











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.6Donators/Buyers bonus! Restock All Stores 1.7.6Add menu item to restock all stores. Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Smarter Rest 1.7.6智能休息: Rest becomes smarter: Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 50 / 5083% |
| Size | medium |
| Lifes / Deaths | Killed by Zubunne the entrenched horror at level 26 on the 11st Regrowth 123rd year of Ascendancy at 13:42 2 / 5Killed by Aerobeth the naga psyren at level 50 on the 77th Regrowth 124th year of Ascendancy at 17:57 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 17:06 Killed by Hypostasis of Entropy at level 50 on the 13rd Pyre 124th year of Ascendancy at 11:54 Killed by shadow at level 50 on the 13rd Pyre 124th year of Ascendancy at 15:56 |
| Antimagic | Follower |
Primary Stats
| Strength | 75 (base 62) |
| Dexterity | 29 (base 13) |
| Constitution | 54 (base 30) |
| Magic | 24 (base 12) |
| Willpower | 109 (base 63) |
| Cunning | 102 (base 64) |
Resources
| Life | 1710/1710 |
| Hate | 27/133 |
| Equilibrium | 33 |
| Healing Factor | 0.93354486696116 |
| Regeneration | 26.00308526054 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3.5114099732159 |
| See Invisible | -2.0037305148435E-12 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 59 |
| Crit Chance | 51% |
| APR | 50 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 59 |
| Crit Chance | 51% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17.5 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 110 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +57% |
| Mind | +164% |
| All | +39% |
| Darkness | +159% |
| Light | +54% |
| Temporal | +42% |
| Physical | +150% |
| Cold | +69% |
| Nature | +64% |
Offense: Damage Penetration
| Cold | +30% |
| Lightning | +5% |
| Nature | +25% |
| Darkness | +79% |
| Blight | +10% |
| Physical | +99% |
| Mind | +87% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (48.304188961773%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 2.0695406001848 |
| Physical Save | 44 |
| Spell Save | 41 |
| Mental Save | 72 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 69%( 70%) |
| Physical | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 67%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 883% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Shadows | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / One with shadows | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Cursed / Advanced shadowmancy | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Gestures | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Range Amplification Device |
| talent | Gesture of Pain |
| talent | Deflection |
| talent | Shadow Decoy |
| talent | Call Shadows |
| talent | Shadows Empathy |
| talent | Antimagic Shield |
| beneficial effect | Guarding against melee damage: Will dismiss up to 19 damage from the next 2.3 attack(s) with a 7% chance to counterattack. Guarded |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Cyrytha the skeleton warrior. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Dreadfell. Escort: worried loremaster (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 8 of Dreadfell. Escort: worried loremaster (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3737. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Salogadann the Frozenpain (0 def, 5 armour)2.0 T5 feet armor [Rare] Psionic While equipped: Stats +6 Con +6 Wil dps ---------- Spell.crit +3% Mind.crit +3% Crit.mult +20.88% Mind.pwr +9 (+2 eff.) S.pwr/crit +6 Dmg.mod +18% arcane +24% cold Res.pen +26% mind +10% physical ----- def ----- Armour +5 Resists +6% cold ---------- misc Vim/s.crit +2.09 Blindside: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 154, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 893.55 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
| On head | Arcrace the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: Stats +2 Dex +1 Con dps ---------- Mind.crit +14% Crit.mult +15.00% Phys.pwr +5 (+2 eff.) Mind.pwr +23 (+4 eff.) Dmg.mod +20% physical +19% darkness +17% mind Res.pen +5% lightning Melee Ret 8 lightning On Hit (Melee): * 10% chance to reduce damage dealt by 42% ----- def ----- Defense +3 (+1 eff.) Resists +14% physical +15% darkness +16% mind Phys.save +13 (+4 eff.) Mind.save +20 (+5 eff.) ---------- misc Psi/turn +0.37 Max.stam +39.91 Max.hate +10.00 Max.psi +35.00 A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 329.70 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Flashfurnace the voratun torque of gale force [power 405] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +23.24% Mind.pwr +35 (+6 eff.) Dmg.mod +15% mind Res.pen +15% mind Melee Ret 10 lightning 10 cold On Hit (Melee): * 23% chance to reduce armor by 20% ----- def ----- Resists +21% lightning Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 1012 physical damage Puts all charms on 15 cooldown reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bodrablek the Blackrock0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Phys.pwr +16 (+6 eff.) Spell.pwr +17 (+4 eff.) Mind.pwr +20 (+3 eff.) Dmg.mod +8% all Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 42% ----- def ----- Resists +3% blight +9% light +3% lightning Mind.save +13 (+3 eff.) HP.reg +9.00 Confus- +50% Stun/Frz- +50% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +11 (+2 eff.) Dmg.mod +6% all ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +9.0% Spell.crit +9% Mind.crit +9% Dmg.mod +18% all ----- def ----- Armour +5 Resists +5% all Amulets make your neck look great! This item has been sent to the Item's Vault. |
| In main hand | Shinecrack (18-20 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +12 light While equipped: dps ---------- Phys.crit +6.0% Mind.crit +9% Mind.pwr +16 (+3 eff.) Melee+ 19 physical Dmg.mod +25% physical +43% mind +25% darkness Res.pen +10% blight +32% physical +13% mind +14% darkness ----- def ----- Resists +20% physical ---------- misc Stam/turn +3.00 Psi/m.crit +5.00 Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Tundrasever1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con dps ---------- Mind.pwr +20 (+3 eff.) Dmg.mod +6% cold +20% physical +3% temporal Res.pen +20% cold +12% physical Melee Ret 4 temporal On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal Phys.save +14 (+5 eff.) Mind.save +13 (+3 eff.) A belt that goes around your waist. |
| In off hand | living mindstar 'Rimequill' (18-20 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 18.0 - 19.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 10% chance to slow global speed by 83% While equipped: Stats +4 Cun +3 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 9 physical Dmg.mod +24% physical +20% mind +13% darkness Res.pen +10% cold +30% physical +14% mind +10% darkness ----- def ----- Resists +12% acid +28% physical +3% lightning +5% arcane +6% nature ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Brenikath the Bleakwrecker (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Mind.crit +6% Crit.mult +36.00% Mind.pwr +15 (+3 eff.) Dmg.mod +18% darkness Res.pen +20% darkness Acc +11 (+6 eff.) Apr +10 On Hit (Melee): * 20% chance to reduce damage dealt by 42% ----- def ----- Defense +2 (+1 eff.) Stealth +10 ---------- misc Equi/ret +0.16 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Betakira (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Psionic While equipped: dps ---------- Mind.crit +15% Mind.pwr +59 (+10 eff.) Dmg.mod +22% physical +30% mind +30% darkness Res.pen +15% physical +19% mind +15% darkness Melee Ret 4 mind ----- def ----- Resists +15% all Mind.save +39 (+9 eff.) ---------- misc Psi/turn +1.00 Equi/ret +0.08 Max.hate +11.00 Max.psi +30.00 Infravis +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Gisenn0.1 T4 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +30 (+11 eff.) Resists +44% lightning +5% arcane +12% darkness +9% blight Blind- +20% Silence- +20% Stun/Frz- +34% Amulets make your neck look great! This item has been sent to the Item's Vault. |
Pyreschism0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +15% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +10 (+4 eff.) Resists +9% acid +9% temporal +26% light +26% darkness Die.at -80.80 life Blind- +64% Amulets make your neck look great! |
Branorig0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +6 Wil +10 Cun +9 Con dps ---------- Mind.crit +4% Mind.pwr +13 (+2 eff.) Mov.spd +10% Dmg.mod +3% temporal Res.pen +5% mind +10% temporal Melee Ret 6 arcane 4 temporal ----- def ----- Fatigue -10% Resists +28% lightning Mind.save +10 (+3 eff.) HP.reg +4.00 Confus- +24% Stun/Frz- +46% ---------- misc Stam/turn +1.10 Amulets make your neck look great! This item has been sent to the Item's Vault. |
Demonspawner0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +26 Dex +9 Wil +10 Cun +8 Con dps ---------- Mov.spd +10% Dmg.mod +3% mind +9% darkness Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 42% ----- def ----- Fatigue -9% Resists +6% mind +9% darkness HP.reg +4.00 ---------- misc Stam/turn +1.20 Amulets make your neck look great! This item has been sent to the Item's Vault. |
Layigawen the Glimmerbane0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Dmg.mod +15% light +12% temporal Res.pen +25% physical Acc +15 (+8 eff.) Melee Ret 6 light ----- def ----- Armour +10 Resists +2% physical +27% light +28% darkness Blind- +38% ---------- misc Max.stam +30.59 Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +16 (+4 eff.) Mov.spd +15% Dmg.mod +20% lightning +9% all Res.pen +10% all Acc +10 (+5 eff.) Melee Ret 34 darkness ----- def ----- Ignore.dmg +8% Affinity +20% lightning Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! This item has been sent to the Item's Vault. |
Shiverhunter the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +19 Lck dps ---------- Mind.crit +2% Dmg.mod +3% light Res.pen +5% cold Acc +20 (+10 eff.) Melee Ret 2 mind 8 light ----- def ----- Defense +14 (+5 eff.) Resists +30% lightning +15% cold Phys.save +25 (+8 eff.) Spell.save +25 (+8 eff.) Mind.save +31 (+8 eff.) Unseen.red 20% Stun/Frz- +47% ---------- misc Max.hate +6.00 Amulets make your neck look great! |
Xanyssra the Glinttyphoon0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% S.pwr/crit +4 Dmg.mod +12% arcane Phasing +31% Melee Ret 6 arcane ----- def ----- Resists +24% mind +9% light Spell.save +9 (+3 eff.) Confus- +50% ---------- misc Max.mana +102.96 Amulets make your neck look great! |
enraging voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +8 (+3 eff.) Spell.pwr +12 (+3 eff.) Phys.spd +10% Dmg.mod +11% blight +14% fire +8% physical Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nighttouch0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Cun +4 Dex dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +25 (+4 eff.) Acc +8 (+4 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 42% ----- def ----- Mind.save +15 (+4 eff.) ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
gold ring 'Muckgasher'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.pwr +25 (+4 eff.) Dmg.mod +21% nature Res.pen +15% mind ----- def ----- Blind- +38% ---------- misc Hate/m.crit +5.00 Max.hate +8.00 Infravis +5 See.Stealth +13 See.Invis +17 Rings make your fingers look great! |
Ce'Nadata0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +18% acid ----- def ----- Resists +6% acid +6% temporal +9% light +18% blight +12% nature Spell.save +17 (+5 eff.) HP.reg +8.00 Poison- +29% Disease- +22% Stun/Frz- +40% ---------- misc Max.stam +19.00 Rings make your fingers look great! This item has been sent to the Item's Vault. |
Nightslice0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +35 (+10 eff.) Dmg.mod +20% darkness Melee Ret 12 physical ----- def ----- Defense +35 (+12 eff.) Resists +55% darkness +17% mind Rings make your fingers look great! This item has been sent to the Item's Vault. |
conjurer's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.pwr +14 (+3 eff.) Melee+ 40 light Ranged+ 36 light Dmg.mod +15% light Rings make your fingers look great! |
sneakthief's voratun ring of sensing0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Acc +14 (+7 eff.) ----- def ----- Blind- +50% ---------- misc Infravis +5 See.Stealth +24 See.Invis +21 Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +8 Dex dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Acc +12 (+6 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+9 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Tempestsmasher the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +8 (+1 eff.) Dmg.mod +15% lightning +25% physical +25% darkness +9% mind Res.pen +17% physical +15% darkness +29% mind ----- def ----- Resists +15% acid +6% temporal +9% darkness +9% lightning +18% cold +23% light +13% all ---------- misc Equi/ret +0.20 Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
fearwoven silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +9 (+2 eff.) Dmg.mod +17% acid +41% physical +25% darkness +17% fire +17% cold Res.pen +14% darkness +9% physical ----- def ----- Resists +18% acid +16% physical +17% fire +17% cold +13% all ---------- misc Max.hate +12.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +25% acid +54% physical +22% cold +17% temporal +25% fire Res.pen +15% temporal +15% physical ----- def ----- Resists +20% acid +18% physical +20% fire +20% cold +15% all ---------- misc Anom.red +16 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Burnshaper (13 def, 6 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +30 (+9 eff.) Dmg.mod +9% blight +9% fire Melee Ret 4 physical ----- def ----- Armour +6 Defense +13 (+5 eff.) Phys.save +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gussra the elven-silk cloak (18 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Str +3 Mag +6 Cun +6 Con dps ---------- Phys.crit +7.0% Crit.mult +20.20% Phys.pwr +30 (+9 eff.) ----- def ----- Defense +18 (+7 eff.) Phys.save +27 (+9 eff.) Max.HP +106.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Rainoozer (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Dmg.mod +30% acid +9% cold Res.pen +25% acid +25% cold Melee Ret 10 acid ----- def ----- Armour +5 Fatigue +4% Resists +12% acid +9% cold Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +14 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +17% darkness +16% temporal ----- def ----- Armour +5 Resists +29% darkness +30% temporal Silence- +50% Confus- +47% Stun/Frz- +50% Def/telep +30 Res/telep +20% Dur/telep +30% A pair of boots made of leather. This item has been sent to the Item's Vault. |
Beigokor the Dawnoozer (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +39% light +39% darkness +18% nature Res.pen +32% darkness +32% light Melee Ret 10 light On Hit (Melee): * 26% chance to slow global speed by 83% ----- def ----- Armour +5 Fatigue +5% Resists +15% light +25% cold ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
30 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
38 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
40 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Uruldil1.0 T5 lite [Random Unique] Master/Psionic While equipped: Stats +6 Wil dps ---------- Mind.crit +2% Dmg.mod +15% mind Res.pen +12% all Apr +14 ----- def ----- Resists +9% darkness +5% arcane Blind- +50% Confus- +30% ---------- misc Hate/m.crit +2.00 Light +12 See.Stealth +19 See.Invis +20 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven-steel pickaxe 'Mayema' (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Mind.crit +5% Mind.pwr +30 (+5 eff.) ----- def ----- Resists +8% fire +8% darkness +9% light Crit.dmg- 15.00% Pinning- +20% ---------- misc Equi/ret +0.20 Hate/m.crit +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 292/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Duvedomnir [power 435] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Phys.crit +5.0% Crit.mult +20.00% Apr +3 ----- def ----- Defense +20 (+7 eff.) Spell.save +19 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Max.mana +80.00 Blast the opponent's mind dealing 1148 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By EvilCharms the Thalore Doomed level 40
68th Dusk 123rd year of Ascendancy at 04:01 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By EvilCharms the Thalore Doomed level 50
58th Regrowth 124th year of Ascendancy at 12:36 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By EvilCharms the Thalore Doomed level 39
67th Dusk 123rd year of Ascendancy at 17:04 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By EvilCharms the Thalore Doomed level 31
36th Dusk 123rd year of Ascendancy at 19:44 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By EvilCharms the Thalore Doomed level 45
1st Wintertide 124th year of Ascendancy at 00:31 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By EvilCharms the Thalore Doomed level 47
5th Allure 124th year of Ascendancy at 23:52 see stats
Atamathoned! (Insane (Adventure) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By EvilCharms the Thalore Doomed level 50
5th Pyre 124th year of Ascendancy at 20:22 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By EvilCharms the Thalore Doomed level 50
23rd Regrowth 124th year of Ascendancy at 10:00 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By EvilCharms the Thalore Doomed level 43
7th Decay 123rd year of Ascendancy at 02:52 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By EvilCharms the Thalore Doomed level 22
10th Allure 123rd year of Ascendancy at 23:18 see stats
Clone War (Insane (Adventure) difficulty)
Destroyed your own Shade.By EvilCharms the Thalore Doomed level 50
28th Regrowth 124th year of Ascendancy at 16:35 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By EvilCharms the Thalore Doomed level 18
57th Haze 122nd year of Ascendancy at 14:33 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By EvilCharms the Thalore Doomed level 46
2nd Allure 124th year of Ascendancy at 17:37 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By EvilCharms the Thalore Doomed level 42
78th Dusk 123rd year of Ascendancy at 06:33 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By EvilCharms the Thalore Doomed level 35
54th Dusk 123rd year of Ascendancy at 03:52 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By EvilCharms the Thalore Doomed level 26
23rd Regrowth 123rd year of Ascendancy at 16:54 see stats
Entropy's End (Insane (Adventure) difficulty)
Destroyed the Hypostasis of Entropy.By EvilCharms the Thalore Doomed level 50
13rd Pyre 124th year of Ascendancy at 20:14 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By EvilCharms the Thalore Doomed level 50
4th Pyre 124th year of Ascendancy at 08:13 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By EvilCharms the Thalore Doomed level 23
5th Regrowth 123rd year of Ascendancy at 17:45 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By EvilCharms the Thalore Doomed level 34
50th Dusk 123rd year of Ascendancy at 07:56 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By EvilCharms the Thalore Doomed level 28
26th Regrowth 123rd year of Ascendancy at 10:49 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By EvilCharms the Thalore Doomed level 50
74th Regrowth 124th year of Ascendancy at 02:36 see stats
Flooder (Insane (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By EvilCharms the Thalore Doomed level 46
2nd Allure 124th year of Ascendancy at 21:51 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By EvilCharms the Thalore Doomed level 26
12nd Regrowth 123rd year of Ascendancy at 09:32 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By EvilCharms the Thalore Doomed level 49
6th Allure 124th year of Ascendancy at 08:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By EvilCharms the Thalore Doomed level 10
7th Haze 122nd year of Ascendancy at 23:21 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By EvilCharms the Thalore Doomed level 20
61st Haze 122nd year of Ascendancy at 17:51 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By EvilCharms the Thalore Doomed level 30
33rd Regrowth 123rd year of Ascendancy at 15:13 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By EvilCharms the Thalore Doomed level 40
67th Dusk 123rd year of Ascendancy at 17:04 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By EvilCharms the Thalore Doomed level 50
7th Allure 124th year of Ascendancy at 06:17 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By EvilCharms the Thalore Doomed level 50
63rd Regrowth 124th year of Ascendancy at 17:49 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By EvilCharms the Thalore Doomed level 31
17th Dusk 123rd year of Ascendancy at 04:43 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By EvilCharms the Thalore Doomed level 50
68th Regrowth 124th year of Ascendancy at 04:53 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By EvilCharms the Thalore Doomed level 50
11st Regrowth 124th year of Ascendancy at 11:26 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By EvilCharms the Thalore Doomed level 26
23rd Regrowth 123rd year of Ascendancy at 16:35 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By EvilCharms the Thalore Doomed level 18
57th Haze 122nd year of Ascendancy at 22:25 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By EvilCharms the Thalore Doomed level 42
78th Dusk 123rd year of Ascendancy at 20:22 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By EvilCharms the Thalore Doomed level 50
4th Pyre 124th year of Ascendancy at 08:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By EvilCharms the Thalore Doomed level 10
8th Haze 122nd year of Ascendancy at 05:40 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By EvilCharms the Thalore Doomed level 50
52nd Regrowth 124th year of Ascendancy at 20:29 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By EvilCharms the Thalore Doomed level 28
29th Regrowth 123rd year of Ascendancy at 21:12 see stats
The Sun Still Shines (Insane (Adventure) difficulty)
Aeryn survived the last battle.By EvilCharms the Thalore Doomed level 50
4th Pyre 124th year of Ascendancy at 08:13 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By EvilCharms the Thalore Doomed level 48
6th Allure 124th year of Ascendancy at 00:37 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By EvilCharms the Thalore Doomed level 10
10th Haze 122nd year of Ascendancy at 19:41 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By EvilCharms the Thalore Doomed level 50
65th Regrowth 124th year of Ascendancy at 09:05 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By EvilCharms the Thalore Doomed level 50
8th Allure 124th year of Ascendancy at 09:44 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By EvilCharms the Thalore Doomed level 27
24th Regrowth 123rd year of Ascendancy at 15:35 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By EvilCharms the Thalore Doomed level 18
57th Haze 122nd year of Ascendancy at 14:21 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By EvilCharms the Thalore Doomed level 39
67th Dusk 123rd year of Ascendancy at 09:19 see stats
Log
Saving game...
Saving done.
You transfer voratun bloodstone ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun bloodstone ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun bloodstone ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun bloodstone ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun bloodstone ring to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun amulet 'Brodudar' to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Layivea the voratun amulet to the online item's vault.
Saving done.
Saving game...
Saving done.













































































































