










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Hypostasis Code in Slumbering Caves 1.7.4Oh my god this stuff is so totally cool. Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 50 / 3231% |
| Size | medium |
| Lifes / Deaths | Killed by Doomed Shade of Cateliva at level 50 on the 32nd Dusk 124th year of Ascendancy at 15:13 / 2Killed by Doomed Shade of Cateliva at level 50 on the 32nd Dusk 124th year of Ascendancy at 15:25 |
Primary Stats
| Strength | 42 (base 28) |
| Dexterity | 31 (base 17) |
| Constitution | 83 (base 60) |
| Magic | 23 (base 9) |
| Willpower | 146 (base 60) |
| Cunning | 124 (base 64) |
Resources
| Life | -201/736 |
| Equilibrium | 0 |
| Psi | 131/758 |
| Healing Factor | 1.9170344394597 |
| Regeneration | 73.164923642747 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 68.05637520881 |
| See Invisible | 83.056375208814 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 68 |
| Crit Chance | 42% |
| APR | 41 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 116 |
| Accuracy | 68 |
| Crit Chance | 42% |
| APR | 41 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15.5 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 118 |
| Crit Chance | 78% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +57% |
| Nature | +48% |
| Blight | +26% |
| Physical | +24% |
| Mind | +56% |
| All | +14% |
Offense: Damage Penetration
| Fire | 0% |
| All | 0% |
| Physical | +10% |
| Mind | +40% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 29 (60.418071861941%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 81 |
| Spell Save | 81 |
| Mental Save | 81 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 56%( 70%) |
| All | + 22%( 70%) |
| Physical | + 35%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 61%( 70%) |
| Darkness | + 34%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Pinning Resistance | 32% |
| Confusion Resistance | 100% |
| Disarm Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 45% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 776 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 357 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 748% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -861 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1721 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Discharge | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Dream Smith | 1.50 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Mentalism | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Forge | 1.50 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Psionic / Dreaming | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved mental save by +12. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Vorywe the icy orc wyrmic. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the temporal explorer from death by orc cryomancer. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3025. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Light source | Xissra the Undeathsever1.0 T3 lite [Rare] Nature While equipped: Stats +13 Wil +4 Con dps ---------- Mind.pwr +30 (+4 eff.) Dmg.mod +9% nature ----- def ----- Resists +10% blight HP.reg +6.00 ---------- misc Equi/ret +0.20 Max.hate +6.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Glorymira' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +17 Cun +10 Wil dps ---------- Mind.crit +8% Dmg.mod +16% fire Res.pen +10% mind ----- def ----- Defense +3 (+1 eff.) Resists +9% blight +24% fire +9% nature Spell.save +6 (+0 eff.) Mind.save +41 (+8 eff.) ---------- misc Equi/ret +0.08 Hateful Whisper: Puts all charms on 11 cooldown Level 4.5 Pwr.cost 11 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 665 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 32% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On fingers | Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+4 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 5.2 Pwr.cost 22 out of 17/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 5 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +12 Cun +7 Wil dps ---------- Phys.pwr +17 (+5 eff.) Spell.pwr +20 (+5 eff.) Mind.pwr +63 (+9 eff.) Dmg.mod +7% all Apr +1 ----- def ----- Resists +2% physical Mind.save +9 (+2 eff.) Silence- +45% ---------- misc Mana/turn +0.40 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+2 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 44 out of 19/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 104 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+0 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 248.52 arcane damage and stunned). Uses 73 power out of 16/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| In off hand | Core of the Forge (24-26 power, 40 apr, dreamforge damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+3 eff.) Mind.pwr +16 (+2 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+5 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Level 6.8 Pwr.cost 18 out of 18/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 126.46 mind damage, 127.27 burning damage, and knocking back your enemies in a radius 6 cone. Empty terrain may be changed (50% chance) for 5 turns into forge walls, which block movement and inflict 11.70 mind and 11.78 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | Elelramina the elven-silk cloak (3 def, 13 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +11 Wil +6 Con dps ---------- Mind.pwr +30 (+4 eff.) Dmg.mod +12% mind ----- def ----- Armour +13 Defense +3 (+1 eff.) Resists +28% cold Crit.chn- 15.00% ---------- misc See.Invis +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glaresteel the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% blight ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +6% light Max.HP +120.00 HP.reg +26.80 Heal.mod +38% ---------- misc Stam/turn +2.40 Mana/turn +0.16 Light +2 A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 347; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 347 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -595; dur 9; cd 35)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -595 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1190 life, 18 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 812%; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 731; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 731 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 15%; magical; dur 2; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 24%; magical, mental; dur 3; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; mental; dur 4; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 24%; magical, physical; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 45%; physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 36%; mental, physical; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 9; phase 31; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (734.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 836.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, darkness, blight, cold, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 darkness, 3 blight, 5 cold, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 38; resist 38%; move 46%; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 38% all resistance, you move 46% faster, and you are invisible (power 38). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 265; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 265 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 707; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 707 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 558; dur 8; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 558 damage for 8 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 76; blocks 5; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 76 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 28; blocks 6; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 83; blocks 7; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 7 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 68; cd 11)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 68 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belura0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +2 Wil +2 Con dps ---------- Mind.crit +4% Melee Ret 4 physical ----- def ----- Resists +14% light +18% darkness Blind- +25% ---------- misc Equi/ret +0.08 Psi/ret +0.16 Max.stam +30.00 Amulets make your neck look great! |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+0 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 648 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Eremoregogen0.1 T2 amulet jewelry [Rare] Disrupt While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% physical ----- def ----- Armour +10 Defense +10 (+3 eff.) Resists +14% nature +15% blight Die.at -20.00 life Poison- +32% Disease- +28% ---------- misc Stam/turn +1.00 Light +2 Amulets make your neck look great! |
Layumina the Crackleblow0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning +12% arcane Melee Ret 10 lightning ---------- misc Equi/ret +0.08 Max.hate +10.00 Max.psi +30.00 Masteries +0.22 Psionic/Nightmare Amulets make your neck look great! |
Rainrazor the steel amulet0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Dex +5 Mag +3 Wil +2 Cun dps ---------- Mind.pwr +9 (+1 eff.) Dmg.mod +9% cold Res.pen +20% temporal ----- def ----- Resists +15% temporal Mind.save +18 (+4 eff.) Confus- +16% Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
clarifying steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% mind Confus- +28% Amulets make your neck look great! |
cleansing steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +12% nature +12% blight Heal.mod +11% Poison- +22% Disease- +26% Cut- +40% Heal: Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 703 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
restful steel amulet of mastery (0.14 Psionic / Mentalism)0.1 T2 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Masteries +0.14 Psionic/Mentalism Amulets make your neck look great! |
wanderer's steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 Blind- +18% ---------- misc Stam/turn +0.50 Infravis +4 Sight +2 See.Invis +8 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 44 power out of 60/60 The evilness of undeath radiates from this amulet. |
Kilnwilter0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Mind.crit +7% Dmg.mod +9% mind +15% fire ----- def ----- Resists +12% fire +9% cold ---------- misc Psi/ret +0.12 Max.hate +6.00 Masteries +0.27 Psionic/Feedback Amulets make your neck look great! |
Veloyathra0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +11 (+1 eff.) Res.pen +15% acid On Hit (Melee): * 20% chance to slow global speed by 86% ----- def ----- Resists +6% blight +5% arcane +6% acid Spell.save +18 (+0 eff.) Mind.save +8 (+2 eff.) Confus- +19% Amulets make your neck look great! |
gold amulet 'Demonrip'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 6 temporal On Hit (Melee): * 10% chance to reduce damage dealt by 44% * 20% chance to reduce all saves and defense by 55 ----- def ----- Resists +6% mind +13% temporal Pinning- +20% Knockbk- +31% Amulets make your neck look great! |
grounding gold amulet of mastery (0.26 Psionic / Psychic Assault)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +16% lightning Stun/Frz- +29% ---------- misc Masteries +0.26 Psionic/Psychic Assault Amulets make your neck look great! |
Aerosazor the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +15% temporal +5% arcane +12% fire +24% mind +6% acid Mind.save +9 (+2 eff.) Poison- +20% Disease- +20% Confus- +36% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
Glaciergore0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +9 Dex +21 Cun +7 Con dps ---------- Mov.spd +10% Res.pen +10% cold ----- def ----- Fatigue -9% HP.reg +5.00 ---------- misc Stam/turn +1.10 Equi/ret +0.60 Hate/m.crit +3.00 Amulets make your neck look great! |
Radhagalach0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.crit +8% S.pwr/crit +10 ----- def ----- Resists +15% mind ---------- misc Vim/s.crit +2.00 Masteries +0.30 Psionic/Psychic Assault Amulets make your neck look great! |
Raguzilavon the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +11 Str +12 Dex +9 Wil dps ---------- Crit.mult +20.98% Spell.pwr +30 (+6 eff.) Res.pen +15% blight ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.12 Max.mana +104.88 See.Invis +25 Amulets make your neck look great! |
archmage's stralite amulet of dexterity (+5)0.1 T4 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +5 Dex +3 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% acid +5% fire +6% cold +5% lightning Amulets make your neck look great! |
grounding stralite amulet of mastery (0.24 Cunning / Survival)0.1 T4 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +16% lightning Stun/Frz- +29% ---------- misc Masteries +0.24 Cunning/Survival Amulets make your neck look great! |
protective stralite amulet of perfection (0.25 Psionic / Thought-Forms,0.25 Psionic / Feedback)0.1 T4 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Res.Cap +4% all Phys.save +11 (+0 eff.) ---------- misc Masteries +0.25 Psionic/Thought-Forms +0.25 Psionic/Feedback Amulets make your neck look great! |
stralite amulet 'Abysswreck'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Spell.crit +4% Dmg.mod +9% arcane +6% fire Res.pen +30% arcane ----- def ----- Resists +26% mind Blind- +31% Confus- +44% ---------- misc Mana/s.crit +2.43 Max.mana +80.00 Infravis +8 Sight +2 See.Invis +13 Masteries +0.34 Psionic/Slumber Amulets make your neck look great! |
stralite amulet 'Scorchrazor'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Wil dps ---------- Dmg.mod +9% blight Res.pen +10% blight +15% fire +15% mind Melee Ret 10 blight ----- def ----- Resists +15% mind Amulets make your neck look great! |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+0 eff.) Mind.save +18 (+4 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 410.24 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Ulegas the Unlightgash0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +10% darkness +15% nature Melee Ret 10 darkness ----- def ----- Resists +15% lightning +20% nature +9% darkness Heal.mod +30% Cut- +80% Heal: Puts all charms on 26 cooldown Level 2.5 Pwr.cost 26 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 609 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
archmage's voratun amulet of perfection (0.40 Psionic / Feedback,0.40 Technique / Combat training)0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) Dmg.mod +6% acid +6% fire +6% cold +7% lightning ---------- misc Masteries +0.40 Technique/Combat training +0.40 Psionic/Feedback Amulets make your neck look great! |
restful voratun amulet of perfection (0.35 Psionic / Solipsism,0.35 Cunning / Survival)0.1 T5 amulet jewelry [Ego+] Master While equipped: ----- def ----- Fatigue -5% HP.reg +3.00 ---------- misc Masteries +0.35 Psionic/Solipsism +0.35 Cunning/Survival Amulets make your neck look great! |
savior's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +9 (+2 eff.) Dmg.mod +10% blight +10% fire ----- def ----- Phys.save +18 (+0 eff.) Spell.save +21 (+0 eff.) Mind.save +18 (+4 eff.) Amulets make your neck look great! |
starseer's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +5% Crit.mult +16.00% Spell.pwr +5 (+2 eff.) Dmg.mod +7% darkness +6% temporal +6% light +5% physical Acc +8 (+4 eff.) Apr +19 Amulets make your neck look great! |
vitalizing voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +16 (+0 eff.) Max.HP +80.00 HP.reg +9.00 Blind- +35% ---------- misc Infravis +9 Sight +2 See.Invis +15 Amulets make your neck look great! |
voratun amulet0.1 T5 amulet jewelry [Normal] Amulets make your neck look great! |
voratun amulet of perfection (0.39 Psionic / Nightmare,0.39 Psionic / Discharge)0.1 T5 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.39 Psionic/Nightmare +0.39 Psionic/Discharge Amulets make your neck look great! |
voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Blind- +22% ---------- misc Infravis +8 Sight +2 See.Invis +14 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Vorokira the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +6% mind ----- def ----- Resists +9% fire Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +22% ---------- misc Psi/ret +0.04 Max.psi +10.00 Rings make your fingers look great! |
copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +5 (+1 eff.) Confus- +20% Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+0 eff.) Rings make your fingers look great! |
treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +11% Disease- +12% Rings make your fingers look great! |
warrior's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% lightning ----- def ----- Armour +6 Resists +20% lightning Rings make your fingers look great! |
Huruneg the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Dex +2 Wil +5 Cun dps ---------- Dmg.mod +9% acid Acc +7 (+3 eff.) Melee Ret 4 mind 6 acid ----- def ----- Resists +6% acid ---------- misc Hate/m.crit +5.00 Rings make your fingers look great! |
Isliriarin0.1 T2 ring jewelry [Rare] Master While equipped: Stats +8 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Dmg.mod +18% acid ----- def ----- Resists +15% cold Mind.save +9 (+2 eff.) HP.reg +5.00 Stun/Frz- +31% Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 37 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Radiancegore0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% fire ----- def ----- Resists +6% cold +42% fire HP.reg +4.00 Poison- +20% ---------- misc Light +2 Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+0 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Winternull0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Wil ----- def ----- Armour +8 Resists +12% blight +3% cold Max.HP +40.00 Stun/Frz- +20% Knockbk- +10% Rings make your fingers look great! |
steel ring 'Alogondil'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +4 Dex +6 Cun ----- def ----- Fatigue -4% ---------- misc Max.enc +24 Mana/turn +0.24 Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 10 light Ranged+ 17 light Dmg.mod +11% light Rings make your fingers look great! |
Betherinor0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +8 Mag +7 Wil dps ---------- Res.pen +15% acid ----- def ----- Crit.chn- 15.00% Mind.save +14 (+3 eff.) ---------- misc See.Invis +21 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Mayasebeth the Rimescar0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +4 Wil +8 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% cold ----- def ----- Resists +9% fire +12% mind +12% temporal Max.HP +40.00 Disease- +20% Rings make your fingers look great! |
Unlightpiety the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +6% darkness +12% acid Res.pen +25% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Resists +30% lightning +6% darkness +12% blight Rings make your fingers look great! |
conjurer's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- HP.reg +4.00 Stun/Frz- +27% Rings make your fingers look great! |
gold ring 'Aredodir'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +9% acid +24% cold +9% temporal +6% lightning Heal.mod +5% Teleport- +20% Rings make your fingers look great! |
gold ring 'Eledhenn'0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Str +1 Dex +6 Con dps ---------- Crit.mult +10.00% Phys.pwr +25 (+7 eff.) ----- def ----- Resists +6% acid Phys.save +12 (+0 eff.) Rings make your fingers look great! |
gold ring 'Mayadhera'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Res.pen +5% acid ----- def ----- Resists +6% blight +3% cold Max.HP +49.00 HP.reg +7.00 Heal.mod +12% Stun/Frz- +10% Teleport- +10% Rings make your fingers look great! |
Daimegen the Duathelripper0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +14 Resists +15% cold +12% temporal +12% light +6% fire Phys.save +12 (+0 eff.) Spell.save +3 (+0 eff.) Die.at -80.00 life Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Garkul's Revenge You have set the ring to grant you Garkul's Revenge! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gladiator's stralite ring of tenacity0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Max.HP +32.00 Disarm- +31% Pinning- +31% Knockbk- +22% Rings make your fingers look great! |
Grinoran the Fogbreaker0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +5 Str dps ---------- Dmg.mod +20% light Res.pen +25% physical +15% darkness +15% mind Apr +5 Melee Ret 4 physical ----- def ----- Defense +25 (+6 eff.) Resists +40% light +5% physical ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Liseriamira the Umbrapower0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +20% lightning +20% fire +9% temporal Res.pen +10% acid +10% temporal +30% darkness On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +40% lightning +40% fire +12% acid Rings make your fingers look great! |
conjurer's voratun ring of tenacity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag +8 Wil dps ---------- Spell.pwr +11 (+3 eff.) ----- def ----- Max.HP +36.00 Disarm- +36% Pinning- +50% Knockbk- +44% Rings make your fingers look great! |
gladiator's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Str +10 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +97.00 HP.reg +20.00 Heal.mod +16% Rings make your fingers look great! |
gladiator's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +10 Str +9 Con dps ---------- Phys.pwr +14 (+4 eff.) ----- def ----- Resists +30% acid +25% fire +29% lightning +21% cold Rings make your fingers look great! |
marksman's voratun ring of tenacity0.1 T5 ring jewelry [Ego] Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+7 eff.) ----- def ----- Max.HP +48.00 Disarm- +36% Pinning- +44% Knockbk- +40% Rings make your fingers look great! |
painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +14 (+4 eff.) Mind.pwr +17 (+2 eff.) Dmg.mod +7% all ----- def ----- Max.HP +95.00 HP.reg +15.00 Heal.mod +18% Rings make your fingers look great! |
pixie's voratun ring of perseverance0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +8 Mag dps ---------- Spell.pwr +12 (+3 eff.) ----- def ----- HP.reg +6.00 Stun/Frz- +37% Rings make your fingers look great! |
psionicist's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +8 Wil ----- def ----- Mind.save +16 (+3 eff.) Max.HP +100.00 HP.reg +11.00 Heal.mod +14% Rings make your fingers look great! |
rogue's voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +6 Cun dps ---------- Acc +12 (+6 eff.) Apr +14 ----- def ----- Defense +26 (+7 eff.) Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Spell.save +13 (+0 eff.) Max.HP +72.00 HP.reg +20.00 Heal.mod +20% ---------- misc Max.stam +21.00 Rings make your fingers look great! |
savior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Phys.save +12 (+0 eff.) Spell.save +15 (+0 eff.) Mind.save +13 (+3 eff.) Max.HP +86.00 HP.reg +12.00 Heal.mod +16% Rings make your fingers look great! |
savior's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +8 Mag dps ---------- Melee+ 40 light Ranged+ 33 light Dmg.mod +18% light ----- def ----- Phys.save +14 (+0 eff.) Spell.save +18 (+0 eff.) Mind.save +15 (+3 eff.) Rings make your fingers look great! |
treant's voratun ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +15% nature +13% blight Poison- +19% Disease- +26% Rings make your fingers look great! |
treant's voratun ring of lightning (+13%)0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +18% lightning ----- def ----- Resists +13% blight +12% nature +36% lightning Poison- +20% Disease- +27% Rings make your fingers look great! |
treant's voratun ring of speed0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +20% Acc +7 (+3 eff.) ----- def ----- Defense +14 (+4 eff.) Resists +13% nature +14% blight Poison- +30% Disease- +27% Blinding Speed: Puts all charms on 29 cooldown Level 3.5 Pwr.cost 29 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Shadebringer'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Str +4 Dex +7 Con dps ---------- Mind.pwr +32 (+4 eff.) Dmg.mod +6% darkness Res.pen +20% mind On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% darkness Phys.save +14 (+0 eff.) Mind.save +9 (+2 eff.) ---------- misc Hate/m.crit +5.00 Infravis +3 Rings make your fingers look great! |
voratun ring 'Smoldermarrow'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +30% fire Res.pen +25% light ----- def ----- Resists +30% fire Phys.save +20 (+0 eff.) ---------- misc Light +3 Rings make your fingers look great! |
voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Melee+ 17 physical Ranged+ 32 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 55 On Hit (Ranged): * 16% chance to reduce all saves and defense by 55 ---------- misc Hate/m.crit +3.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +28% acid +30% fire +30% lightning +27% cold Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 145 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Porawen the voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +73 fire While equipped: Stats +11 Str +11 Dex +8 Mag +10 Wil +11 Cun +15 Con dps ---------- Phys.pwr +14 (+4 eff.) All.spd +8% Res.pen +18% fire +14% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 55 ----- def ----- Armour +2 Resists +6% nature Crit.chn- 5.00% Phys.save +3 (+0 eff.) Die.at -20.00 life Poison- +20% Disarm- +31% Sharp, short and deadly. |
Yvota the Blindsweep (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +13 Str +16 Dex +12 Mag +13 Wil +13 Cun +10 Con dps ---------- Phys.spd +10% Acc +36 (+15 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +14 (+4 eff.) Resists +9% light +9% temporal Disarm- +44% Def/telep +5 Res/telep +5% Dur/telep +5% Sharp, short and deadly. |
pulsing mindstar 'Skybiter' (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Disrupt Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +12 lightning +8 physical While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+2 eff.) Dmg.mod +10% blight Acc +25 (+11 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +9% all Max.HP +33.00 HP.reg +1.70 ---------- misc Max.stam +30.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. It was corrupted by the digestive sack. |
Serpentcrypt (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 15.0 - 16.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +7.0% Atk.spd 100% Melee+ +12 blight On Hit.r1 +4 nature While equipped: Stats +4 Con dps ---------- Mind.crit +5% Phys.pwr +25 (+7 eff.) Mind.pwr +20 (+3 eff.) Dmg.mod +10% mind Res.pen +8% mind Melee Ret 4 arcane ----- def ----- Resists +9% mind +3% nature +7% all Dmg.Resnn +22% ---------- misc Psi/ret +2.50 Max.mana +20.00 Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Ravencut' (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 10% chance to reduce all saves and defense by 55 While equipped: Stats +6 Str +2 Dex +6 Mag +7 Wil +7 Cun +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+1 eff.) Melee+ 19 lightning Dmg.mod +7% mind +10% lightning Res.pen +13% lightning +9% mind +15% darkness Melee Ret 8 mind On Hit (Melee): * 23% chance to reduce damage dealt by 44% ----- def ----- Resists +29% lightning +10% mind +6% darkness Dmg.Resnn +23% Phys.save +9 (+0 eff.) Spell.save +8 (+0 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +2.40 Psi/ret +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Khelosin (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +10 Mag dps ---------- Mind.crit +4% Mind.pwr +42 (+6 eff.) Res.pen +30% mind ----- def ----- Resists +15% all Mind.save +28 (+6 eff.) ---------- misc Psi/ret +0.20 Infravis +4 See.Invis +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Str +11 Mag +11 Wil dps ---------- Spell.pwr +13 (+4 eff.) S.pwr/crit +5 Dmg.mod +16% lightning +10% physical +18% cold ----- def ----- Resists +11% lightning +8% cold +15% all Silence- +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
balancing hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +8 Dex +7 Cun +7 Lck dps ---------- Phys.crit +8.0% Mind.crit +6% ----- def ----- Stealth +8 ---------- misc T.Disarm +5 Infravis +4 A belt that goes around your waist. |
Noldir1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +11 Wil +8 Cun +6 Con dps ---------- Mind.pwr +8 (+1 eff.) Dmg.mod +12% acid Against +45% Summoned On Melee Ret: * 47% chance to reduce strength, dexterity, and constitution by 9 * 50% chance to reduce damage dealt by 44% ----- def ----- Armour +4 Resists +9% mind D.Red.from +40% Summoned Spell.save +9 (+0 eff.) Mind.save +28 (+6 eff.) Max.HP +150.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 A belt that goes around your waist. |
Sparkreek the pair of voratun boots (0 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun +6 Con dps ---------- Dmg.mod +12% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +15 Fatigue +4% Resists +21% lightning +15% fire Phys.save +25 (+0 eff.) Mind.save +20 (+4 eff.) Die.at -80.00 life HP.reg +4.00 Disease- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Xota the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +5 Str +3 Dex +6 Mag +2 Con dps ---------- Acc +17 (+8 eff.) ----- def ----- Armour +2 Spell.save +15 (+0 eff.) Poison- +20% Confus- +20% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +3 Crit +10.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hanakalthohad the Blazeorder (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +7 Str +12 Dex +3 Cun +7 Con dps ---------- Dmg.mod +15% light Apr +5 On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Armour +5 Fatigue +5% ---------- misc Light +2 Skullcracker: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 203.2 Physical damage. If the attack hits, the target is confused (34% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
catburglar's drakeskin leather cap of the depths (0 def, 5 armour) =water=2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness +24% cold ---------- misc Infravis +5 Breathe water A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+0 eff.) Spell.save +12 (+0 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+2 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 5.9 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 486.03 mind damage and cripples the target's higher mental functions, reducing cunning by 37 and confusing (44% power) the target for 6 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Alydedan the voratun helm (0 def, 15 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +20 Wil ----- def ----- Armour +15 Fatigue +5% Resists +30% blight +6% lightning +21% acid Mind.save +30 (+6 eff.) Heal.mod +20% Cut- +25% Knockbk- +10% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed voratun helm of the bounder (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +18 Str +7 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 203.2 Physical damage. If the attack hits, the target is confused (34% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
51 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
37 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
35 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+0 eff.) Spell.save +10 (+0 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
44 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Atamathon's Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(180 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+1 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 506.16 darkness damage (based on Mindpower and charge). Uses 8 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
bright dwarven lantern of corpselight =undead=1.0 T5 lite [Ego+] Arcane/Master While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+2 eff.) ----- def ----- Resists +14% blight +12% darkness ---------- misc Light +8 Infravis +5 See.Invis +5 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 52 blight damage or heals 62 life. Creatures standing in the retch also have 25% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 58 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 11.75 cold damage and 12.78 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Gunudraroddadil (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +10 Str ----- def ----- Fatigue -8% Resists +6% acid Spell.save +18 (+0 eff.) Silence- +20% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Defense +8 (+2 eff.) Resists +8% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of mindblast 'Nimbuslord' [power 455] (11 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light +12% lightning ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +12% lightning Heal.mod +20% Confus- +20% Teleport- +20% ---------- misc Light +3 Blast the opponent's mind dealing 710 mind damage and silencing them for 4 turns Puts all charms on 11 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Camaharasadar the Scaldsnake [power 218] (11 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +30% mind +27% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 55 ----- def ----- Resists +12% mind Sting an enemy dealing 323 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Cateliva the Cornac Solipsist level 36
47th Pyre 123rd year of Ascendancy at 20:27 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cateliva the Cornac Solipsist level 50
33rd Regrowth 124th year of Ascendancy at 08:13 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Cateliva the Cornac Solipsist level 36
46th Pyre 123rd year of Ascendancy at 06:32 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Cateliva the Cornac Solipsist level 50
9th Pyre 124th year of Ascendancy at 04:44 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cateliva the Cornac Solipsist level 50
79th Regrowth 124th year of Ascendancy at 18:31 see stats
Atamathoned! (Nightmare (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Cateliva the Cornac Solipsist level 50
5th Flare 124th year of Ascendancy at 10:16 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Cateliva the Cornac Solipsist level 45
56th Haze 123rd year of Ascendancy at 18:13 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Cateliva the Cornac Solipsist level 39
3rd Mirth 123rd year of Ascendancy at 18:32 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Cateliva the Cornac Solipsist level 28
30th Regrowth 123rd year of Ascendancy at 22:03 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Cateliva the Cornac Solipsist level 46
66th Haze 123rd year of Ascendancy at 01:14 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Cateliva the Cornac Solipsist level 18
26th Haze 122nd year of Ascendancy at 12:26 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Cateliva the Cornac Solipsist level 50
31st Regrowth 124th year of Ascendancy at 11:35 see stats
Destroyer of the creation (Nightmare (Roguelike) difficulty)
Killed Slasul.By Cateliva the Cornac Solipsist level 50
2nd Pyre 124th year of Ascendancy at 20:59 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Cateliva the Cornac Solipsist level 38
79th Pyre 123rd year of Ascendancy at 14:07 see stats
Dethroned (Nightmare (Roguelike) difficulty)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Cateliva the Cornac Solipsist level 46
58th Haze 123rd year of Ascendancy at 07:56 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Cateliva the Cornac Solipsist level 36
45th Pyre 123rd year of Ascendancy at 23:26 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Cateliva the Cornac Solipsist level 50
2nd Mirth 124th year of Ascendancy at 06:53 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Cateliva the Cornac Solipsist level 21
4th Allure 123rd year of Ascendancy at 10:49 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cateliva the Cornac Solipsist level 28
31st Regrowth 123rd year of Ascendancy at 18:06 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Cateliva the Cornac Solipsist level 31
37th Pyre 123rd year of Ascendancy at 08:18 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Cateliva the Cornac Solipsist level 50
58th Regrowth 124th year of Ascendancy at 05:37 see stats
Flooder (Nightmare (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Cateliva the Cornac Solipsist level 50
3rd Pyre 124th year of Ascendancy at 08:00 see stats
Gem of the Moon (Nightmare (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Cateliva the Cornac Solipsist level 50
71st Regrowth 124th year of Ascendancy at 12:38 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cateliva the Cornac Solipsist level 21
5th Allure 123rd year of Ascendancy at 22:57 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cateliva the Cornac Solipsist level 50
80th Regrowth 124th year of Ascendancy at 02:23 see stats
Invasion from the Depths (Nightmare (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Cateliva the Cornac Solipsist level 50
32nd Regrowth 124th year of Ascendancy at 16:30 see stats
Is that how it feels to be an escort quest?! (Nightmare (Roguelike) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Cateliva the Cornac Solipsist level 30
62nd Regrowth 123rd year of Ascendancy at 20:42 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Cateliva the Cornac Solipsist level 10
63rd Dusk 122nd year of Ascendancy at 06:02 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Cateliva the Cornac Solipsist level 20
73rd Haze 122nd year of Ascendancy at 15:42 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Cateliva the Cornac Solipsist level 30
37th Regrowth 123rd year of Ascendancy at 17:53 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Cateliva the Cornac Solipsist level 40
2nd Flare 123rd year of Ascendancy at 19:43 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Cateliva the Cornac Solipsist level 50
7th Regrowth 124th year of Ascendancy at 11:32 see stats
Oozemancer (Nightmare (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Cateliva the Cornac Solipsist level 50
37th Pyre 124th year of Ascendancy at 02:20 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Cateliva the Cornac Solipsist level 50
49th Regrowth 124th year of Ascendancy at 09:25 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Cateliva the Cornac Solipsist level 50
79th Pyre 124th year of Ascendancy at 00:19 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Cateliva the Cornac Solipsist level 19
41st Haze 122nd year of Ascendancy at 20:33 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Cateliva the Cornac Solipsist level 50
7th Regrowth 124th year of Ascendancy at 12:14 see stats
Shasshhiy'Kaish (Nightmare (Roguelike) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Cateliva the Cornac Solipsist level 43
29th Haze 123rd year of Ascendancy at 21:59 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Cateliva the Cornac Solipsist level 49
7th Regrowth 124th year of Ascendancy at 07:55 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Cateliva the Cornac Solipsist level 20
3rd Allure 123rd year of Ascendancy at 01:29 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Cateliva the Cornac Solipsist level 38
79th Pyre 123rd year of Ascendancy at 17:32 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Cateliva the Cornac Solipsist level 50
2nd Mirth 124th year of Ascendancy at 06:53 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By Cateliva the Cornac Solipsist level 50
32nd Dusk 124th year of Ascendancy at 15:04 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Cateliva the Cornac Solipsist level 9
59th Dusk 122nd year of Ascendancy at 07:46 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Cateliva the Cornac Solipsist level 48
6th Allure 124th year of Ascendancy at 01:10 see stats
The Old Ones (Nightmare (Roguelike) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Cateliva the Cornac Solipsist level 43
29th Haze 123rd year of Ascendancy at 21:59 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cateliva the Cornac Solipsist level 23
10th Regrowth 123rd year of Ascendancy at 23:01 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Cateliva the Cornac Solipsist level 50
2nd Mirth 124th year of Ascendancy at 06:53 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Cateliva the Cornac Solipsist level 50
71st Pyre 124th year of Ascendancy at 16:00 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Cateliva the Cornac Solipsist level 6
4th Mirth 122nd year of Ascendancy at 16:36 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Cateliva the Cornac Solipsist level 40
62nd Dusk 123rd year of Ascendancy at 00:23 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Cateliva the Cornac Solipsist level 23
9th Regrowth 123rd year of Ascendancy at 22:11 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Cateliva the Cornac Solipsist level 26
22nd Regrowth 123rd year of Ascendancy at 18:37 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Cateliva the Cornac Solipsist level 18
17th Haze 122nd year of Ascendancy at 16:21 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Cateliva the Cornac Solipsist level 50
32nd Dusk 124th year of Ascendancy at 15:14 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Cateliva the Cornac Solipsist level 35
45th Pyre 123rd year of Ascendancy at 22:40 see stats
You were not supposed to see that! (Nightmare (Roguelike) difficulty)
Read a Forbidden Tome.By Cateliva the Cornac Solipsist level 45
56th Haze 123rd year of Ascendancy at 18:28 see stats
Log
Cateliva converts some damage to Psi!
Cateliva hits Doomed Shade of Cateliva for (29 dismissed), (15 resonance), 5 to psi, 6 mind (10 total damage).
Doomed Shade of Cateliva hits Cateliva for 74 to psi, 98 physical, (11 dismissed), 2 to psi, 2 physical (176 total damage).
Cateliva's mind surges with critical power!
Talent Track is ready to use.
Cateliva converts some damage to Psi!
Cateliva mentally dismisses some damage!
Cateliva receives 11 healing (16 psi heal).
Burning from Doomed Shade of Cateliva hits Cateliva for (2 dismissed), 0 to psi, 0 fire (1 total damage).
Doomed Shade of Cateliva feels pain again.
Doomed Shade of Cateliva strikes the dreamforge!
Cateliva's mind surges with critical power!
Cateliva converts some damage to Psi!
Cateliva mentally dismisses some damage!
Doomed Shade of Cateliva receives 9 healing (15 psi heal).
Dreamforge hits Cateliva for (12 dismissed), 2 to psi, 2 mind, (4 dismissed), 1 to psi, 2 fire (7 total damage).
Lava floor burns Cateliva!
Cateliva converts some damage to Psi!
Lava floor hits Cateliva for 28 to psi, 37 fire (65 total damage).
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Cateliva wears: Glaresteel the drakeskin leather armour (20 def, 8 armour).
Doomed Shade of Cateliva uses Mind Sear.
Cateliva's mind surges with critical power!
Cateliva uses Mental Refresh.
Doomed Shade of Cateliva converts some damage to Psi!
Cateliva converts some damage to Psi!
Cateliva hits Doomed Shade of Cateliva for (44 resonance), 14 to psi, 17 mind (31 total damage).
Doomed Shade of Cateliva hits Cateliva for 75 to psi, 100 mind (175 total damage).
Cateliva the level 50 cornac solipsist was psyched to death by a Doomed Shade of Cateliva but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.















































































































































