Rimaz the level 12 Yeek Necromancer by namelezz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp12 / 62%
Sizesmall
Lifes / Deaths

Primary Stats

Strength34 (base 37)
Dexterity35 (base 37)
Constitution32 (base 37)
Magic40 (base 37)
Willpower43 (base 37)
Cunning47 (base 37)

Resources

Life304/304
Mana394/429
Soul24/24
Healing Factor1.11
Regeneration5.107776

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision10
See Stealth63.922093730969
See Invisible63.922093730969
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage22
Accuracy24
Crit Chance14%
APR3
Speed1.00

Offense: Spell

Spellpower33
Crit Chance14%
Speed1

Offense: Mind

Mindpower34
Crit Chance12%
Speed1

Offense: Damage Bonus

Fire+15%
Temporal+15%

Offense: Damage Penetration

Temporal+10%

Defense: Base

Armour (hardiness)11 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save21
Spell Save29
Mental Save42

Defense: Resistances

Darkness+ 22%( 70%)
Light+ 19%( 70%)
Mind+ 17%( 70%)
Cold+ 24%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance11%
Silence Resistance63%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.70
5/5
5/5
5/5
1/5
Spell / Master of flesh2.50
5/5
5/5
5/5
1/5
Spell / Nightfall1.30
5/5
5/5
5/5
0/5
Spell / Dreadmaster1.30
5/5
5/5
4/5
0/5
Spell / Age of dusk1.30
3/5
0/5
0/5
0/5
Spell / Grave1.30
5/5
5/5
5/5
1/5
Spell / Eradication1.30
2/5
0/5
0/5
0/5
Spell / Master of bones3.30
5/5
5/5
5/5
1/5
Spell / Animus2.50
5/5
5/5
4/5
0/5
Spell / Death1.70
5/5
5/5
3/5
0/5
Spell / Master necromancer2.10
3/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
5/5
5/5
5/5
1/5
Cunning / Survival1.40
5/5
5/5
5/5
1/5
Race / Yeek1.40
5/5
5/5
0/5
0/5
Spell / Necrosis2.10
5/5
5/5
5/5
1/5

Effects

Quests

done
active
done

Equipment

On hands
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Madness (Adventure) difficulty) Got a character to level 10.
By Rimaz the Yeek Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 15:32
see stats
That was close (Madness (Adventure) difficulty) Killed your target while having only 1 life left.
By Rimaz the Yeek Necromancer level 11
3rd Mirth 122nd year of Ascendancy at 17:14
see stats
Treasure Hunter (Madness (Adventure) difficulty) Amassed 1000 gold pieces.
By Rimaz the Yeek Necromancer level 8
2nd Mirth 122nd year of Ascendancy at 02:36
see stats

Log

Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Talent Erupting Shadows is ready to use.

Talent Hiemal Shield is ready to use.

Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.


Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.


Talent Grim Shadow is ready to use.

Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.

There is a Passageway into the Trollmire here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Rimaz wears (replacing
elm vilestaff (100% power, 2 apr, darkness element)): Magmaraptor (111% power, 3 apr, temporal element).

Rimaz wears:
hardened leather gloves of the starseeker (0 def, 2 armour).

You gain 0.45 gold from the transmogrification of
barbed pouch of steel shots (15/15, 133% power, 2 apr).
You gain 13.38 gold from the transmogrification of
steel plate armour 'Sunlady' (0 def, 9 armour).
You gain 8.72 gold from the transmogrification of
rejuvenating cured leather armour of temporal resistance (6 def, 4 armour).
You gain 10.65 gold from the transmogrification of
scouring hardened leather gloves of regeneration (0 def, 2 armour).
You gain 3.62 gold from the transmogrification of
flaming steel greatsword of vileness (125% power, 2 apr).
You gain 24.38 gold from the transmogrification of
Budunayachak (133% power, 2 apr).
You gain 1.45 gold from the transmogrification of
chilling steel dagger (102% power, 6 apr).
You gain 4.10 gold from the transmogrification of
caustic steel dagger (105% power, 6 apr).
You gain 0.67 gold from the transmogrification of
shatter afflictions rune (absorb 57; cd 14).
You gain 1.39 gold from the transmogrification of
acid wave rune (damage 79; dur 4; cd 16).
There is an exit to the worldmap here (press '' or right click to use).