Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! Tier 5 starting weapons 1.3.1Start with tier 5 weapons (no egos) Following classes are not affected by this addon: - Ashes of Urh'Rok classes and Stone warden - other addon classes - adventurer Note: stat requirements are not removed. You may need 'QuickTome: Remove Stat Requirements' to equip tier 5 weapons. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Mage Knight 1.5.5Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Bladebender 1.5.6 Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Class: Astromancer 1.5.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Random Adventurer 1.5.5Adds the Random Adventurer class. Changelog1.0.0: |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Bulwark |
Level / Exp | 45 / 82% |
Size | big |
Lifes / Deaths | Killed by Gwelgoroth at level 15 on the 3rd Mirth 122nd year of Ascendancy at 03:43 0 / 7Killed by Glakira the assassin at level 15 on the 3rd Mirth 122nd year of Ascendancy at 07:01 Killed by Gukira the elven corruptor at level 31 on the 44th Dusk 122nd year of Ascendancy at 14:52 Killed by Gukira the elven corruptor at level 31 on the 44th Dusk 122nd year of Ascendancy at 15:37 Killed by Getta the slaver at level 32 on the 47th Dusk 122nd year of Ascendancy at 22:01 Killed by Emelrathra the ultimate gwelgoroth at level 39 on the 2nd Haze 122nd year of Ascendancy at 07:10 Killed by Geldavea the rattlesnake at level 43 on the 11st Haze 122nd year of Ascendancy at 18:20 |
Primary Stats
Strength | 79 (base 54) |
Dexterity | 74 (base 60) |
Constitution | 82 (base 60) |
Magic | 28 (base 10) |
Willpower | 29 (base 10) |
Cunning | 37 (base 10) |
Resources
Life | 1473/1473 |
Stamina | 200/200 |
Equilibrium | 0 |
Healing Factor | 1.6985714285714 |
Regeneration | 28.250132820836 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
See Stealth | 54.750862345532 |
See Invisible | 54.750862345532 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 134 |
Accuracy | 74 |
Crit Chance | 42% |
APR | 38 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 30 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 25% |
Speed | 1 |
Offense: Damage Bonus
Cold | +23% |
Acid | +19% |
Light | +9% |
Lightning | +33% |
Offense: Damage Penetration
Acid | +20% |
Light | +15% |
Arcane | +20% |
Mind | +5% |
Lightning | +10% |
Defense: Base
Armour (hardiness) | 101.45156395005 (93.924050632911%) |
Defense | 61 |
Ranged Defense | 67 |
Fatigue | 38 |
Physical Save | 73 |
Spell Save | 57 |
Mental Save | 55 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 36%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 70%( 70%) |
All | + 15%( 70%) |
Mind | + 38%( 70%) |
Lightning | + 69%( 70%) |
Light | + 28%( 70%) |
Temporal | + 38%( 70%) |
Physical | + 33%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 33%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Stun Resistance | 97% |
Confusion Resistance | 40% |
Instadeath Resistance | 100% |
Disarm Resistance | 52% |
Poison Resistance | 45% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 409 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Combat veteran | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.50 |
| 5/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
talent | Precise Strikes |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 48% of the way to your next Rank. You have killed: 33 Uniques 12 Bosses 12 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within14 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | pair of voratun boots 'Zoduzor' (31 def, 13 armour) pair of voratun boots 'Zoduzor' (31 def, 13 armour)3.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Apr +10 ----- def ----- Armour +13 Defense +31 (+8 eff.) Rng.Def +6 (+2 eff.) Fatigue +4% Resists +6% temporal +9% cold Mind.save +30 (+9 eff.) HP.reg +3.30 Heal.mod +27% Poison- +10% Disarm- +30% Knockbk- +10% Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Branydir the Oozemarrow Branydir the Oozemarrow2.0 T1 lite [Random Unique] Psionic While equipped: dps ---------- Mind.crit +5% Phys.pwr +6 (+1 eff.) Mind.pwr +5 (+3 eff.) Melee Ret 4 physical ----- def ----- Armour +8 Resists +6% nature Mind.save +11 (+4 eff.) ---------- misc Light +2 See.Stealth +8 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Tulisagar the Dazzlecrypt (0 def, 3 armour) Tulisagar the Dazzlecrypt (0 def, 3 armour)3.0 T1 head armor [Random Unique] Master While equipped: Stats +12 Str +2 Con dps ---------- Res.pen +20% arcane +5% light Melee Ret 12 physical 16 arcane 4 light On Hit (Melee): * 15% chance to blind ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane +7% fire +6% light +7% cold Phys.save +7 (+1 eff.) Mind.save +6 (+2 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 432.6 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Cobrabiter the rough leather gloves (3 def, 1 armour) Cobrabiter the rough leather gloves (3 def, 1 armour)1.0 T1 hands armor [Random Unique] Nature/Master While equipped: Stats +2 Con dps ---------- Melee+ 5 cold Dmg.mod +4% cold Melee Ret 4 nature ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +6% cold Crit.dmg- 10.00% Phys.save +14 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +14 (+5 eff.) Disarm- +22% Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.9 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Aerogas the Ebonymaim (dig speed 7 turns) Aerogas the Ebonymaim (dig speed 7 turns)3.0 T1 digger tool [Random Unique] Nature/Master While equipped: Stats +1 Str +1 Dex +3 Mag +2 Cun dps ---------- Acc +4 (+1 eff.) Melee Ret 16 nature ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue -2% Resists +12% darkness +6% physical Phys.save +7 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Max.HP +50.00 ---------- misc Infravis +7 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Ivoda' voratun ring 'Ivoda'0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +4 Wil +6 Cun +3 Con dps ---------- Mind.pwr +11 (+5 eff.) Dmg.mod +19% acid +19% cold ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+1 eff.) Resists +38% acid +3% temporal +16% blight +38% cold +11% nature +6% mind Poison- +25% Disease- +18% Confus- +5% ---------- misc Telepathy Humanoid/Orc Rings can have magical properties. |
On fingers | Porura the Stokeorder Porura the Stokeorder0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +2 Wil dps ---------- Mind.crit +3% Res.pen +5% mind ----- def ----- Defense +8 (+2 eff.) Resists +9% blight +3% fire +7% nature Mind.save +10 (+3 eff.) Poison- +10% Disease- +14% ---------- misc Max.psi +20.00 Telepathy Demon/Minor Demon/Major Rings can have magical properties. |
Around neck | Urthogalen the gold amulet Urthogalen the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +9 Dex +6 Cun +6 Con dps ---------- Crit.mult +13.00% Mov.spd +10% Acc +8 (+2 eff.) Apr +16 ----- def ----- Armour +4 Fatigue -7% Resists +22% lightning +21% mind Phys.save +30 (+7 eff.) Die.at -80.00 life HP.reg +1.30 Confus- +35% Stun/Frz- +37% ---------- misc Stam/turn +1.10 Amulets can have magical properties. |
In main hand | voratun longsword 'Cracklelady' (44-61.6 power, 6 apr) voratun longsword 'Cracklelady' (44-61.6 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Psionic Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +28 blight +30 cold On Crit.r2 +4 lightning On Hit: * 16% chance to inflict 15% damage reduction * 20% chance to daze at end of turn * 9% chance to disease * 25% chance to put talents on cooldown * 20% chance to curse the target While equipped: Stats +7 Mag +5 Wil dps ---------- Spell.pwr +12 (+6 eff.) Dmg.mod +21% lightning Res.pen +10% lightning +20% acid Melee Ret 8 acid ----- def ----- Resists +3% lightning Sharp, long, and deadly. |
Around waist | Elenayon the hardened leather belt Elenayon the hardened leather belt1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +1 Cun +4 Con dps ---------- Mind.crit +3% Phys.pwr +8 (+2 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Phys.save +5 (+1 eff.) ---------- misc Psi/ret +0.04 Size +1 Telepathy Dragon A belt that goes around your waist. |
In off hand | Gilysin (12 def, 11 armour, 75-90 power, 293.5 block) Gilysin (12 def, 11 armour, 75-90 power, 293.5 block)7.0 T5 shield armor [Random Unique] Nature/Master When used to Attack: Power 75.0 - 90.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +5.0% Block +294 Melee+ +4 temporal On Hit.r1 +4 temporal On Crit.r2 +8 mind On Crit: * smash the target with your shield crippling them While equipped: Stats +2 Cun dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +9 (+2 eff.) Mind.pwr +2 (+1 eff.) ----- def ----- Armour +11 Defense +12 (+3 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +11% acid +11% fire +30% lightning +10% cold Mind.save +6 (+2 eff.) Max.HP +74.00 ---------- misc Talents +5 Block Handheld deflection devices. |
Cloak | cashmere cloak 'Stormwake' (11 def, 0 armour) cashmere cloak 'Stormwake' (11 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Wil +4 Cun dps ---------- Spell.crit +6% Dmg.mod +9% light +12% lightning Res.pen +10% light Acc +6 (+1 eff.) Apr +6 ----- def ----- Defense +11 (+3 eff.) Resists +9% lightning +18% temporal +16% darkness +9% light Phys.save +11 (+2 eff.) Def/telep +15 Res/telep +11% Dur/telep +20% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Borfast's Cage (10 def, 20 armour) Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+3 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
steel longsword 'Zekalthogen' (15-21 power, 3 apr) steel longsword 'Zekalthogen' (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 6% chance to inflict 15% damage reduction * 20% chance to curse the target While equipped: Stats +3 Str +3 Dex +4 Mag +2 Cun dps ---------- Res.pen +9% physical Acc +6 (+1 eff.) Apr +8 ----- def ----- Crit.dmg- 5.00% Sharp, long, and deadly. |
voratun longsword (41-57.4 power, 6 apr) voratun longsword (41-57.4 power, 6 apr)3.0 T5 longsword 1H weapon [Normal] Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, long, and deadly. |
Malureldil (10 def, 11 armour, 46-55.2 power, 201 block) Malureldil (10 def, 11 armour, 46-55.2 power, 201 block)7.0 T4 shield armor [Random Unique] Nature/Master When used to Attack: Power 46.0 - 55.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +201 Melee+ +35 nature On Hit.r1 +4 mind On Crit.r2 +4 arcane +12 mind While equipped: dps ---------- Melee Ret 36 nature ----- def ----- Armour +11 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +33% blight +33% nature +3% mind +19% lightning Max.HP +135.00 Heal/summ +40 ---------- misc Talents +4 Block Handheld deflection devices. |
Elebeth (0 def, 8 armour) Elebeth (0 def, 8 armour)3.0 T3 feet armor [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Acc +10 (+2 eff.) Melee Ret 20 physical ----- def ----- Armour +8 Fatigue +3% Resists +6% lightning Phys.save +8 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
2 aquamarine 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
72 alchemist agate 72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 352/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tempestrage [power 433] (10 cooldown) Tempestrage [power 433] (10 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Con dps ---------- Crit.mult +9.00% Dmg.mod +9% lightning +15% physical Melee Ret 4 physical ----- def ----- Crit.dmg- 5.00% ---------- misc Stam/turn +0.20 Max.vim +17.00 See.Invis +3 Wards +5 lightning +4 temporal +5 blight +5 fire +3 cold Talents +1 Ward +5 Strike Cooldown Strike -1 Fire a bolt of a random element with (base) damage 216 to 433 Puts all charms on 10 cooldown 100% to regenerate 8 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Uttra the Cornac Bulwark level 36
78th Dusk 122nd year of Ascendancy at 10:13 see stats
By Uttra the Cornac Bulwark level 12
75th Pyre 122nd year of Ascendancy at 05:23 see stats
By Uttra the Cornac Bulwark level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Uttra the Cornac Bulwark level 20
37th Dusk 122nd year of Ascendancy at 20:28 see stats
By Uttra the Cornac Bulwark level 30
39th Dusk 122nd year of Ascendancy at 05:14 see stats
By Uttra the Cornac Bulwark level 40
11st Haze 122nd year of Ascendancy at 10:28 see stats
By Uttra the Cornac Bulwark level 29
38th Dusk 122nd year of Ascendancy at 23:06 see stats
By Uttra the Cornac Bulwark level 14
78th Pyre 122nd year of Ascendancy at 22:27 see stats
By Uttra the Cornac Bulwark level 45
77th Haze 122nd year of Ascendancy at 14:01 see stats
By Uttra the Cornac Bulwark level 35
60th Dusk 122nd year of Ascendancy at 08:38 see stats
By Uttra the Cornac Bulwark level 36
66th Dusk 122nd year of Ascendancy at 11:50 see stats
Log
Today is the 79th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:25.
Saving done.
Today is the 80th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:26.
Today is the 1st Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
There is a Way into a strange lush forest here (press '' or right click to use).
Today is the 2nd Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Today is the 3rd Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 4th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 5th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
Today is the 6th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
There is a Ruins of Kor'Pul here (press '' or right click to use).
Today is the 7th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
Today is the 8th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
Uttra deactivates Daunting Presence.
Uttra activates Daunting Presence.
Uttra deactivates Shield Wall.
Uttra activates Shield Wall.
Uttra deactivates Precise Strikes.
Uttra activates Precise Strikes.
Uttra deactivates Daunting Presence.
Uttra deactivates Shield Wall.
Uttra deactivates Precise Strikes.