Vikosez the level 7 Yeek Archmage by mercerbarrimen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignLight
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp7 / 2%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic31 (base 29)
Willpower23 (base 17)
Cunning15 (base 11)

Resources

Life92/92
Mana182/182
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Invisible2

Offense: Mainhand

Damage14
Accuracy2
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower34
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Arcane+4%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save18
Mental Save13

Defense: Resistances

Arcane+ 20%( 70%)
Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Vikosez wears (replacing
potent elm magestaff of warding (12-14 power, 2 apr, lightning element)): Kor's Fall (10-12 power, 0 apr, darkness element).

You gain 1.58 gold from the transmogrification of
storming pouch of iron shots (17/17, 14-17 power, 1 apr).
You gain 2.50 gold from the transmogrification of
Rod of Annulment (1/1).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (18/18, 14-20 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.86 gold from the transmogrification of
rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.38 gold from the transmogrification of
grounding rough leather belt.
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 1.50 gold from the transmogrification of
mighty rough leather sling.
You gain 1.68 gold from the transmogrification of
shielding rune of the sneak (absorb 106; dur 3; cd 17).
You gain 1.74 gold from the transmogrification of
shielding rune of the duelist (absorb 104; dur 3; cd 14).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 28; cd 18).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 646% over 10 turns; mana 32; cd 17).
You gain 2.06 gold from the transmogrification of
blink rune of the wizard (range 5; phase 15; cd 18).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 20).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 16).
You gain 1.12 gold from the transmogrification of
healing infusion of the wizard (heal 105; cd 13).
You gain 1.11 gold from the transmogrification of
healing infusion of the titan (heal 50; cd 13).
You gain 1.13 gold from the transmogrification of
healing infusion of the titan (heal 55; cd 11).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 10).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 11).
There is a Path to the Fungal Grove here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.