













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Visibly Looted Stalls 1.5.0Changes the appearance of market stalls in the Embers of Rage DLC after they are looted. NOTE: This addon is officially deprecated as of release 1.1.0 of the Embers of Rage DLC, which includes equivalent functionality. Items Vault 1.7.6Donators/Buyers bonus! Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Egress Artifact Codes 1.5.10Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Paradox Mage |
| Level / Exp | 40 / 36% |
| Size | small |
| Lifes / Deaths | Killed by Ce'Nabremina the lesser vampire at level 40 on the 59th Dusk 122nd year of Ascendancy at 17:45 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 93 (base 60) |
| Willpower | 74 (base 53) |
| Cunning | 77 (base 53) |
Resources
| Life | -66/558 |
| Paradox | 320 |
| Healing Factor | 1.8645771506545 |
| Regeneration | 17.247338643554 |
Speed
| Mental | +20.427050983125% |
| Attack | +20.427050983125% |
| Movement | 0% |
| Spell | +20.427050983125% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 38 |
| Accuracy | 18 |
| Crit Chance | 34% |
| APR | 5 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 47 |
| Crit Chance | 34% |
| APR | 32 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 46% |
| Speed | 0.83037821804681 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 27% |
| Speed | 0.83037821804681 |
Offense: Damage Bonus
| Acid | +29% |
| Arcane | +22% |
| Cold | +27% |
| All | +12% |
| Physical | +48% |
| Darkness | +31% |
| Light | +30% |
| Temporal | +37% |
| Mind | +30% |
| Lightning | +17% |
| Fire | +27% |
| Nature | +18% |
Offense: Damage Penetration
| Acid | +15% |
| Mind | +15% |
| Cold | +5% |
| Blight | +15% |
| Physical | +6% |
| Fire | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 50 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 34%( 70%) |
| Cold | + 22%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 35%( 70%) |
| Lightning | + 37%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Silence Resistance | 80% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 198 damage for 4 turns. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 270 damage for 5 turns. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Energy | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 20%. 1 Time Dilation |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: Random Artifact: Floeglory (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 20): Headhunter2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 22): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 461 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (461)Turns left: 165 You completed the challenge and received: Random Artifact: Arcravager (0 def, 5 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 356 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (356)Turns left: 47 You completed the challenge and received: Random Artifact: Gloombolt (18/18, 7-8 power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 30): Near SightedYou completed the challenge and received: Random Artifact: Ce'Nivena (21 def, 2 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 32): Near SightedYou completed the challenge and received: Random Artifact: Amitoblek (11-14 power, 16 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 821 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 34): Rush Hour (821)Turns left: 260 You completed the challenge and received: Random Artifact: Jetpanic | done |
Wake up and kill the dreaming horror boss 'Glorinn the dreaming horror'. Infinite Dungeon Challenge (Level 38): Dream Hunter | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 4): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Floewake (0 def, 2 armour, 8-10 power, 17 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Xeretta (3-3 power, 12 apr, mind damage) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Ivavena (0 def, 8 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +6 Lck +3 Dex dps ---------- Crit.mult +10.00% Spell.pwr +5 (+1 eff.) ----- def ----- Armour +8 Fatigue -4% Phys.save +5 (+2 eff.) Stealth +6 ---------- misc Max.enc +22 Infravis +3 A pair of boots made of leather. |
| Light source | Breguhad the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Spell.pwr +15 (+3 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +9% nature +6% blight Phys.save +11 (+5 eff.) Spell.save +12 (+4 eff.) Heal.mod +46% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Islyvea (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +13% temporal ----- def ----- Defense +3 (+1 eff.) Resists +13% temporal Shield.pwr +6% Mind.save +8 (+3 eff.) HP.reg +4.20 Heal.mod +15% Poison- +20% Silence- +10% A pointy cloth hat, very wizardly... |
| On hands | drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +4 (+1 eff.) Melee+ 8 arcane Dmg.mod +7% arcane ----- def ----- Armour +3 Resists +9% arcane Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +9 arcane On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | dwarven-steel torque of gale force 'Brightedge' [power 230] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +1 Cun +5 Mag dps ---------- Dmg.mod +6% temporal Melee Ret 4 fire ----- def ----- Crit.chn- 15.00% ---------- misc Light +2 Infravis +3 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 340 physical damage Puts all charms on 15 cooldown 100% to heal for 49. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glowglamour0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun +4 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +18% light +6% temporal Res.pen +10% acid Melee Ret 6 acid 4 light On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Resists +6% light +12% temporal Rings make your fingers look great! |
| On fingers | Fulykalthogorn the Shineripper0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +12% mind ----- def ----- Resists +12% acid +6% lightning +6% darkness +6% light HP.reg +4.00 Stun/Frz- +20% ---------- misc Hate/m.crit +4.00 Rings make your fingers look great! |
| Around neck | archmage's stralite amulet of magic (+9)0.1 T4 amulet jewelry [Ego+] Arcane While equipped: Stats +9 Mag dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +6% acid +5% fire +5% cold +5% lightning Amulets make your neck look great! |
| In main hand | Nerira (25-30 power, 5 apr, physical element)5.0 T4 staff 1H weapon [Random Unique] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.crit +8.0% Spell.crit +18% Crit.mult +14.00% Phys.pwr +11 (+6 eff.) Spell.pwr +27 (+6 eff.) S.pwr/crit +6 Dmg.mod +3% arcane +25% physical Res.pen +15% blight +15% mind Acc +11 (+6 eff.) ----- def ----- HP.reg +0.80 Heal.mod +20% ---------- misc Mana/s.crit +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Pitchobsidian the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Crit.mult +10.00% Mind.pwr +6 (+2 eff.) Dmg.mod +15% darkness On Hit (Melee): * 10% chance to reduce armor by 43% ----- def ----- Resists +21% acid Mind.save +10 (+3 eff.) A belt that goes around your waist. |
| In off hand | pulsing mindstar 'Ararin' (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 mind 8 darkness Dmg.mod +11% acid +11% physical +4% darkness +6% nature +10% fire +6% mind +10% cold Res.pen +5% acid +6% fire +5% cold +6% physical ----- def ----- Resists +12% lightning +7% blight +3% acid +5% arcane +6% nature Heal/summ +34 Disease- +18% ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Hettarath (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +20.00% ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -50.00 life ---------- misc Psi/ret +0.12 Hate/m.crit +2.00 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+4 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Inventory
healing infusion (heal 40; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 61; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion (die at -306; dur 7; cd 31)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -306 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 612 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 638%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 638% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 304; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 4; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 18%; physical; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 20; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 5; phase 15; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 4; phase 14; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 34; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, fire, nature, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 4 physical, 3 fire, 4 nature, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 38; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 191; dur 3; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 193; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 193 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 53; dur 3; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 53 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the duelist (absorb 120; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 120 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the warrior (range 38; cd 10)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (83% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 38 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eilinara the Rimerain0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +5% cold ----- def ----- Resists +3% cold +11% mind +3% light Heal.mod +15% Confus- +21% Amulets make your neck look great! |
restful copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
insulating steel amulet0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +12% fire +14% cold Amulets make your neck look great! |
stabilizing steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +10% temporal Pinning- +22% Knockbk- +24% Amulets make your neck look great! |
Bethykira the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +2 Dex +3 Con dps ---------- Phys.pwr +10 (+6 eff.) Apr +7 ----- def ----- Defense +10 (+4 eff.) Resists +10% temporal Die.at -80.00 life Pinning- +28% Knockbk- +31% Amulets make your neck look great! |
Nerossra0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Dex dps ---------- Phys.pwr +20 (+11 eff.) Res.pen +10% physical ---------- misc Stam/turn +3.00 Masteries +0.12 Chronomancy/Chronomancy Amulets make your neck look great! |
Zygund the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +6 Wil +4 Con dps ---------- Dmg.mod +6% physical Res.pen +10% mind ----- def ----- Phys.save +15 (+7 eff.) ---------- misc Infravis +2 See.Invis +6 Amulets make your neck look great! |
savior's gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +13 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +10 (+3 eff.) Amulets make your neck look great! |
warrior's gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Jetpanic0.1 T4 amulet jewelry [Rare] Nature/Master While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +3% mind +3% darkness Res.pen +15% mind Acc +8 (+4 eff.) Apr +16 On Hit (Melee): * 20% chance to reduce damage dealt by 26% * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +22% mind +12% darkness Heal.mod +14% Cut- +70% Confus- +29% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 352 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
grounding stralite amulet of constitution (+5)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +22% lightning Stun/Frz- +34% Amulets make your neck look great! |
stralite amulet 'Burntitan'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +4 Wil dps ---------- Dmg.mod +3% fire Res.pen +10% fire ---------- misc See.Invis +24 Amulets make your neck look great! |
copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +7 (+4 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+4 eff.) Rings make your fingers look great! |
Lightquell the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Resists +5% nature +5% blight Mind.save +7 (+2 eff.) HP.reg +2.00 Poison- +11% Disease- +10% Confus- +22% Stun/Frz- +25% ---------- misc Light +3 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
mule's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% ---------- misc Max.enc +24 Rings make your fingers look great! |
mule's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Melee+ 14 light Ranged+ 15 light Dmg.mod +12% light ----- def ----- Fatigue -5% ---------- misc Max.enc +21 Rings make your fingers look great! |
pixie's steel ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) Rings make your fingers look great! |
steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
treant's steel ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +6% nature +6% blight Poison- +10% Disease- +13% Rings make your fingers look great! |
warrior's steel ring0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
Xunor0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% acid Res.pen +10% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +24% acid +3% mind Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.04 Rings make your fingers look great! |
pixie's gold ring of arcana (+0.14/turn)0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Silence- +25% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
psionicist's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% fire ----- def ----- Resists +24% fire Mind.save +6 (+2 eff.) Rings make your fingers look great! |
titan's gold ring of corrosion (+28%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +14% acid ----- def ----- Resists +28% acid Phys.save +6 (+3 eff.) Rings make your fingers look great! |
gladiator's stralite ring of blight (+14%)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +9 (+5 eff.) Dmg.mod +14% blight ----- def ----- Resists +14% blight Rings make your fingers look great! |
gladiator's stralite ring of corrosion (+28%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str +6 Con dps ---------- Phys.pwr +8 (+5 eff.) Dmg.mod +14% acid ----- def ----- Resists +28% acid Rings make your fingers look great! |
gladiator's stralite ring of light (+28%)0.1 T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +14% light ----- def ----- Resists +28% light Rings make your fingers look great! |
voratun ring 'Singeslicer'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+6 eff.) Res.pen +25% physical Acc +4 (+2 eff.) Melee Ret 2 fire ---------- misc Stam/turn +3.00 Max.stam +30.00 Infravis +2 Rings make your fingers look great! |
cruel elven-wood magestaff of illumination (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +12.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold ----- def ----- Defense +10 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 192.28 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Ebonywish (37-44 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +15 Mag +14 Wil +11 Cun dps ---------- Spell.crit +5% Spell.pwr +25 (+6 eff.) S.pwr/crit +8 Dmg.mod +10% blight +37% temporal Res.pen +30% darkness Melee Ret 10 mind ----- def ----- Resists +3% mind ---------- misc Max.mana +64.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. It was corrupted by the digestive sack. |
Mayuba (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +30 (+7 eff.) Dmg.mod +30% physical +30% temporal +30% darkness +30% light Res.pen +25% arcane Phasing +15% ----- def ----- Defense +21 (+7 eff.) Resists +3% blight +6% fire Shield.pwr +18% Phys.save +6 (+3 eff.) Max.HP +60.00 ---------- misc Mana/turn +0.27 Max.mana +83.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged iron battleaxe of massacre (26-38 power, 1 apr)3.0 T1 battleaxe 2H weapon Reqs Str 11 [Ego] Master/Psionic Power 25.5 - 38.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 mind On Hit: * 16% chance to reduce all saves and defense by 32 While equipped: Stats +2 Cun +3 Wil Massive two-handed battleaxes. |
Spectral Blade (26-42 power, 25 apr)0.1 T2 greatsword 2H weapon [Unique] Arcane/Master Power 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +3.0% Atk.spd 111% Melee+ +15 arcane On Crit.r2 +30 arcane silence While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ---------- misc Mana/turn +0.50 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
stormbringer's stralite greatsword of crippling (47-75 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 47.0 - 75.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit.r2 +17 lightning +7 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Mov.spd +38% Res.pen +19% lightning +19% cold Massive two-handed swords. |
steel longsword 'Splendourglean' (12-18 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Con +7 Wil dps ---------- Res.pen +15% light ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane +1% physical Spell.save +9 (+3 eff.) Max.HP +19.00 ---------- misc Light +3 Sharp, long, and deadly. |
caustic stralite longsword (33-46 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego+] Nature Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +19 acid +24 nature While equipped: dps ---------- Res.pen +12% acid +13% nature Apr +9 Sharp, long, and deadly. |
Dedication (31-43 power, 6 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 31.0 - 43.4 Physical Uses 20% Cun, 90% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Atk.spd 100% On Crit.r2 +50 manaburn arcane While equipped: ----- def ----- Resists +15% arcane +20% blight It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells. |
enhanced stralite waraxe (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature Power 31.5 - 44.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Str +11 Dex +7 Mag +6 Wil +4 Cun +8 Con One-handed war axes. |
iron dagger 'Eladheda' (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Spell.pwr +5 (+1 eff.) Acc +5 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +21% Sharp, short and deadly. |
warbringer's iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+3 eff.) Res.pen +6% physical ----- def ----- Disarm- +10% Sharp, short and deadly. |
Mayegawen the Rotoath (12-15 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Nature Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +5 nature On Hit.r1 +4 nature +8 acid While equipped: Stats +1 Str ----- def ----- Resists +12% acid ---------- misc Infravis +3 Sharp, short and deadly. |
Rhadas the stralite dagger (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Arcane Power 27.0 - 35.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +20 blight +12 temporal While equipped: Stats +4 Cun dps ---------- Spell.crit +2% Spell.pwr +25 (+6 eff.) Mind.pwr +15 (+5 eff.) ----- def ----- Resists +11% temporal Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.12 Max.psi +20.00 Sharp, short and deadly. |
hateful stralite dagger of evisceration (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master/Psionic Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 darkness Against +9% Living On Crit: * Wound the target dealing 56 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +9 (+5 eff.) Sharp, short and deadly. |
horrifying mossy mindstar of storms (3-3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Melee+ 5 lightning 5 mind 5 darkness Dmg.mod +6% lightning +3% mind +3% darkness Res.pen +5% lightning ----- def ----- Resists +7% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's thorny mindstar of disruption (10-10 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Disrupt Power 9.5 - 10.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Against +8% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 4 lightning 5 physical 4 fire 4 acid 7 cold ----- def ----- Resists +3% lightning +3% physical +5% cold +2% fire +7% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Galezilagorn' (14-15 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +6% lightning +1% physical +21% mind Mind.save +6 (+2 eff.) Poison- +10% Confus- +20% ---------- misc Psi/turn +1.10 Hate/kill +3.00 Psi/kill +4.00 Max.psi +28.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 134.68 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of frost (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 9 lightning 4 physical 5 fire 18 cold 7 acid Dmg.mod +12% cold Res.pen +9% cold ----- def ----- Armour +8 Resists +6% lightning +6% physical +5% fire +6% acid +23% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wyrm's pulsing mindstar of storms (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +3 Mag +4 Wil +3 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 9 lightning 5 physical 5 cold 5 acid 5 fire Dmg.mod +6% lightning Res.pen +8% lightning ----- def ----- Resists +19% lightning +6% physical +6% fire +4% cold +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of venom (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 10 acid Dmg.mod +11% acid +5% nature Res.pen +13% acid ----- def ----- Resists +10% acid +5% blight HP.reg +3.00 Disease- +14% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
penetrating yew longbow of lightning4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +20 lightning While equipped: dps ---------- Dmg.mod +18% lightning Res.pen +26% physical Longbows are used to shoot arrows at your foes. |
mighty dragonbone longbow of recursion4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +6 Str dps ---------- Phys.pwr +15 (+8 eff.) Longbows are used to shoot arrows at your foes. |
Cloudsnake4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Hit.r1 +8 mind +8 cold While equipped: Stats +5 Cun dps ---------- Dmg.mod +30% lightning +9% cold +12% mind Res.pen +15% lightning +6% physical Melee Ret 4 mind Slings are used to hurl stones or metal shots at your foes. |
sentry's quiver of elven-wood arrows of crippling (41/41, 56-79 power, 23 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego++] Arcane/Master Power 56.5 - 79.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +16.5% Capacity 41 Rld cld 3 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Darkspiker the stralite shield (0 def, 8 armour, 46-55 power, 186 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Arcane When used to Attack: Power 46.0 - 55.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +186 Melee+ +14 light +14 darkness While equipped: Stats +5 Cun +2 Mag dps ---------- Dmg.mod +11% light +13% darkness ----- def ----- Armour +8 Fatigue +8% Resists +15% blight +14% light +18% darkness +6% nature Mind.save +18 (+6 eff.) Max.HP +40.00 Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +7% blight +11% all Max.HP +67.00 HP.reg +2.30 Heal.mod +11% Poison- +29% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +11% darkness +10% mind +13% all Phys.save +15 (+7 eff.) Spell.save +14 (+5 eff.) Mind.save +25 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe of fire (+21%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Nature While equipped: dps ---------- Dmg.mod +20% arcane +14% fire ----- def ----- Resists +13% all +21% fire ---------- misc Max.mana +77.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +5 Wil dps ---------- Dmg.mod +19% lightning +16% physical +17% cold ----- def ----- Resists +9% lightning +9% cold +5% blight +13% all Max.HP +57.00 HP.reg +2.30 Heal.mod +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating reinforced leather armour of cold resistance (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +17% cold HP.reg +4.40 ---------- misc Stam/turn +1.40 A suit of armour made of leather. |
dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +3 (+1 eff.) Fatigue +6% Phys.save +8 (+4 eff.) A suit of armour made of mail. |
rejuvenating stralite mail armour of the deep (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature While equipped: ----- def ----- Armour +11 Defense +4 (+2 eff.) Fatigue +12% Resists +7% acid +6% cold HP.reg +2.00 ---------- misc Stam/turn +1.70 Breathe water A suit of armour made of mail. |
hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +7 (+2 eff.) A belt that goes around your waist. |
Earthstrike (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Dex +3 Con dps ---------- Dmg.mod +6% nature Melee Ret 4 nature ----- def ----- Defense +7 (+3 eff.) Phys.save +6 (+3 eff.) ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivalerin the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +4 Dex +2 Mag +7 Wil +7 Cun dps ---------- Mind.crit +7% Res.pen +5% blight +15% arcane ----- def ----- Defense +3 (+1 eff.) Phys.save +10 (+5 eff.) Mind.save +13 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Shadetrail' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +30 (+16 eff.) Res.pen +10% mind +20% darkness Acc +10 (+5 eff.) Melee Ret 4 physical ----- def ----- Armour +3 Resists +9% darkness ---------- misc Stam/turn +0.80 Max.stam +20.00 A pair of boots made of leather. |
Boradunabers the pair of drakeskin leather boots (0 def, 9 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +4 Cun dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +9 Resists +12% lightning +11% temporal HP.reg +5.00 Heal.mod +13% ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 Infravis +2 A pair of boots made of leather. |
Nerath (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Mag +3 Wil +3 Con dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +9% mind Max.HP +20.00 Disarm- +20% Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blazenigh (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Spell.crit +4% Spell.pwr +20 (+5 eff.) Dmg.mod +12% blight Melee Ret 4 arcane ----- def ----- Armour +3 Fatigue +5% Phys.save +18 (+9 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +26% ---------- misc Mana/turn +0.12 Light +3 Unarmed combat: Power 27.5 - 38.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +27 physical On Hit: 10% Juggernaut 1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Xima the Nighttorrent (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +6 Dex +2 Wil +3 Con dps ---------- Phys.pwr +8 (+5 eff.) Dmg.mod +12% darkness Res.pen +15% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +3 Fatigue +5% ---------- misc Infravis +3 Unarmed combat: Power 35.0 - 49.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Adytira (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +6 Str +4 Dex +5 Wil +3 Cun dps ---------- Mind.crit +2% Res.pen +10% arcane +10% mind ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +8 (+3 eff.) Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 32.2 Physical damage. If the attack hits, the target is confused (26% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
catburglar's hardened leather cap of might (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +5 Dex +3 Con dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness ---------- misc Infravis +4 A cap made of leather. |
hardened leather cap 'Flashravager' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Dex +9 Mag +2 Cun +6 Con dps ---------- Melee Ret 4 lightning ----- def ----- Armour +3 Fatigue +3% ---------- misc Light +2 Infravis +3 A cap made of leather. |
stabilizing dwarven-steel helm of the depths (0 def, 4 armour) =water=3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +7% cold Phys.save +12 (+6 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
355 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 435 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
preserving alchemist's lamp of health1.0 T3 lite [Ego+] Nature While equipped: Stats +3 Con ----- def ----- Resists +8% blight Max.HP +48.00 HP.reg +3.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven-steel pickaxe of wreckage (dig speed 23 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str dps ---------- Apr +7 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 5.5 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
woodsman's dwarven-steel pickaxe (dig speed 31 turns)3.0 T3 digger tool [Ego] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +7% nature ----- def ----- Resists +12% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Brandzephyr [power 155] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Str +5 Con dps ---------- Melee Ret 4 acid ----- def ----- Resists +9% fire ---------- misc Infravis +1 Blast the opponent's mind dealing 202 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of stinging [power 362] (15 cooldown)2.0 T4 totem charm [Ego] Nature Sting an enemy dealing 427 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Cyrowe the Arcbringer [power 428] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +10% lightning +20% fire +25% acid Melee Ret 4 fire ----- def ----- Resists +12% acid +6% lightning Heal yourself and all friendly characters within 10 spaces for 428 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Dourshear [power 266] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +25% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Resists +3% blight +1% physical +6% darkness +6% nature Max.HP +40.00 Create a shield absorbing up to 282 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Fistful of Gold (Nightmare (Roguelike) difficulty)
Buy an item from an AAA.By Gabreec the Yeek Paradox Mage level 29
32nd Dusk 122nd year of Ascendancy at 01:41 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Gabreec the Yeek Paradox Mage level 7
3rd Mirth 122nd year of Ascendancy at 11:11 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Gabreec the Yeek Paradox Mage level 36
47th Dusk 122nd year of Ascendancy at 00:58 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Gabreec the Yeek Paradox Mage level 21
14th Dusk 122nd year of Ascendancy at 23:59 see stats
Infinite x10 (Nightmare (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By Gabreec the Yeek Paradox Mage level 13
5th Flare 122nd year of Ascendancy at 11:40 see stats
Infinite x20 (Nightmare (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By Gabreec the Yeek Paradox Mage level 25
24th Dusk 122nd year of Ascendancy at 01:09 see stats
Infinite x30 (Nightmare (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By Gabreec the Yeek Paradox Mage level 33
41st Dusk 122nd year of Ascendancy at 09:19 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Gabreec the Yeek Paradox Mage level 10
6th Mirth 122nd year of Ascendancy at 20:17 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Gabreec the Yeek Paradox Mage level 20
12nd Dusk 122nd year of Ascendancy at 18:26 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Gabreec the Yeek Paradox Mage level 30
32nd Dusk 122nd year of Ascendancy at 16:05 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Gabreec the Yeek Paradox Mage level 40
58th Dusk 122nd year of Ascendancy at 20:59 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Gabreec the Yeek Paradox Mage level 31
35th Dusk 122nd year of Ascendancy at 18:12 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Gabreec the Yeek Paradox Mage level 21
15th Dusk 122nd year of Ascendancy at 00:40 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Gabreec the Yeek Paradox Mage level 30
32nd Dusk 122nd year of Ascendancy at 19:51 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gabreec the Yeek Paradox Mage level 17
7th Dusk 122nd year of Ascendancy at 15:20 see stats
Log
--------------------------------
Resting starts...
Gabreec retunes the fabric of spacetime.
Gabreec stops spinning fate.
Gabreec stops weaving fate.
Talent Repulsion Blast is ready to use.
Talent Dust to Dust is ready to use.
Talent Entropy is ready to use.
Talent Gravity Spike is ready to use.
Talent Induce Anomaly is ready to use.
Talent Seal Fate is ready to use.
Talent Infusion: Healing is ready to use.
Talent Time Skip is ready to use.
Ce'Nabremina the lesser vampire uses Static Shot.
Rested for 7 turns (stop reason: detrimental status effect).
Ce'Nabremina the lesser vampire's Static Shot performs a ranged critical strike against Gabreec!
Gabreec spins fate.
Gabreec weaves fate.
Reality smears around Gabreec.
Gabreec is cut deeply.
Ce'Nabremina the lesser vampire's Static Shot performs a ranged critical strike against Gabreec!
Ce'Nabremina the lesser vampire's Static Shot performs a ranged critical strike against Gabreec!
Ce'Nabremina the lesser vampire's Static Shot performs a ranged critical strike against Gabreec!
Gabreec converts damage to paradox!
Ce'Nabremina the lesser vampire's Static Shot hits Gabreec for (45 dissipated), (65 converted), 153 lightning, (46 dissipated), (63 converted), 147 lightning (300 total damage).
Ce'Nabremina the lesser vampire's Static Shot hits Gabreec for (46 dissipated), (64 converted), 150 lightning, (46 dissipated), (74 converted), 173 lightning (324 total damage).
Gabreec the level 40 yeek paradox mage was bolted to death by Ce'Nabremina the lesser vampire on level 38 of Infinite Dungeon.
--------------------------------
Quest 'Infinite Dungeon Challenge (Level 38): Dream Hunter' is failed! (Press 'j' to see the quest log)











































































































































