











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 17 / 66% |
| Size | small |
| Lifes / Deaths | Killed by Zubawyn the deformed white wolf at level 6 on the 2nd Mirth 122nd year of Ascendancy at 20:02 / 56Killed by Emuwyn the rattlesnake at level 8 on the 7th Mirth 122nd year of Ascendancy at 12:31 Killed by Cyrydhebeth the rogue at level 9 on the 8th Mirth 122nd year of Ascendancy at 03:37 Killed by thought-forged bowman at level 11 on the 7th Flare 122nd year of Ascendancy at 04:37 Killed by Xybreba the large brown snake at level 11 on the 7th Flare 122nd year of Ascendancy at 21:32 Killed by Emeluldavea the large white snake at level 12 on the 8th Flare 122nd year of Ascendancy at 16:49 Killed by Emeluldavea the large white snake at level 12 on the 8th Flare 122nd year of Ascendancy at 16:55 Killed by Emeluldavea the large white snake at level 12 on the 8th Flare 122nd year of Ascendancy at 17:40 Killed by Betuyanne the cave bear at level 12 on the 8th Flare 122nd year of Ascendancy at 18:17 Killed by Betuyanne the cave bear at level 12 on the 8th Flare 122nd year of Ascendancy at 18:33 Killed by ritch flamespitter at level 12 on the 9th Flare 122nd year of Ascendancy at 00:24 Killed by 3-headed hydra at level 12 on the 9th Flare 122nd year of Ascendancy at 03:18 Killed by Neryldathra the wolf at level 12 on the 9th Flare 122nd year of Ascendancy at 06:03 Killed by Neryldathra the wolf at level 12 on the 9th Flare 122nd year of Ascendancy at 06:14 Killed by Neryldathra the wolf at level 12 on the 9th Flare 122nd year of Ascendancy at 06:23 Killed by Neryldathra the wolf at level 12 on the 9th Flare 122nd year of Ascendancy at 06:34 Killed by Neryldathra the wolf at level 12 on the 9th Flare 122nd year of Ascendancy at 06:51 Killed by Zubothra the copperhead snake at level 12 on the 9th Flare 122nd year of Ascendancy at 07:57 Killed by Zubothra the copperhead snake at level 12 on the 9th Flare 122nd year of Ascendancy at 08:06 Killed by 3-headed hydra at level 12 on the 9th Flare 122nd year of Ascendancy at 08:43 Killed by Polugarin the venom drake hatchling at level 13 on the 9th Flare 122nd year of Ascendancy at 18:21 Killed by ritch flamespitter at level 14 on the 10th Flare 122nd year of Ascendancy at 03:53 Killed by Bill the Stone Troll at level 14 on the 3rd Dusk 122nd year of Ascendancy at 23:56 Killed by greater gwelgoroth at level 14 on the 4th Dusk 122nd year of Ascendancy at 22:54 Killed by Bethida the rattlesnake at level 15 on the 49th Dusk 122nd year of Ascendancy at 19:29 Killed by Yvodhenne the dire wolf at level 15 on the 50th Dusk 122nd year of Ascendancy at 08:45 Killed by Betuvea the blue crystal at level 15 on the 50th Dusk 122nd year of Ascendancy at 13:16 Killed by Yvonor the multi-hued crystal at level 15 on the 50th Dusk 122nd year of Ascendancy at 16:31 Killed by war hound at level 15 on the 50th Dusk 122nd year of Ascendancy at 17:02 Killed by 3-headed hydra at level 15 on the 50th Dusk 122nd year of Ascendancy at 21:18 Killed by Spellblaze Crystal at level 15 on the 51st Dusk 122nd year of Ascendancy at 11:07 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 18:55 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 19:05 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 19:20 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 20:26 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 20:38 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 21:05 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 21:18 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 21:37 Killed by Gloragalle the stone troll at level 16 on the 51st Dusk 122nd year of Ascendancy at 22:28 Killed by Islethra the blue crystal at level 16 on the 52nd Dusk 122nd year of Ascendancy at 01:43 Killed by Polygada the black crystal at level 16 on the 52nd Dusk 122nd year of Ascendancy at 02:57 Killed by Polygada the black crystal at level 16 on the 52nd Dusk 122nd year of Ascendancy at 03:08 Killed by luminous horror at level 16 on the 64th Dusk 122nd year of Ascendancy at 00:51 Killed by luminous horror at level 16 on the 64th Dusk 122nd year of Ascendancy at 01:00 Killed by luminous horror at level 16 on the 64th Dusk 122nd year of Ascendancy at 01:06 Killed by Mayerin the snow giant boulder thrower at level 17 on the 17th Haze 122nd year of Ascendancy at 16:41 Killed by Emeliriassra the great wolf at level 17 on the 17th Haze 122nd year of Ascendancy at 20:44 Killed by Cyredheda the fire drake hatchling at level 17 on the 17th Haze 122nd year of Ascendancy at 23:04 Killed by Mayynne the snow giant thunderer at level 17 on the 18th Haze 122nd year of Ascendancy at 04:46 Killed by Mayynne the snow giant thunderer at level 17 on the 18th Haze 122nd year of Ascendancy at 05:01 Killed by Ce'Nuwen the xorn at level 17 on the 18th Haze 122nd year of Ascendancy at 12:39 Killed by Voreda the fire drake hatchling at level 17 on the 18th Haze 122nd year of Ascendancy at 18:45 Killed by Voreda the fire drake hatchling at level 17 on the 18th Haze 122nd year of Ascendancy at 18:56 Killed by Glawyn the fire drake hatchling at level 17 on the 18th Haze 122nd year of Ascendancy at 21:14 Killed by armoured skeleton warrior at level 17 on the 18th Haze 122nd year of Ascendancy at 21:46 |
Primary Stats
| Strength | 17 (base 13) |
| Dexterity | 51 (base 41) |
| Constitution | 17 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 13) |
| Cunning | 50 (base 33) |
Resources
| Life | 240/415 |
| Stamina | 180/180 |
| Healing Factor | 1.0629415192739 |
| Regeneration | 2.3916184183663 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 39.595095619122 |
| See Invisible | 39.595095619122 |
Offense: Mainhand
| Damage | 75 |
| Accuracy | 60 |
| Crit Chance | 18% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +3% |
| Nature | +9% |
| Temporal | +6% |
| Blight | +10% |
| Fire | +17% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Nature | +5% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (69.687909656376%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 18 |
| Spell Save | 12 |
| Mental Save | 31 |
Defense: Resistances
| Cold | + 3%( 70%) |
| Nature | + 6%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 118 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 92 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Marksmanship | 1.70 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Lisiwyn the gloomy giant white rat. Escort: injured seer (level 1 of Heart of the Gloom) | failed |
You failed to protect the lone alchemist from death by deformed giant crystal rat. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+4 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. |
| Quiver | arcing pouch of steel shots of amnesia (18/18, 22-26 power, 2 apr)3.0 T2 shot ammo [Ego+] Arcane/Psionic Power 21.5 - 25.8 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 34 damage Shots are used with slings to pummel your foes to death. |
| Light source | Falirogarion the brass lantern2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Spell.crit +3% Spell.pwr +15 (+8 eff.) Res.pen +10% mind ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Mana/s.crit +1.00 Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ce'Neyaranne (0 def, 5 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +18 (+6 eff.) Dmg.mod +9% mind ----- def ----- Armour +5 Fatigue +1% Resists +3% cold +5% arcane +6% nature A cap made of leather. |
| Tool | piercing elm totem of healing [power 116] (13 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 13 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's copper ring of blight (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% blight Acc +6 (+1 eff.) ----- def ----- Resists +10% blight Rings make your fingers look great! |
| On fingers | Dazzlevengeance the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% temporal ----- def ----- Resists +3% light +6% temporal Max.HP +20.00 Disarm- +24% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
| Around waist | Venomquill the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +9% nature Res.pen +5% nature Against +15% Summoned Melee Ret 2 nature ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
| In main hand | mighty rough leather sling of fire4.0 T1 sling 1H weapon [Ego] Arcane/Master Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +5 fire While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +9% fire Slings are used to hurl stones or metal shots at your foes. |
| On hands | Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 55.30 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Main armor | rough leather armour 'Frozenquell' (10 def, 6 armour)9.0 T1 light armor [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% fire +6% mind +3% cold Res.pen +5% mind Melee Ret 4 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +6% Mind.save +11 (+6 eff.) A suit of armour made of leather. |
| Cloak | linen cloak 'Eilinogath' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Con dps ---------- Res.pen +20% blight Acc +5 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
blink rune of the wizard (range 4; phase 12; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 30; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 203; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the duelist (range 71; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 71 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Barkcrypt the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Crit.mult +15.00% Dmg.mod +3% arcane ----- def ----- Resists +5% arcane +3% nature +11% light +11% darkness Blind- +25% ---------- misc Max.stam +20.00 Amulets make your neck look great! |
copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun Amulets make your neck look great! |
steel amulet 'Shineknight'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +9% light ----- def ----- Resists +15% lightning +9% light +6% nature Stun/Frz- +30% ---------- misc Stam/turn +2.00 Amulets make your neck look great! |
steel amulet of mastery (0.17 Technique / Agility)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.17 Technique/Agility Amulets make your neck look great! |
Sleetwrecker0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Cun dps ---------- Dmg.mod +9% cold Acc +6 (+1 eff.) ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Equi/ret +0.04 Max.psi +40.00 Rings make your fingers look great! |
titan's copper ring of aether (+11%)0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% arcane ----- def ----- Resists +11% arcane Phys.save +4 (+3 eff.) Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Flashspar the ash vilestaff (15-18 power, 3 apr, blight element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight +3% fire +21% mind Res.pen +5% fire Melee Ret 2 fire ----- def ----- Resists +9% mind +6% fire Phys.save +7 (+4 eff.) Spell.save +7 (+7 eff.) Mind.save +7 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
balanced steel battleaxe (18-26 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 17.5 - 26.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +28% Massive two-handed battleaxes. |
flaming steel battleaxe of massacre (30-46 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 30.5 - 45.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed battleaxes. |
Skypanic (10-15 power, 9 apr)3.0 T1 longsword 1H weapon [Rare] Arcane Power 10.5 - 14.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +2.5% Atk.spd 100% Phasing +11% On Crit.r2 +8 lightning While equipped: Stats +3 Cun dps ---------- Dmg.mod +18% mind ----- def ----- Resists +6% mind Sharp, long, and deadly. |
Cyrynne the Kilnstriker (12-18 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +5 lightning +7 cold +20 fire While equipped: Stats +1 Dex dps ---------- Mov.spd +24% Res.pen +7% lightning +7% cold ---------- misc Light +3 Infravis +2 One-handed war axes. |
Ce'Nilaith the Frozenmortal (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.0 - 15.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 blight On Hit.r1 +16 cold On Hit: * 10% chance to reduce all saves and defense by 25 * 15% chance to reduce strength, dexterity, and constitution by 13 While equipped: Stats +2 Wil dps ---------- S.pwr/crit +4 Res.pen +15% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 25 ----- def ----- Resists +12% cold Sharp, short and deadly. |
Airwild the elm longbow4.0 T1 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +12 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+4 eff.) Dmg.mod +6% lightning ----- def ----- Resists +3% lightning +6% fire Longbows are used to shoot arrows at your foes. |
Mireglory the elm longbow4.0 T1 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 On Crit.r2 +4 nature While equipped: Stats +3 Str +1 Dex dps ---------- Phys.pwr +8 (+4 eff.) Dmg.mod +6% nature On Hit (Ranged): * 20% chance to slow global speed by 51% ----- def ----- Crit.chn- 5.00% Longbows are used to shoot arrows at your foes. |
Kilnwrack4.0 T2 sling 1H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +4 lightning While equipped: Stats +3 Cun dps ---------- S.pwr/crit +6 Dmg.mod +9% blight Res.pen +15% arcane +6% physical ----- def ----- Resists +18% fire ---------- misc Mana/turn +0.08 Slings are used to hurl stones or metal shots at your foes. |
Islyra the quiver of elm arrows (17/17, 13-18 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 13.0 - 18.2 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 17 Ranged+ +12 mind +14 cold On Crit.r2 +16 mind +9 cold On Hit: * 10% chance to reduce all saves and defense by 25 Arrows are used with bows to pierce your foes to death. |
thought-forged quiver of elm arrows of wind (18/18, 14-19 power, 5 apr)3.0 T1 arrow ammo [Ego] Nature/Psionic Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Rld cld 6 Proj.spd +200% Ranged+ +8 mind On Hit: * 15% chance to reduce all saves and defense by 25 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 104 physical damage Arrows are used with bows to pierce your foes to death. |
barbed quiver of ash arrows (13/13, 32-45 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 32.0 - 44.8 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.5% Capacity 13 On Crit: * Wound the target dealing 145 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
arcing pouch of iron shots of accuracy (18/18, 14-16 power, 1 apr)3.0 T1 shot ammo [Ego] Arcane/Master Power 13.5 - 16.2 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Acc +5 Apr +1 Crit +4.0% Capacity 18 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage Shots are used with slings to pummel your foes to death. |
high-capacity pouch of iron shots (42/42, 14-17 power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 14.0 - 16.8 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 42 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
Adekira (0 def, 2 armour, 58.5 block)7.0 T1 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Con dps ---------- Phys.crit +5.0% ----- def ----- Armour +2 Fatigue +8% Resists +17% lightning ---------- misc Stam/turn +3.00 Talents +1 Block Handheld deflection devices. |
Xysenne the Splendourgrind (0 def, 4 armour, 37.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) On shield block: * Cause enemies within radius 6 to bleed for 145 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% Resists +3% light ---------- misc Max.hate +8.00 Talents +1 Block Handheld deflection devices. |
steel shield 'Nimbuswyrd' (0 def, 4 armour, 44 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +12% lightning +6% cold Res.pen +10% lightning ----- def ----- Armour +4 Fatigue +8% Resists +3% lightning +12% cold +14% arcane +6% nature ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe 'Bloompunish' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% cold +15% nature +13% physical ----- def ----- Resists +13% physical +6% light +3% cold +9% temporal +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boltdeath (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning +6% fire Melee Ret 8 fire ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% lightning +6% darkness A suit of armour made of leather. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor Reqs Str 22 [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +8 (+2 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Sleetstriker the steel mail armour (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire Res.pen +25% cold Melee Ret 4 arcane ----- def ----- Armour +8 Defense +2 (+0 eff.) Fatigue +12% Resists +6% acid +6% cold +5% arcane ---------- misc Breathe water A suit of armour made of mail. |
Ce'Nilelle the steel plate armour (0 def, 11 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Spell.pwr +10 (+5 eff.) S.pwr/crit +6 Dmg.mod +6% arcane ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +9% cold ---------- misc Max.vim +20.00 Infravis +2 Breathe water A suit of armour made of metal plates. |
enveloping linen cloak of Eldoral (8 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +8 (+2 eff.) Phys.save +6 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of iron boots 'Chysta' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Spell.crit +2% Dmg.mod +3% arcane Melee Ret 6 arcane ----- def ----- Armour +3 Fatigue -3% Phys.save +10 (+6 eff.) Die.at -40.00 life ---------- misc Max.enc +20 Max.vim +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Isigatira the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Melee+ 5 cold Dmg.mod +4% cold Apr +3 ----- def ----- Armour +1 Resists +3% blight +6% cold +3% nature ---------- misc Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nerima (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Defense +1 (+0 eff.) Resists +16% nature +9% mind Die.at -20.00 life ---------- misc Equi/ret +0.04 Max.stam +10.00 A pointy cloth hat, very wizardly... |
Silida (0 def, 3 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Armour +3 Fatigue +1% Resists +11% light +10% darkness Phys.save +9 (+5 eff.) A cap made of leather. |
insulating rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +5% fire +6% cold A cap made of leather. |
Blindswift (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +8 Str +4 Wil dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +3% physical Res.pen +5% light Melee Ret 2 physical ----- def ----- Armour +3 Fatigue +5% Resists +6% physical Phys.save +19 (+10 eff.) ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
262 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +5% fire Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Layoma (dig speed 29 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +2 Mag dps ---------- Crit.mult +20.00% Phys.pwr +15 (+6 eff.) Res.pen +10% arcane ----- def ----- Resists +6% darkness Affinity +15% darkness Spell.save +6 (+6 eff.) ---------- misc Max.mana +40.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ping the Halfling Archer level 17
6th Haze 122nd year of Ascendancy at 11:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ping the Halfling Archer level 10
9th Mirth 122nd year of Ascendancy at 19:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ping the Halfling Archer level 11
1st Summertide 122nd year of Ascendancy at 01:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ping the Halfling Archer level 14
16th Dusk 122nd year of Ascendancy at 01:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ping the Halfling Archer level 15
50th Dusk 122nd year of Ascendancy at 08:13 see stats
Log
Ping's Shoot hits Fire drake hatchling for 137 physical damage.
Ping's Shoot killed Fire drake hatchling!
Ping shoots!
Armoured skeleton warrior uses Block.
Ping's spell attains critical power!
Ping's Shoot hits Armoured skeleton warrior for (42 blocked), 55 physical, (4 blocked), 0 fire, (42 blocked), 28 lightning (82 total damage).
Armoured skeleton warrior misses Ping.
Ping hits Armoured skeleton warrior for (13 blocked), 0 fire, (9 blocked), 0 fire (0 total damage).
Melee retaliation hits Ping for 1 acid damage.
Talent Steady Shot is ready to use.
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior misses Ping.
Ping hits Armoured skeleton warrior for 13 fire, 9 fire (22 total damage).
Melee retaliation hits Armoured skeleton warrior for 2 nature, 5 cold, 2 nature, 5 cold (14 total damage).
Melee retaliation hits Ping for 1 acid damage.
Armoured skeleton warrior hits Ping for 46 physical, 4 acid, 44 physical, 4 acid (100 total damage).
Melee retaliation killed Armoured skeleton warrior!
You pickup 0.65 gold pieces.
Ping picks up (L.): pair of iron boots 'Chysta' (0 def, 3 armour).
You pickup 1.00 gold pieces.
You pickup 0.80 gold pieces.
Talent Called Shots is ready to use.
You pickup 0.80 gold pieces.































































































