122nd year of Ascendancy at 21:24 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Freeby the Yeek Adventurer level 20
15th Dusk 122nd year of Ascendancy at 20:11 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Freeby the Yeek Adventurer level 44
52nd Dusk 122nd year of Ascendancy at 13:39 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By Freeby the Yeek Adventurer level 33
49th Dusk 122nd year of Ascendancy at 18:45 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Freeby the Yeek Adventurer level 4
74th Pyre 122nd year of Ascendancy at 21:53 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Freeby the Yeek Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Triumph of the Way (Madness (Roguelike) difficulty)
Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.By Freeby the Yeek Adventurer level 50
35th Haze 122nd year of Ascendancy at 13:14 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Freeby the Yeek Adventurer level 36
50th Dusk 122nd year of Ascendancy at 11:15 see stats
Log
Poison bursts out of Elandar's corpse!
Freeby performs a melee critical strike against Elandar!
Freeby receives 129 healing (658 psi heal).
Freeby hits Elandar for 2377 mind damage.
Freeby killed Elandar!
Saving game...
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Madness (Roguelike) difficulty)!
Saving done.
Freeby deactivates Apply Poison.
Freeby deactivates Matter Weaving.
Freeby deactivates Numbing Poison.
Freeby deactivates Chant of Fortress.
Freeby deactivates Disintegration.
Freeby deactivates Roll With It.
Freeby deactivates Lacerating Strikes.
Freeby deactivates Spellcraft.
Freeby deactivates Exploit Weakness.
Freeby deactivates Gloom.
Freeby no longer revels in blood quite so much.
Freeby deactivates Precise Strikes.
Freeby deactivates Flame of Urh'Rok.
Freeby is free from the acid.
Freeby deactivates Mental Tyranny.
Freeby deactivates Quicken Spells.
Freeby is less impervious to physical effects.
Freeby deactivates Leeching Poison.
Freeby deactivates Hymn of Shadows.















































































































































































































































































































