
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | OldRPG Again Part 2 1.7.4Rework of OldRPG for compatibility with 1.7.4, simply fills in holes with the defaults. This does not cover player tiles, use a custom tile if you want to match XP. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns, and Sphynx87. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. OldRPG Again Part 1 1.7.4Rework of OldRPG for compatibility with 1.7.4, simply fills in holes with the defaults. This does not cover player tiles, use a custom tile if you want to match XP. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns, and Sphynx87. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Elkan's Infinite Dungeon Tweaks 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: character_custom 1.6.7这是一个测试的插件。 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Arcane Archer 1.7.4Adds the Arcane Archer, a warrior subclass. Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stats uncapper for Infinite Dungeon 1.7.4 剑圣Mod 汉化包 (Swordsmaster Class Chinese Langauge Pack) 1.7.2请注意,本插件不是ToME4的汉化补丁,ToME4的汉化将会随游戏自动更新。 This addon contains Chinese language support for Swordsmaster Class. Items Vault 1.7.0Donators/Buyers bonus! Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Arcane Archer |
Level / Exp | 6 / 47% |
Size | 中等 |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 20 (base 19) |
Constitution | 10 (base 10) |
Magic | 23 (base 21) |
Willpower | 13 (base 10) |
Cunning | 13 (base 12) |
Resources
Life | 200/200 |
Mana | 145/145 |
Healing Factor | 1.11 |
Regeneration | 0.2775 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 24 |
Accuracy | 20 |
Crit Chance | 4% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
寒冷 | +10% |
光系 | +10% |
Offense: Damage Penetration
寒冷 | +8% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 0 |
Physical Save | 18 |
Spell Save | 17 |
Mental Save | 25 |
Defense: Resistances
寒冷 | + 21%( 70%) |
光系 | + 21%( 70%) |
闪电 | + 16%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 100 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 820% 回复量持续 10 回合(总计 0 ),并立即回复 41 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 |
Class Talents
法术 / 大气 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 箭术训练 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 火焰 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / Arcane Archery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
法术 / 土 | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 神枪手 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
格斗 / Trickshots | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
灵巧 / 生存 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
种族技能 / 永恒精灵 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
法术 / 防护 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 传送 | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | 坚韧赞歌 |
Quests
你成功地将迷路的太阳骑士护送到了闪光洞穴的第2层的召回传送门。 护送:迷路的太阳骑士 (闪光洞穴的第2层)作为奖励,你提升了 技能 坚韧赞歌 (+1 等级). | 结束 |
你听说在闪光洞穴中有一些被魔法大爆炸能量影响的奇怪水晶。 魔法大爆炸的回音有传闻说西面有堕落的永恒精灵的营地。 * 你已经探索了闪光洞穴,并摧毁了魔法大爆炸水晶体。 * 你必须探索那些堕落的永恒精灵的营地。 | 正在进行 |
Equipment
在头上 | ![]() 装备力量来源 奥术力量 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 闪避:+1(+1有效值) 抗性改变:+15%光系 伤害加成:+10%光系 一顶法师风格的尖帽子…… |
主护甲 | ![]() 装备力量来源 奥术力量 2.00 负重。 [史诗级物品] 类型:护甲/长袍 ; 材质等级 1 当使用或装备时: 闪避:+12(+6有效值) 近战反击伤害:10寒冷 抗性改变:+7%所有/+15%寒冷 抗性穿透改变:+8%寒冷 伤害加成:+10%寒冷 技能精通: +0.30 法术/冰封大地 +0.30 法术/远古冰魂 +0.30 法术/水 +0.30 法术/冰霜炼金 +0.30 法术/坟墓 +0.30 法术/寒冰 法术强度:+5(+3有效值) 移动速度:+15% 技能(法术)命中后释放:水之喷射 (5% 几率等级 1). 这件深蓝色的法袍荡起涟漪,仿佛有一股看不见的浪潮在涌动。 |
弹药袋 | ![]() 装备需求: - 敏捷 11 装备力量来源 奥术力量 3.00 负重。 类型:弹药/箭矢 ; 材质等级 1 伤害:108% 范围:1.4x 使用属性: 50%力量, 70%敏捷 伤害类型:物理 武器精通类型:射击精通 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+1.0% 弹仓容量:12 远程附加伤害:+8光系 对特定类型增伤:+8% 亡灵 箭矢可用来射穿敌人。 |
在手指上 | ![]() 装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 疲劳值:-4% 负重上限加成:+20 戒指让你的手指更加美丽! |
在腰间 | ![]() 装备力量来源 奥术力量 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 精神豁免加成:+6(+3有效值) 法术强度:+3(+2有效值) 一条可以围住腰的皮带。 |
在主手 | ![]() 装备需求: - 敏捷 11 - 技能 射击 装备制造者 某位大师 4.00 负重。 类型:武器/长弓 ; 材质等级 1 你必须使用双手装备。 武器精通类型:射击精通 命中加成:+0.2% 暴击率(最大25%) 攻击速度:100% 攻击距离:+6 当使用或装备时: 命中:+9(+4有效值) 物理暴击率:+2.0% 长弓可以用来射击你的敌人。 |
工具 | ![]() 装备力量来源 灵能 2.00 负重。 类型:护符/项圈 ; 材质等级 1 它可以用于冲击敌人精神,造成 105 精神伤害并沉默4回合 激活会将所有护符置入冷却状态15回合。 项圈是由强大的精神能量制造而成,用来储存灵能。 |
在脚上 | ![]() 装备需求: - 重甲训练 装备力量来源 奥术力量 3.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+3 疲劳值:+2% 法术强度:+4(+2有效值) 移动速度:+25% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
斗篷 | ![]() 装备力量来源 奥术力量 装备制造者 某位大师 2.00 负重。 类型:护甲/斗篷 ; 材质等级 1 当使用或装备时: 闪避:+7(+4有效值) 物理豁免加成:+6(+4有效值) 法术豁免加成:+5(+4有效值) 精神豁免加成:+6(+3有效值) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
光源 | ![]() 装备力量来源 自然力量 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 物理豁免加成:+5(+3有效值) 光照范围:+3 治疗加成:+11% 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
在脖子上 | ![]() 装备力量来源 自然力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 抗性改变:+10%闪电 震慑/冰冻免疫:+20% 项链让你的脖子更加美丽! |
Inventory
![]() 装备力量来源 自然力量 0.10 负重。 类型:卷轴/纹身 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 484% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的魔力属性提升。 它可以用于纹刻到你的身上。 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 装备力量来源 奥术力量 0.10 负重。 类型:卷轴/符文 ; 材质等级 1 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:3 冷却时间:13 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 3 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 12% ,你的闪避增加 12 ,你的全体伤害抗性增加 12% 。 效果随你的灵巧属性提升。 它可以用于将纹身铭刻在你的皮肤上。 魔法符文会被铭刻在你身上,给予你必要的技能。 |
![]() 装备力量来源 奥术力量 0.10 负重。 类型:卷轴/符文 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 43 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的魔力属性提升。 它可以用于将纹身铭刻在你的皮肤上。 魔法符文会被铭刻在你身上,给予你必要的技能。 Press to compare to your current inscriptions |
![]() 装备力量来源 自然力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 属性变化:+2灵巧 项链让你的脖子更加美丽! |
![]() 装备力量来源 自然力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 抗性改变:+12%时空 定身免疫:+23% 击退免疫:+20% 项链让你的脖子更加美丽! |
![]() 装备需求: - 灵巧 16 装备力量来源 奥术力量 1.00 负重。 [史诗级物品] 类型:武器/匕首 ; 材质等级 1 伤害:111% 范围:1.3x 使用属性: 45%力量, 55%敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+25 攻击速度:100% 伤害护盾穿透(仅该武器):+50% 当使用或装备时: 命中:+20(+10有效值) 心眼: 该物品允许你在攻击不可见单位时不受任何惩罚。 这把解剖刀曾经被可怕的巫师卡·普尔在黄昏纪刚开始学习死灵法术时使用。许多人,生物和尸体都成为了他那可怕实验的牺牲品。 |
![]() 装备需求: - 敏捷 11 - 技能 射击 4.00 负重。 类型:武器/长弓 ; 材质等级 1 你必须使用双手装备。 武器精通类型:射击精通 命中加成:+0.2% 暴击率(最大25%) 攻击速度:100% 攻击距离:+6 长弓可以用来射击你的敌人。 |
![]() 装备需求: - 敏捷 11 3.00 负重。 类型:弹药/箭矢 ; 材质等级 1 伤害:104% 范围:1.4x 使用属性: 50%力量, 70%敏捷 伤害类型:物理 武器精通类型:射击精通 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+1.0% 弹仓容量:16 箭矢可用来射穿敌人。 |
![]() 2.00 负重。 类型:护甲/长袍 ; 材质等级 1 当使用或装备时: 抗性改变:+7%所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 装备需求: - 重甲训练 装备力量来源 反魔法力量 装备制造者 某位大师 3.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 护甲值:+3 疲劳值:+5% 属性变化:+2力量 抗性改变:+6%自然/+5%枯萎 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
Sparkstone Sparkstone装备需求: - 魔力 10 装备力量来源 灵能 1.00 负重。 [史诗级物品] 类型:护甲/wardstone ; 材质等级 1 当使用或装备时: 闪避:+2(+1有效值) 抗性改变:+10%闪电 按固定数值减少全部伤害:+1所有 最大守护次数:+1闪电 伤害加成:+10%闪电 获得技能: +1 守护 精神豁免加成:+10(+5有效值) 震慑/冰冻免疫:+10% 减缓抛射物速度:+10% 它可以用于触发技能头脑风暴 (消耗24能量,总计30/30): 有效技能等级:1.0 能量消耗:24,总计30/30. 使用范围:3 飞行速度:瞬间 是:精神力量 介绍:念力电离空气,将等离子体球掷向敌人。 等离子球会因碰撞而爆炸,造成半径为 2 的 47.9 闪电伤害。 此技能将施加思维封锁状态。 伤害受精神强度加成。 As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
![]() 0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+2有效值) 法术豁免加成:+2(+2有效值) 精神豁免加成:+2(+1有效值) 当被用来强化装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+2有效值) 法术豁免加成:+2(+2有效值) 精神豁免加成:+2(+1有效值) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 当被用来强化装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 光照范围:+4 夜视范围:+4 当被用来强化装备时: 光照范围:+4 夜视范围:+4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
![]() 装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗202能量,总计400/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 装备力量来源 灵能 2.00 负重。 类型:护符/项圈 ; 材质等级 1 它可以用于在扇形区域呼出一阵强风,击退所有生物7格,并造成105物理伤害 激活会将所有护符置入冷却状态15回合。 项圈是由强大的精神能量制造而成,用来储存灵能。 |
![]() 装备力量来源 自然力量 2.00 负重。 类型:护符/图腾 ; 材质等级 1 它可以用于在最多5范围内召唤一只强韧的触手,持续3回合。在每个回合里,触手会打击范围3码内的随机敌人,造成物理伤害,并尝试定身它们。 (触手属性) 生命值: 228 基础伤害: 106 护甲值: 0 所有抗性: 1 激活会将所有护符置入冷却状态25回合。 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
![]() 装备力量来源 自然力量 2.00 负重。 类型:护符/图腾 ; 材质等级 1 它可以用于治疗你自己和周围10格内的所有友方生物164 激活会将所有护符置入冷却状态21回合。 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
![]() 装备力量来源 自然力量 2.00 负重。 类型:护符/图腾 ; 材质等级 1 它可以用于治疗你自己和周围10格内的所有友方生物158 激活会将所有护符置入冷却状态20回合。 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
![]() 装备力量来源 未知力量 0.00 负重。 [传说级物品] 类型:奇怪的/召唤触手 ; 材质等级 3 当使用或装备时: 属性变化:+3力量/+3敏捷/+3魔力/-3意志/+3体质 Fully Charged! 使用该物品不需要时间。 它可以用于reduce the duration of all detrimental effects 激活消耗10能量,总计10/10。 A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
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自动探索了44回合(中断原因:在 出口)
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休息了0回合 (停止原因:所有资源和生命值已恢复满)。
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休息了0回合 (停止原因:所有资源和生命值已恢复满)。
这里有一个前往上一层(按 '' 或右键使用)。
自动探索了27回合(中断原因:在 出口)
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休息了0回合 (停止原因:所有资源和生命值已恢复满)。
这里有一个前往下一层(按 '' 或右键使用)。
自动探索了27回合(中断原因:在 出口)
Cien 装备了: 速度之学者的铁质重靴 (0 闪避, 3 护甲)
你获得了0.10金币,转化了粗制皮靴 (0 闪避, 1 护甲)。
你获得了0.84金币,转化了神秘之隔热的粗制皮带。
你获得了2.21金币,转化了模糊的携带之粗制皮带。
你获得了1.00金币,转化了铁锁甲 (2 闪避, 4 护甲)。
你获得了1.37金币,转化了酸性抗性之光彩夺目的粗制皮甲 (3 闪避, 2 护甲)。
你获得了0.63金币,转化了法力编织的亚麻长袍 (0 闪避, 0 护甲)。
你获得了0.25金币,转化了青苔灵晶 (72% 伤害, 12 护甲穿透, 精神 伤害)。
你获得了3.61金币,转化了仇恨的时空之钢化狼牙棒 (102% 伤害, 3 护甲穿透)。
你获得了2.43金币,转化了平衡的铁质狼牙棒 (108% 伤害, 2 护甲穿透)。
你获得了0.25金币,转化了铁质大剑 (116% 伤害, 1 护甲穿透)。
你获得了2.92金币,转化了燃烧的时空之铁质双手斧 (111% 伤害, 1 护甲穿透)。
你获得了0.25金币,转化了榆木邪恶法杖 (100% 伤害, 2 护甲穿透, 火焰 伤害)。
你获得了0.25金币,转化了榆木元素法杖 (100% 伤害, 2 护甲穿透, 火焰 伤害)。
这里有一个前往上一层(按 '' 或右键使用)。