



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Additional Randart Properties 1.5.5 New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Talent Training 1.5.10Add an option to buy points at Last Hope's Elder True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Convenient Digging 1.5.5 ID leveling after main company 1.5.5Addon allows to level up above lvl 50 in ID after completing main company. Only Ruined Dungeon is changed. Unlike Infinite500 addon, which is much deeper, there no other changes. When winner complete Ruined Dungeon quest and entering to Infinite Dungeon: Gem Chest 1.5.3Extract Gems is now automatically used in the TransmoChest without needing an upgrade. CHANGES IN 1.1 CHANGES IN 1.1.1 Cat Point Cap Boost 1.5.5 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Less Shaders 1.5.10Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Automatic Talent Gambits 1.5.5Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Star Elf |
| Class | Adventurer |
| Level / Exp | 275 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by Polama the wolf at level 272 on the 78th Pyre 122nd year of Ascendancy at 01:52 6 / 2Killed by 03.12.2022 Mag at level 275 on the 78th Pyre 122nd year of Ascendancy at 01:58 |
Primary Stats
| Strength | 101 (base 100) |
| Dexterity | 103 (base 100) |
| Constitution | 104 (base 100) |
| Magic | 104 (base 100) |
| Willpower | 101 (base 100) |
| Cunning | 156 (base 100) |
Resources
| Mana | 2181/2199 |
| Equilibrium | 0 |
| Vim | 1195/1196 |
| Life | 12739/12977 |
| Psi | 191/191 |
| Stamina | 1140/1150 |
| Paradox | 300 |
| Healing Factor | 1.614598540146 |
| Regeneration | 0.40364963503649 |
Speed
| Mental | +2% |
| Attack | +2% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 39.371323350783 |
| See Stealth | 121.46000939169 |
| See Invisible | 121.46000939169 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 69 |
| Crit Chance | 85% |
| APR | 2 |
| Speed | 0.98 |
Offense: Spell
| Spellpower | 104 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 84% |
| Speed | 0.98039215686275 |
Offense: Damage Bonus
| Acid | +79% |
| Blight | +52% |
| Physical | +89% |
| Cold | +79% |
| Darkness | +52% |
| Light | +10% |
| Lightning | +27% |
| Mind | +52% |
| Fire | +27% |
| Nature | +4% |
Offense: Damage Penetration
| Mind | +52% |
| Lightning | +56% |
| Darkness | +52% |
| Cold | +108% |
| Blight | +52% |
| Physical | +108% |
| Fire | +56% |
| Acid | +108% |
Defense: Base
| Armour (hardiness) | 14 (65.629139072848%) |
| Defense | 57 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 51 |
| Spell Save | 51 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 73%(122%) |
| Blight | + 69%(122%) |
| Physical | + 73%(122%) |
| Cold | + 73%(122%) |
| All | + 35%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 55%( 70%) |
| Mind | + 69%(122%) |
| Darkness | + 69%(122%) |
| Fire | + 40%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Knockback Resistance | 84% |
| Stun Resistance | 63% |
| Instadeath Resistance | 100% |
| Blind Resistance | 63% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Shadow magic | 1.40 |
| 1/5 |
| 26/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.00 |
| 26/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.00 |
| 1/5 |
| 1/5 |
| 10/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 26/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 26/5 |
| Chronomancy / Timetravel | 1.00 |
| 2/5 |
| 1/5 |
| 17/5 |
| 26/5 |
| Wild-gift / Higher draconic abilities | 1.00 |
| 1/5 |
| 1/5 |
| 26/5 |
| 26/5 |
| Spell / Stone | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 12/5 |
| 2/5 |
| 20/5 |
| 4/5 |
| Race / Star elf | 1.00 |
| 1/5 |
| 26/5 |
| 1/5 |
| 26/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 1/5 |
| 11/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 15/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 26/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Escort the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair) | active |
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * Vermin are eating the crops in the Sunwall Orchards. * Exterminate them or we will all go hungry. * The shadows that were summoned to hide the Midnight Training Camp are restless and becoming aggressive. * Quell them and seek out the cause. | active |
Equipment
| Tool | elm wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 85 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Psionic focus | agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| Main armor | Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Mag / +3 Con Spellpower: +4 (+1 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (151 power, based on Willpower), costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| In main hand | elm starstaff (10-12 power, 2 apr, physical element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% physical Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
manasurge rune (613% regen over 10 turns; 31 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 613% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.cleansing rough leather armour of alacrity (1 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Changes resistances: +12% nature / +12% blight Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
nuummite nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+3 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 162 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By 03.12.2022 Mag the Star Elf Adventurer level 10
74th Pyre 122nd year of Ascendancy at 18:38 see stats
Level 20
Got a character to level 20.By 03.12.2022 Mag the Star Elf Adventurer level 20
74th Pyre 122nd year of Ascendancy at 18:38 see stats
Level 30
Got a character to level 30.By 03.12.2022 Mag the Star Elf Adventurer level 30
74th Pyre 122nd year of Ascendancy at 18:38 see stats
Level 40
Got a character to level 40.By 03.12.2022 Mag the Star Elf Adventurer level 40
74th Pyre 122nd year of Ascendancy at 18:38 see stats
Level 50
Got a character to level 50.By 03.12.2022 Mag the Star Elf Adventurer level 50
74th Pyre 122nd year of Ascendancy at 18:38 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By 03.12.2022 Mag the Star Elf Adventurer level 265
77th Pyre 122nd year of Ascendancy at 22:11 see stats
Overpowered!
Did over 6000 damage in one attack.By 03.12.2022 Mag the Star Elf Adventurer level 251
77th Pyre 122nd year of Ascendancy at 21:15 see stats
Size is everything
Did over 1500 damage in one attack.By 03.12.2022 Mag the Star Elf Adventurer level 173
76th Pyre 122nd year of Ascendancy at 08:45 see stats
Size matters
Did over 600 damage in one attack.By 03.12.2022 Mag the Star Elf Adventurer level 128
75th Pyre 122nd year of Ascendancy at 13:03 see stats
The bigger the better!
Did over 3000 damage in one attack.By 03.12.2022 Mag the Star Elf Adventurer level 186
76th Pyre 122nd year of Ascendancy at 14:25 see stats
Log
03.12.2022 Mag deactivates Inner Power.
03.12.2022 Mag speeds up.
03.12.2022 Mag deactivates Beyond the Flesh.
03.12.2022 Mag is free from the grapple.
03.12.2022 Mag deactivates Dark Ritual.
03.12.2022 Mag is not disabled anymore.
03.12.2022 Mag is no longer pinned.
03.12.2022 Mag stops being poisoned.
03.12.2022 Mag deactivates Gravity Locus.
03.12.2022 Mag rearms.
03.12.2022 Mag stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed 03.12.2022 Mag!
Talent Gravity Spike is ready to use.
Talent Create Alchemist Gems is ready to use.
Talent Track is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Pulverizing Auger is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Welcome to level 273 [03.12.2022 Mag].
03.12.2022 Mag has 301 stat point(s), 114 class talent point(s), 60 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 274 [03.12.2022 Mag].
03.12.2022 Mag has 304 stat point(s), 115 class talent point(s), 61 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Welcome to level 275 [03.12.2022 Mag].
03.12.2022 Mag has 307 stat point(s), 117 class talent point(s), 61 generic talent point(s), 2 prodigies point(s) to spend. Press p to use them.
Saving game...





































































