















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.6Donators/Buyers bonus! Restock All Stores 1.7.6Add menu item to restock all stores. Smarter Rest 1.7.6智能休息: Rest becomes smarter: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release CN Showing Items Tier in Inventory 1.7.4This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 1784% |
| Size | medium |
| Lifes / Deaths | Killed by orc assassin at level 40 on the 42nd Pyre 123rd year of Ascendancy at 14:32 / 3Killed by BonesNArrows at level 50 on the 57th Haze 123rd year of Ascendancy at 21:34 Killed by Mirror Image (Elandar) at level 50 on the 57th Haze 123rd year of Ascendancy at 21:38 |
Primary Stats
| Strength | 129 (base 65) |
| Dexterity | 141 (base 65) |
| Constitution | 28 (base 7) |
| Magic | 109 (base 62) |
| Willpower | 69 (base 37) |
| Cunning | 39 (base 12) |
Resources
| Life | -187/1151 |
| Positive | 197/197 |
| Stamina | 338/394 |
| Healing Factor | 1.3956298990388 |
| Regeneration | 10.118316768031 |
Speed
| Mental | -2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 378 |
| Accuracy | 82 |
| Crit Chance | 82% |
| APR | 74 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 60 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +136% |
| Nature | +6% |
| Temporal | +35% |
| Mind | +9% |
| Arcane | +17% |
| Cold | +6% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +48% |
| Temporal | +59% |
| Physical | +112% |
| Arcane | +51% |
| All | +38% |
| Nature | +63% |
Defense: Base
| Armour (hardiness) | 45 (69.687909656376%) |
| Defense | 101 |
| Ranged Defense | 101 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 44 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Lightning | + 42%( 70%) |
| Cold | + 51%( 70%) |
| Mind | + 49%( 70%) |
| Blight | + 43%( 70%) |
| Physical | + 55%( 70%) |
| Fire | + 51%( 70%) |
| All | + 35%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 9 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 226 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 60 up to 10 times. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3022. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +5 Silence- +50% Confus- +50% Stun/Frz- +50% Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. This item has been sent to the Item's Vault. This object's appearance was changed to Invisible. |
| Quiver | Ragikath the quiver of dragonbone arrows (18/22, 114-160 power, 33 apr)3.0 T5 arrow ammo [Random Unique] Master Power 114.5 - 160.3 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +40.0% Capacity 22 Proj.spd +200% Ranged+ +21 acid On Crit.r2 +20 acid On Hit: * 21 arcane resource burn On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
| Light source | Thunderwish the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) Res.pen +10% lightning +13% all Apr +15 ----- def ----- Armour +4 Resists +9% blight Phys.save +9 (+3 eff.) Heal.mod +15% Pinning- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Phlegmbrawn' (8 def, 14 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +10 Dex dps ---------- Dmg.mod +6% nature Res.pen +10% nature Melee Ret 4 mind ----- def ----- Armour +14 Defense +8 (+1 eff.) Fatigue +5% Resists +21% mind +5% all Phys.save +11 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +28 (+9 eff.) Heal.mod +10% Confus- +54% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. This item has been sent to the Item's Vault. |
| On fingers | voratun ring 'Getebers'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.crit +5.0% Crit.mult +20.00% Dmg.mod +15% physical Res.pen +25% physical ----- def ----- Defense +25 (+4 eff.) Mind.save +21 (+7 eff.) HP.reg +7.00 Stun/Frz- +50% ---------- misc Psi/ret +0.12 Rings make your fingers look great! |
| Around waist | Frostsaw the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +30 (+5 eff.) Dmg.mod +6% cold +25% physical +6% temporal Res.pen +35% physical Apr +4 Melee Ret 8 cold ----- def ----- Resists +10% acid +25% fire +10% lightning +25% cold A belt that goes around your waist. |
| In main hand | Greenfurnace the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit.r1 +8 nature On Hit: * 20% chance to slow global speed by 53% While equipped: Stats +24 Str +17 Dex +17 Mag +18 Wil +15 Cun +17 Con dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +29% temporal +26% physical Res.pen +14% physical +15% nature +21% temporal On Hit (Ranged): * 10% chance to slow global speed by 53% * 10% chance to reduce all saves and defense by 26 ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. This item has been sent to the Item's Vault. |
| Main armor | Betyra the elven-silk robe (15 def, 16 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +3 Str +4 Wil dps ---------- Crit.mult +20.00% Dmg.mod +6% mind +60% physical ----- def ----- Armour +16 Defense +15 (+2 eff.) Resists +6% acid +30% physical +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. This object's appearance was changed to Bikini. |
| Cloak | Vorowen (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Crit.mult +51.00% Phys.pwr +5 (+1 eff.) Spell.pwr +8 (+2 eff.) Dmg.mod +17% arcane +3% mind Res.pen +13% arcane Acc +15 (+3 eff.) Apr +15 Melee Ret 6 arcane On Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Defense +3 (+0 eff.) Fatigue -7% Resists +3% blight Stealth +15 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +69.00 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 25/60 The evilness of undeath radiates from this amulet. |
Inventory
shielding rune (absorb 412; dur 8; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 8 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Noonhack0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Dex +10 Wil dps ---------- Crit.mult +20.00% Dmg.mod +15% light Acc +10 (+2 eff.) Apr +20 Melee Ret 2 light On Hit (Melee): * 27 arcane resource burn ----- def ----- Resists +3% lightning +3% temporal +21% nature Blind- +37% ---------- misc Light +2 Infravis +7 Sight +2 See.Invis +15 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Vorobeth the dragonbone starstaff (41-49 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Rare] Arcane Power 41.0 - 49.2 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Dex +6 Mag dps ---------- Spell.crit +15% Spell.pwr +18 (+5 eff.) Dmg.mod +20% mind +41% temporal Res.pen +20% blight +33% arcane On Hit (Melee): * 26% chance to reduce strength, dexterity, and constitution by 28 ---------- misc Vim/s.crit +2.62 Max.vim +65.38 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Weeptooth (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +15 Dex +7 Cun dps ---------- Spell.crit +20% Crit.mult +20.00% Spell.pwr +55 (+14 eff.) Dmg.mod +30% fire +24% nature +21% cold Melee Ret 12 arcane ---------- misc Max.mana +80.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Emutta the Daypeal (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 56.0 - 84.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +16 temporal On Hit: * 27% chance to gain 10% of a turn (3/turn limit) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Str dps ---------- Phys.crit +21.0% Spell.crit +10% Dmg.mod +15% light +12% blight Res.pen +25% arcane ----- def ----- Resists +27% light Crit.chn- 20.18% ---------- misc See.Invis +18 Massive two-handed battleaxes. |
Frostblow (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Rare] Psionic Power 45.0 - 63.0 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +8 Cun +8 Mag dps ---------- Mind.crit +8% Crit.mult +26.61% Dmg.mod +12% cold Phasing +40% ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Mana/turn +0.28 Max.mana +80.00 Max.psi +30.00 Blunt and deadly. |
Forestwreath4.0 T5 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +269% On Hit.r1 +24 nature While equipped: Stats +8 Str +12 Dex dps ---------- Res.pen +34% cold +15% physical ----- def ----- Phys.save +24 (+8 eff.) Mind.save +21 (+7 eff.) ---------- misc Max.psi +67.27 Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Morningobeisance'4.0 T5 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +26 fire +16 light On Hit.r1 +26 temporal On Hit: * 26% chance to reduce all saves and defense by 26 While equipped: Stats +11 Str dps ---------- Phys.pwr +23 (+4 eff.) Dmg.mod +30% light Res.pen +32% mind Melee Ret 8 light On Hit (Ranged): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% temporal Longbows are used to shoot arrows at your foes. |
Freezeobsidian4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +20 fire On Crit.r2 +8 blight On Hit: 10% Arcane Vortex 5 While equipped: Stats +4 Dex +7 Mag +7 Cun dps ---------- Spell.pwr +14 (+4 eff.) Phys.spd +10% Dmg.mod +15% arcane +22% fire Res.pen +5% cold ----- def ----- Defense +15 (+2 eff.) Phys.save +15 (+5 eff.) ---------- misc Reload +5 Slings are used to hurl stones or metal shots at your foes. |
Dourburst the quiver of dragonbone arrows (22/22, 75-105 power, 23 apr)3.0 T5 arrow ammo [Rare] Arcane Power 75.0 - 105.0 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +3.0% Capacity 22 Proj.spd +271% Ranged+ +20 physical On Hit.r1 +27 mind On Crit.r2 +24 darkness +27 physical On Hit: * 25% chance for lightning to strike from the target to a second target dealing 100 damage While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Hathederion the stralite shield (0 def, 14 armour, 183.5 block)7.0 T4 shield armor Reqs Shield usage training [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +11 Str +10 Dex dps ---------- Res.pen +5% blight Acc +14 (+2 eff.) ----- def ----- Armour +14 Fatigue +8% Resists +6% lightning +18% physical +17% light +3% blight +9% cold +17% darkness Disarm- +10% Stun/Frz- +26% ---------- misc Talents +1 Block Handheld deflection devices. |
Tundrapassion the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +13 Dex +6 Mag +15 Wil dps ---------- Spell.pwr +20 (+5 eff.) S.pwr/crit +5 Dmg.mod +24% fire Melee Ret 13 cold ----- def ----- Resists +15% temporal +24% cold +15% all Silence- +47% ---------- misc Light +4 Infravis +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Starmoon' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Str +8 Mag +10 Wil +3 Cun dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) Dmg.mod +24% lightning +22% physical +3% light +29% cold Melee Ret 2 light ----- def ----- Resists +15% lightning +20% blight +15% cold +18% mind +15% all Spell.save +26 (+9 eff.) Max.HP +100.00 HP.reg +6.00 Heal.mod +26% ---------- misc Equi/ret +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Daymaim the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +6 Cun +3 Dex dps ---------- Phys.crit +11.0% Mind.crit +13% Phys.pwr +8 (+2 eff.) Dmg.mod +12% light +16% physical Res.pen +20% physical ----- def ----- Armour +4 Resists +12% acid +12% lightning Phys.save +6 (+2 eff.) Spell.save +15 (+5 eff.) Mind.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
drakeskin leather belt 'Deepsmistress'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +9 Mag +10 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Crit.mult +23.00% Phys.pwr +6 (+1 eff.) Spell.pwr +12 (+3 eff.) Melee Ret 6 arcane ----- def ----- Resists +3% darkness Spell.save +6 (+2 eff.) Mind.save +15 (+5 eff.) ---------- misc Mana/s.crit +1.00 Vim/s.crit +2.60 Max.stam +20.00 A belt that goes around your waist. |
Blizzardpeal (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +5 Con ----- def ----- Defense +18 (+3 eff.) Resists +6% nature +3% cold Phys.save +23 (+8 eff.) Spell.save +21 (+7 eff.) Mind.save +15 (+5 eff.) Die.at -50.00 life Heal.mod +25% Blind- +27% Silence- +20% ---------- misc Stam/turn +2.20 Max.stam +40.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Lorasarig the Abyssnoon (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% fire Res.pen +34% temporal +25% fire Melee Ret 6 temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 26 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue -10% Resists +15% temporal +20% mind +21% darkness Phys.save +11 (+4 eff.) ---------- misc Max.enc +32 A pair of boots made of leather. |
Ebonyriver the pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Wil dps ---------- Crit.mult +20.00% Mov.spd +10% Dmg.mod +30% arcane +27% blight On Hit (Melee): * 26% chance to reduce damage dealt by 22% ----- def ----- Armour +5 Fatigue -6% Resists +20% temporal Max.HP +60.00 ---------- misc Stam/turn +0.90 Mana/turn +0.20 Vim/s.crit +2.60 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +15% cold Blink to a nearby random location (rad 14) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tulaharatir the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Res.pen +34% mind ----- def ----- Defense +3 (+0 eff.) Resists +15% lightning +15% temporal +27% light +27% blight +30% fire +7% arcane +15% acid A pointy cloth hat, very wizardly... |
Noonbane the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +4 Con +10 Wil dps ---------- Phys.crit +3.0% Dmg.mod +15% physical Res.pen +15% physical On Hit (Melee): * 26% chance to reduce damage dealt by 22% ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +7% physical +26% light Mind.save +13 (+5 eff.) ---------- misc Stam/turn +3.97 A cap made of leather. |
Splendourrigor the drakeskin leather cap (0 def, 11 armour)2.0 T5 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +40% light +15% fire Res.pen +33% light Melee Ret 13 light 8 fire ----- def ----- Armour +11 Fatigue +5% Resists +30% lightning ---------- misc Infravis +4 A cap made of leather. |
Velamissra the Stokewrest (20 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 8 light ----- def ----- Armour +5 Defense +20 (+3 eff.) Fatigue +5% Resists +15% lightning +12% temporal +7% physical +18% fire Phys.save +24 (+9 eff.) Mind.save +24 (+8 eff.) Cut- +27% Disarm- +27% Pinning- +27% Teleport- +27% A cap made of leather. |
Aeruvena the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +6 Str +1 Dex +10 Wil +8 Con dps ---------- Phys.pwr +6 (+1 eff.) Melee Ret 8 arcane ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +7% arcane Crit.chn- 15.00% Phys.save +25 (+9 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +1 Infravis +1 See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 21/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
361 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+4 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 130.02 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Communication Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 159% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 674.16 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Kilnclamor [power 460] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +8 Str +4 Wil dps ---------- S.pwr/crit +13 Dmg.mod +15% darkness Res.pen +30% blight +34% fire Phasing +30% Melee Ret 12 arcane ---------- misc Max.vim +67.27 Infravis +4 Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 1086 physical damage Puts all charms on 15 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
Xerubrewen [power 560] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +3 Str +4 Dex dps ---------- Dmg.mod +12% mind Acc +20 (+4 eff.) Melee Ret 4 physical ----- def ----- Armour +4 Defense +10 (+2 eff.) Resists +3% physical ---------- misc Stam/turn +1.00 Create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 33% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By BonesNArrows the Skeleton Archer level 38
36th Pyre 123rd year of Ascendancy at 22:06 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By BonesNArrows the Skeleton Archer level 50
29th Haze 123rd year of Ascendancy at 05:33 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By BonesNArrows the Skeleton Archer level 38
36th Pyre 123rd year of Ascendancy at 17:03 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By BonesNArrows the Skeleton Archer level 47
53rd Dusk 123rd year of Ascendancy at 08:42 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By BonesNArrows the Skeleton Archer level 45
49th Dusk 123rd year of Ascendancy at 20:38 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By BonesNArrows the Skeleton Archer level 50
73rd Dusk 123rd year of Ascendancy at 19:58 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By BonesNArrows the Skeleton Archer level 41
32nd Dusk 123rd year of Ascendancy at 22:40 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By BonesNArrows the Skeleton Archer level 23
1st Allure 123rd year of Ascendancy at 22:31 see stats
Clone War (Insane (Roguelike) difficulty)
Destroyed your own Shade.By BonesNArrows the Skeleton Archer level 50
78th Dusk 123rd year of Ascendancy at 07:56 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By BonesNArrows the Skeleton Archer level 19
67th Haze 122nd year of Ascendancy at 17:25 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By BonesNArrows the Skeleton Archer level 50
16th Haze 123rd year of Ascendancy at 20:15 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By BonesNArrows the Skeleton Archer level 44
46th Dusk 123rd year of Ascendancy at 05:22 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By BonesNArrows the Skeleton Archer level 40
44th Pyre 123rd year of Ascendancy at 08:44 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By BonesNArrows the Skeleton Archer level 33
15th Pyre 123rd year of Ascendancy at 22:16 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By BonesNArrows the Skeleton Archer level 23
1st Wintertide 123rd year of Ascendancy at 15:56 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By BonesNArrows the Skeleton Archer level 40
44th Pyre 123rd year of Ascendancy at 19:03 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By BonesNArrows the Skeleton Archer level 45
49th Dusk 123rd year of Ascendancy at 16:19 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By BonesNArrows the Skeleton Archer level 50
51st Haze 123rd year of Ascendancy at 03:29 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By BonesNArrows the Skeleton Archer level 44
46th Dusk 123rd year of Ascendancy at 07:58 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By BonesNArrows the Skeleton Archer level 50
4th Haze 123rd year of Ascendancy at 17:43 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By BonesNArrows the Skeleton Archer level 49
57th Dusk 123rd year of Ascendancy at 08:02 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By BonesNArrows the Skeleton Archer level 25
7th Allure 123rd year of Ascendancy at 06:26 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By BonesNArrows the Skeleton Archer level 46
50th Dusk 123rd year of Ascendancy at 01:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By BonesNArrows the Skeleton Archer level 10
45th Haze 122nd year of Ascendancy at 04:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By BonesNArrows the Skeleton Archer level 20
74th Haze 122nd year of Ascendancy at 07:18 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By BonesNArrows the Skeleton Archer level 30
46th Regrowth 123rd year of Ascendancy at 14:36 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By BonesNArrows the Skeleton Archer level 40
42nd Pyre 123rd year of Ascendancy at 06:23 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By BonesNArrows the Skeleton Archer level 50
58th Dusk 123rd year of Ascendancy at 17:56 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By BonesNArrows the Skeleton Archer level 50
38th Haze 123rd year of Ascendancy at 17:02 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By BonesNArrows the Skeleton Archer level 47
55th Dusk 123rd year of Ascendancy at 10:09 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By BonesNArrows the Skeleton Archer level 30
63rd Regrowth 123rd year of Ascendancy at 15:13 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By BonesNArrows the Skeleton Archer level 50
44th Haze 123rd year of Ascendancy at 19:21 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By BonesNArrows the Skeleton Archer level 25
27th Regrowth 123rd year of Ascendancy at 20:21 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By BonesNArrows the Skeleton Archer level 22
1st Decay 122nd year of Ascendancy at 05:18 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By BonesNArrows the Skeleton Archer level 40
45th Pyre 123rd year of Ascendancy at 10:08 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By BonesNArrows the Skeleton Archer level 23
1st Wintertide 123rd year of Ascendancy at 16:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By BonesNArrows the Skeleton Archer level 10
45th Haze 122nd year of Ascendancy at 19:04 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By BonesNArrows the Skeleton Archer level 50
19th Haze 123rd year of Ascendancy at 07:46 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By BonesNArrows the Skeleton Archer level 32
10th Pyre 123rd year of Ascendancy at 11:07 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By BonesNArrows the Skeleton Archer level 29
39th Regrowth 123rd year of Ascendancy at 18:13 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By BonesNArrows the Skeleton Archer level 37
32nd Pyre 123rd year of Ascendancy at 11:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By BonesNArrows the Skeleton Archer level 8
37th Haze 122nd year of Ascendancy at 14:22 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By BonesNArrows the Skeleton Archer level 23
1st Wintertide 123rd year of Ascendancy at 19:21 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By BonesNArrows the Skeleton Archer level 47
53rd Dusk 123rd year of Ascendancy at 09:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By BonesNArrows the Skeleton Archer level 23
2nd Wintertide 123rd year of Ascendancy at 17:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By BonesNArrows the Skeleton Archer level 18
66th Haze 122nd year of Ascendancy at 22:49 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By BonesNArrows the Skeleton Archer level 40
42nd Pyre 123rd year of Ascendancy at 14:33 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By BonesNArrows the Skeleton Archer level 38
36th Pyre 123rd year of Ascendancy at 07:32 see stats
Log
The very fabric of time alters around Elandar.
Elandar casts Strike.
Mirror Image (Elandar) casts Strike.
Talent Steady Shot is ready to use.
LIFE LOST WARNING!
BonesNArrows uses Relentless Pursuit.
BonesNArrows casts Rune: Dissipation.
Elandar deactivates Stone Skin.
Elandar deactivates Shielding.
Elandar deactivates Hymn of Shadows.
Elandar deactivates Feather Wind.
Elandar deactivates Phantasmal Shield.
Elandar deactivates Keen Senses.
Elandar deactivates Premonition.
Elandar deactivates Arcane Power.
Elandar uses Infusion: Wild.
Elandar lessens the pain.
Elandar's cleansing fire area effect hits Mirror Image (Elandar) for 0 fire damage.
Elandar's glacial vapour area effect hits BonesNArrows for 76 cold damage.
Mirror Image (Elandar)'s glacial vapour area effect hits BonesNArrows for 16 cold damage.
Mirror Image (Elandar)'s cleansing fire area effect hits Mirror Image (Elandar) for 0 fire damage.
Elandar casts Manathrust.
Elandar's spell attains critical power!
Mirror Image (Elandar) casts Manathrust.
Elandar hits BonesNArrows for 627 arcane damage.
Mirror Image (Elandar) hits BonesNArrows for 142 arcane damage.
Mirror Image (Elandar)'s Ice Shards hits BonesNArrows for 56 cold damage.
Elandar receives 116 healing from Temporal Restoration Field.
BonesNArrows the level 50 skeleton archer was frozen and shattered into a million little shards to death by a Mirror Image (Elandar) on level 11 of High Peak.

















































































































