Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.0Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Player GAI 1.4.0This is a fork of PlayerAI by Charidan. The AI will stop at the following low health conditions: Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Drem |
Class | Adventurer |
Level / Exp | 16 / 47% |
Size | medium |
Lifes / Deaths | Killed by Xida the copperhead snake at level 10 on the 11st Profit 122nd year of Ascendancy at 10:55 0 / 7Killed by Eilinymitira the warg at level 14 on the 21st Profit 122nd year of Ascendancy at 09:39 Killed by Eilinymitira the warg at level 14 on the 21st Profit 122nd year of Ascendancy at 13:33 Killed by Eilinymitira the warg at level 14 on the 21st Profit 122nd year of Ascendancy at 15:40 Killed by ultimate gwelgoroth at level 16 on the 13rd Wealth 122nd year of Ascendancy at 20:58 Killed by greater gwelgoroth at level 16 on the 13rd Wealth 122nd year of Ascendancy at 23:48 Killed by ultimate gwelgoroth at level 16 on the 14th Wealth 122nd year of Ascendancy at 01:50 |
Primary Stats
Strength | 31 (base 16) |
Dexterity | 14 (base 9) |
Constitution | 20 (base 13) |
Magic | 41 (base 34) |
Willpower | 34 (base 25) |
Cunning | 31 (base 23) |
Resources
Mana | 221/353 |
Psi | 100/212 |
Vim | 128/160 |
Life | -229/142 |
Stamina | 171/217 |
Steam | 100/100 |
Healing Factor | 1.1370588855781 |
Regeneration | 1.4213236069726 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Invisible | 3 |
Offense: Mainhand
Damage | 35 |
Accuracy | 29 |
Crit Chance | 9% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Fire | +10% |
Arcane | +5% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Mind | +15% |
Physical | +15% |
Light | +5% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 28.413408721348 (65.897138898113%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 26 |
Physical Save | 33 |
Spell Save | 28 |
Mental Save | 33 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 27%( 70%) |
All | + 12%( 70%) |
Darkness | + 30%( 70%) |
Light | + 15%( 70%) |
Temporal | + 20%( 70%) |
Mind | + 25%( 70%) |
Fire | + 39%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Knockback Resistance | 10% |
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Confusion Resistance | 63% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 143 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.3 steam per turn. Can be activated for an instant burst of 36 steam. Its effects scale with your Cunning stat. |
Class Talents
Spell / Meta | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen power | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Necrosis | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed green worm. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
Psionic focus | Saliressra (33-53 power, 2 apr) Saliressra (33-53 power, 2 apr)3.0 T2 greatsword 1H weapon [Random Unique] Arcane/Master Power 33.0 - 52.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +7 light +8 acid Against +12% Undead On Hit.r1 +8 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 57 damage While equipped: dps ---------- Dmg.mod +3% mind Massive two-handed swords. |
Light source | Gloomflash the brass lantern Gloomflash the brass lantern2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Crit.mult +5.00% Res.pen +10% mind Melee Ret 2 darkness 11 fire ----- def ----- Resists +6% fire +6% darkness +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Turukalthorath (1 def, 0 armour) Turukalthorath (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Mag +3 Wil dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +5% arcane +3% temporal Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
On feet | Anti-Gravity Boots (8 def, 8 armour) Anti-Gravity Boots (8 def, 8 armour)3.0 T2 feet armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Str +4 Dex dps ---------- Steampwr +3 (+1 eff.) Dmg.mod +10% fire ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +8% Resists +10% fire Pinning- +50% These boots have a 11% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (40 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (72 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
Tool | Falygrim the Bleakoath (dig speed 30 turns) Falygrim the Bleakoath (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Cun +1 Str dps ---------- Acc +3 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +9% darkness Crit.chn- 5.00% ---------- misc Infravis +2 See.Invis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | savior's copper ring of clarity savior's copper ring of clarity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +11 (+5 eff.) Confus- +21% ---------- misc Vim/melee +1.00 Rings make your fingers look great! |
On fingers | Balylathahell the Shadebearer Balylathahell the Shadebearer 0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Resists +3% blight +6% acid Mind.save +5 (+2 eff.) Confus- +22% ---------- misc Vim/ret +3.00 Rings make your fingers look great! |
Around neck | copper amulet 'Samurek' copper amulet 'Samurek'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str +2 Wil dps ---------- Res.pen +5% mind ----- def ----- Resists +9% mind ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
In main hand | iron shield 'Aerarig' (0 def, 2 armour, 10-11 power, 16.5 block) iron shield 'Aerarig' (0 def, 2 armour, 10-11 power, 16.5 block) 7.0 T1 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +16 On Hit: * 10% chance to reduce armor by 28% While equipped: Stats +1 Str dps ---------- Melee+ 5 acid Melee Ret 1 acid ----- def ----- Armour +2 Fatigue +8% Resists +5% arcane Crit.chn- 10.00% ---------- misc Talents +2 Hexed Shield +1 Block Handheld deflection devices. |
On hands | dwarven-steel gauntlets 'Lustrerupture' (0 def, 2 armour) dwarven-steel gauntlets 'Lustrerupture' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 4 arcane 8 darkness Dmg.mod +5% arcane +3% darkness Res.pen +5% light +15% temporal ----- def ----- Armour +2 Fatigue +3% Resists +6% darkness +3% temporal +3% light +5% arcane HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | Borykalthokor the rough leather belt Borykalthokor the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Str +3 Cun +3 Con dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Crit.chn- 15.00% Phys.save +5 (+3 eff.) A belt that goes around your waist. |
Cloak | Hettarand the linen cloak (1 def, 0 armour) Hettarand the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Mag +2 Wil +2 Cun +3 Con dps ---------- Phys.pwr +25 (+9 eff.) Res.pen +15% physical ----- def ----- Defense +1 (+0 eff.) Spell.save +5 (+3 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Salidath the steel mail armour (2 def, 10 armour) Salidath the steel mail armour (2 def, 10 armour) 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +7% Resists +3% temporal +15% fire +9% nature +17% cold Phys.save +6 (+3 eff.) Heal.mod +5% Knockbk- +10% ---------- misc Talents +2 Overpower A suit of armour made of mail. |
Inventory
schematic: Acid Groove schematic: Acid Groove0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support 2 schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor schematic: Fatal Attractor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens 2 schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental Stimulator0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor Edge0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Silver Filigree 2 schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Aerewe the Lightstinger Aerewe the Lightstinger1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% light Res.pen +5% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Max.HP +30.00 ---------- misc Max.hate +2.00 A belt that goes around your waist. |
Eluretta the Hellsgrit Eluretta the Hellsgrit1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Wil +1 Mag dps ---------- Dmg.mod +6% fire Res.pen +5% mind ----- def ----- Resists +7% fire +6% cold Crit.chn- 5.00% ---------- misc Max.hate +8.00 Infravis +1 A belt that goes around your waist. |
Zubyna (1 def, 0 armour) Zubyna (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +9% acid +6% cold Max.HP +31.00 ---------- misc Psi/ret +0.04 Max.hate +2.00 See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Zubuldalenor' (0 def, 1 armour) pair of rough leather boots 'Zubuldalenor' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun +1 Wil dps ---------- On Hit (Melee): * 10% chance to reduce armor by 28% ----- def ----- Armour +1 Resists +5% fire +6% cold A pair of boots made of leather. |
Dimbreeze (0 def, 4 armour) Dimbreeze (0 def, 4 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Cun dps ---------- Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +4 Fatigue +2% Crit.chn- 5.00% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) blighted dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 6 blight Dmg.mod +4% blight ----- def ----- Armour +2 Fatigue +3% Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Nimbusmaim the linen wizard hat (1 def, 0 armour) Nimbusmaim the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% mind Melee Ret 2 mind ----- def ----- Defense +1 (+0 eff.) Resists +12% lightning +3% nature Mind.save +6 (+3 eff.) ---------- misc Max.psi +10.00 A pointy cloth hat, very wizardly... |
Issyromirain the Lustremight (0 def, 1 armour) Issyromirain the Lustremight (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% light +6% darkness +3% mind Melee Ret 2 darkness ----- def ----- Armour +1 Fatigue +1% Resists +6% light ---------- misc Light +3 A cap made of leather. |
Ivyra the rough leather cap (0 def, 1 armour) Ivyra the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +5% mind Melee Ret 4 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Fatigue +1% Resists +6% blight A cap made of leather. |
Murkstinger (0 def, 1 armour) Murkstinger (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +3 Wil +3 Cun +2 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +10% mind Melee Ret 4 mind 6 darkness ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Issydor the Shockclash (20 def, 3 armour) Issydor the Shockclash (20 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +3 Defense +20 (+10 eff.) Fatigue +5% Resists +1% physical +5% cold Die.at -20.00 life ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
demon seed [dolleg] (15, body) demon seed [dolleg] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (15, body) demon seed [dúathedlen] (15, body)0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (14, finger) demon seed [dúathedlen] (14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (17, finger) demon seed [fire imp] (17, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [quasit] (14, finger) demon seed [quasit] (14, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (0% life). The seed of a demon. |
demon seed [wretchling] (11, finger) demon seed [wretchling] (11, finger)0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (0% life). The seed of a demon. |
demon seed [dúathedlen] (16, mainhand) demon seed [dúathedlen] (16, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (13, mainhand) demon seed [fire imp] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (14, mainhand) demon seed [onilug] (14, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, mainhand) demon seed [quasit] (15, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (13, mainhand) demon seed [water imp] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Frost Grab Demon status: alive (37% life). The seed of a demon. |
demon seed [wretchling] (13, mainhand) demon seed [wretchling] (13, mainhand)0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (13, offhand) demon seed [fire imp] (13, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% blight +17% fire +17% physical Dmg.red +7 blight +7 fire +7 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (15, offhand) demon seed [quasit] (15, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +15% acid +15% physical +15% blight Res.pen +8% acid +8% physical +8% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (16, offhand) demon seed [water imp] (16, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +15% blight +15% fire +15% darkness Res.pen +8% blight +8% fire +8% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (14, offhand) demon seed [wretchling] (14, offhand)0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ----- def ----- Resists +17% acid +17% darkness +17% blight Dmg.red +7 acid +7 darkness +7 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
By Amlarey the Drem Adventurer level 14
35th Profit 122nd year of Ascendancy at 00:20 see stats
By Amlarey the Drem Adventurer level 10
4th Profit 122nd year of Ascendancy at 09:26 see stats
By Amlarey the Drem Adventurer level 6
24th Voratun 122nd year of Ascendancy at 02:31 see stats
By Amlarey the Drem Adventurer level 10
7th Profit 122nd year of Ascendancy at 13:52 see stats
By Amlarey the Drem Adventurer level 8
29th Voratun 122nd year of Ascendancy at 06:43 see stats
By Amlarey the Drem Adventurer level 16
13rd Wealth 122nd year of Ascendancy at 23:48 see stats
Log
Amlarey's Beyond the Flesh performs a melee critical strike against Gwelgoroth!
Amlarey's Beyond the Flesh misses Gwelgoroth.
Amlarey converts some damage to Psi!
Amlarey receives 6 healing (2 psi heal).
Amlarey's Beyond the Flesh hits Gwelgoroth for 94 physical, 7 light, 8 acid, 21 arcane, 5 acid, 8 darkness, 4 arcane, 8 mind (155 total damage).
Melee retaliation hits Amlarey for 4 to psi, (11 turned into osmosis), 13 lightning (17 total damage).
Amlarey casts Demon Seed.
Amlarey converts some damage to Psi!
Amlarey hits Gwelgoroth for 47 blight, 25 arcane (72 total damage).
Melee retaliation hits Amlarey for 3 to psi, (11 turned into osmosis), 11 lightning, 3 to psi, (11 turned into osmosis), 11 lightning, 3 to psi, (11 turned into osmosis), 11 lightning, 3 to psi, (11 turned into osmosis), 11 lightning (56 total damage).
Amlarey killed Gwelgoroth!
Amlarey receives 11 healing (4 psi heal).
Amlarey casts Disperse Magic.
Amlarey receives 19 healing (7 psi heal).
Ultimate gwelgoroth casts Shock.
Amlarey is caught inside a Hurricane.
Amlarey converts some damage to Psi!
Ultimate gwelgoroth's Shock hits Amlarey for 13 to psi, (11 turned into osmosis), 45 lightning (58 total damage).
Amlarey shrugs off Ultimate gwelgoroth's 'Dazed'!
Amlarey converts some damage to Psi!
Amlarey receives 19 healing (7 psi heal).
Hurricane from Ultimate gwelgoroth hits Amlarey for 6 to psi, (11 turned into osmosis), 19 lightning (25 total damage).
Ultimate gwelgoroth casts Lightning.
Amlarey converts some damage to Psi!
Ultimate gwelgoroth hits Amlarey for 23 to psi, (11 turned into osmosis), 79 lightning (102 total damage).
Amlarey the level 16 drem adventurer was amped to death by an ultimate gwelgoroth on level 1 of Derth.