








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 37 / 67% |
| Size | small |
| Lifes / Deaths | Killed by Eluldanne the skeleton warrior at level 37 on the 6th Flare 123rd year of Ascendancy at 01:40 / 2Killed by orc master assassin at level 37 on the 6th Flare 123rd year of Ascendancy at 06:13 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 8 (base 10) |
| Constitution | 29 (base 29) |
| Magic | 100 (base 60) |
| Willpower | 83 (base 60) |
| Cunning | 23 (base 14) |
Resources
| Life | -38/587 |
| Mana | 467/849 |
| Equilibrium | 20 |
| Paradox | 460 |
| Healing Factor | 1.4124687383468 |
| Regeneration | 31.427429428216 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.9984014443253E-12% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 2 |
| Crit Chance | 4% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 61% |
| Speed | 1 |
| Cooldown Reduction | 5.5511151231258E-15 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Arcane | +35% |
| Cold | +40% |
| All | 0% |
| Lightning | +40% |
| Light | +18% |
| Temporal | +15% |
| Fire | +43% |
| Darkness | +19% |
Offense: Damage Penetration
| Lightning | +22% |
| Light | +42% |
| Temporal | +22% |
| Fire | +37% |
| All | +17% |
Defense: Base
| Armour (hardiness) | 11 (35.65183292883%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 43 |
| Mental Save | 35 |
Defense: Resistances
| Light | + 28%( 70%) |
| Temporal | + 19%( 70%) |
| Nature | + 16%( 70%) |
| Arcane | + 17%( 70%) |
| Fire | + 16%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 52% |
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 529% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 867% for 10 turns (77 total) and instantly restoring 43 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 315.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Spell / Thaumaturgy | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 93. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed xorn fragment. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed red crystal shard. * You've found the needed length of troll intestine. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed warg claw. * You've found the needed wretchling eyeball. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Blazefist (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +12% temporal Ignore resists +25% light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce all saves and defense by 27 defense ------ Armor +1 Resistance +9% light +6% temporal Silence Resist +26% Confus Resist +24% Stun Resist +23% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +1 A pair of boots made of leather. |
| On hands | spellstreaming dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spell Crit +6% Spellpower +11 (+2 eff.) On-Hit 12 arcane Damage +5% arcane defense ------ Armor +2 Fatigue +3% Resistance +4% arcane other ------- Mana/turn +0.11 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Thunderqueen the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Spellpower +25 (+5 eff.) Damage +3% temporal Ignore resists +5% lightning +5% temporal defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max vim +10.00 A pointy cloth hat, very wizardly... |
| Tool | Aeryyon the steel torque of psionic shield [power 59] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun offense ------ Spell Crit +7% Spellpower +10 (+2 eff.) Spellpower/crit +8 Damage +6% blight When Hit 4 temporal defense ------ Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Max hate +4.00 Setup a psionic shield, reducing all damage taken by 59 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite Prothotipe's Prismatic Eye ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: Stats +5 Con +5 Mag offense ------ Damage +10% lightning +10% fire +10% cold defense ------ Life +84.00 Life Regen +14.00 Healmod +14% other ------- Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Life +66.00 Life Regen +8.00 Healmod +12% Stun Resist +30% Rings make your fingers look great! |
| Around waist | spiritwalker's hardened leather belt of magery1.0 Encumbrance T3 belt armor [Ego++] Arcane While equipped: Stats +13 Mag +5 Wil offense ------ Spell Crit +5% other ------- Mana/turn +0.16 Max mana +33.00 A belt that goes around your waist. |
| Main armor | stargazer's cashmere robe of Linaniil (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +14% Spellpower +22 (+5 eff.) Damage +12% light +11% darkness defense ------ Resistance +11% all other ------- Mana/turn +0.12 Max mana +59.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Lost Staff of Archmage Tarelion (136% power, 4 apr, cold element)5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats +8 Mag +7 Wil offense ------ Spell Crit +25% Spellpower +40 (+8 eff.) Damage +30% lightning +30% fire +30% arcane +30% cold defense ------ Silence Resist +40% other ------- Mana-on-crit +12.00 Max mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| Cloak | Brightfiend (35 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +6% light defense ------ Armor +8 Defense +35 (+14 eff.) Physical save +11 (+6 eff.) Life +100.00 other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Scorchgasher the alchemist's lamp1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Damage +8% darkness +3% fire Ignore resists +20% fire +17% all Ignore Armor +15 On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Resistance +3% fire +8% light +3% nature Affinity +5% darkness other ------- Light +7 Infravision +3 Moonlight Ray: Puts all charms on 8 turn cooldown Effective talent level: 4.0 Power cost 8 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 253.71 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
movement infusion of the sneak (speed 653%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 653% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 890%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 890% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 31%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 600 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (482.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 554.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 133; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 133.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune (regen 851% over 10 turns; mana 42; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 851% for 10 turns (75 total) and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 217; dur 5; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 217 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 529; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 529 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 457; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 350; dur 5; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 30; blocks 4; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 4 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Chyraneg0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +9% temporal defense ------ Fatigue -6% Resistance +9% fire Physical save +15 (+8 eff.) Spell save +11 (+4 eff.) Mind save +14 (+6 eff.) Life Regen +6.00 Blind Resist +10% other ------- Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 232 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
mindweaver's gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +2 Wil offense ------ Mindpower +7 (+2 eff.) Spellpower/crit +4 defense ------ Mind save +5 (+2 eff.) Confus Resist +13% other ------- Mana/turn +0.19 Max mana +23.00 Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.0 Power cost 50 out of 80/80. Range melee/personal Cooldown: 49 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. This item has been sent to the Item's Vault. |
wanderer's stralite amulet of vision0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +7 Cun +7 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 Blind Resist +15% other ------- Stamina/turn +0.70 Infravision +6 Sight +2 See Invisibility +8 Amulets make your neck look great! |
Aralaith0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +4 Str +6 Dex +2 Mag +3 Wil offense ------ Damage +10% light +6% mind defense ------ Resistance +20% light other ------- See Invisibility +12 Rings make your fingers look great! |
Hellsbender0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +11% light defense ------ Armor +2 Resistance +6% fire +22% light +6% mind Life Regen +2.00 Silence Resist +20% Stun Resist +10% Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +2 Con offense ------ Move Speed +11% Accuracy +6 (+6 eff.) defense ------ Defense +6 (+3 eff.) Spell save +11 (+4 eff.) other ------- Max stamina +12.00 Light +4 Infravision +4 Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Mag +3 Cun +6 Con offense ------ Physical Power +6 (+6 eff.) Damage +11% cold Ignore resists +5% arcane defense ------ Resistance +22% cold Spell save +11 (+4 eff.) other ------- Max stamina +13.00 Light +6 Infravision +4 Rings make your fingers look great! |
copper ring 'Demonsweeper'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +2 Wil +3 Cun +2 Con offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Resistance +9% cold Spell save +12 (+4 eff.) Mind save +7 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
sneakthief's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+6 eff.) Rings make your fingers look great! |
Blazewasp the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag offense ------ Damage +9% blight +3% mind +12% light Ignore resists +5% light When Hit 4 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 * 20% chance to reduce all saves and defense by 27 defense ------ Resistance +12% light Spell save +10 (+3 eff.) Rings make your fingers look great! |
Dagoredar0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +10 Wil +4 Con offense ------ Accuracy +10 (+10 eff.) other ------- Infravision +3 Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Gunurab'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag +6 Cun +1 Con offense ------ Spellpower +8 (+2 eff.) defense ------ Defense +4 (+2 eff.) Resistance +3% darkness Spell save +12 (+4 eff.) Cut Resist +20% other ------- Max stamina +14.00 Rings make your fingers look great! |
Eilinyyaba the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Dex +7 Wil +5 Con offense ------ Ignore resists +10% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 defense ------ Spell save +15 (+5 eff.) other ------- Max stamina +25.00 Infravision +3 See Invisibility +12 Rings make your fingers look great! |
gladiator's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +4 Cun +6 Con offense ------ Physical Power +10 (+10 eff.) On-Hit 16 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 27 other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +5 Wil offense ------ Mindpower +7 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mindpower +8 (+3 eff.) Damage +9% nature When Hit 2 acid On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Fatigue -7% Resistance +6% acid +6% nature Silence Resist +35% Stun Resist +30% other ------- Encumbrance +26 Mana/turn +0.19 Rings make your fingers look great! |
Betonor the Airpride0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +3 Wil +2 Con offense ------ Damage +14% acid +6% lightning Accuracy +10 (+10 eff.) defense ------ Resistance +28% acid Life +50.00 Life Regen +11.00 Healmod +18% other ------- Light +3 Rings make your fingers look great! |
stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego++] Master While equipped: Stats +8 Cun +8 Dex offense ------ Accuracy +16 (+16 eff.) Ignore Armor +11 defense ------ Defense +10 (+5 eff.) Stun Resist +30% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +19% Accuracy +7 (+7 eff.) defense ------ Defense +9 (+5 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
shimmering ash magestaff of might (111% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Spellpower +6 (+1 eff.) Damage +15% arcane other ------- Mana/turn +0.19 Max mana +43.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Yvoldabeth the elven-wood magestaff (129% power, 5 apr, fire element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Mag +3 Wil offense ------ Spell Crit +4% Spellpower +36 (+7 eff.) Spellpower/crit +8 Damage +25% lightning +25% cold +25% arcane +25% fire defense ------ Resistance +9% light +9% darkness Physical save +6 (+3 eff.) Unlife -60.00 life other ------- Max mana +36.00 Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 34.61 to 41.53 fire damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Cureoracle the dwarven-steel battleaxe (140% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Nature Weapon Damage 140% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +20 nature While equipped: Stats +8 Str offense ------ Damage +6% nature defense ------ Resistance +6% acid +3% temporal +9% blight +6% fire +12% cold Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Haloyadil' (153% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Rare] Arcane Weapon Damage 153% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +16 fire While equipped: offense ------ Ignore resists +10% arcane defense ------ Defense +30 (+12 eff.) Resistance +15% mind +6% fire Physical save +6 (+3 eff.) Massive two-handed mauls. |
Brightravager the dwarven-steel mace (133% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Rare] Master Weapon Damage 133% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +4 Dex +4 Mag +2 Con offense ------ Combat Speed +10% Damage +6% arcane +9% cold Accuracy +15 (+15 eff.) When Hit 10 arcane defense ------ Crit Resistance 15.00% other ------- Light +3 Blunt and deadly. |
enhanced dwarven-steel mace of enduring (135% power, 4 apr)3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego++] Nature Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5 Str +3 Dex +6 Mag +11 Wil +5 Cun +13 Con defense ------ Life +48.00 Blunt and deadly. |
stralite mace 'Squalorrage' (148% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Random Unique] Disrupt/Master/Psionic Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +12 mind Damage Against +24% Unnatural On Hit: * 22% chance to reduce all saves and defense by 27 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Cun +10 Wil offense ------ Physical Crit +7.0% Ignore resists +10% acid +15% light On-Hit (Melee): * 10% chance to reduce armor by 44% defense ------ Resistance +15% nature Blunt and deadly. |
Belita the dwarven-steel waraxe (121% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Rare] Master Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +16 acid +20 blight On-crit, radius 2 +12 mind While equipped: offense ------ Damage +6% acid +9% blight Accuracy +8 (+8 eff.) On-Hit (Melee): * 20% chance to reduce armor by 44% defense ------ Defense +10 (+5 eff.) Resistance +15% mind +9% blight Disarm Resist +34% One-handed war axes. |
enhanced steel dagger of erosion (107% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Nature Weapon Damage 107% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 nature While equipped: Stats +3 Str +5 Dex +3 Mag +6 Wil +5 Cun +6 Con Sharp, short and deadly. |
steel dagger of crippling (104% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Sharp, short and deadly. |
elemental stralite dagger of shearing (133% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Arcane/Master Weapon Damage 133% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 128 cold damage (1/turn) While equipped: offense ------ Damage +17% cold Ignore resists +9% all +12% cold Accuracy +13 (+13 eff.) Ignore Armor +11 Sharp, short and deadly. |
plaguebringer's stralite dagger (134% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane Weapon Damage 134% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +11 blight On Hit: 20% Epidemic level 4 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 35 While equipped: defense ------ Disease Resist +18% Sharp, short and deadly. |
warbringer's stralite dagger of massacre (145% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Weapon Damage 145% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +1 Con offense ------ Physical Power +9 (+9 eff.) Ignore resists +11% physical defense ------ Disarm Resist +10% Sharp, short and deadly. |
Xotha the Cracklemark (87% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +4 lightning While equipped: Stats +11 Dex offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +18% lightning When Hit 4 fire defense ------ Life +12.00 Life Regen +1.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sileldawen the thorny mindstar (91% power, 30 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature Weapon Damage 91% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +30 Critical Rate +3.5% Attack Speed 100% On Hit: * 10% chance to reduce armor by 44% While equipped: Stats +4 Str +5 Dex +3 Mag +4 Wil +4 Cun +3 Con offense ------ Mind Crit +3% Physical Power +5 (+5 eff.) Mindpower +6 (+2 eff.) Global Speed +7% On-Hit 14 lightning 12 fire 11 cold Damage +5% lightning +10% fire +12% cold Ignore resists +13% lightning +10% fire +14% cold defense ------ Armor +11 Resistance +8% lightning +8% fire +6% acid +11% cold other ------- Stamina/turn +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
yew longbow of enduring4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +15 Con +15 Wil defense ------ Life +68.00 Longbows are used to shoot arrows at your foes. |
Aduvena4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +13 lightning On-crit, radius 2 +8 acid On Hit: * 20% chance to reduce armor by 44% While equipped: offense ------ Physical Crit +2.0% Physical Power +10 (+10 eff.) Damage +15% lightning When Hit 6 blight defense ------ Armor +4 Resistance +21% fire other ------- Reload +3 Slings are used to hurl stones or metal shots at your foes. |
Eldoral Last Resort4.0 Encumbrance T3 sling 1H weapon Reqs Dex 26 [Unique] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 118% Range +10 While equipped: Stats +3 Cun +4 Dex offense ------ Damage +15% physical other ------- Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
barbed quiver of elven-wood arrows of annihilation (19/23, 176% power, 23 apr)3.0 Encumbrance T4 arrow ammo Reqs Dex 35 [Ego++] Master Weapon Damage 176% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +23 Critical Rate +25.5% Capacity 23 Projectile Speed +200% On Critical: * Wound the target dealing 15 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
chilling pouch of dwarven-steel shots of accuracy (21/21, 139% power, 3 apr)3.0 Encumbrance T3 shot ammo Reqs Dex 24 [Ego] Arcane/Master Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +16 Ignore Armor +3 Critical Rate +5.0% Capacity 21 On-ranged-hit +13 cold Shots are used with slings to pummel your foes to death. |
Oozetouch (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats +4 Str +6 Dex +7 Con offense ------ Damage +13% acid Ignore resists +20% nature defense ------ Resistance +19% acid +5% arcane +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gorydunarath the Daybraze (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +6 Mag +5 Wil offense ------ Damage +7% lightning +8% physical +9% light +11% cold +15% mind defense ------ Resistance +7% lightning +3% light +12% fire +7% blight +6% cold +15% mind +9% all Life +59.00 Life Regen +2.00 Healmod +16% other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloudwish (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +7 Str offense ------ Critical power +20.00% Damage +9% lightning +17% cold Accuracy +10 (+10 eff.) defense ------ Resistance +25% cold +3% physical +11% all other ------- Max stamina +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Turuldil the elven-silk robe (20 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +5 Mag offense ------ Mind Crit +4% Mindpower +5 (+2 eff.) Damage +23% temporal +23% physical Ignore resists +11% temporal +12% physical defense ------ Defense +20 (+9 eff.) Resistance +15% darkness +17% mind +15% all Physical save +25 (+13 eff.) Spell save +14 (+5 eff.) Mind save +59 (+21 eff.) Anomaly Control +14 Unlife -40.00 life The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
marauder's reinforced leather armour of the wind (27 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Ego++] Master While equipped: Stats +7 Str +7 Dex offense ------ Physical Crit +3.0% Ignore Armor +10 defense ------ Armor +7 Defense +27 (+11 eff.) Fatigue +8% Physical save +15 (+8 eff.) other ------- Stamina/turn +0.90 Second Wind: (Instant) Puts all charms on 35 turn cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 115 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
radiant reinforced leather armour of acid resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Ego+] Nature/Master While equipped: Stats +3 Wil defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +16% blight +20% darkness +23% acid other ------- Light +1 A suit of armour made of leather. |
reinforced leather armour of Toknor (12 def, 7 armour)9.0 Encumbrance T4 light armor Reqs Str 18 [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +6 (+6 eff.) defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% A suit of armour made of leather. |
volcanic drakeskin leather armour of command (28 def, 21 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Nature/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 7 fire On-Ranged-Hit 8 fire defense ------ Armor +21 Defense +28 (+12 eff.) Fatigue +8% Resistance +14% fire +10% physical Mind save +19 (+8 eff.) A suit of armour made of leather. |
Revenant (8 def, 20 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 28 [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con defense ------ Armor +20 Defense +8 (+4 eff.) Fatigue +12% Physical save +12 (+6 eff.) Spell save +12 (+4 eff.) Mind save +12 (+5 eff.) Silence Resist +20% Confus Resist +20% Pinning Resist +20% Stun Resist +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +16% Summoned defense ------ Resistance +6% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 350, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
grounding hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +5 Dex +5 Cun +7 Lck defense ------ Resistance +11% lightning +8% temporal Stealth +7 other ------- Disarm Traps +11 Infravision +4 A belt that goes around your waist. |
hardened leather belt1.0 Encumbrance T3 belt armor [Normal] A belt that goes around your waist. |
nightruned hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +3 Wil defense ------ Resistance +8% light +8% darkness Mind save +8 (+4 eff.) Life +63.00 A belt that goes around your waist. |
Mayevena the Stormvenom (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +1 Wil +5 Cun +1 Con offense ------ Ignore resists +10% lightning When Hit 2 mind defense ------ Defense +1 (+1 eff.) Crit Resistance 5.00% Life +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Deepsmire the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +7 Str +4 Dex +3 Mag +3 Wil +5 Con offense ------ Physical Power +25 (+19 eff.) Accuracy +10 (+10 eff.) defense ------ Defense +2 (+1 eff.) Resistance +9% darkness Physical save +9 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beleda the Sunshine (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Dex +2 Wil +8 Lck offense ------ Mind Crit +2% Damage +3% mind defense ------ Armor +3 Resistance +9% light Crit Resistance 10.00% Stealth +8 other ------- Hate-on-crit +3.00 A pair of boots made of leather. |
Bethyletta (7 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +6 Dex +4 Con offense ------ Spellpower +6 (+1 eff.) Damage +7% physical defense ------ Armor +3 Defense +7 (+4 eff.) Resistance +15% lightning +3% light +6% darkness Healmod +10% Pinning Resist +10% other ------- Size +1 A pair of boots made of leather. |
Yveth the Burnmalice (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +9% fire Ignore resists +15% fire defense ------ Armor +3 Resistance +6% acid +12% darkness +9% lightning +10% cold +9% nature +10% fire A pair of boots made of leather. |
invigorating pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Nature While equipped: offense ------ Move Speed +10% defense ------ Armor +3 Fatigue -7% Life +30.00 other ------- Stamina/turn +0.20 A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +3 A pair of boots made of leather. |
reinforced pair of hardened leather boots (0 def, 8 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: defense ------ Armor +8 Resistance +8% acid +5% fire +8% lightning +5% cold A pair of boots made of leather. |
grounding pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Nature/Master While equipped: Stats +2 Str +3 Con defense ------ Armor +4 Fatigue +3% Resistance +7% lightning +8% temporal Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Galehash' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +7 (+2 eff.) Damage +8% acid +8% blight Ignore resists +25% lightning +15% temporal defense ------ Armor +4 Fatigue +3% Resistance +5% arcane +12% temporal Disease Resist +33% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's hardened leather gloves of strength (+7) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +7 Str +3 Dex +3 Cun offense ------ Physical Power +8 (+8 eff.) defense ------ Armor +2 Physical save +8 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ On-Hit 10 darkness Damage +10% darkness defense ------ Armor +3 Resistance +7% light +16% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 102.82 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Armurig (0 def, 10 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +4 Str +4 Dex +4 Con offense ------ Physical Crit +2.0% Accuracy +7 (+7 eff.) defense ------ Armor +10 Fatigue +3% Resistance +3% physical Physical save +6 (+3 eff.) Mind save +7 (+3 eff.) Disarm Resist +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Layiwyn' (15 def, 12 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +30 (+21 eff.) Damage +7% arcane defense ------ Armor +12 Defense +15 (+7 eff.) Fatigue +3% Resistance +12% darkness Spell save +12 (+4 eff.) Life +80.00 other ------- Max stamina +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Cyrawen the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Dex +1 Mag +3 Con offense ------ Damage +11% acid When Hit 6 acid defense ------ Defense +1 (+1 eff.) Resistance +16% acid other ------- Light +1 A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of nature (+18%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +4 Wil offense ------ Damage +12% nature defense ------ Defense +2 (+1 eff.) Resistance +18% nature Physical save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
starseer's cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: offense ------ Damage +3% darkness +6% temporal +18% light +7% physical defense ------ Defense +2 (+1 eff.) Resistance +19% light A pointy cloth hat, very wizardly... |
catburglar's hardened leather cap of the bounder (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +7 Str +11 Dex defense ------ Armor +3 Fatigue +3% Resistance +15% darkness other ------- Infravision +4 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 15.0 Physical damage. If the attack hits, the target is confused (23% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
werebeast's hardened leather cap of fortune (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego++] Nature While equipped: Stats +4 Str +5 Dex +4 Cun +5 Con +8 Lck offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% defense ------ Armor +3 Fatigue +3% A cap made of leather. |
Ivugavena (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +5 Wil offense ------ Physical Power +33 (+23 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% fire +6% physical +6% cold Physical save +14 (+7 eff.) Unlife -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding dwarven-steel helm of might (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +3 Con offense ------ Physical Power +4 (+4 eff.) defense ------ Armor +4 Fatigue +4% Resistance +8% lightning +8% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern 'Boketotar'2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Defense +5 (+3 eff.) Resistance +3% darkness +3% physical Crit Resistance 5.00% Physical save +6 (+3 eff.) Life +65.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +43.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Hailsteel (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex +2 Wil +3 Con offense ------ Ignore resists +20% cold defense ------ Resistance +7% darkness +6% fire other ------- Light +3 See Invisibility +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 150% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Delaroddazor [power 218] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Critical power +20.00% Damage +6% arcane +6% mind When Hit 4 arcane defense ------ Spell save +12 (+4 eff.) other ------- Mana/turn +0.08 Vim-on-crit +2.00 Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 turn cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Chalundur' [power 188] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +3 Dex +4 Wil +3 Cun +6 Con offense ------ Ignore resists +20% mind Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 turn cooldown 100% to heal for 55. Natural totems are made by powerful wilders to store nature power. |
Rimeire the elm wand of lightning storm [power 116] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +7 Dex +1 Con defense ------ Resistance +6% cold other ------- Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 32 lightning damage and will be dazed for 1 turn (162 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm 'Hilach' [power 122] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: defense ------ Resistance +6% lightning Unlife -20.00 life Blind Resist +20% Confus Resist +20% Teleport Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Create a radius 3 storm for 5 turns. Each turn, creatures within take 34 lightning damage and will be dazed for 1 turn (170 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Seon the Yeek Archmage level 28
50th Regrowth 123rd year of Ascendancy at 03:29 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Seon the Yeek Archmage level 13
20th Haze 122nd year of Ascendancy at 03:23 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Seon the Yeek Archmage level 25
39th Regrowth 123rd year of Ascendancy at 17:00 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Seon the Yeek Archmage level 33
19th Pyre 123rd year of Ascendancy at 08:32 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Seon the Yeek Archmage level 36
54th Pyre 123rd year of Ascendancy at 21:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Seon the Yeek Archmage level 10
1st Flare 122nd year of Ascendancy at 08:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Seon the Yeek Archmage level 20
68th Haze 122nd year of Ascendancy at 18:16 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Seon the Yeek Archmage level 30
57th Regrowth 123rd year of Ascendancy at 23:21 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Seon the Yeek Archmage level 22
4th Allure 123rd year of Ascendancy at 02:54 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Seon the Yeek Archmage level 31
12nd Pyre 123rd year of Ascendancy at 20:08 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Seon the Yeek Archmage level 9
3rd Summertide 122nd year of Ascendancy at 00:49 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Seon the Yeek Archmage level 31
12nd Pyre 123rd year of Ascendancy at 20:08 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Seon the Yeek Archmage level 13
7th Flare 122nd year of Ascendancy at 07:10 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Seon the Yeek Archmage level 34
43rd Pyre 123rd year of Ascendancy at 11:30 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Seon the Yeek Archmage level 20
69th Haze 122nd year of Ascendancy at 15:30 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Seon the Yeek Archmage level 37
6th Flare 123rd year of Ascendancy at 01:40 see stats
Log
Orc warrior calms down.
Fiery orc wyrmic receives 229 healing from Pride of the Orcs.
You collect a new ingredient: orc heart (1).
Seon's arcane area effect hits Orc assassin for 140 arcane damage.
Seon's arcane area effect hits Orc soldier for 117 arcane damage.
Seon's arcane area effect hits Orc soldier for 140 arcane damage.
Seon's arcane area effect hits Fiery orc wyrmic for 117 arcane damage.
Seon's arcane area effect hits Orc soldier for 140 arcane damage.
Seon's arcane area effect hits Something for 140 arcane damage.
Seon's arcane area effect hits Orc warrior for 140 arcane damage.
Seon's arcane area effect hits Something for 140 arcane damage.
Seon's arcane area effect hits Something for 109 arcane damage.
Seon's arcane area effect hits Orc soldier for 140 arcane damage.
Seon's arcane area effect hits Icy orc wyrmic for 140 arcane damage.
Seon's arcane area effect hits Orc soldier for 140 arcane damage.
Seon's arcane area effect hits Fiery orc wyrmic for 117 arcane damage.
Seon's arcane area effect hits Orc soldier for 117 arcane damage.
Orc soldier stops regenerating health quickly.
Seon's arcane area effect killed Orc soldier!
Something performs a melee critical strike against Seon!
Seon reacts immediately after taking severe wounds!
Seon is poisoned!
Something performs a melee critical strike against Seon!
Seon slows down.
Something hits Seon for 245 nature, 115 nature (361 total damage).
Seon the level 37 yeek archmage was slimed to death by an orc master assassin on level 1 of Dreadfell.
--------------------------------
The furious lightning storm around Seon calms down and disappears.
You carry too much--you are encumbered!
Drop some of your items.









































































































































