







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Adventurer |
| Level / Exp | 16 / 77% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 59 (base 32) |
| Dexterity | 46 (base 32) |
| Constitution | 42 (base 32) |
| Magic | 39 (base 32) |
| Willpower | 34 (base 32) |
| Cunning | 37 (base 32) |
Resources
| Mana | 560/560 |
| Psi | 364/364 |
| Vim | 290/290 |
| Life | 2745/2745 |
| Positive | 305/305 |
| Stamina | 280/280 |
| Healing Factor | 1.2264150943396 |
| Regeneration | 45.643127989506 |
Speed
| Mental | +208.9% |
| Attack | +206.7% |
| Movement | +136.26563379523% |
| Spell | +223.24972550879% |
| Global | +182.6% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 61.665011327408 |
| See Invisible | 63.665011327408 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 64 |
| Crit Chance | 53% |
| APR | 102 |
| Speed | 0.32 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 19% |
| Speed | 0.30935834467485 |
| Cooldown Reduction | 29.25 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 19% |
| Speed | 0.32605151613955 |
Offense: Damage Bonus
| Acid | +45% |
| Blight | +30% |
| Arcane | +30% |
| Cold | +30% |
| Lightning | +30% |
| Darkness | +52% |
| Light | +30% |
| Temporal | +30% |
| Physical | +30% |
| Mind | +30% |
| Fire | +30% |
| Nature | +30% |
Offense: Damage Penetration
| Acid | +50% |
| Blight | +30% |
| Arcane | +30% |
| Cold | +30% |
| Lightning | +30% |
| Darkness | +30% |
| Light | +30% |
| Temporal | +30% |
| Physical | +42% |
| Mind | +30% |
| Fire | +40% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 83.95 (100%) |
| Defense | 68 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 99 |
| Spell Save | 100 |
| Mental Save | 92 |
Defense: Resistances
| Acid | + 80%(100%) |
| Blight | + 54%(100%) |
| Arcane | + 54%(100%) |
| Cold | + 69%(100%) |
| All | + 34%(100%) |
| Mind | + 58%(100%) |
| Lightning | + 69%(100%) |
| Light | + 58%(100%) |
| Temporal | + 60%(100%) |
| Physical | + 54%(100%) |
| Darkness | + 62%(100%) |
| Fire | + 76%(100%) |
| Nature | + 54%(100%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Disarm Resistance | 28% |
| Confusion Resistance | 88% |
| Knockback Resistance | 26% |
| Stun Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 31% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: Spell (31% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Black-magic | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Oppression | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Technique / Thuggery | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Lacerating Strikes |
| talent | Flame of Urh'Rok |
| talent | Apply Poison |
| talent | Weapon of Light |
| talent | Beyond the Flesh |
| talent | Shadow Feed |
| talent | Blade Flurry |
| talent | Chant of Resistance |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Hymn of Shadows |
| talent | Bleak Outcome |
| talent | Horrifying Blows |
| talent | Gloom |
| talent | Precise Strikes |
| talent | Weapon of Wrath |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lone alchemist from death by Xymira the rattlesnake. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost anorithil from death by bandit. Escort: lost anorithil (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| Psionic focus | rough leather sling 'Rhusasus'4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +6 On Hit.r1 +6 mind On Crit.r2 +4 mind +2 acid On Hit: * 20% chance to cause random gloom * 40% chance to corrode armour by 30% While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% acid Res.pen +12% physical Slings are used to hurl stones or metal shots at your foes. |
| Quiver | quiver of elm arrows 'Dimgore' (18/18, 105% power, 5 apr)3.0 T1 arrow ammo [Rare] Psionic Power 106% Range: 1.4x Uses 30% Wil, 42% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 18 Ranged+ +24 physical +4 darkness On Hit.r1 +4 darkness On Hit: * 40% chance to inflict 15% damage reduction * 10% chance to knock the target back Arrows are used with bows to pierce your foes to death. |
| On hands | Voidstun (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +14 (+3 eff.) ----- def ----- Armour +2 Resists +9% acid Mind.save +3 (+0 eff.) Blind- +10% Confus- +25% Stun/Frz- +5% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Islira the rough leather hat (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Mag dps ---------- Phys.crit +1.0% ----- def ----- Armour +1 Fatigue +1% ---------- misc Max.stam +15.00 Light +1 A hat made of leather. Very stylish. |
| Tool | yew wand of conjuration 'Xudhena' [power 241] (6 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +3 Dex +2 Con ---------- misc Infravis +3 Talents +2 Volcano +3 Strike Cooldown Volcano -2 Strike -1 Fire a bolt of a random element with (base) damage 120 to 241 Puts all charms on 6 cooldown 100% to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Armygund0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Mag ----- def ----- Resists +6% acid Blind- +21% ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Infravis +3 See.Stealth +5 See.Invis +7 Rings can have magical properties. |
| On fingers | Elyriwen0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +8 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +12% acid Res.pen +20% acid Apr +5 Melee Ret 8 physical ----- def ----- Defense +9 (+3 eff.) Rng.Def +9 (+2 eff.) Phys.save +38 (+7 eff.) HP.reg +0.40 Rings can have magical properties. |
| Around neck | Kilnquake the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +5 Lck +1 Wil dps ---------- Mind.pwr +7 (+2 eff.) Res.pen +10% fire Acc +9 (+2 eff.) On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +7 (+2 eff.) Resists +3% acid +10% temporal +6% light Mind.save +7 (+1 eff.) Unseen.red 11% Confus- +13% Pinning- +26% Knockbk- +26% Amulets can have magical properties. |
| In main hand | Earudan the steel greatsword (129% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 130% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +3 Wil dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +12 (+3 eff.) Fatigue -12% Resists +6% mind Disarm- +28% ---------- misc Light +2 Massive two-handed swords. |
| Main armor | Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Polina0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% mind Melee Ret 8 mind ----- def ----- Resists +13% mind +3% acid Mind.save +30 (+6 eff.) Heal/summ +20 Confus- +25% Amulets can have magical properties. |
Lisoritira the Radiancequeen0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% nature Res.pen +5% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +6% nature +6% light Mind.save +7 (+1 eff.) Confus- +21% ---------- misc Light +3 Rings can have magical properties. |
Umbral Razor (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 72% Cun, 10% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 5 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 199.29 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 78% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +25 Crit +0.0% Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
iron dagger (100% power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 100% Range: 1.3x Uses 72% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Abysspulverizer the steel greatmaul (133% power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Nature Power 134% Range: 1.5x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +14 insidious poison On Hit.r1 +4 nature On Crit.r2 +20 fire While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Resists +6% fire Massive two-handed mauls. |
dwarven-steel greatsword 'Vorathra' (142% power, 12 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master Power 143% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +3.5% Atk.spd 100% Phasing +34% On Hit: * 10% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +15% arcane +12% physical Acc +10 (+2 eff.) Apr +10 ----- def ----- Heal/summ +30 ---------- misc Psi/ret +0.16 Massive two-handed swords. |
Treewrack the mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Crit.r2 +12 mind On Hit: * Slows global speed by 40% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +18% nature +12% mind Melee Ret 8 nature ----- def ----- Heal.mod +11% Heal/summ +17 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Xereleda (100% power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Cun dps ---------- Spell.crit +1% Mind.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane On Hit (Melee): * 7% chance to blind ----- def ----- Defense +6 (+2 eff.) Resists +12% mind ---------- misc Psi/ret +0.08 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 133.06 light damage. Staves designed for wielders of magic, by the greats of the art. |
Hatheneg the Charwedge (103% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Disrupt Power 104% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature On Crit.r2 +8 fire On Hit: * 25% chance to remove a magical effect While equipped: ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Spell.save +3 (+0 eff.) One-handed war axes. |
steel waraxe 'Spiderwreath' (118% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 119% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 acid +5 temporal +11 nature On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +9% nature +3% temporal Res.pen +10% temporal Melee Ret 4 temporal One-handed war axes. |
Zubugamira the iron plate armour (3 def, 7 armour)17.0 T1 massive armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Melee Ret 4 blight ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +16% temporal Spell.save +9 (+1 eff.) A suit of armour made of metal plates. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +6 (+1 eff.) ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Fiendy the Ogre Adventurer level 9
78th Pyre 122nd year of Ascendancy at 16:45 see stats
Home sweet home (Madness (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fiendy the Ogre Adventurer level 15
79th Pyre 122nd year of Ascendancy at 13:37 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Fiendy the Ogre Adventurer level 10
78th Pyre 122nd year of Ascendancy at 18:07 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Fiendy the Ogre Adventurer level 9
78th Pyre 122nd year of Ascendancy at 18:07 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Fiendy the Ogre Adventurer level 4
74th Pyre 122nd year of Ascendancy at 13:44 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fiendy the Ogre Adventurer level 2
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Log
You gain 0.89 gold from the melting of shielding linen wizard hat (1 def, 0 armour).
You gain 2.14 gold from the melting of rough leather hat of the depths (0 def, 1 armour).
You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of iron gauntlets (0 def, 1 armour).
You gain 0.10 gold from the melting of linen cloak (1 def, 0 armour).
You collect a new ingredient: lump of iron (1).
You gain 17.61 gold from the melting of Shinestoker (120% power, 1 apr).
You collect a new ingredient: lump of iron (1).
You gain 17.92 gold from the melting of Silerann the iron dagger (100% power, 5 apr).
You collect a new ingredient: stack of herbs (viperweed) (2).
You gain 6.00 gold from the melting of schematic: Thunder Grenade.
There is a way to the previous level here (press '' or right click to use).
Fiendy deactivates Flame of Urh'Rok.
Fiendy deactivates Hymn of Shadows.
Fiendy deactivates Precise Strikes.
Fiendy deactivates Augmentation.
Fiendy deactivates Weapon of Wrath.
Fiendy deactivates Beyond the Flesh.
Fiendy deactivates Arcane Combat.
Fiendy deactivates Horrifying Blows.
Fiendy deactivates Daunting Presence.
Fiendy deactivates Shadow Feed.
Fiendy deactivates Bleak Outcome.
Fiendy deactivates Lacerating Strikes.
Fiendy deactivates Weapon of Light.
Fiendy deactivates Blade Flurry.
Fiendy deactivates Apply Poison.
Fiendy deactivates Chant of Resistance.
Fiendy deactivates Shadow Combat.
Fiendy deactivates Gloom.
































































































































































