Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.0Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 30 / 83% |
Size | medium |
Lifes / Deaths | Killed by Silyraba the cutpurse at level 5 on the 7th Dusk 122nd year of Ascendancy at 07:43 0 / 7Killed by orc corruptor at level 17 on the 38th Dusk 122nd year of Ascendancy at 06:51 Killed by Xolramira the corrupted protosentient globula at level 30 on the 38th Haze 122nd year of Ascendancy at 16:00 Killed by Xolramira the corrupted protosentient globula at level 30 on the 38th Haze 122nd year of Ascendancy at 17:45 Killed by Xolramira the corrupted protosentient globula at level 30 on the 38th Haze 122nd year of Ascendancy at 19:57 Killed by Xolramira the corrupted protosentient globula at level 30 on the 38th Haze 122nd year of Ascendancy at 22:22 Killed by Xolramira the corrupted protosentient globula at level 30 on the 38th Haze 122nd year of Ascendancy at 23:45 |
Antimagic | Follower |
Primary Stats
Strength | 42 (base 10) |
Dexterity | 43 (base 23) |
Constitution | 32 (base 13) |
Magic | 30 (base 15) |
Willpower | 98 (base 44) |
Cunning | 86 (base 60) |
Resources
Hate | 100/100 |
Equilibrium | 30 |
Life | -298/847 |
Steam | 50/100 |
Psi | 162/188 |
Healing Factor | 1.1724420161895 |
Regeneration | 7.3277626011846 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +13% |
Spell | 0% |
Global | +109% |
Vision
Sight | 10 |
Lite | 14 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 65 |
Accuracy | 62 |
Crit Chance | 41% |
APR | 50 |
Speed | 1.00 |
Offense: Offhand
Damage | 90 |
Accuracy | 71 |
Crit Chance | 33% |
APR | 87 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.3333333333333 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +24% |
Temporal | +15% |
Nature | +25% |
Fire | +19% |
Mind | +20% |
All | 0% |
Offense: Damage Penetration
Acid | +51% |
Light | +36% |
Nature | +56% |
Darkness | +41% |
Arcane | +56% |
Fire | +39% |
All | +31% |
Defense: Base
Armour (hardiness) | 48 (48.304188961773%) |
Defense | 66 |
Ranged Defense | 66 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 48 |
Mental Save | 54 |
Defense: Resistances
Acid | + 15%( 70%) |
Lightning | + 9%( 70%) |
Darkness | + 21%( 70%) |
Cold | + 27%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 20%( 70%) |
Fire | + 23%( 70%) |
All | + 3%( 70%) |
Defense: Immunities
Disarm Resistance | 100% |
Bleed Resistance | 65% |
Instadeath Resistance | 100% |
Stun Resistance | 82% |
Poison Resistance | 65% |
Blind Resistance | 65% |
Inscriptions (3/3)
Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.2 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 658% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Cursed / Predator | 1.20 |
| 2/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Cunning / Stealth | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Psytech gunnery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Steamtech / Artillery | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Dread | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed vampire lord fang. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
Psionic focus | Yvygara the voratun steamgun Yvygara the voratun steamgun4.0 T5 steamgun 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +4 physical Uses 2.0 Steam While equipped: Stats +17 Str +9 Dex +9 Mag +9 Wil +9 Cun +9 Con dps ---------- Phys.pwr +11 (+3 eff.) Acc +11 (+3 eff.) Apr +2 ----- def ----- Die.at -60.00 life ---------- misc Reload +3 Max.stam +20.00 Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Quiver | barbed pouch of dwarven-steel shots (23/23, 38-46 power, 3 apr) barbed pouch of dwarven-steel shots (23/23, 38-46 power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 38.0 - 45.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +13.0% Capacity 23 On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 163.00 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Light source | Gedur Gedur1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +7 (+2 eff.) Res.pen +20% acid +25% arcane +22% all Apr +20 On Hit (Melee): * 20% chance to reduce armor by 14% ----- def ----- Resists +5% arcane ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather hat 'Prismlash' (0 def, 5 armour) drakeskin leather hat 'Prismlash' (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% temporal Res.pen +10% darkness +5% light On Hit (Melee): * 20% chance to reduce damage dealt by 29% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +2.40 Equi/ret +1.20 Light +3 A hat made of leather. Very stylish. |
On feet | Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Tool | Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
On fingers | psionicist's stralite ring of speed psionicist's stralite ring of speed0.1 T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats +6 Wil dps ---------- Mov.spd +13% Acc +9 (+3 eff.) ----- def ----- Defense +11 (+3 eff.) Mind.save +12 (+4 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
On fingers | Silath Silath0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Wil dps ---------- S.pwr/crit +6 Melee Ret 10 acid ----- def ----- Resists +12% acid HP.reg +6.00 Stun/Frz- +42% ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 Max.vim +50.00 Rings make your fingers look great! |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | enhanced stralite steamgun of piercing enhanced stralite steamgun of piercing4.0 T4 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +6 Str +7 Dex +6 Mag +8 Wil +5 Cun +5 Con dps ---------- Res.pen +9% all Acc +11 (+3 eff.) Apr +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | skylord's drakeskin leather belt of transcendence skylord's drakeskin leather belt of transcendence1.0 T5 belt armor [Ego+] Nature/Psionic While equipped: Stats +5 Str +2 Dex +4 Wil +2 Cun dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +28 (+9 eff.) Spell.save +15 (+5 eff.) Mind.save +16 (+5 eff.) A belt that goes around your waist. |
In off hand | Tozilakan (16-18 power, 40 apr, mind damage) Tozilakan (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 24 arcane resource burn While equipped: dps ---------- Mind.crit +10% Mind.pwr +12 (+3 eff.) All.spd +9% Melee+ 16 fire Dmg.mod +20% mind +19% fire Res.pen +8% fire ----- def ----- Defense +25 (+6 eff.) Resists +12% arcane +20% fire Die.at -60.00 life ---------- misc Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak 'Arcpower' (2 def, 0 armour) cashmere cloak 'Arcpower' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Dex +3 Wil +5 Con dps ---------- Dmg.mod +24% lightning Melee Ret 8 nature ----- def ----- Defense +2 (+1 eff.) Resists +6% lightning Phys.save +8 (+3 eff.) Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | radiant drakeskin leather armour of cold resistance (20 def, 8 armour) radiant drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +22% blight +25% cold +18% darkness ---------- misc Light +1 A suit of armour made of leather. |
Inventory
healing infusion (heal 106; cd 13) healing infusion (heal 106; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
2 schematic: Acid Groove 2 schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper schematic: Alchemist's Helper0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell schematic: Antimagic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter schematic: Black Light Emitter0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell schematic: Botanical Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Edge schematic: Crystal Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field 2 schematic: Deflection Field0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell schematic: Explosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder schematic: Flash Powder0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Focus Lens 3 schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve schematic: Frost Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic Retributor schematic: Galvanic Retributor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap schematic: Grounding Strap0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon 2 schematic: Hand Cannon0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Healing Salve 3 schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell schematic: Hook Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove schematic: Incendiary Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip schematic: Iron Grip0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Kinetic Stabiliser 3 schematic: Kinetic Stabiliser0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil schematic: Lightning Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mana Coil 2 schematic: Mana Coil0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator 2 schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Pain Suppressor Salve 2 schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Poison Groove 2 schematic: Poison Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector 2 schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Second Skin 4 schematic: Second Skin0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell schematic: Solid Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spike Attachment 3 schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple schematic: Spring Grapple0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: Steamgun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamsaw 3 schematic: Steamsaw0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister Launcher schematic: Toxic Cannister Launcher0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell schematic: Toxic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun schematic: Viral Needlegun0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Voltaic Shell 3 schematic: Voltaic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge 2 schematic: Winterchill Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
serendipitous steel amulet serendipitous steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Unseen.red 10% Amulets make your neck look great! |
Heatspitter (30-36 power, 6 apr, light element) Heatspitter (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Spell.crit +5% Spell.pwr +34 (+5 eff.) Mind.pwr +30 (+8 eff.) Dmg.mod +39% light +15% fire Res.pen +15% light ----- def ----- Resists +15% fire ---------- misc Max.psi +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of fate (30-36 power, 6 apr, physical element) infernal dragonbone starstaff of fate (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +27.00% Spell.pwr +25 (+4 eff.) Melee+ 20 fire Dmg.mod +30% physical ----- def ----- Phys.save +12 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element) lifebinding dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +5% Spell.pwr +25 (+4 eff.) Dmg.mod +30% temporal ----- def ----- Defense +10 (+3 eff.) HP.reg +1.30 Heal.mod +21% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 51.08 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of protection (36-43 power, 6 apr, cold element) potent dragonbone magestaff of protection (36-43 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 36.0 - 43.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +18 (+3 eff.) Dmg.mod +36% cold ----- def ----- Resists +18% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
thought-forged voratun greatmaul of crippling (66-100 power, 4 apr) thought-forged voratun greatmaul of crippling (66-100 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Master/Psionic Power 66.5 - 99.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +24 mind On Hit: * 33% chance to reduce all saves and defense by 36 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Cun +6 Wil dps ---------- Phys.crit +14.0% Massive two-handed mauls. |
voratun greatmaul of crippling (68-103 power, 4 apr) voratun greatmaul of crippling (68-103 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Master Power 68.5 - 102.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed mauls. |
stralite greatsword of ruin (49-78 power, 3 apr) stralite greatsword of ruin (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 49.0 - 78.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +14.0% Crit.mult +14.00% Apr +13 Massive two-handed swords. |
flaming voratun greatsword of daylight (63-101 power, 4 apr) flaming voratun greatsword of daylight (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Arcane Power 63.0 - 100.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 light Against +26% Undead On Hit.r1 +20 fire Massive two-handed swords. |
quick voratun greatsword of crippling (64-102 power, 4 apr) quick voratun greatsword of crippling (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Master Power 63.5 - 101.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +6 Dex dps ---------- Phys.crit +17.0% Phys.spd +10% Acc +20 (+5 eff.) Massive two-handed swords. |
Daimyran the Rainwake (42-59 power, 6 apr) Daimyran the Rainwake (42-59 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Arcane Power 42.0 - 58.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 temporal While equipped: Stats +3 Wil dps ---------- S.pwr/crit +10 Dmg.mod +9% cold Res.pen +15% arcane ----- def ----- Resists +20% temporal Spell.save +18 (+6 eff.) Mind.save +18 (+6 eff.) ---------- misc Max.mana +60.00 Sharp, long, and deadly. |
elemental voratun mace of ruin (46-64 power, 6 apr) elemental voratun mace of ruin (46-64 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: dps ---------- Phys.crit +11.0% Crit.mult +27.00% Dmg.mod +7% lightning Res.pen +20% lightning Apr +11 Blunt and deadly. |
warbringer's voratun waraxe of vileness (41-57 power, 6 apr) warbringer's voratun waraxe of vileness (41-57 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 41.0 - 57.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight On Hit: * 18% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +4 Con dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +11% physical ----- def ----- Disarm- +13% One-handed war axes. |
stormbringer's voratun dagger of crippling (38-49 power, 9 apr) stormbringer's voratun dagger of crippling (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +7 lightning +21 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Mov.spd +40% Res.pen +9% lightning +14% cold Sharp, short and deadly. |
voratun dagger of enduring (36-47 power, 9 apr) voratun dagger of enduring (36-47 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 36.0 - 46.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +10 Con +10 Wil ----- def ----- Max.HP +102.00 Sharp, short and deadly. |
voratun dagger of ruin (38-49 power, 9 apr) voratun dagger of ruin (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Crit.mult +23.00% Apr +14 Sharp, short and deadly. |
reinforced stralite steamsaw of the stars (34-52 power, 0 apr) reinforced stralite steamsaw of the stars (34-52 power, 0 apr)3.0 T4 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 34.5 - 51.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +69 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Cun +5 Mag dps ---------- Dmg.mod +13% light +14% darkness ----- def ----- Armour +12 Defense +8 (+2 eff.) Fatigue +10% Resists +17% light +15% darkness ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
acidic voratun steamsaw of corruption (39-58 power, 0 apr) acidic voratun steamsaw of corruption (39-58 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Arcane/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +110 On Hit: 20% Curse of Impotence 5 On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stormbringer's voratun steamsaw of massacre (51-76 power, 0 apr) stormbringer's voratun steamsaw of massacre (51-76 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Nature/Master/Steamtech Power 51.0 - 76.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +108 On Crit.r2 +38 lightning +33 cold Uses 1.0 Steam While equipped: dps ---------- Mov.spd +36% Res.pen +16% lightning +18% cold ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
windwalling voratun steamsaw (42-62 power, 0 apr) windwalling voratun steamsaw (42-62 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Psionic/Steamtech Power 41.5 - 62.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +112 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +16% physical Shield.near.proj +61 Proj.slow +30% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Hathoromistir Hathoromistir4.0 T5 sling 1H weapon Reqs Dex 48 [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Proj.spd +200% On Hit.r1 +12 physical While equipped: dps ---------- Phys.crit +7.0% Mind.pwr +30 (+8 eff.) Res.pen +25% mind +15% physical Acc +15 (+4 eff.) ----- def ----- Armour +16 ---------- misc Reload +3 Max.psi +30.00 Slings are used to hurl stones or metal shots at your foes. |
penetrating drakeskin leather sling of recursion penetrating drakeskin leather sling of recursion4.0 T5 sling 1H weapon Reqs Dex 48 [Ego++] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +17% physical Slings are used to hurl stones or metal shots at your foes. |
S.H. Spear S.H. Spear4.0 T3 steamgun 1H weapon [Unique] Psionic/Steamtech Mastery Psyshot Acc+ +0.2% base dam (max 20%) Apr +5 Atk.spd 100% Dmg.mult 90% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Mind.crit +2% Steampwr +5 (+2 eff.) Mind.pwr +10 (+3 eff.) Steam.spd +10% Mind.spd +10% ---------- misc Cooldown Boiling Shot -1 Vacuum Shot -1 Blunt Shot -1 This gun is engraved with a strange material which focuses mental powers. It seems like your mind will operate even faster with this equipped. |
quiver of dragonbone arrows of grasping (19/19, 57-80 power, 18 apr) quiver of dragonbone arrows of grasping (19/19, 57-80 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Nature Power 57.0 - 79.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 244 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
Lunar Shield (0 def, 20 armour, 250 block) Lunar Shield (0 def, 20 armour, 250 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
Lisurema (0 def, 0 armour) Lisurema (0 def, 0 armour)2.0 T5 cloth armor [Rare] Nature While equipped: Stats +11 Dex dps ---------- Phys.crit +4.0% Dmg.mod +28% fire Apr +10 Melee Ret 10 physical ----- def ----- Resists +42% fire +15% all ---------- misc Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Angolwen (0 def, 0 armour) stargazer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil +3 Cun dps ---------- Spell.crit +9% Spell.pwr +19 (+3 eff.) S.pwr/crit +5 Dmg.mod +18% light +14% darkness ----- def ----- Resists +15% all Silence- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour) verdant elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +20% nature ----- def ----- Resists +15% all Poison- +43% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
drakeskin leather armour of delving (20 def, 8 armour) drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +5 Str ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +14% darkness +7% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
duelist's drakeskin leather armour (27 def, 12 armour) duelist's drakeskin leather armour (27 def, 12 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +7 Cun +7 Dex ----- def ----- Armour +12 Defense +27 (+7 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic drakeskin leather armour of stability (20 def, 8 armour) prismatic drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +8% physical +15% light +15% darkness Phys.save +10 (+3 eff.) A suit of armour made of leather. |
impenetrable stralite mail armour of delving (4 def, 17 armour) impenetrable stralite mail armour of delving (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +7 Str ----- def ----- Armour +17 Defense +4 (+1 eff.) Fatigue +12% Resists +14% darkness +5% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of command (15 def, 18 armour) voratun mail armour of command (15 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +5 Cun ----- def ----- Armour +18 Defense +15 (+4 eff.) Fatigue +12% Mind.save +18 (+6 eff.) A suit of armour made of mail. |
voratun plate armour 'Sootshine' (0 def, 16 armour) voratun plate armour 'Sootshine' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Rare] Master While equipped: Stats +3 Wil +5 Mag dps ---------- Dmg.mod +18% darkness Res.pen +20% acid ----- def ----- Armour +16 Fatigue +22% Resists +30% acid +15% darkness Crit.chn- 15.00% ---------- misc Light +3 Infravis +3 A suit of armour made of metal plates. |
undeterred pair of voratun boots of rushing (0 def, 5 armour) undeterred pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +5 Fatigue +4% Silence- +35% Confus- +28% Stun/Frz- +47% Rush: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of strife (0 def, 5 armour) undeterred pair of voratun boots of strife (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +2 Con +6 Wil dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Silence- +38% Confus- +41% Stun/Frz- +35% Blindside: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's drakeskin leather gloves (0 def, 3 armour) brawler's drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +4 Str +4 Dex +3 Cun ----- def ----- Armour +3 Phys.save +11 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of magic (+9) (0 def, 13 armour) stone warden's drakeskin leather gloves of magic (+9) (0 def, 13 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +9 Con dps ---------- Dmg.mod +7% arcane ----- def ----- Armour +13 Hardiness +11% Resists +8% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets of strength (+3) (0 def, 3 armour) scouring voratun gauntlets of strength (+3) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +18 (+6 eff.) On Melee Ret: * 32 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +14 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
aegis elven-silk wizard hat of madness (3 def, 0 armour) aegis elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Shield.pwr +12% Mind.save +22 (+7 eff.) HP.reg +6.00 Hateful Whisper: Puts all charms on 15 cooldown Level 5.5 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 292 Mind damage and spreads amongst your foes, dealing damage and feeding you 5.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 4 tiles if one is available; beyond this, all affected targets have a 35% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
dragonslayer's drakeskin leather cap of absorption (0 def, 5 armour) dragonslayer's drakeskin leather cap of absorption (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +10% acid +6% fire +7% lightning +11% cold ---------- misc Stam/ret +1.30 Equi/ret +2.20 A cap made of leather. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
191 alchemist agate 191 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Borylen (dig speed 14 turns) Borylen (dig speed 14 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +25% mind +9% fire Res.pen +25% mind ----- def ----- Resists +3% temporal Mind.save +9 (+3 eff.) ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Chalydralar the Scumvice (dig speed 21 turns) Chalydralar the Scumvice (dig speed 21 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +3 Str +6 Mag +3 Con dps ---------- Spell.crit +10% Dmg.mod +6% nature +18% physical Res.pen +25% physical On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +6% nature ---------- misc Stam/turn +3.00 Max.mana +60.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Healdredge [power 392] (15 cooldown) Healdredge [power 392] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +12% cold +6% temporal +6% light +6% nature Heal yourself and all friendly characters within 10 spaces for 392 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 28% for 2 turns. 100% to increase all damage by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Narcissa the Cornac Adventurer level 17
38th Dusk 122nd year of Ascendancy at 08:17 see stats
By Narcissa the Cornac Adventurer level 19
74th Dusk 122nd year of Ascendancy at 21:43 see stats
By Narcissa the Cornac Adventurer level 19
5th Haze 122nd year of Ascendancy at 04:30 see stats
By Narcissa the Cornac Adventurer level 24
15th Haze 122nd year of Ascendancy at 06:50 see stats
By Narcissa the Cornac Adventurer level 24
16th Haze 122nd year of Ascendancy at 11:57 see stats
By Narcissa the Cornac Adventurer level 10
15th Dusk 122nd year of Ascendancy at 11:26 see stats
By Narcissa the Cornac Adventurer level 20
5th Haze 122nd year of Ascendancy at 16:12 see stats
By Narcissa the Cornac Adventurer level 30
36th Haze 122nd year of Ascendancy at 00:36 see stats
By Narcissa the Cornac Adventurer level 27
23rd Haze 122nd year of Ascendancy at 22:03 see stats
By Narcissa the Cornac Adventurer level 30
38th Haze 122nd year of Ascendancy at 19:57 see stats
By Narcissa the Cornac Adventurer level 10
19th Dusk 122nd year of Ascendancy at 08:55 see stats
By Narcissa the Cornac Adventurer level 25
16th Haze 122nd year of Ascendancy at 17:41 see stats
By Narcissa the Cornac Adventurer level 15
27th Dusk 122nd year of Ascendancy at 21:43 see stats
Log
Narcissa's mind surges with critical power!
Narcissa attunes to the damage.
Xolramira the corrupted protosentient globula resists Narcissa's 'Harassed'!
Narcissa shares damage with her oozes!
Melee retaliation hits Narcissa for 1 fire damage.
Dark Whispers from Xolramira the corrupted protosentient globula hits Narcissa for 14 darkness damage.
Mechanical Arms hits Xolramira the corrupted protosentient globula for 77 mind, 8 arcane, 3 mind, 15 fire (102 total damage).
Xolramira the corrupted protosentient globula's Prophecy of Madness is disrupted by his wounds!
Narcissa shares damage with her oozes!
Melee retaliation hits Narcissa for 1 fire, 3 fire (4 total damage).
Narcissa's Rocket Pod hits Xolramira the corrupted protosentient globula for 0 fire, 0 fire, 0 physical, 1 mind (1 total damage).
Narcissa's Rocket Pod hits Xolramira the corrupted protosentient globula for 102 fire, 0 fire, 1 mind (104 total damage).
Narcissa hits Xolramira the corrupted protosentient globula for 158 mind, 0 arcane, 1 mind, 8 fire, 157 mind, 0 arcane, 1 mind, 0 fire (325 total damage).
Xolramira the corrupted protosentient globula loses 37 health to the entropy.
Narcissa shares damage with her oozes!
Poison from Bloated ooze hits Xolramira the corrupted protosentient globula for 7 nature damage.
Searing Sight hits Bloated ooze for 68 light damage.
Searing Sight hits Bloated ooze for 35 light damage.
Searing Sight hits Narcissa for 21 light damage.
Xolramira the corrupted protosentient globula receives 27 healing from Shield of Light.
Burning Phosphorous from Narcissa hits Xolramira the corrupted protosentient globula for 30 fire damage.
Searing Sight killed Bloated ooze!
Searing Sight killed Bloated ooze!
Xolramira the corrupted protosentient globula casts Sun Ray.
Bloated ooze resists the blinding light!
Narcissa shares damage with her oozes!
Xolramira the corrupted protosentient globula hits Narcissa for 94 light, 106 light (200 total damage).
Narcissa the level 30 cornac adventurer was seared to death by Xolramira the corrupted protosentient globula on level 1 of The Godfeaster.
Xolramira the corrupted protosentient globula is no longer being stalked by Narcissa.