
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.6.6Donators/Buyers bonus! Nekomancer 1.5.10Adds the Nekomancer class. Nekomancers are summon-based mages that focus on debilitating their enemies while reinforcing their allies. They primarily deal physical and light damage. Uniquely, they do not use mana like other mage subclasses, relying souly on the soul resource. They use the soul resource in a much different way then Necromancer does, since they naturally regain one soul a turn. Combined with a relatively low soul maximum, they run completely counter to the standard ToME resources with tiny regeneration rates and huge maximums. Aside from the usual unlocked Combat Training and Survival, Nekomancer uses completely unique trees. It has 4 unlocked class trees, one locked class tree and two generic trees. Changelog: 1.0.1: Updated description somewhat Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Campaign Uncapper 1.4.2Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly. To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value. (Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.) Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.6.0Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Mage Knight 1.6.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Phoenix Knight |
| Level / Exp | 73 / 94% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 173 (base 121) |
| Dexterity | 121 (base 121) |
| Constitution | 123 (base 121) |
| Magic | 123 (base 121) |
| Willpower | 126 (base 121) |
| Cunning | 123 (base 121) |
Resources
| Essence | 292/292 |
| Mana | 1192/1192 |
| Equilibrium | 20 |
| Life | 3299/3299 |
| Stamina | 501/501 |
| Healing Factor | 2.5 |
| Regeneration | 164.8981578254 |
Speed
| Mental | +2.25% |
| Attack | +58.504169127769% |
| Movement | +88.4% |
| Spell | +58.504169127769% |
| Global | +107.84% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 11 |
| See Stealth | 113.6648734039 |
| See Invisible | 113.6648734039 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 407 |
| Accuracy | 117 |
| Crit Chance | 203% |
| APR | 25 |
| Speed | 0.98 |
Offense: Spell
| Spellpower | 111 |
| Crit Chance | 88% |
| Speed | 0.63089823157516 |
| Cooldown Reduction | 46.254169127769 |
Offense: Mind
| Mindpower | 131 |
| Crit Chance | 88% |
| Speed | 0.63089823157516 |
Offense: Damage Bonus
| Darkness | +20% |
| Lightning | +15% |
| Light | +34% |
| Temporal | +6% |
| Blight | +6% |
| Acid | +9% |
| Fire | +35% |
| All | 0% |
Offense: Damage Penetration
| Acid | +59% |
| Light | +118% |
| Nature | +60% |
| Blight | +70% |
| Darkness | +35% |
| Fire | +118% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 79.571715074213 (100%) |
| Defense | 100 |
| Ranged Defense | 100 |
| Fatigue | 0 |
| Physical Save | 87 |
| Spell Save | 100 |
| Mental Save | 85 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 15%( 50%) |
| All | + 20%( 70%) |
| Darkness | + 41%( 70%) |
| Light | +100%(112%) |
| Temporal | + 25%( 70%) |
| Lightning | + 56%( 70%) |
| Fire | +100%(112%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 38% |
| Fear Resistance | 76% |
| Poison Resistance | 41% |
| Blind Resistance | 76% |
| Disarm Resistance | 54% |
| Bleed Resistance | 10% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 78% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 721 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.3 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 151 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 578 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.3 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 665 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Berserker's strength | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Bloodthirst | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Spell / Dancing Weapon | 4.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Phoenix Light | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Superiority | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Two-handed assault | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Phoenix Fire | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Wizard Knight | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Phoenix Ascendance | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat techniques | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat veteran | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Generic Talents
| Technique / Weapons Master | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Cunning / Survival | 1.30 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
| Technique / Combat training | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Flexible Combat Training | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Wild-gift / Harmony | 1.30 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Technique / Tactical Strikes | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Wild Magic | 1.60 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat Casting | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Conditioning | 1.80 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Staff combat | 1.30 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Berserker Rage |
| talent | Wildcast |
| talent | Farwield |
| talent | Archmage Knight |
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Onslaught |
| talent | Elemental Harmony |
| talent | Eldritch Combat |
| talent | Shattering Impact |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lost defiler from death by Ivith the treant. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed bloated horror heart. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betyvea (0 def, 5 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Damage when hit (Melee): 4 arcane Changes stats: +2 Cun / +5 Wil Physical save: +9 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +9 (+2 eff.) Life regen: +5.00 Stamina each turn: +0.60 Mana each turn: +0.16 Maximum life: +42.00 Maximum mana: +80.00 Movement speed: +10% Healing mod.: +16% A pair of boots made of leather. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 167, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 579.60 darkness damage (based on Mindpower and charge) Activation costs 5 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Dragonskull Helm (0 def, 20 armour)Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% cold / +15% fire / +15% lightning Grants telepathy: Dragon Physical save: +12 (+3 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+3 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | treant's gold ring of lightning (+9%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +9% blight / +10% nature / +30% lightning Changes damage: +15% lightning Poison immunity: +16% Disease immunity: +19% Rings can have magical properties. |
| On fingers | GetidradirCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% blight / +6% light Physical save: +6 (+1 eff.) Mental save: +3 (+1 eff.) Disarm immunity: +34% Pinning immunity: +38% Knockback immunity: +38% Teleport immunity: +20% Maximum life: +78.00 Rings can have magical properties. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Zerotoneg the Startrial (57.5-86.25 power, 4 apr)Requires: - Magic 48 - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +54 acid / +63 nature / +12 light When wielded/worn: Armour penetration: +21 Physical crit. chance: +35.0% Physical power: +14 (+2 eff.) Changes stats: +2 Mag Changes resistances penetration: +34% acid / +35% nature / +25% blight Mana each turn: +0.16 Damage Shield penetration: +34% Massive two-handed battleaxes. |
| On hands | Jetwasp the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 53% Damage (Melee): 8 darkness / 9 temporal Damage (Ranged): 6 temporal Damage when hit (Melee): 4 darkness Changes resistances: +7% darkness / +7% temporal Changes damage: +9% acid / +6% temporal / +5% darkness Life regen: +5.00 Stamina each turn: +0.70 Maximum stamina: +15.00 When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 120% Mag, 22% Cun, 40% Wil, 22% Str, 22% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Moonlight Ray (20% chance level 3). When this weapon hits: Nightmare (10% chance level 3). On weapon hit: * 8% chance to gain 10% of a turn (3/turn limit) * 9% chance to reduce damage dealt by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Eremichak (0 def, 15 armour)Requires: - Massive armour training - Magic 35 - Strength 35 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +15 Fatigue: +22% Effects on melee hit: * 10% chance to reduce all saves and defense by 59 Changes resistances: +47% fire Physical save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Poison immunity: +25% Disease immunity: +10% Cut immunity: +10% Disarm immunity: +20% Life regen: +7.00 Maximum life: +43.00 Healing mod.: +15% A suit of armour made of metal plates. |
| Cloak | Lustreraze (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +3% blight / +15% light Changes resistances penetration: +20% blight Changes damage: +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
heroism infusion of the sneak (die at -1001; dur 7; cd 34)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1001 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1001 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.movement infusion (speed 651%; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 651% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion of the psychic (res 47%; mental; dur 4; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 47% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 8; phase 27; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune of the duelist (absorb 230; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 230 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 811; dur 8; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 811 damage for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 649; dur 7; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 649 damage for 7 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+2 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
This item will automatically be transmogrified when you leave the level.Glowborn Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Mag Changes resistances: +3% light Talent mastery: +0.20 Spell / Wizard Knight Maximum vim: +40.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.wanderer's steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +5 Cun / +6 Con Life regen: +3.00 Stamina each turn: +0.80 Movement speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.Adumira the gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +1 Cun / +2 Dex Changes resistances penetration: +10% temporal Life regen: +3.00 Light radius: +2 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.Ereledunador Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent mastery: +0.27 Spell / Phoenix Fire Critical mult.: +15.00% Blindness immunity: +20% Life regen: +4.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.protective stralite amulet of manastreaming Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +11 (+2 eff.) Changes stats: +5 Mag Changes resistances cap: +5% all Physical save: +18 (+4 eff.) Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +44.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.stralite amulet 'Blastdare' Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes resistances penetration: +15% lightning Changes damage: +12% light / +3% lightning Life regen: +5.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.mindweaver's voratun amulet Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Wil Mental save: +14 (+3 eff.) Confusion immunity: +25% Mindpower: +15 (+2 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.restful voratun amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes damage: +15% blight / +14% fire Critical mult.: +20.00% Life regen: +5.00 Spellpower: +15 (+2 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.vitalizing voratun amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Physical save: +18 (+4 eff.) Life regen: +9.00 Maximum life: +80.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level.voratun amulet of soulsearing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes damage: +15% blight / +13% fire Critical mult.: +20.00% Spellpower: +10 (+1 eff.) Amulets can have magical properties. |
savior's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Physical save: +7 (+2 eff.) Spell save: +7 (+1 eff.) Mental save: +6 (+2 eff.) Rings can have magical properties. |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.wizard's copper ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 59 Damage (Melee): 11 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 59 Damage (Ranged): 11 physical Changes stats: +3 Cun / +4 Mag Spell save: +8 (+1 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 51%. Rings can have magical properties. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
This item will automatically be transmogrified when you leave the level.gold ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +14.00 Maximum life: +60.00 Healing mod.: +15% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.solipsist's stralite ring of pilfering Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Defense: +15 (+2 eff.) Changes stats: +8 Cun / +8 Wil Mindpower: +13 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 2.6 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Ring of the War Master Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
This item will automatically be transmogrified when you leave the level.Nerana the Splendourpiety (10-12 power, 2 apr, temporal element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +1 Wil Changes resistances: +6% light Changes resistances penetration: +15% light Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +10.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Xusetira the elm vilestaff (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness / +3% mind Talent granted: +1 Command Staff Critical mult.: +10.00% Mental save: +3 (+1 eff.) Equilibrium when hit: +0.12 Spellpower: +10 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Cloudjam the ash magestaff (15-18 power, 3 apr, cold element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +5% lightning / +30% blight Changes damage: +15% cold Talent granted: +1 Command Staff Physical save: +9 (+2 eff.) Spell save: +9 (+1 eff.) Mental save: +7 (+2 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ash starstaff of wizardry (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +15% physical Talent granted: +1 Command Staff Maximum mana: +42.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal ash magestaff (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +23.00% Spellpower: +12 (+2 eff.) Spell crit. chance: +2% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blighted yew vilestaff of might (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Vim when firing critical spell: +4.00 Maximum vim: +28.00 Spellpower: +17 (+3 eff.) Spell crit. chance: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging yew vilestaff of wizardry (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +20% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +68.00 Spellpower: +16 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.yew starstaff 'Lightbile' (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +12% temporal Changes resistances penetration: +10% light Changes damage: +20% physical / +3% light / +9% temporal Talent granted: +1 Command Staff Maximum mana: +70.00 Spellpower: +16 (+2 eff.) Spell crit. chance: +3% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Reduces paradox anomalies(equivalent to willpower): +5 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Isatha the elven-wood magestaff (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Armour: +8 Armour Hardiness: +10% Changes resistances: +1% physical Changes damage: +9% physical / +6% mind / +25% fire Talent granted: +1 Command Staff Physical save: +9 (+2 eff.) Only die when reaching: -60.00 life Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Mindpower: +10 (+2 eff.) Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.bloodlich's elven-wood magestaff of power (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +9 Mag / +9 Cun / +9 Con Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +26.00% N.Energy each turn: +0.20 Vim when firing critical spell: +7.00 Maximum vim: +42.00 Maximum neg.energy: +37.00 Spellpower: +28 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elven-wood vilestaff of wizardry (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes damage: +25% fire Talent granted: +1 Command Staff Maximum mana: +74.00 Spellpower: +22 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood magestaff of channeling (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Mana each turn: +0.74 Maximum mana: +86.00 Spellpower: +28 (+4 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 14 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. The Channel (30-36 power, 6 apr, physical element)The Channel (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Arcane Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 40 pure mana Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +15% arcane / +15% physical Changes damage: +15% arcane / +45% physical Talent granted: +1 Command Staff Critical mult.: +15.00% Silence immunity: +25% Spellpower: +30 (+5 eff.) Spell crit. chance: +10% Your staff accuracy bonus (after the normal reduction for Eldritch Combat) also applies to the base power of talents triggered from Eldritch Combat. A dragonbone staff topped with a flawless amethyst and vibrating with barely contained power, this was the weapon of Galland Eagleheart in the Age of Dusk. It was said to augment any spell he channeled through it in the midst of battle, the ultimate expression of synthesis between magical and physical combat. After Galland passed away, the staff was wielded by other mana knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm. |
This item will automatically be transmogrified when you leave the level.blighted dragonbone magestaff of protection (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes damage: +30% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +6.00 Maximum vim: +38.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Layolrathra (14-21 power, 1 apr) Requires: - Magic 11 - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +5 Mag / +5 Wil Changes damage: +6% mind Spell save: +9 (+1 eff.) Mana when firing critical spell: +2.00 Spellpower: +10 (+1 eff.) Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Issomas the steel battleaxe (21.5-32.25 power, 2 apr) Requires: - Magic 16 - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.3 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +13 Changes stats: +1 Wil Changes resistances penetration: +12% physical Changes damage: +9% acid Psi when hit: +0.04 Hate when firing a critical mind attack: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.hateful dwarven-steel battleaxe of paradox (33-49.5 power, 2 apr) Requires: - Magic 24 - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.0 - 49.5 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +20 darkness / +20 temporal Damage against: +20% Living When wielded/worn: Changes resistances: +20% temporal Massive two-handed battleaxes. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Magic 50 - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stats: 40% Wil, 130% Mag, 71% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Eksatin's Ultimatum (63-94.5 power, 25 apr)Requires: - Magic 50 - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stats: 40% Wil, 130% Mag, 71% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Rising Phoenix (60-90 power, 4 apr) Rising Phoenix (60-90 power, 4 apr)Requires: - Magic 48 - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 60.0 - 90.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Solar Fire Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 40 Solar Fire Changes stats: +10 Str / +5 Mag / +5 Wil Changes resistances penetration: +15% light / +15% fire Changes damage: +15% light / +15% fire Damage affinity(heal): +25% light / +25% fire Critical mult.: +15.00% Blindness immunity: +25% Spell crit. chance: +10% Your Fire and Light damage bonuses (before the bonus from this weapon) are added together, as are your Fire and Light damage penetration. A golden battle-axe with blades that resemble the wings of a bird, this was the weapon of Ardain Eagleheart in the Age of Dusk. It was said to focus the full power of the sun into every spell he cast, and absorb solar forces cast against him. After Ardain passed away, the axe was wielded by other phoenix knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm. |
This item will automatically be transmogrified when you leave the level.quick voratun battleaxe of projection (56.5-84.75 power, 4 apr) Requires: - Magic 48 - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +35 (+6 eff.) Changes stats: +9 Dex Combat speed: +10% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. Windshear and Stormstrike (40-52 power, 9 apr)Windshear and Stormstrike (40-52 power, 9 apr) Requires: - Magic 48 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 40.0 - 52.0 Uses stats: 40% Wil, 24% Dex, 90% Mag, 24% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Grants a stacking free movement, and causes lightning to arc to nearby targets Damage conversion: 50% lightning When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 40 storm Changes stats: +10 Dex / +5 Mag / +5 Wil Changes resistances penetration: +15% lightning / +15% physical Changes damage: +15% lightning / +15% physical Critical mult.: +15.00% Pinning immunity: +25% Spell crit. chance: +10% Movement speed: +25% A matched pair of daggers, one with a blade that seems composed of tightly focused wind, the other a bolt of lightning, these were the weapons of Kaeli Eagleheart in the Age of Dusk. Windshear was said to allow her to move with the speed of the wind even without active magic use, while Stormstrike's lightning bolt would chain to strike enemies around her. After Kaeli passed away, the daggers were wielded by other storm knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, they were lost during the Cataclysm. |
This item will automatically be transmogrified when you leave the level.truestriking steel greatmaul (30.5-45.75 power, 2 apr) Requires: - Magic 16 - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+3 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Massive two-handed mauls. |
Obliterator (48-72 power, 10 apr)Requires: - Magic 40 - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 150 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
This item will automatically be transmogrified when you leave the level.hateful dwarven-steel greatmaul of vileness (40-60 power, 2 apr) Requires: - Magic 24 - Strength 24 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 42 Damage (Melee): +20 blight / +20 darkness Damage against: +20% Living Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.blazebringer's stralite greatmaul (52-78 power, 3 apr) Requires: - Magic 35 - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +73 fire When wielded/worn: Changes resistances penetration: +28% fire Global speed: +13% Massive two-handed mauls. |
The Black Maul (70-105 power, 15 apr)Requires: - Magic 40 - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 40% Wil, 130% Mag, 71% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+3 eff.) Physical power: +12 (+2 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 12 power out of 25/25) : Effective talent level: 3.9 Power cost: 12 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 277% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
This item will automatically be transmogrified when you leave the level.acidic voratun greatmaul of massacre (84-126 power, 4 apr) Requires: - Magic 48 - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 84.0 - 126.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 269 damage over 5 turns and reducing armor and accuracy by 34 Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun greatmaul of massacre (87-130.5 power, 4 apr) Requires: - Magic 48 - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 87.0 - 130.5 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +87 fire When wielded/worn: Changes resistances penetration: +35% fire Global speed: +14% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.elemental voratun greatmaul (70-105 power, 4 apr) Requires: - Magic 48 - Strength 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 161 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +38% acid Changes damage: +35% acid Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.voratun greatmaul of crippling (69.5-104.25 power, 4 apr) Requires: - Magic 48 - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.5 - 104.3 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +21.0% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.enhanced iron greatsword of erosion (15-24 power, 1 apr) Requires: - Magic 11 - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Mag / +7 Wil / +7 Cun / +7 Con Massive two-handed swords. |
acidic steel greatsword of massacre (33.5-53.6 power, 2 apr)Requires: - Magic 16 - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 33.5 - 53.6 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 269 damage over 5 turns and reducing armor and accuracy by 34 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword of ruin (36-57.6 power, 2 apr) Requires: - Magic 24 - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour penetration: +16 Physical crit. chance: +16.0% Critical mult.: +30.00% Massive two-handed swords. |
Adanor (65.5-104.8 power, 4 apr)Requires: - Magic 48 - Strength 48 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.5 - 104.8 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +70 (+11 eff.) Armour penetration: +42 Physical power: +21 (+4 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 42 Changes stats: +10 Con Changes resistances penetration: +20% physical / +38% all Changes damage: +24% arcane Spell save: +9 (+1 eff.) Disarm immunity: +49% Mana when firing critical spell: +2.64 Vim when firing critical spell: +2.64 Damage Shield penetration: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Massive two-handed swords. |
Borosk's Hate (60-96 power, 22 apr)Requires: - Magic 35 - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Dethblyd (70-112 power, 18 apr)Requires: - Magic 35 - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 40% Wil, 140% Mag, 71% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
This item will automatically be transmogrified when you leave the level.truestriking voratun greatsword of crippling (59.5-95.2 power, 4 apr) Requires: - Magic 48 - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +33 (+5 eff.) Armour penetration: +16 Physical crit. chance: +21.0% Changes resistances penetration: +20% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of evisceration (66-105.6 power, 4 apr) Requires: - Magic 48 - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stats: 40% Wil, 120% Mag, 65% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 377 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +20.0% Physical power: +21 (+4 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Grindstone and Adamant (48-67.2 power, 6 apr)Grindstone and Adamant (48-67.2 power, 6 apr) Requires: - Magic 48 - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 It must be held with both hands. Base power: 48.0 - 67.2 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Block value: +300 On weapon hit: * Imposes a stacking 10% penalty to global and movement speed Damage conversion: 50% nature When wielded/worn: Physical crit. chance: +10.0% Armour: +20 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +10% Damage (Melee): 40 Earth Changes stats: +5 Mag / +5 Wil / +10 Con Changes resistances: +15% lightning / +15% physical / +15% cold / +15% fire / +15% arcane / +15% nature Changes resistances penetration: +15% nature / +15% physical Changes damage: +15% nature / +15% physical Talent granted: +5 Block Critical mult.: +15.00% Stun/Freeze immunity: +25% Spell crit. chance: +10% Damage Shield Duration: +2 Damage Shield Power: +25% A mace made of some unnaturally heavy stone, paired with a sturdy shield made of solid gemstone, these were the weapons of Aethe Eagleheart in the Age of Dusk. Grindstone was said to splash its targets with thick, hardening mud that would slow and hamper them, while Adamant was said to strengthen and prolong any magical shields she cast, and to offer protection against all the elements favored by her siblings. After Aethe passed away, the axe and shield were wielded by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, they were lost during the Cataclysm. |
This item will automatically be transmogrified when you leave the level. Tributary (45-49.5 power, 0 apr)Tributary (45-49.5 power, 0 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 It must be held with both hands. Base power: 45.0 - 49.5 Uses stats: 40% Wil, 100% Mag, 54% Dex Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +0 Crit. chance: +5.0% Attack speed: 125% On weapon hit: * Each hit in a round will both heal and shield you for 2%% of your maximum life. If you have Drink Deep active, the healing will instead raise your drinks by 1. If you have Go With The Flow active, the shielding will instead raise your flow by 1. When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 40 eroding water Changes stats: +5 Mag / +5 Wil / +10 Cun Changes resistances penetration: +15% nature / +15% cold Changes damage: +15% nature / +15% cold Critical mult.: +15.00% Poison immunity: +25% Disease immunity: +25% Spell crit. chance: +10% A whip that appears composed of condensed water, this was the weapon of Tasselia Eagleheart in the Age of Dusk. It was said to release protective and restorative water magic every time it struck. After Tasselia passed away, the whip was wielded by other sea knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, they were lost during the Cataclysm. |
This item will automatically be transmogrified when you leave the level.Fogworth (11.5-16.1 power, 2 apr) Requires: - Magic 11 - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 15% chance to reduce all saves and defense by 59 Damage (Melee): +8 mind Damage (radius 1) on hit: +8 darkness Damage (radius 2) on crit: +12 darkness When wielded/worn: Changes stats: +2 Cun / +3 Wil Maximum hate: +10.00 Maximum psi: +20.00 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.chilling iron longsword of shearing (12.5-17.5 power, 2 apr) Requires: - Magic 11 - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +10 cold When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +7% all Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's dwarven-steel longsword (24.5-34.3 power, 4 apr) Requires: - Magic 24 - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical power: +8 (+1 eff.) Changes stats: +5 Con Changes resistances penetration: +11% physical Disarm immunity: +21% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Blade of Distorted Time (40-56 power, 40 apr) Requires: - Magic 44 - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 40% Wil, 110% Mag, 49% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 143 temporal damage and slows enemies in radius 6 of the target by 153% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% temporal / +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 5 power out of 10/10) : Effective talent level: 5.2 Power cost: 5 out of 10/10. Range: 9 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 101% damage. Then teleport next to a second random enemy, attacking for 101% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level.The Black Spike (48-67.2 power, 20 apr) Requires: - Magic 40 - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
This item will automatically be transmogrified when you leave the level.enhanced voratun longsword of massacre (57-79.8 power, 6 apr) Requires: - Magic 48 - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 57.0 - 79.8 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +13 Str / +13 Dex / +13 Mag / +13 Wil / +13 Cun / +13 Con Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic voratun mace (45-63 power, 6 apr) Requires: - Magic 48 - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +45 acid / +45 nature When wielded/worn: Armour penetration: +15 Changes resistances penetration: +23% acid / +17% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun mace of projection (44-61.6 power, 6 apr) Requires: - Magic 48 - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +45 lightning / +29 cold When wielded/worn: Changes resistances penetration: +23% lightning / +23% cold Movement speed: +47% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Aerama the steel waraxe (23-32.2 power, 3 apr) Requires: - Magic 16 - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 23.0 - 32.2 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +15 (+2 eff.) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.plaguebringer's steel waraxe (15.5-21.7 power, 3 apr) Requires: - Magic 16 - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.5 - 21.7 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 42 Damage (Melee): +11 blight When wielded/worn: Disease immunity: +20% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.inquisitor's stralite waraxe (31.5-44.1 power, 5 apr) Requires: - Magic 35 - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Deals 181 Manaburn damage and puts 1 random spell talent on cooldown for 8 turns (checks Confusion immunity) One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stralite waraxe 'Velaldath' (32-44.8 power, 5 apr) Requires: - Magic 35 - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 161 acid damage (1/turn) Damage (radius 1) on hit: +8 physical When wielded/worn: Changes stats: +2 Str Changes resistances penetration: +24% acid Changes damage: +22% acid / +15% arcane One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Rhildil the Floetreason (40.5-56.7 power, 6 apr) Requires: - Magic 48 - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 59 Damage (radius 1) on hit: +4 arcane / +20 fire When wielded/worn: Changes resistances: +5% arcane / +12% cold Changes resistances penetration: +20% mind One-handed war axes. |
This item will automatically be transmogrified when you leave the level.balanced voratun waraxe of enduring (42-58.8 power, 6 apr) Requires: - Magic 48 - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +15 (+2 eff.) Changes stats: +15 Con / +15 Wil Disarm immunity: +46% Maximum life: +54.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.caustic voratun waraxe (39.5-55.3 power, 6 apr) Requires: - Magic 48 - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +35 acid / +45 nature When wielded/worn: Armour penetration: +15 Changes resistances penetration: +25% acid / +19% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level.enhanced voratun waraxe (38.5-53.9 power, 6 apr) Requires: - Magic 48 - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Str / +13 Dex / +11 Mag / +10 Wil / +13 Cun / +10 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.enhanced voratun waraxe of paradox (41-57.4 power, 6 apr) Requires: - Magic 48 - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +19 temporal When wielded/worn: Changes stats: +13 Str / +11 Dex / +13 Mag / +11 Wil / +11 Cun / +13 Con Changes resistances: +18% temporal One-handed war axes. |
Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 40% Wil, 30% Dex, 100% Mag, 24% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+3 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
This item will automatically be transmogrified when you leave the level.Icewreck the steel dagger (11-14.3 power, 6 apr) Requires: - Magic 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 40% Wil, 24% Str, 90% Mag, 24% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 269 damage over 5 turns and reducing armor and accuracy by 34 Damage (Melee): +8 cold Damage (radius 1) on hit: +12 cold Damage (radius 2) on crit: +20 fire / +8 cold When wielded/worn: Changes resistances: +6% cold / +3% fire Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Magic 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 24% Dex, 90% Mag, 24% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level.chilling steel dagger of massacre (21-27.3 power, 6 apr) Requires: - Magic 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 21.0 - 27.3 Uses stats: 40% Wil, 24% Dex, 90% Mag, 24% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's steel dagger (13-16.9 power, 6 apr) Requires: - Magic 16 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 40% Wil, 24% Dex, 90% Mag, 24% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Deals 181 Manaburn damage and puts 1 random spell talent on cooldown for 8 turns (checks Confusion immunity) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking steel dagger of shearing (12-15.6 power, 6 apr) Requires: - Magic 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 40% Wil, 24% Dex, 90% Mag, 24% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+4 eff.) Armour penetration: +18 Changes resistances penetration: +9% all / +9% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Star (10-13 power, 0 apr) Requires: - Magic 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 40% Wil, 11% Dex, 40% Mag, 11% Str Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger 'Belylle' (20-26 power, 7 apr) Requires: - Magic 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 40% Wil, 24% Str, 90% Mag, 24% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+3 eff.) Physical power: +15 (+3 eff.) Defense: +26 (+4 eff.) Damage when hit (Melee): 2 temporal Changes damage: +9% physical Disarm immunity: +35% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Erelisin the Blazerebel (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 67% Wil, 80% Mag, 16% Cun Damage type: Mind Mastery: Flexible Weapon Training Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% Damage (radius 1) on hit: +4 light When wielded/worn: Changes resistances: +6% light Changes damage: +3% light / +3% fire Talent granted: +1 Attune Mindstar Mental save: +4 (+1 eff.) Maximum psi: +18.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 67% Wil, 80% Mag, 16% Cun Damage type: Nature Mastery: Flexible Weapon Training Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 4 power out of 8/8) : Effective talent level: 2.6 Power cost: 4 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 399.39 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
This item will automatically be transmogrified when you leave the level.protector's mossy mindstar of gales (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 67% Wil, 80% Mag, 16% Cun Damage type: Mind Mastery: Flexible Weapon Training Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +12 (+2 eff.) Changes resistances: +4% all Changes damage: +6% lightning / +6% cold / +6% physical Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Pinning immunity: +20% Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Aerygodin (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 67% Wil, 80% Mag, 16% Cun Damage type: Mind Mastery: Flexible Weapon Training Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 blight When wielded/worn: Changes stats: +2 Cun Changes damage: +12% mind Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Critical mult.: +10.00% Mental save: +9 (+2 eff.) Psi when hit: +0.08 Hate per kill: +5.00 Psi per kill: +5.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to inflict 246.80 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 9 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.dreamer's pulsing mindstar of venom (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 67% Wil, 80% Mag, 16% Cun Damage type: Mind Mastery: Flexible Weapon Training Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 17 acid Changes resistances: +16% acid / +20% mind Changes resistances penetration: +17% acid Changes damage: +13% acid Talent granted: +1 Attune Mindstar Mental save: +9 (+2 eff.) Life regen: +5.00 Psi each turn: +1.30 Maximum psi: +30.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.swiftstrike elm longbow of piercing Requires: - Magic 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +6 Travel speed: +200% When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +11 Changes stats: +5 Cun Changes resistances penetration: +11% all Combat speed: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.mighty ash longbow of piercing Requires: - Magic 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +20 (+3 eff.) Armour penetration: +14 Physical power: +14 (+2 eff.) Changes stats: +6 Str Changes resistances penetration: +14% all Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.yew longbow of piercing Requires: - Magic 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +26 (+4 eff.) Armour penetration: +17 Changes resistances penetration: +17% all Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.elven-wood longbow of recursion Requires: - Magic 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Yvodhebeth the dragonbone longbow Requires: - Magic 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +4 acid / +30 cold / +8 blight Damage (radius 1) on hit: +12 acid When wielded/worn: Changes resistances: +3% acid / +6% blight Changes damage: +33% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.mage-hunter's dragonbone longbow of piercing Requires: - Magic 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +35 (+6 eff.) Armour penetration: +18 Effects on ranged hit: * 38 arcane resource burn Changes stats: +11 Cun / +8 Wil Changes resistances penetration: +18% all Talent mastery: +0.30 Wild-gift / Antimagic Mindpower: +23 (+3 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.ranger's dragonbone longbow of lightning Requires: - Magic 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +35 lightning When wielded/worn: Changes stats: +11 Dex Changes damage: +33% lightning Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.swiftstrike dragonbone longbow Requires: - Magic 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Changes stats: +11 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.caustic reinforced leather sling of enduring Requires: - Magic 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 0% Mag, 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +37 acid / +37 nature When wielded/worn: Armour penetration: +13 Changes stats: +13 Con / +13 Wil Changes resistances penetration: +20% acid / +21% nature Maximum life: +54.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.quiver of ash arrows 'Boridohir' (18/18, 23.5-32.9 power, 7 apr) Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 23.5 - 32.9 Uses stats: 40% Wil, 27% Str, 120% Mag, 38% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 18 Travel speed: +200% Damage (Ranged): +23 cold When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.quiver of ash arrows of annihilation (19/19, 30-42 power, 16 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 30.0 - 42.0 Uses stats: 40% Wil, 38% Dex, 120% Mag, 27% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.5% Capacity: 19 Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.Ivydalaith the quiver of elven-wood arrows (24/24, 41.5-58.1 power, 14 apr) Requires: - Magic 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 40% Wil, 27% Str, 120% Mag, 38% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +26 Armour Penetration: +14 Crit. chance: +6.5% Capacity: 24 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.deadly quiver of dragonbone arrows of persecution (18/18, 76.5-107.1 power, 18 apr) Requires: - Magic 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 76.5 - 107.1 Uses stats: 40% Wil, 38% Dex, 120% Mag, 27% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 18 Damage against: +39% Unnatural / +45% Unliving Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.Firenoon the pouch of steel shots (15/15, 30-36 power, 2 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 30.0 - 36.0 Uses stats: 40% Wil, 27% Cun, 120% Mag, 38% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 15 Damage (Ranged): +20 blight / +20 fire / +4 arcane Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.deadly pouch of steel shots of torment (21/21, 29.5-35.4 power, 2 apr) Requires: - Magic 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 29.5 - 35.4 Uses stats: 40% Wil, 38% Dex, 120% Mag, 27% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 21 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.tundral pouch of dwarven-steel shots of persecution (15/15, 30.5-36.6 power, 3 apr) Requires: - Magic 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.5 - 36.6 Uses stats: 40% Wil, 38% Dex, 120% Mag, 27% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 15 Damage (Ranged): +23 cold Damage (radius 2) on crit: +11 cold Damage against: +20% Unnatural / +19% Unliving Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.acidic iron shield of lightning resistance (+18%) (0 def, 2 armour, 7-8.4 power, 22 block) Requires: - Shield usage training - Magic 11 - Strength 11 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.5% Block value: +22 On weapon hit: * 12% chance to reduce armor by 53% When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 6 acid Damage when hit (Melee): 5 acid Changes resistances: +18% lightning Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.crackling dwarven-steel shield of lightning resistance (+35%) (0 def, 6 armour, 30.5-36.6 power, 81 block) Requires: - Shield usage training - Magic 24 - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +81 Damage (Melee): +16 lightning When wielded/worn: Armour: +6 Fatigue: +8% Damage when hit (Melee): 19 lightning Changes stats: +4 Dex Changes resistances: +35% lightning Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced dwarven-steel shield of resilience (0 def, 13 armour, 31.5-37.8 power, 148 block) Requires: - Shield usage training - Magic 24 - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +148 When wielded/worn: Armour: +13 Fatigue: +8% Talent granted: +1 Block Maximum life: +73.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.wrathful dwarven-steel shield of cold resistance (+10%) (0 def, 6 armour, 29-34.8 power, 83.5 block) Requires: - Shield usage training - Magic 24 - Strength 24 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.5% Block value: +84 Damage (radius 2) on crit: +28 light / +28 fire When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 242 light and fire damage to each enemy blocked Changes resistances: +10% fire / +10% light / +23% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Coalsteel the stralite shield (0 def, 8 armour, 48-57.6 power, 141 block) Requires: - Shield usage training - Magic 35 - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +141 Damage (radius 1) on hit: +16 darkness / +8 lightning When wielded/worn: Armour: +8 Fatigue: +8% Effects on melee hit: * 20% chance to reduce damage dealt by 47% Changes resistances: +27% lightning Changes resistances penetration: +25% light Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.flaming stralite shield of fire resistance (+26%) (0 def, 8 armour, 51.5-61.8 power, 135.5 block) Requires: - Shield usage training - Magic 35 - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.5 - 61.8 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +4.5% Block value: +136 Damage (radius 1) on hit: +14 fire When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 9 fire Damage when hit (Melee): 17 fire Changes resistances: +26% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Kindleravage the voratun shield (0 def, 10 armour, 66.5-79.8 power, 202.5 block) Requires: - Shield usage training - Magic 48 - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 Damage (Melee): +8 light When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 4 cold Changes resistances: +30% fire Changes damage: +9% light Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.flaming voratun shield of crushing (0 def, 10 armour, 81-97.2 power, 201.5 block) Requires: - Shield usage training - Magic 48 - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 81.0 - 97.2 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +202 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +20 fire When wielded/worn: Physical crit. chance: +18.0% Physical power: +15 (+3 eff.) Armour: +10 Fatigue: +8% Damage (Melee): 10 fire Damage when hit (Melee): 18 fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.voratun shield 'Cyruldana' (0 def, 21 armour, 68-81.6 power, 263.5 block) Requires: - Shield usage training - Magic 48 - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.0 - 81.6 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +264 Damage (radius 2) on crit: +4 acid When wielded/worn: Armour: +21 Fatigue: +8% Changes resistances: +9% temporal Changes resistances penetration: +10% temporal Changes damage: +15% acid Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.voratun shield 'Heatvortex' (0 def, 10 armour, 74-88.8 power, 197.5 block) Requires: - Shield usage training - Magic 48 - Strength 48 Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 74.0 - 88.8 Uses stats: 40% Wil, 100% Mag, 54% Str Damage type: Physical Mastery: Flexible Weapon Training Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +5.0% Block value: +198 Damage (Melee): +12 fire / +26 physical Damage (radius 1) on hit: +12 light When wielded/worn: Armour: +10 Fatigue: +8% Damage when hit (Melee): 2 fire Changes stats: +5 Wil Changes resistances: +6% fire / +19% physical Changes damage: +9% light Talent granted: +1 Block Slows Projectiles: +40% Bonus block near projectiles: +103 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.Layuvea (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Cun Changes resistances: +9% all Mental save: +21 (+5 eff.) Equilibrium when hit: +0.16 Maximum psi: +10.00 Mindpower: +9 (+1 eff.) Mental crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+1 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 23 power out of 50/50) : Effective talent level: 1.3 Power cost: 23 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
This item will automatically be transmogrified when you leave the level.Ulerab the silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 53% Changes resistances: +15% acid / +27% light / +13% all Changes resistances penetration: +5% arcane Changes damage: +18% light / +9% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+2 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 7 power out of 20/20) : Effective talent level: 3.9 Power cost: 7 out of 20/20. Range: 8 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 32%. You can also activate this talent to instantly destroy more worms, letting you jump in range 8 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
This item will automatically be transmogrified when you leave the level.dreamer's silk robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +18% darkness / +18% mind / +13% all Physical save: +18 (+4 eff.) Spell save: +18 (+3 eff.) Mental save: +32 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.focusing silk robe of frost (+34%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +7 Mag / +6 Wil Changes resistances: +13% all / +34% cold Changes damage: +23% cold Mana each turn: +0.34 Psi each turn: +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+2 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level.spellwoven elven-silk robe of time (+28%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all / +28% temporal Changes damage: +28% temporal Spell save: +28 (+5 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.rough leather armour of natural resilience (3 def, 2 armour) Requires: - Magic 10 - Strength 10 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% Changes resistances: +11% nature / +12% blight Reduced damage from: +7% Unnatural A suit of armour made of leather. |
Behemoth Hide (4 def, 6 armour)Requires: - Magic 22 - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
This item will automatically be transmogrified when you leave the level.prismatic cured leather armour of fire resistance (6 def, 4 armour) Requires: - Magic 14 - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Changes resistances: +21% fire / +14% light / +14% darkness A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather armour of the void (9 def, 6 armour) Requires: - Magic 16 - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+1 eff.) Fatigue: +8% Damage (Melee): 8 darkness Damage (Ranged): 8 darkness Changes resistances: +22% darkness / +22% temporal Defense after a teleport: +22 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% It can be used to blink to a nearby random location (rad 11) Activation puts all charms on cooldown for 12 turns. A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+1 eff.) It can be used to turn yourself invisible (power 51, based on Cunning and Magic) for 10 turns Activation costs 23 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+1 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 6 power out of 12/12) : Effective talent level: 6.5 Power cost: 6 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 310.38 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Plaguequeen the drakeskin leather armour (20 def, 8 armour)Requires: - Magic 20 - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+3 eff.) Fatigue: +8% Changes resistances: +23% cold / +9% nature / +5% arcane Changes damage: +24% cold Life regen: +15.70 Maximum life: +107.00 Healing mod.: +27% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.searing drakeskin leather armour (20 def, 8 armour) Requires: - Magic 20 - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+3 eff.) Fatigue: +8% Damage (Melee): 23 acid / 22 fire Damage when hit (Melee): 11 acid / 16 fire Changes resistances: +28% acid / +27% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.volcanic drakeskin leather armour (20 def, 20 armour) Requires: - Magic 20 - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +20 Defense: +20 (+3 eff.) Fatigue: +8% Damage (Melee): 10 fire Damage (Ranged): 10 fire Changes resistances: +26% fire / +30% physical A suit of armour made of leather. |
Chargesaw (2 def, 4 armour)Requires: - Heavy armour training - Magic 14 - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 8 lightning Changes resistances: +9% lightning / +6% physical Changes resistances penetration: +20% lightning Changes damage: +6% lightning / +6% light Physical save: +12 (+3 eff.) A suit of armour made of mail. |
enlightening iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Magic 14 - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Mental save: +10 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Glittergrit the steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Magic 20 - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 4 light Changes resistances: +21% cold Changes resistances penetration: +5% light Changes damage: +15% light / +6% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.impenetrable steel mail armour of command (11 def, 22 armour) Requires: - Heavy armour training - Magic 20 - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +22 Defense: +11 (+2 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +16 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.steel mail armour 'Deepsbloom' (2 def, 13 armour) Requires: - Heavy armour training - Magic 20 - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 4 darkness Changes resistances: +6% mind / +3% darkness Changes resistances penetration: +5% darkness Physical save: +8 (+2 eff.) A suit of armour made of mail. |
Heatbearer (5 def, 21 armour)Requires: - Heavy armour training - Magic 48 - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +21 Defense: +5 (+1 eff.) Fatigue: +5% Damage when hit (Melee): 4 fire Changes resistances: +13% acid / +10% cold / +10% mind / +9% blight Changes resistances penetration: +10% lightning / +25% fire Allows you to breathe in: water Physical save: +8 (+2 eff.) Mental save: +19 (+4 eff.) A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Magic 38 - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 23 power out of 80/80) : Effective talent level: 3.9 Power cost: 23 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 108.56 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level.searing steel plate armour of stability (0 def, 9 armour) Requires: - Massive armour training - Magic 28 - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Damage (Melee): 12 acid / 14 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +18% acid / +16% fire / +7% physical Physical save: +16 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Elyyanor the dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Magic 35 - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage when hit (Melee): 2 mind Changes resistances: +24% acid / +5% arcane Changes resistances penetration: +20% mind Changes damage: +15% mind A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Xeroth (0 def, 11 armour) Requires: - Massive armour training - Magic 35 - Strength 35 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +22% temporal Critical mult.: +15.00% Psi when hit: +0.04 Mana when firing critical spell: +1.00 Mindpower: +5 (+1 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.searing dwarven-steel plate armour of spell shielding (0 def, 11 armour) Requires: - Massive armour training - Magic 35 - Strength 35 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Damage (Melee): 16 acid / 16 fire Damage when hit (Melee): 11 acid / 13 fire Changes resistances: +22% acid / +22% fire / +8% arcane Spell save: +19 (+3 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.stralite plate armour of thunder (0 def, 13 armour) Requires: - Massive armour training - Magic 48 - Strength 48 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +22 (+4 eff.) Armour: +13 Fatigue: +22% Changes stats: +9 Str / +7 Mag / +8 Wil Changes resistances: +18% lightning Spellpower: +15 (+2 eff.) Spell crit. chance: +9% Mindpower: +22 (+3 eff.) Mental crit. chance: +9% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.radiant voratun plate armour of implacability (0 def, 26 armour) Requires: - Massive armour training - Magic 60 - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Fatigue: +13% Changes stats: +3 Wil Changes resistances: +30% blight / +30% darkness Physical save: +15 (+3 eff.) Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.searing voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Magic 60 - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 23 acid / 19 fire Damage when hit (Melee): 16 acid / 15 fire Changes resistances: +28% acid / +30% fire A suit of armour made of metal plates. |
MardidorInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +3% physical Stamina each turn: +2.00 Only die when reaching: -20.00 life Maximum life: +35.00 Maximum stamina: +10.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.cleansing hardened leather belt of the vagrant Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +10% acid / +11% blight Mental save: +11 (+3 eff.) Mindpower: +8 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.monstrous drakeskin leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Changes stats: +6 Str / +6 Con Physical save: +9 (+2 eff.) Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Zeronik the Blastwoe (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 47% Changes resistances: +15% lightning / +14% temporal / +13% darkness Changes damage: +9% lightning / +3% darkness Defense after a teleport: +14 Resist all after a teleport: +11% New effects duration reduction after a teleport: +14% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.elven-silk cloak 'Bethera' (3 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +3 (+0 eff.) Changes stats: +6 Str / +6 Dex / +6 Con Changes resistances: +6% cold Talent mastery: +0.40 Technique / Combat training Spell save: -30 (-6 eff.) Pinning immunity: +10% Stamina each turn: +1.30 Mana each turn: -0.60 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.marshal's elven-silk cloak of the Shaloren (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Str / +4 Mag / +3 Wil / +6 Con Physical save: +14 (+3 eff.) Maximum life: +110.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Stamina each turn: +0.40 Maximum stamina: +12.00 Infravision radius: +1 A pair of boots made of leather. |
undeterred pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Silence immunity: +20% Confusion immunity: +22% Stun/Freeze immunity: +23% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.dreamer's pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Cun / +5 Wil Physical save: +10 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +10 (+2 eff.) Stamina each turn: +0.90 Maximum stamina: +28.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.traveler's pair of drakeskin leather boots of evasion (14 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +14 (+2 eff.) Fatigue: -10% Maximum encumbrance: +37 Physical save: +13 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 14 cooldown : Effective talent level: 5.2 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 65 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Greenrot the pair of iron boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes stats: +1 Dex / +1 Wil Changes resistances: +3% nature Light radius: +3 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
psychic's rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 mind Changes resistances: +5% mind Changes damage: +3% mind When used to modify unarmed attacks: Base power: 8.0 - 8.8 Uses stats: 120% Mag, 22% Cun, 40% Wil, 22% Str, 22% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Psychic Lobotomy (20% chance level 1). Damage (radius 2) on crit: +6 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.Blazeshaper the drakeskin leather gloves (0 def, 3 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes resistances: +15% mind / +6% lightning Changes damage: +9% lightning / +6% mind Life regen: +10.00 Stamina each turn: +1.70 Maximum stamina: +33.00 When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 120% Mag, 22% Cun, 40% Wil, 22% Str, 22% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belulle (0 def, 1 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 nature Changes resistances: +3% acid / +6% fire / +9% cold / +5% arcane / +5% nature Changes damage: +4% nature When used to modify unarmed attacks: Base power: 11.5 - 16.1 Uses stats: 120% Mag, 22% Str, 40% Wil, 22% Cun, 22% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Venomous Breath (10% chance level 1). Damage (radius 2) on crit: +6 nature Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets of strength (+3) (0 def, 6 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +6 Fatigue: +1% Damage (Melee): 6 physical Changes stats: +3 Str Changes damage: +4% physical When used to modify unarmed attacks: Base power: 15.5 - 21.7 Uses stats: 120% Mag, 22% Cun, 40% Wil, 22% Str, 22% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 1). Damage (radius 1) on hit: +6 physical Damage (radius 2) on crit: +6 physical Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.Betimina the linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Wil Reduces incoming crit damage: 15.00% Light radius: +3 Infravision radius: +5 See stealth: +9 See invisible: +12 Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 112% and attempts to push all creatures other than yourself out of its radius, inflicting 29.83 light damage and 26.81 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Icewreck the linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +1 (+0 eff.) Changes stats: +1 Con Changes resistances: +18% darkness Changes resistances penetration: +20% cold Changes damage: +12% darkness Critical mult.: +15.00% A pointy cloth hat, very wizardly... |
linen wizard hat of nature (+16%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +16% nature Changes damage: +11% nature A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.augmenting elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes damage: +15% acid / +12% lightning / +15% cold / +15% arcane / +12% fire A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Mag / +7 Wil Spellpower: +6 (+1 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.grounding elven-silk wizard hat of corrosion (+15%) (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +15% lightning / +15% temporal / +28% acid Changes damage: +19% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.rough leather cap of knowledge (0 def, 1 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+1 eff.) A cap made of leather. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+1 eff.) Mindpower: +8 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 7 power out of 15/15) : Effective talent level: 1.3 Power cost: 7 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 4 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+1 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+5 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+3 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 14 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap 'Alantir' (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Str / +1 Cun Reduces incoming crit damage: 15.00% See invisible: +9 A cap made of leather. |
Huradugas (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +25 (+4 eff.) Armour: +3 Fatigue: +5% Changes stats: +2 Cun / +1 Wil Stamina when hit: +1.10 Equilibrium when hit: +0.90 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
This item will automatically be transmogrified when you leave the level.miner's dwarven-steel helm of strength (+7) (0 def, 8 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Changes stats: +7 Str Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.miner's voratun helm of blood magic (0 def, 11 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +8 Mag / +8 Wil Changes damage: +20% blight / +17% arcane Spell crit. chance: +5% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.thaloren voratun helm of dexterity (+10) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex / +10 Wil Changes resistances: +15% blight Mental save: +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
19 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
706 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Adiranne the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 Changes stats: +1 Str Changes resistances: +6% temporal Changes resistances penetration: +10% temporal Changes damage: +15% physical Light radius: +6 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Vorovea the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 Changes stats: +4 Wil Changes damage: +6% mind Poison immunity: +20% Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.piercing brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% all Maximum life: +48.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +8 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.survivor's brass lantern of clarity Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Light radius: +3 See stealth: +8 See invisible: +9 Healing mod.: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.scorching dwarven lantern of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Damage when hit (Melee): 18 fire Changes resistances: +15% light / +10% fire Changes damage: +13% darkness Damage affinity(heal): +5% darkness Light radius: +5 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 4 cooldown : Effective talent level: 5.2 Power cost: 4 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 384.55 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 36 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
This item will automatically be transmogrified when you leave the level.iron pickaxe of endurance (dig speed 40 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.sapper's iron pickaxe (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of the Iron Throne (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Maximum life: +25.00 Maximum stamina: +24.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.crystalomancer's voratun pickaxe (dig speed 24 turns) Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +5 Mag Maximum mana: +37.00 Spell crit. chance: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 91 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 5 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level.Branelathakhad [power 16] (7 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +10 (+2 eff.) Changes stats: +1 Dex Changes resistances penetration: +10% physical Changes damage: +18% blight It can be used to reveal the area around you, dispelling darkness (radius 16, power 99 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+1 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 236.38 temporal and 267.60 darkness damage (based on Magic) Activation costs 9 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Champion Cynthia the Cornac Phoenix Knight level 30
1st Summertide 122nd year of Ascendancy at 08:50 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Champion Cynthia the Cornac Phoenix Knight level 42
4th Flare 122nd year of Ascendancy at 01:04 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Champion Cynthia the Cornac Phoenix Knight level 16
9th Mirth 122nd year of Ascendancy at 13:20 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Champion Cynthia the Cornac Phoenix Knight level 10
77th Pyre 122nd year of Ascendancy at 06:19 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Champion Cynthia the Cornac Phoenix Knight level 20
9th Mirth 122nd year of Ascendancy at 16:38 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Champion Cynthia the Cornac Phoenix Knight level 30
1st Summertide 122nd year of Ascendancy at 01:57 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Champion Cynthia the Cornac Phoenix Knight level 40
2nd Flare 122nd year of Ascendancy at 16:26 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Champion Cynthia the Cornac Phoenix Knight level 50
3rd Dusk 122nd year of Ascendancy at 18:46 see stats
Overpowered! (Nightmare (Roguelike) difficulty)
Did over 6000 damage in one attack.By Champion Cynthia the Cornac Phoenix Knight level 71
29th Haze 122nd year of Ascendancy at 01:48 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Champion Cynthia the Cornac Phoenix Knight level 67
60th Dusk 122nd year of Ascendancy at 12:39 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Champion Cynthia the Cornac Phoenix Knight level 32
2nd Flare 122nd year of Ascendancy at 02:16 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Champion Cynthia the Cornac Phoenix Knight level 21
10th Mirth 122nd year of Ascendancy at 04:00 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Champion Cynthia the Cornac Phoenix Knight level 11
5th Mirth 122nd year of Ascendancy at 17:35 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Champion Cynthia the Cornac Phoenix Knight level 54
4th Dusk 122nd year of Ascendancy at 05:31 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Champion Cynthia the Cornac Phoenix Knight level 10
1st Mirth 122nd year of Ascendancy at 21:05 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Champion Cynthia the Cornac Phoenix Knight level 18
9th Mirth 122nd year of Ascendancy at 14:47 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Champion Cynthia the Cornac Phoenix Knight level 8
76th Pyre 122nd year of Ascendancy at 12:03 see stats
Log
Champion Cynthia picks up (U.): quick voratun battleaxe of projection (56.5-84.75 power, 4 apr).
Champion Cynthia picks up ( .): elven-silk wizard hat of arcana (3 def, 0 armour).
Resting starts...
Talent Tactical Specialization is ready to use.
Champion Cynthia's soul contracts.
Champion Cynthia no longer feels strong.
Rested for 3 turns (stop reason: all resources and life at maximum).
Talent Focused Strike is ready to use.
Talent Stunning Blow is ready to use.
Champion Cynthia is a less furious bunny.
Talent Meteoric Crash is ready to use.
Champion Cynthia no longer revels in blood quite so much.
Talent Pain Enhancement System is ready to use.
You notice a trap (sliding rock)!
You notice a trap (poison vine)!
There is a way to the next level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).
Champion Cynthia deactivates Precise Strikes.
Champion Cynthia deactivates Shattering Impact.
Champion Cynthia deactivates Farwield.
Champion Cynthia deactivates Archmage Knight.
Champion Cynthia deactivates Wildcast.
Champion Cynthia deactivates Daunting Presence.
Champion Cynthia deactivates Eldritch Combat.
Champion Cynthia deactivates Elemental Harmony.
Champion Cynthia deactivates Berserker Rage.
Champion Cynthia deactivates Onslaught.
























































































































































































































