





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Lich |
Class | Adventurer |
Level / Exp | 2109 / 62% |
Size | gargantuan |
Lifes / Deaths | Killed by 2022.12.07 at level 2109 on the 21st Regrowth 123rd year of Ascendancy at 05:13 7 / 1 |
Primary Stats
Strength | 934 (base 12) |
Dexterity | 933 (base 12) |
Constitution | 1017 (base 100) |
Magic | 1028 (base 85) |
Willpower | 1035 (base 100) |
Cunning | 1465 (base 100) |
Resources
Mana | 13313/17528 |
Negative | 6354/6354 |
Life | 391595/481412 |
Paradox | 300 |
Equilibrium | 0 |
Vim | 8512/8512 |
Positive | 6354/6354 |
Stamina | 7352/8986 |
Psi | 6094/7806 |
Healing Factor | 2.5 |
Regeneration | 4.875 |
Speed
Mental | +2% |
Attack | +2% |
Movement | +301.921289097% |
Spell | 0% |
Global | +177.85473096549% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 111 |
See Invisible | 21 |
ESP Range | 10 |
ESP Kinds | dragon, animal/canine |
Offense: Mainhand
Damage | 372 |
Accuracy | 192 |
Crit Chance | 556% |
APR | 18 |
Speed | 0.98 |
Offense: Spell
Spellpower | 1145 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 221 |
Crit Chance | 100% |
Speed | 0.98039215686275 |
Offense: Damage Bonus
Acid | +150% |
Blight | +156% |
Arcane | +21% |
Cold | +138% |
All | 0% |
Darkness | +4494% |
Light | +212% |
Temporal | +15% |
Mind | +138% |
Physical | +138% |
Fire | +194% |
Nature | +4% |
Offense: Damage Penetration
Cold | +138% |
Acid | +138% |
Light | +35% |
Darkness | +158% |
Blight | +173% |
Physical | +138% |
Mind | +138% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 53 (35.629139072848%) |
Defense | 139 |
Ranged Defense | 142 |
Fatigue | 4 |
Physical Save | 271 |
Spell Save | 271 |
Mental Save | 271 |
Defense: Resistances
Acid | +100%(223%) |
Blight | +100%(223%) |
Arcane | + 85%( 85%) |
Cold | +100%(223%) |
All | +118%( 85%) |
Mind | +100%(223%) |
Lightning | + 85%( 85%) |
Light | + 85%( 85%) |
Temporal | + 85%( 85%) |
Physical | +100%(223%) |
Darkness | +100%(223%) |
Fire | + 85%( 85%) |
Nature | + 85%( 85%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 50% |
Disarm Resistance | 95% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Shadow magic | 7.80 |
| 1/5 |
| 210/5 |
| 0/5 |
| 0/5 |
Celestial / Circles | 1.80 |
| 170/5 |
| 1/5 |
| 26/5 |
| 155/5 |
Celestial / Star fury | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Kolal | 1.00 |
| 1/5 |
| 1/5 |
| 28/5 |
| 0/5 |
Corruption / Blight | 1.20 |
| 209/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 49/5 |
| 9/5 |
| 38/5 |
| 15/5 |
Spell / Enhancement | 3.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 210/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 73/5 |
| 42/5 |
| 0/5 |
| 0/5 |
Spell / Shades | 1.00 |
| 1/5 |
| 101/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 19/5 |
Chronomancy / Timetravel | 1.00 |
| 1/5 |
| 33/5 |
| 140/5 |
| 49/5 |
Spell / Meta | 1.00 |
| 13/5 |
| 143/5 |
| 5/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 210/5 |
| 0/5 |
Spell / Necrosis | 1.00 |
| 10/5 |
| 5/5 |
| 1/5 |
| 30/5 |
Generic Talents
Race / Star elf | 1.00 |
| 1/5 |
| 69/5 |
| 1/5 |
| 69/5 |
Celestial / Hymns | 3.00 |
| 7/5 |
| 201/5 |
| 140/5 |
| 209/5 |
Celestial / Night | 1.00 |
| 25/5 |
| 1/5 |
| 55/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 27/5 |
| 54/5 |
| 12/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 61/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 6/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 17/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Blurred Mortality |
talent | Chant of Fortitude |
talent | Quicken Spells |
talent | Arcane Shield |
talent | Inner Power |
talent | Through The Crowd |
talent | Hymn of Perseverance |
talent | Spellcraft |
talent | Dark Ritual |
talent | Shielding |
talent | Beyond the Flesh |
beneficial effect | The target is surrounded by a magical shield, absorbing 30320/30320 damage before it crumbles. Damage Shield |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+58% global speed). Clarity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * You have killed the strange horror causing most of the crop destruction. * The shadows that were summoned to hide the Midnight Training Camp are restless and becoming aggressive. * Quell them and seek out the cause. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 87. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed warg claw. * You've found the needed bear paw. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+0 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Psionic focus | black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 60% Wil Damage type: Light Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 120% chance to inflict 15% damage reduction Burst (radius 1) on hit: +14 fire / +24 darkness / +36 light Burst (radius 2) on crit: +32 acid When wielded/worn: Armour: +14 Defense: +27 (+3 eff.) Ranged Defense: +27 (+3 eff.) Effects on melee hit: * 45% chance to blind * 30% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 16 light Damage when hit (Melee): 16 temporal Changes resistances: +18% lightning / +4% physical / +12% light / +21% acid / +27% cold / +21% fire / +7% all Changes resistances penetration: +35% light / +20% darkness Changes damage: +12% acid / +18% darkness / +18% light Reduces incoming crit damage: 35.00% Stealth bonus: +30 Physical save: +12 (+0 eff.) Spell save: +150 (+0 eff.) Mental save: +51 (+4 eff.) Poison immunity: +15% Disease immunity: +35% Cut immunity: +15% Silence immunity: +55% Disarm immunity: +35% Confusion immunity: +15% Knockback immunity: +35% Teleport immunity: +30% Light radius: +3 Defense after a teleport: +50 Resist all after a teleport: +50% New effects duration reduction after a teleport: +50% Reduces paradox anomalies(equivalent to willpower): +15 One-handed war axes. |
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Mag / +3 Wil Silence immunity: +26% Confusion immunity: +26% Stun/Freeze immunity: +26% It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | ![]() Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +7 Physical crit. chance: +10.0% Physical power: +20 (+2 eff.) Armour: +36 Defense: +2 (+0 eff.) Fatigue: +7% Effects on melee hit: * 127 arcane resource burn * Slows global speed by 60% Damage (Melee): 12 physical Damage when hit (Melee): 16 physical Changes stats: +7 Str / +5 Dex / +7 Mag / +9 Cun / +3 Con / +4 Lck Changes resistances: +20% acid / +9% darkness / +9% lightning / +9% blight / +42% cold / +18% arcane / +12% light Changes resistances penetration: +30% nature Grants telepathy: Dragon Critical mult.: +21.00% Physical save: +60 (+0 eff.) Life regen: +0.60 Stamina each turn: +2.60 Maximum life: +30.00 See invisible: +21 Healing mod.: +30% Size category: +3 Talent on hit(mindpower): Flamespit (10% chance level 3). A suit of armour made of leather. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +9 (+1 eff.) Effects on melee hit: * 40% chance to disease * 50% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 16 blight / 16 temporal / 12 mind Changes resistances: +5% physical / +12% darkness / +18% light / +12% mind / +12% fire / +27% nature / +9% all Changes resistances penetration: +15% blight Changes damage: +9% temporal Physical save: +18 (+0 eff.) Spell save: +33 (+0 eff.) Mental save: +24 (+2 eff.) Blindness immunity: +35% Disease immunity: +40% Silence immunity: +20% Disarm immunity: +60% Knockback immunity: +40% Teleport immunity: +20% Psi when hit: +0.56 Hate when firing a critical mind attack: +8.00 Psi when firing a critical mind attack: +15.00 Hate per kill: +22.00 Maximum psi: +50.00 Spellpower: +9 (+1 eff.) Mindpower: +33 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +40 Talent on hit(mindpower): Distortion Bolt (15% chance level 6). Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 70% chance to disease * Slows global speed by 15% * 40% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 8 blight / 32 temporal / 8 nature / 32 arcane Damage when hit (Melee): 48 blight / 28 temporal / 8 arcane Changes stats: +4 Mag / +6 Wil / +5 Cun Changes resistances: +9% blight / +27% temporal / +33% arcane / +15% nature Changes resistances penetration: +5% nature / +20% blight Changes damage: +18% blight / +6% temporal / +21% arcane Mental save: +12 (+1 eff.) Life regen: +1.10 Maximum life: +64.00 Spellpower: +7 (+0 eff.) Healing mod.: +18% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(nature): Slime Spit (5% chance level 1). Talent on hit(nature): Flamespit (5% chance level 1). Rings can have magical properties. |
Inventory
![]() Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +44 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Sun Flare (25% chance level 3). Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 physical Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Accuracy: +4 (+0 eff.) Physical power: +8 (+1 eff.) Armour: +14 Defense: +6 (+0 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -10% Effects on melee hit: * 20% chance to disease * 75% chance to blind Damage (Melee): 8 blight Damage when hit (Melee): 4 physical Changes stats: +9 Mag Changes resistances penetration: +10% blight Changes damage: +12% light / +2% all Grants telepathy: Dragon Talent mastery: +0.40 Celestial / Lunar combat Critical mult.: +30.00% Physical save: +6 (+0 eff.) Stamina each turn: +1.20 Equilibrium when hit: +0.28 Psi when firing a critical mind attack: +2.00 Maximum life: +30.00 Maximum hate: +4.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Mindpower: +22 (+2 eff.) Mental crit. chance: +7% Light radius: +2 Movement speed: +20% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+1 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Physical power: +18 (+2 eff.) Armour: +26 Armour Hardiness: +20% Effects on melee hit: * 90% chance to inflict 15% damage reduction Damage (Melee): 32 physical Damage when hit (Melee): 24 darkness Changes stats: +11 Str / +9 Dex Changes resistances: +12% acid / +36% lightning / +31% darkness / +12% mind / +24% light / +12% cold / +18% arcane / +4% all Changes damage: +13% darkness / +12% physical Reduces incoming crit damage: 20.00% Stealth bonus: +40 Mental save: +84 (+6 eff.) Blindness immunity: +75% Silence immunity: +50% Disarm immunity: +25% Pinning immunity: +45% Stun/Freeze immunity: +50% Knockback immunity: +50% Maximum stamina: +30.00 Healing mod.: +90% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Spellpower: +4 (+0 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
![]() Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+0 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Requires: - Strength 20 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 light Changes resistances: +10% light Talent granted: +1 Block Its either a mirror, or the shield of a Sun Paladin that liked polishing too much. |
2 black pearl 2 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+3 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+3 eff.) Changes damage: +10% all When used as an alchemist bomb: Additional 50 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 75 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used as an alchemist bomb: Additional 90 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 enormous geode 2 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used as an alchemist bomb: Additional 50 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used as an alchemist bomb: Additional 50 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used as an alchemist bomb: Additional 30 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By 2022.12.07 the Star Elf Adventurer level 1909
22nd Haze 122nd year of Ascendancy at 10:11 see stats
By 2022.12.07 the Star Elf Adventurer level 916
2nd Summertide 122nd year of Ascendancy at 13:23 see stats
By 2022.12.07 the Star Elf Adventurer level 1909
22nd Haze 122nd year of Ascendancy at 10:11 see stats
By 2022.12.07 the Star Elf Adventurer level 2085
44th Haze 122nd year of Ascendancy at 09:58 see stats
By 2022.12.07 the Star Elf Adventurer level 10
74th Pyre 122nd year of Ascendancy at 16:35 see stats
By 2022.12.07 the Star Elf Adventurer level 20
74th Pyre 122nd year of Ascendancy at 16:35 see stats
By 2022.12.07 the Star Elf Adventurer level 30
74th Pyre 122nd year of Ascendancy at 16:35 see stats
By 2022.12.07 the Star Elf Adventurer level 40
74th Pyre 122nd year of Ascendancy at 16:35 see stats
By 2022.12.07 the Star Elf Adventurer level 50
74th Pyre 122nd year of Ascendancy at 16:35 see stats
By 2022.12.07 the Star Elf Adventurer level 2109
21st Regrowth 123rd year of Ascendancy at 05:13 see stats
By 2022.12.07 the Star Elf Adventurer level 1557
72nd Dusk 122nd year of Ascendancy at 08:51 see stats
By 2022.12.07 the Star Elf Adventurer level 805
7th Mirth 122nd year of Ascendancy at 18:14 see stats
By 2022.12.07 the Star Elf Adventurer level 2092
62nd Haze 122nd year of Ascendancy at 22:18 see stats
By 2022.12.07 the Star Elf Adventurer level 1904
12nd Haze 122nd year of Ascendancy at 05:57 see stats
By 2022.12.07 the Star Elf Adventurer level 789
7th Mirth 122nd year of Ascendancy at 18:05 see stats
By 2022.12.07 the Star Elf Adventurer level 437
75th Pyre 122nd year of Ascendancy at 07:44 see stats
By 2022.12.07 the Star Elf Adventurer level 805
7th Mirth 122nd year of Ascendancy at 18:10 see stats
By 2022.12.07 the Star Elf Adventurer level 1898
9th Haze 122nd year of Ascendancy at 07:59 see stats
By 2022.12.07 the Star Elf Adventurer level 2098
6th Regrowth 123rd year of Ascendancy at 05:22 see stats
By 2022.12.07 the Star Elf Adventurer level 1901
10th Haze 122nd year of Ascendancy at 05:34 see stats
Log
Rested for 62 turns.
2022.12.07 activates Blurred Mortality.
2022.12.07 activates Quicken Spells.
2022.12.07 activates Spellcraft.
2022.12.07 activates Dark Ritual.
2022.12.07 activates Hymn of Perseverance.
2022.12.07 activates Chant of Fortitude.
2022.12.07 activates Shielding.
2022.12.07 activates Arcane Shield.
2022.12.07 deactivates Hymn of Perseverance.
The shield around 2022.12.07 crumbles.
A shield forms around 2022.12.07.
2022.12.07 deactivates Arcane Shield.
2022.12.07 deactivates Spellcraft.
2022.12.07 deactivates Inner Power.
2022.12.07 deactivates Blurred Mortality.
2022.12.07 deactivates Chant of Fortitude.
2022.12.07 deactivates Beyond the Flesh.
2022.12.07 deactivates Shielding.
2022.12.07 deactivates Dark Ritual.
2022.12.07 deactivates Quicken Spells.
2022.12.07 deactivates Through The Crowd.
The shield around 2022.12.07 crumbles.