Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Skeleton |
Class | Skirmisher |
Level / Exp | 25 / 28% |
Size | medium |
Lifes / Deaths | Killed by elven corruptor at level 25 on the 28th Regrowth 123rd year of Ascendancy at 18:54 / 1 |
Primary Stats
Strength | 28 (base 10) |
Dexterity | 58 (base 51) |
Constitution | 15 (base 10) |
Magic | 37 (base 19) |
Willpower | 20 (base 11) |
Cunning | 45 (base 43) |
Resources
Life | -317/597 |
Stamina | 144/227 |
Healing Factor | 1.2560311219417 |
Regeneration | 20.332994080879 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 35.981969560783 |
See Invisible | 35.981969560783 |
Offense: Mainhand
Damage | 108 |
Accuracy | 55 |
Crit Chance | 19% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 34 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +10% |
Cold | +5% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +12% |
Lightning | +17% |
Cold | +14% |
All | +7% |
Defense: Base
Armour (hardiness) | 36.764593763945 (70.208028087443%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 27 |
Mental Save | 37 |
Defense: Resistances
Acid | + 6%( 70%) |
Lightning | + 18%( 70%) |
Light | + 36%( 70%) |
Cold | + 6%( 70%) |
Blight | + 6%( 70%) |
Physical | + 3%( 70%) |
Fire | + 19%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 76% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 59 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed warg claw. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed pouch of bone giant dust. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Erelochak' (0 def, 4 armour) pair of dwarven-steel boots 'Erelochak' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Cun +5 Con offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +4 Fatigue +3% Physical save +15 (+7 eff.) Mind save +14 (+5 eff.) Unlife -80.00 life other ------- Stamina/turn +2.00 Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | psychokinetic pouch of steel shots (17/17, 123% power, 2 apr) psychokinetic pouch of steel shots (17/17, 123% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Psionic Weapon Damage 123% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 17 On-ranged-hit +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage Shots are used with slings to pummel your foes to death. |
Light source | Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | rough leather cap 'Porildana' (5 def, 3 armour) rough leather cap 'Porildana' (5 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Power +15 (+3 eff.) Ignore resists +5% physical On-Hit (Melee): * 20% chance to reduce armor by 29% defense ------ Armor +3 Defense +5 (+1 eff.) Fatigue +1% Unlife -60.00 life other ------- Infravision +1 A cap made of leather. |
On hands | dwarven-steel gauntlets 'Huradil' (0 def, 6 armour) dwarven-steel gauntlets 'Huradil' (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Power +15 (+3 eff.) On-Hit 11 cold Damage +5% cold defense ------ Armor +6 Fatigue +3% Resistance +6% acid +6% cold +6% light Spell save +3 (+2 eff.) Unarmed combat: Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +5 ice On Hit: 10% Ice Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | soothing iron torque of clear mind [power 1] (21 cooldown) soothing iron torque of clear mind [power 1] (21 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 21 turn cooldown 100% to heal for 35. Torques are made by powerful psionics to store psionic powers. |
On fingers | Bloodcaller Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 20.60 You won the Ring of Blood trial, and this is your reward. |
On fingers | gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil offense ------ Spellpower +7 (+4 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
Around neck | Eilinovea the gold amulet Eilinovea the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 Damage +9% mind defense ------ Armor +2 Resistance +18% lightning +6% blight Physical save +12 (+6 eff.) Spell save +13 (+7 eff.) Mind save +11 (+4 eff.) Blind Resist +10% Stun Resist +26% other ------- Mana/turn +0.18 Max mana +32.00 Amulets make your neck look great! |
In main hand | stormbringer's hardened leather sling of piercing stormbringer's hardened leather sling of piercing4.0 Encumbrance T3 sling 1H weapon [Ego++] Nature/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-crit, radius 2 +6 lightning +12 cold While equipped: offense ------ Move Speed +20% Ignore resists +10% lightning +7% cold +7% all Accuracy +11 (+3 eff.) Ignore Armor +7 Slings are used to hurl stones or metal shots at your foes. |
Around waist | hardened leather belt 'Nelathathad' hardened leather belt 'Nelathathad'1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +9% acid defense ------ Resistance +3% physical Mind save +14 (+5 eff.) Life +72.00 Stun Resist +20% other ------- Hate-on-crit +2.00 A belt that goes around your waist. |
In off hand | dwarven-steel shield 'Galular' (0 def, 8 armour, 138% power, 120 block) dwarven-steel shield 'Galular' (0 def, 8 armour, 138% power, 120 block)7.0 Encumbrance T3 shield armor [Rare] Master When used to Attack: Weapon Damage 138% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +120 While equipped: defense ------ Armor +8 Fatigue +8% Resistance +19% fire Life +20.00 Life Regen +4.00 Cut Resist +20% Silence Resist +10% other ------- Talents +1 Block Handheld deflection devices. |
Cloak | Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | troll-hide rough leather armour of Toknor (3 def, 2 armour) troll-hide rough leather armour of Toknor (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego++] Nature/Master While equipped: offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+1 eff.) defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Life +31.00 Life Regen +3.00 Healmod +11% A suit of armour made of leather. |
Inventory
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, light, blight, fire, temporal) Prismatic Rune (6 turns; acid, physical, light, blight, fire, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 3 light, 4 blight, 5 fire, 4 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 181; dur 4; cd 23) acid wave rune of the duelist (damage 181; dur 4; cd 23)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 23 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 180.50 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Ragogar' copper amulet 'Ragogar'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: defense ------ Armor +4 Resistance +9% acid Unlife -20.00 life Healmod +5% other ------- Masteries +0.11 Cunning/Trapping Amulets make your neck look great! |
savior's copper amulet of manastreaming savior's copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +2 defense ------ Physical save +11 (+5 eff.) Spell save +12 (+6 eff.) Mind save +11 (+4 eff.) other ------- Mana/turn +0.13 Max mana +23.00 Amulets make your neck look great! |
starlit copper amulet of cunning (+3) starlit copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +11% light +13% darkness Blind Resist +22% Amulets make your neck look great! |
Coalkill the steel amulet Coalkill the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +3 Con offense ------ Critical power +20.00% Damage +6% darkness +6% physical Ignore resists +15% darkness defense ------ Armor +4 Physical save +9 (+4 eff.) Life +36.00 Life Regen +5.00 Amulets make your neck look great! |
Flashslicer Flashslicer0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +1 Dex +3 Mag offense ------ Physical Crit +1.0% Spell Crit +4% Spellpower +4 (+2 eff.) Damage +5% darkness +5% temporal +5% light +5% physical Ignore resists +15% light Accuracy +10 (+3 eff.) defense ------ Resistance +4% physical other ------- Light +2 Amulets make your neck look great! |
serendipitous steel amulet of constitution (+8) serendipitous steel amulet of constitution (+8)0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck +3 Con offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +7 (+2 eff.) Resist unseen 12% Amulets make your neck look great! |
gold amulet of cunning (+3) gold amulet of cunning (+3)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
copper citrine ring copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+3 eff.) other ------- Light +4 Infravision +4 Rings make your fingers look great! |
copper citrine ring copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +8 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+2 eff.) other ------- Light +4 Infravision +4 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Flashsage' copper ring 'Flashsage'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Con offense ------ Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce armor by 29% defense ------ Fatigue -5% Resistance +3% light Unlife -20.00 life other ------- Encumbrance +23 Stamina/turn +3.00 Rings make your fingers look great! |
copper ring of sensing copper ring of sensing0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Blind Resist +22% other ------- Infravision +3 See Stealth +6 See Invisibility +5 Rings make your fingers look great! |
savior's copper ring of blight (+11%) savior's copper ring of blight (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +11% blight defense ------ Resistance +11% blight Physical save +7 (+3 eff.) Spell save +7 (+4 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
Nightsong Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+5 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 41 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +9 Str +4 Cun +6 Con offense ------ Physical Power +7 (+1 eff.) On-Hit 14 physical On-Ranged-Hit 13 physical Damage +11% nature On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 19 defense ------ Resistance +22% nature Crit Resistance 15.00% other ------- Hate-on-crit +2.00 Max hate +6.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 turn cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rogue's steel ring of time (+12%) rogue's steel ring of time (+12%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun offense ------ Damage +12% temporal defense ------ Defense +6 (+2 eff.) Resistance +12% temporal Rings make your fingers look great! |
savage's steel ring of pilfering savage's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Master While equipped: Stats +2 Con offense ------ Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Defense +8 (+2 eff.) Spell save +11 (+6 eff.) other ------- Max stamina +15.00 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.6 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Hazefury' steel ring 'Hazefury'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Wil +3 Mag offense ------ On-Hit 16 light On-Ranged-Hit 16 light Damage +14% light +9% mind Ignore resists +10% cold defense ------ Mind save +9 (+4 eff.) other ------- Max hate +4.00 Light +2 Rings make your fingers look great! |
steel ring of the mountain (+10%) steel ring of the mountain (+10%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% physical defense ------ Resistance +10% physical Rings make your fingers look great! |
gold ring 'Amavor' gold ring 'Amavor'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Dex +6 Wil offense ------ Critical power +10.00% defense ------ Mind save +8 (+3 eff.) other ------- Max hate +2.00 Infravision +3 Rings make your fingers look great! |
Staff of Destruction (120% power, 4 apr, fire element) Staff of Destruction (120% power, 4 apr, fire element)5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.2x Uses 150% Mag Damage Fire Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +10 (+5 eff.) Damage +20% lightning +20% fire +20% arcane +20% cold other ------- Talents +1 Command Staff On Spell Hit: 10% Impending Doom level 1 This unique-looking staff is carved with runes of destruction. |
Aerobretha the Glitterhack (17/17, 122% power, 7 apr) Aerobretha the Glitterhack (17/17, 122% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Nature Weapon Damage 122% Range: 1.0x-1.4x Uses 50% Str, 50% Mag, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 17 On-ranged-hit +20 acid +11 nature On-Hit, radius 1 +20 light On Hit: * 20% chance to reduce armor by 29% Arrows are used with bows to pierce your foes to death. |
storming pouch of iron shots of wind (20/20, 111% power, 1 apr) storming pouch of iron shots of wind (20/20, 111% power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego] Nature Weapon Damage 111% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 20 Projectile Speed +200% On-ranged-hit +8 lightning On-crit, radius 2 +6 lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 183 physical damage Shots are used with slings to pummel your foes to death. |
sunsealed woollen robe of alchemy (3 def, 4 armour) sunsealed woollen robe of alchemy (3 def, 4 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Damage +7% acid +8% physical +8% light +7% cold +7% fire defense ------ Armor +4 Defense +3 (+1 eff.) Resistance +12% acid +12% physical +6% light +6% darkness +12% cold +12% fire +9% all Life +34.00 other ------- Light +2 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glorylemira Glorylemira1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Power +20 (+5 eff.) Accuracy +15 (+4 eff.) defense ------ Resistance +6% lightning +6% temporal +3% light +3% cold A belt that goes around your waist. |
hardened leather belt 'Duathelslicer' hardened leather belt 'Duathelslicer'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +3 Str +5 Dex +5 Con offense ------ Physical Crit +2.0% Physical Power +8 (+2 eff.) Ignore resists +10% darkness defense ------ Armor +10 Physical save +8 (+4 eff.) other ------- Stamina/turn +3.00 Size +1 A belt that goes around your waist. |
enveloping linen cloak of Eldoral (7 def, 0 armour) enveloping linen cloak of Eldoral (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +7 (+2 eff.) Physical save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brodorim (14 def, 1 armour) Brodorim (14 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Dex +4 Mag defense ------ Armor +1 Defense +14 (+4 eff.) Resistance +5% arcane +12% cold Poison Resist +20% Teleport Resist +20% A pair of boots made of leather. |
Undeathstreaker (0 def, 3 armour) Undeathstreaker (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +4 Wil +5 Mag offense ------ Damage +9% arcane +12% nature defense ------ Armor +3 Resistance +3% nature other ------- Vim-on-crit +2.00 Spell cooldown 10% A pair of boots made of leather. |
Anidas the pair of iron boots (0 def, 3 armour) Anidas the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5% mind defense ------ Armor +3 Fatigue -3% Resistance +6% mind +6% lightning Physical save +6 (+3 eff.) Life +40.00 Poison Resist +10% other ------- Encumbrance +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Silussra' (0 def, 4 armour) pair of dwarven-steel boots 'Silussra' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Cun +2 Wil offense ------ Damage +6% temporal defense ------ Armor +4 Fatigue +3% Resistance +15% temporal Mind save +9 (+4 eff.) Silence Resist +34% Confus Resist +28% Stun Resist +38% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic hardened leather gloves of strength (+3) (0 def, 7 armour) heroic hardened leather gloves of strength (+3) (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +7 Mind save +10 (+4 eff.) Life +40.00 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +4 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Battle Shout level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crackleknight (0 def, 12 armour) Crackleknight (0 def, 12 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +5 Str offense ------ On-Hit 7 cold Damage +12% lightning +5% cold defense ------ Armor +12 Fatigue +3% Resistance +7% cold Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Str, 40% Dex, 50% Mag 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +7 ice On Hit: 10% Ice Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Glaresever the dwarven-steel gauntlets (0 def, 2 armour) Glaresever the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Damage +12% temporal Ignore resists +25% arcane When Hit 10 light defense ------ Armor +2 Fatigue +3% Resistance +5% light +9% temporal +8% darkness +5% arcane other ------- Infravision +2 Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 40% Cun, 40% Str, 50% Mag 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +26 light +33 darkness Starfall: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 48.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Kindlewyrd (0 def, 1 armour) Kindlewyrd (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex +2 Wil offense ------ Damage +12% light Ignore resists +5% blight defense ------ Armor +1 Fatigue +1% other ------- Max vim +10.00 A cap made of leather. |
Velonne (1 def, 0 armour) Velonne (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Physical Power +10 (+2 eff.) Ignore Armor +1 When Hit 4 physical defense ------ Defense +1 (+0 eff.) Resistance +6% lightning +6% temporal other ------- Max stamina +20.00 A pointy cloth hat, very wizardly... |
Cyroldatta (2 def, 0 armour) Cyroldatta (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Wil +3 Mag offense ------ Spell Crit +3% Mind Crit +3% Spellpower +3 (+2 eff.) Mindpower +4 (+2 eff.) defense ------ Defense +2 (+0 eff.) Resistance +2% physical Spell save +7 (+4 eff.) other ------- Mana/turn +0.10 Psi/turn +0.21 Max hate +6.00 A pointy cloth hat, very wizardly... |
Morningonslaught the hardened leather cap (0 def, 3 armour) Morningonslaught the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil offense ------ Physical Power +8 (+2 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +3 Fatigue +3% Resistance +15% acid +11% physical +5% arcane +3% fire Physical save +9 (+4 eff.) other ------- Light +3 A cap made of leather. |
Elabremira the iron helm (0 def, 3 armour) Elabremira the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +3 (+2 eff.) Damage +9% temporal Ignore resists +5% temporal When Hit 2 mind defense ------ Armor +3 Fatigue +5% Resistance +6% temporal +5% arcane +3% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance T3 head armor [Unique] Arcane While equipped: Stats +6 Cun +6 Wil offense ------ Damage +35% fire defense ------ Defense +13 (+4 eff.) Fatigue +4% Resistance +35% fire Meteor Rain: Effective talent level: 2.0 Power cost 21 out of 50/50. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 42.29 fire and 42.29 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 1.0 Power cost 50 out of 60/60. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 aquamarine 16 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst 15 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
garnet garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
414 alchemist agate 414 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Aerabeth the Flashrage Aerabeth the Flashrage2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind +3% light +6% darkness Ignore resists +5% darkness +5% light +20% mind When Hit 2 light other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Belulekhad' brass lantern 'Belulekhad'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Wil offense ------ Damage +9% mind Ignore resists +5% blight When Hit 2 acid defense ------ Resistance +3% blight other ------- EQ when Hit +0.04 Psi when Hit +0.16 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Eclipsebrawn' alchemist's lamp 'Eclipsebrawn'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +21% darkness +3% fire Ignore resists +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% temporal other ------- Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe 'Islelaith' (dig speed 29 turns) iron pickaxe 'Islelaith' (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str offense ------ Critical power +5.00% Spellpower +15 (+7 eff.) Damage +3% blight defense ------ Spell save +9 (+5 eff.) other ------- Light +2 Infravision +1 See Invisibility +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of mindblast 'Polyriawe' [power 215] (13 cooldown) dwarven-steel torque of mindblast 'Polyriawe' [power 215] (13 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Mindpower +15 (+8 eff.) When Hit 8 mind other ------- Max hate +4.00 Blast the opponent's mind dealing 234 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage by 12% for 2 turns. 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing [power 182] (13 cooldown) ash totem of healing [power 182] (13 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Bethelaith the Skeleton Skirmisher level 14
31st Dusk 122nd year of Ascendancy at 00:06 see stats
By Bethelaith the Skeleton Skirmisher level 19
75th Dusk 122nd year of Ascendancy at 20:08 see stats
By Bethelaith the Skeleton Skirmisher level 24
13rd Regrowth 123rd year of Ascendancy at 19:09 see stats
By Bethelaith the Skeleton Skirmisher level 10
10th Mirth 122nd year of Ascendancy at 00:17 see stats
By Bethelaith the Skeleton Skirmisher level 20
1st Decay 122nd year of Ascendancy at 07:05 see stats
By Bethelaith the Skeleton Skirmisher level 19
76th Dusk 122nd year of Ascendancy at 06:15 see stats
By Bethelaith the Skeleton Skirmisher level 21
7th Allure 123rd year of Ascendancy at 15:32 see stats
By Bethelaith the Skeleton Skirmisher level 11
1st Summertide 122nd year of Ascendancy at 15:55 see stats
By Bethelaith the Skeleton Skirmisher level 12
7th Flare 122nd year of Ascendancy at 20:11 see stats
By Bethelaith the Skeleton Skirmisher level 19
80th Haze 122nd year of Ascendancy at 17:00 see stats
By Bethelaith the Skeleton Skirmisher level 19
80th Haze 122nd year of Ascendancy at 09:40 see stats
Log
Bethelaith uses Swift Shot.
Elven corruptor casts Blood Grasp.
Deadly Poison from Bethelaith hits Elven corruptor for 14 nature damage.
Elven corruptor casts Drain.
Bethelaith reacts to damage from Elven corruptor, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Bethelaith crumbles.
Bethelaith reacts to damage from Elven corruptor's Blood Grasp, mitigating the blow!.
Elven corruptor's Blood Grasp hits Bethelaith for (24 flat reduction), (30 reacted , -5 stam), 80 blight (80 total damage).
Elven corruptor receives 19 healing from Elven corruptor's Blood Grasp.
Elven corruptor hits Bethelaith for (24 flat reduction), (35 reacted , -5 stam), (41 absorbed), 51 blight (51 total damage).
Elven blood mage casts Drain.
Elven blood mage's spell attains critical power!
Elven blood mage hits Mirror Image for 223 blight damage.
Bethelaith's Swift Shot hits Elven corruptor for 122 physical, 5 physical (126 total damage).
Bethelaith receives 4 healing from Bloodcaller.
Decrepitude Disease from Elven cultist hits Bethelaith for (24 flat reduction), 21 blight (21 total damage).
Bethelaith uses Disengage.
Bethelaith is moving at extreme speed!
Elven corruptor activates his wand!
Bethelaith reacts to damage from Elven corruptor, mitigating the blow!.
Elven corruptor hits Bethelaith for (24 flat reduction), (62 reacted , -5 stam), 165 lightning (165 total damage).
Bethelaith speeds up.
Bethelaith is free from the decrepitude disease.
Elven corruptor casts Drain.
Bethelaith reacts to damage from Elven corruptor, mitigating the blow!.
Elven corruptor hits Bethelaith for (24 flat reduction), (41 reacted , -5 stam), 107 blight (107 total damage).
Bethelaith the level 25 skeleton skirmisher was poxed to death by an elven corruptor on level 1 of Mark of the Spellblaze.