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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Mindslayer |
| Level / Exp | 50 / 3539% |
| Size | big |
| Lifes / Deaths | Killed by Lisumina the greater gwelgoroth at level 35 on the 24th Steel 123rd year of Ascendancy at 20:40 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 104 (base 14) |
| Dexterity | 115 (base 65) |
| Constitution | 72 (base 32) |
| Magic | 24 (base 7) |
| Willpower | 129 (base 58) |
| Cunning | 142.86 (base 58) |
Resources
| Life | 1661/1661 |
| Equilibrium | 68 |
| Psi | 195/195 |
| Healing Factor | 1.3862906294957 |
| Regeneration | 20.212881001992 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +22.7836465099% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 51.49005574484 |
| See Invisible | 51.49005574484 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 160 |
| Accuracy | 75 |
| Crit Chance | 69% |
| APR | 94 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 160 |
| Accuracy | 75 |
| Crit Chance | 69% |
| APR | 94 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 35.5 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 114 |
| Crit Chance | 93% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +27% |
| Physical | +95% |
| Cold | +104% |
| All | +11% |
| Darkness | +26% |
| Light | +14% |
| Temporal | +23% |
| Mind | +39% |
| Lightning | +106% |
| Fire | +107% |
| Nature | +60% |
Offense: Damage Penetration
| Acid | +15% |
| Fire | +10% |
| Nature | +45% |
| Cold | +61% |
| Physical | +11% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 71 (35.65183292883%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 53 |
| Mental Save | 73 |
Defense: Resistances
| Acid | + 65%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 70%( 70%) |
| All | + 34%( 70%) |
| Physical | + 53%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 68%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 56%( 70%) |
| Nature | + 68%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Silence Resistance | 23% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 21% |
| Poison Resistance | 0% |
| Knockback Resistance | 0% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 959 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 947% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 345 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -967 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 967 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Psionic / Projection | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Thermal mastery | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.50 |
| 1/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Thermal Aura |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Antimagic Shield |
| talent | Augmentation |
| talent | Skate |
| talent | Kinetic Aura |
| talent | Kinetic Shield |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Old Forest. Escort: lost tinker (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by Poralaith the great wolf. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Filio Flightfond. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by MindZoreiss. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3599. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Blighted Maul (218% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 218% Range: 1.5x Uses 151% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 19 * Blasts creatures in a radius 1 shockwave around your target for 339.30 to 1017.90 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 852.15 to 1704.30 physical damage (based on Strength) to each. Uses 43 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+2 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Unarmed combat: Power 163% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Apr +18 Crit +12.0% Atk.spd 83% Melee+ +20 silence On Hit: 15% Mana Clash 3 On Hit: 15% Antimagic Zone 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 237.54 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Light source | Mayyvea the Oakwrest1.0 T5 lite [Rare] Nature While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +19.00% Phys.pwr +9 (+1 eff.) Dmg.mod +12% fire Res.pen +20% nature Melee Ret 8 nature On Hit (Melee): * 26% chance to slow global speed by 84% ----- def ----- Resists +30% lightning +12% fire +6% temporal ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Blazewoe (3 def, 0 armour)2.0 T5 head armor [Random Unique] Psionic While equipped: dps ---------- Mind.crit +14% Mind.pwr +22 (+3 eff.) Dmg.mod +16% mind +19% physical Res.pen +10% fire ----- def ----- Defense +3 (+1 eff.) Resists +16% physical +33% darkness +9% cold +16% mind +6% light Phys.save +12 (+4 eff.) Mind.save +16 (+4 eff.) ---------- misc Psi/turn +0.32 Max.hate +13.00 Max.psi +27.00 A pointy cloth hat, very wizardly... |
| On feet | Brandminister the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +9 Str +1 Mag +9 Con dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Dmg.mod +10% physical +3% fire Res.pen +11% physical Phasing +30% ----- def ----- Armour +5 Resists +12% lightning +13% temporal Spell.save +6 (+2 eff.) ---------- misc Size +1 A pair of boots made of leather. |
| Tool | Elenesus the Hazetrial [power 131] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% cold Res.pen +15% mind +26% cold On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% fire +15% mind +6% temporal Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun bloodstone ring0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +12 (+2 eff.) Acc +16 (+4 eff.) Apr +16 ----- def ----- Defense +12 (+3 eff.) Stun/Frz- +60% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Neretha the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +21 Str +2 Wil +10 Con dps ---------- Phys.pwr +25 (+4 eff.) ----- def ----- Armour +20 Resists +32% acid Silence- +23% Disarm- +20% Confus- +20% Rings make your fingers look great! |
| Around neck | Blindrazor0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Phys.pwr +29 (+5 eff.) Mind.pwr +13 (+2 eff.) Phys.spd +10% Dmg.mod +12% mind +9% physical Res.pen +5% mind Apr +1 ----- def ----- Resists +22% mind +2% physical Phys.save +6 (+2 eff.) Mind.save +13 (+3 eff.) Die.at -20.00 life Confus- +61% Amulets make your neck look great! |
| In main hand | living mindstar 'Tulimandil' (115% power, 67 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 86% Wil, 52% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +67 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to reduce armor by 29% While equipped: Stats +14 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +17 (+3 eff.) Melee+ 15 cold Dmg.mod +21% fire +33% cold Res.pen +15% cold ----- def ----- Armour +22 Resists +5% arcane +16% cold Phys.save +6 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Olerach the Frozenripper (115% power, 67 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 115% Range: 1.1x Uses 86% Wil, 52% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +67 Crit +5.0% Atk.spd 100% On Hit.r1 +8 cold While equipped: Stats +12 Cun dps ---------- Mind.crit +5% Crit.mult +20.00% Mind.pwr +36 (+6 eff.) Dmg.mod +16% cold +16% physical Res.pen +20% cold Melee Ret 6 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +36 (+8 eff.) Pinning- +21% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+3 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Xuth (0 def, 2 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Str +7 Mag +7 Wil +10 Cun dps ---------- Phys.crit +1.0% Crit.mult +17.00% Dmg.mod +18% physical +24% nature +20% cold ----- def ----- Armour +2 Resists +14% lightning +12% temporal +14% cold +36% nature +15% all HP.reg +4.00 Confus- +10% ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion (res 23%; physical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 8; phase 27; cd 20)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Emebeth the Galeslice0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 54 ----- def ----- Resists +17% lightning Stun/Frz- +30% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Unlightdream =6str 6con=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Con ----- def ----- Resists +6% darkness ---------- misc Masteries +0.20 Psionic/Kinetic mastery Amulets make your neck look great! |
gold amulet of dexterity (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex Amulets make your neck look great! |
Emeladhelaith the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Melee Ret 4 arcane ----- def ----- Resists +13% physical +5% arcane +16% mind ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T4 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +4.0% Mind.crit +4% Dmg.mod +8% all ----- def ----- Stun/Frz- +30% Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 11 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Yvenne0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +15 Cun dps ---------- Mind.crit +8% Mind.pwr +30 (+5 eff.) Dmg.mod +12% mind ----- def ----- Resists +26% temporal Pinning- +44% Knockbk- +42% Amulets make your neck look great! |
insulating stralite amulet of strength (+4)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +4 Str ----- def ----- Resists +22% fire +25% cold Amulets make your neck look great! |
stralite amulet 'Glowvengeance'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +19 Con dps ---------- Dmg.mod +9% cold ----- def ----- Resists +18% cold Phys.save +9 (+3 eff.) Die.at -83.52 life Amulets make your neck look great! |
stralite amulet of perfection (0.27 Psionic / Voracity,0.27 Psionic / Absorption)0.1 T4 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.27 Psionic/Voracity +0.27 Psionic/Absorption Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Dmg.mod +10% all ----- def ----- Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Stun/Frz- +60% Amulets make your neck look great! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Dmg.mod +10% all Res.pen +10% all Acc +10 (+2 eff.) ----- def ----- Stun/Frz- +60% Amulets make your neck look great! |
grounding voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: dps ---------- Crit.mult +16.00% Acc +7 (+2 eff.) Apr +16 ----- def ----- Resists +25% lightning Stun/Frz- +38% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gloranor the steel ring =7str dex 8con=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Dex +4 Wil +9 Con ----- def ----- Resists +5% arcane Spell.save +14 (+4 eff.) ---------- misc Max.stam +19.00 Infravis +3 Rings make your fingers look great! |
Oledrarek the steel ring0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.crit +1% Mind.pwr +7 (+1 eff.) Melee Ret 4 temporal ----- def ----- Resists +3% temporal HP.reg +4.00 Stun/Frz- +50% Rings make your fingers look great! |
Vargh Redemption =cres=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 45.86 cold and 43.84 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Balarach =9str=0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +4 Mag dps ---------- Phys.crit +7.0% Apr +6 On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Armour +18 Resists +21% acid ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Earthworm0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Dex +8 Wil +8 Cun +1 Con dps ---------- Mind.pwr +13 (+2 eff.) Res.pen +15% nature Acc +18 (+4 eff.) Melee Ret 6 nature ----- def ----- Resists +2% physical Die.at -40.00 life Max.HP +88.00 HP.reg +17.00 Heal.mod +15% ---------- misc Stam/turn +2.00 Max.stam +20.00 Rings make your fingers look great! |
Ring of the Dead =revive=0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
rogue's stralite ring of light (+28%)0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+3 eff.) Resists +28% light Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
treant's voratun ring of the mind (+15%)0.1 T5 ring jewelry [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +20% mind ----- def ----- Resists +15% blight +15% nature +20% mind Poison- +26% Disease- +28% Rings make your fingers look great! |
voratun ring 'Beyleg'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +13 Wil +15 Cun dps ---------- Mind.pwr +28 (+4 eff.) ----- def ----- Armour +10 Defense +31 (+7 eff.) Resists +6% acid Mind.save +6 (+1 eff.) Heal.mod +5% Confus- +20% Rings make your fingers look great! |
voratun ring 'Blizzardwilder'0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +9 Mag +16 Wil +10 Cun dps ---------- Phys.pwr +17 (+3 eff.) Mind.pwr +25 (+4 eff.) Dmg.mod +6% all ----- def ----- Resists +12% cold ---------- misc Infravis +1 Rings make your fingers look great! |
voratun ring 'Ivuma'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +1 Mag +8 Wil +8 Cun dps ---------- Crit.mult +20.00% Phys.pwr +15 (+2 eff.) Mind.pwr +35 (+5 eff.) Dmg.mod +7% all ----- def ----- Mind.save +10 (+2 eff.) Confus- +33% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Awakened Staff of Absorption (188% power, 60 apr, arcane element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 189% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Dmg.mod +60% cold +60% fire Res.pen +30% cold +30% fire ---------- misc Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
dragonbone starstaff (158% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Normal] Power 158% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +30% physical ---------- misc Talents +1 Command Staff This staff offers 30% bonus to physical damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Earagorim' (158% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 158% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Phasing +41% ---------- misc Talents +1 Command Staff This staff offers 30% bonus, 15% penetration to darkness damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of protection (158% power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 158% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: ----- def ----- Resists +15% light ---------- misc Talents +1 Command Staff This staff offers 30% bonus, 15% resistance to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
caustic voratun battleaxe of massacre (202% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature/Master Power 203% Range: 1.5x Uses 129% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +63 acid +63 nature While equipped: dps ---------- Res.pen +35% nature Apr +17 Massive two-handed battleaxes. |
Fulusadin the voratun greatmaul (214% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 215% Range: 1.5x Uses 129% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +8 Wil +8 Con dps ---------- Mind.crit +4% Mind.pwr +41 (+6 eff.) Dmg.mod +21% mind On Hit (Melee): * 27% chance to reduce all saves and defense by 54 ---------- misc Max.psi +68.01 Infravis +4 See.Invis +15 Massive two-handed mauls. |
warbringer's voratun longsword of crippling (172% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 172% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Con dps ---------- Phys.crit +15.0% Phys.pwr +15 (+2 eff.) Res.pen +14% physical ----- def ----- Disarm- +35% Sharp, long, and deadly. |
warbringer's voratun mace (174% power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 174% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.pwr +10 (+1 eff.) Res.pen +11% physical ----- def ----- Disarm- +35% Blunt and deadly. |
acidic voratun waraxe of rage (170% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 171% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 102 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +10 Str dps ---------- Dmg.mod +14% physical Acc +25 (+6 eff.) One-handed war axes. |
balanced voratun waraxe (167% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego] Master Power 168% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +15 (+4 eff.) Disarm- +48% One-handed war axes. |
blazebringer's voratun waraxe of disruption (168% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Nature/Disrupt Power 168% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +30% Unnatural On Crit.r2 +90 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- All.spd +11% Res.pen +21% fire One-handed war axes. |
inquisitor's voratun waraxe (167% power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Disrupt Power 168% Range: 1.4x Uses 108% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Deals 164 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) One-handed war axes. |
chilling voratun dagger of phasing (167% power, 33 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 168% Range: 1.3x Uses 54% Wil, 54% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +33 Crit +10.0% Atk.spd 100% Phasing +20% Melee+ +27 cold Sharp, short and deadly. |
elemental voratun dagger (167% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 167% Range: 1.3x Uses 54% Wil, 54% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 61 lightning damage (1/turn) While equipped: Sharp, short and deadly. |
nature's vined mindstar of frost (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+0 eff.) Melee+ 11 cold Dmg.mod +5% nature +9% cold Res.pen +11% cold ----- def ----- Armour +9 Resists +6% blight +9% cold Disease- +16% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Great Caller (100% power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 100% Range: 1.1x Uses 30% Wil, 50% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+2 eff.) Dmg.mod +8% cold +8% physical +8% fire ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
creative living mindstar of balance (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +25.00% Mind.pwr +10 (+1 eff.) ----- def ----- Phys.save +10 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
barbed pouch of voratun shots of erosion (20/20, 193% power, 6 apr)3.0 T5 shot ammo [Ego+] Nature/Master Power 193% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +13.0% Capacity 20 Ranged+ +20 nature On Crit: * Wound the target dealing 352 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of crippling (22/22, 182% power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 183% Range: 1.2x Uses 125% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 22 Ranged+ +40 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 384 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
voratun shield of earthen fury (0 def, 21 armour, 206 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +21 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
psion's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) Dmg.mod +20% mind Res.pen +14% mind ----- def ----- Resists +11% all ---------- misc Psi/turn +0.72 Max.psi +27.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+3 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Duvogorak (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Dex +1 Mag +3 Cun +1 Con ----- def ----- Resists +37% acid +20% darkness +20% blight +17% mind +15% all Crit.dmg- 5.00% Phys.save +16 (+5 eff.) Spell.save +19 (+6 eff.) Mind.save +38 (+9 eff.) Max.HP +100.00 HP.reg +5.40 Heal.mod +28% ---------- misc Light +3 See.Invis +3 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dispeller's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: ----- def ----- Resists +11% lightning +12% darkness +12% light +12% blight +12% fire +11% cold +15% all Phys.save +20 (+6 eff.) Spell.save +40 (+11 eff.) Mind.save +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +18% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
multi-hued drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Mind.pwr +15 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +20% acid +20% physical +50% cold +15% lightning +20% fire A suit of armour made of leather. |
searing drakeskin leather armour of temporal resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 16 acid 16 fire ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +28% acid +30% fire +30% temporal A suit of armour made of leather. |
radiant stralite mail armour of the deep (4 def, 13 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +5 Wil ----- def ----- Armour +13 Defense +4 (+1 eff.) Fatigue +12% Resists +9% acid +13% cold +14% darkness +18% blight ---------- misc Light +2 Breathe water A suit of armour made of mail. |
impenetrable voratun plate armour of implacability (0 def, 41 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +41 Fatigue +12% Phys.save +15 (+5 eff.) A suit of armour made of metal plates. |
voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +13% physical +15% cold +15% lightning +13% fire Disarm- +26% Stun/Frz- +37% Knockbk- +40% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Falarevon the Furnacerend1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +13 Dex +6 Wil +12 Cun dps ---------- Phys.crit +15.0% Mind.crit +15% ----- def ----- Defense +30 (+7 eff.) Resists +13% lightning +6% cold +11% temporal +6% fire Crit.dmg- 10.00% Phys.save +20 (+6 eff.) Spell.save +15 (+5 eff.) Mind.save +17 (+4 eff.) Die.at -40.00 life Disarm- +10% Pinning- +10% Teleport- +23% A belt that goes around your waist. |
Starbender the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +3 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Armour +9 Defense +11 (+3 eff.) Resists +6% light Phys.save +20 (+6 eff.) Max.HP +211.00 ---------- misc Max.stam +87.00 Max.hate +33.00 Max.psi +60.00 See.Invis +6 A belt that goes around your waist. |
Tarridrablek1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +2 Str +1 Dex +3 Wil +5 Con dps ---------- Mind.pwr +10 (+1 eff.) ----- def ----- Resists +3% cold +12% nature +3% darkness Phys.save +12 (+4 eff.) Mind.save +24 (+6 eff.) Max.HP +83.00 A belt that goes around your waist. |
drakeskin leather belt 'Isluwe'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +1 Wil +2 Mag dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Resists +8% acid +8% fire +8% lightning +10% cold Spell.save +7 (+2 eff.) Max.HP +53.00 ---------- misc Size +1 A belt that goes around your waist. |
Arenne the Lightningspiker (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +2 Dex +5 Mag +6 Wil +4 Con dps ---------- Crit.mult +26.00% Phys.pwr +5 (+1 eff.) Acc +14 (+3 eff.) Apr +15 Melee Ret 4 lightning On Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Defense +18 (+5 eff.) Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hidin the Torchhacker (3 def, 0 armour) =main gg=2.0 T5 cloak armor [Random Unique] Master While equipped: Stats +6 Str +10 Dex +3 Cun +6 Con dps ---------- Mind.crit +3% Crit.mult +40.00% Dmg.mod +3% mind Res.pen +10% fire Acc +12 (+3 eff.) Apr +8 On Hit (Melee): * 20% chance to slow global speed by 84% ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +9% acid Spell.save +15 (+5 eff.) Mind.save +12 (+3 eff.) Stealth +15 ---------- misc Stam/turn +1.50 Equi/ret +0.04 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isowen the Ichorvile (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Crit.mult +27.20% Dmg.mod +15% nature ----- def ----- Defense +3 (+1 eff.) Resists +21% nature Heal.mod +25% Knockbk- +27% ---------- misc Psi/ret +0.28 Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crackleblight the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +7 Str +1 Mag +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +5 (+1 eff.) Dmg.mod +9% mind +9% physical Res.pen +12% physical Melee Ret 6 mind 2 lightning ----- def ----- Armour +5 Fatigue -8% Resists +12% lightning Phys.save +14 (+5 eff.) ---------- misc Max.enc +50 Size +1 A pair of boots made of leather. |
Foglord (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +6 Dex ----- def ----- Armour +5 Fatigue +4% Resists +7% arcane +18% darkness Crit.dmg- 20.40% ---------- misc Stam/turn +1.10 Max.stam +34.00 Light +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
insulating pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +5 Fatigue +4% Resists +15% fire +15% cold Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -5% Max.HP +60.00 ---------- misc Stam/turn +2.20 Max.stam +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +5 Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Winterraze' (0 def, 12 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +4 Cun +6 Con dps ---------- Dmg.mod +3% cold Melee Ret 4 blight 2 cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Armour +12 Fatigue +4% Resists +3% light +6% blight Phys.save +20 (+6 eff.) Mind.save +18 (+4 eff.) ---------- misc Infravis +2 Blink to a nearby random location (rad 10) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +50% Confus- +35% Stun/Frz- +39% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic dwarven-steel gauntlets (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +7 Fatigue +3% Mind.save +11 (+3 eff.) Max.HP +60.00 Unarmed combat: Power 158% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets of war-making (0 def, 3 armour) =Main=1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Str +3 Dex +4 Cun dps ---------- Phys.crit +20.0% Mind.crit +20% Crit.mult +12.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 166% Range: 1.4x Uses 43% Wil, 83% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +26.0% Atk.spd 83% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
elven-silk wizard hat 'Nimbusrune' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+0 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +14% cold +3% nature +16% fire ---------- misc Psi/turn +0.32 A pointy cloth hat, very wizardly... |
cleansing hardened leather cap of the bounder (0 def, 3 armour) =7strdex=2.0 T3 head armor [Ego+] Disrupt/Master While equipped: Stats +7 Str +7 Dex ----- def ----- Armour +3 Fatigue +3% Resists +8% nature +7% blight Skullcr.mult +2 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 946.1 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
hardened leather cap 'Poriwe' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +2 Cun +7 Con dps ---------- Dmg.mod +21% mind ----- def ----- Armour +3 Fatigue +3% Resists +6% blight +15% light +21% lightning Pinning- +20% Knockbk- +20% A cap made of leather. |
Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 26 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Sleethacker (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +18 Str +6 Mag +10 Con dps ---------- Phys.pwr +10 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +9% cold ---------- misc Light +2 A cap made of leather. |
miner's drakeskin leather cap (0 def, 11 armour)2.0 T5 head armor [Ego] Master While equipped: ----- def ----- Armour +11 Fatigue +5% ---------- misc Infravis +3 A cap made of leather. |
miner's drakeskin leather cap of dexterity (+10) (0 def, 9 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +10 Dex ----- def ----- Armour +9 Fatigue +5% ---------- misc Infravis +4 A cap made of leather. |
warlord's drakeskin leather cap of trickery (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +7 Str +5 Dex +7 Wil +5 Cun dps ---------- Phys.pwr +12 (+2 eff.) Apr +8 ----- def ----- Armour +5 Fatigue +5% Resists +15% physical Phys.save +15 (+5 eff.) A cap made of leather. |
Pitchravage the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Dex dps ---------- Dmg.mod +21% cold Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 43% ----- def ----- Armour +4 Fatigue +4% Resists +19% darkness +12% cold ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tempestquencher (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee Ret 2 light ----- def ----- Armour +5 Fatigue +5% Resists +24% lightning +13% temporal +9% light +13% blight +10% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating voratun helm of constitution (+10) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +15% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1782 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
65 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of the zealot1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +7 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +9 (+1 eff.) ----- def ----- Resists +3% all Spell.save +13 (+4 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force 'Chalandil' [power 100] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +10 (+1 eff.) ----- def ----- Crit.dmg- 15.00% ---------- misc Psi/ret +0.04 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 195 physical damage Puts all charms on 13 cooldown Cleanse 1 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
Stormtrencher [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +18% fire +12% cold +6% temporal Max.HP +80.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Zerydar the Frozenreign [power 91] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind +15% cold Res.pen +20% cold ----- def ----- Resists +12% mind +18% cold Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast 'Mayamithra' [power 320] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +9% fire Phys.save +12 (+4 eff.) Die.at -80.00 life Blast the opponent's mind dealing 445 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+1 eff.) On Melee Ret: * 18% chance to slow global speed by 84% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+6 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 43 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of stinging 'Dournaught' [power 458] (13 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 4 darkness ----- def ----- Resists +5% arcane +12% darkness Sting an enemy dealing 733 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Heal for 58. Increase 2 buffs' duration by 2. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of stinging [power 920] (18 cooldown)2.0 T5 totem charm [Ego+] Nature Sting an enemy dealing 1472 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
innervating dragonbone wand of lightning storm [power 554] (13 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 228 lightning damage and will be dazed for 1 turn (1141 total damage) Puts all charms on 13 cooldown Fatigue - 60% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By MindZoreiss the Dwarf Mindslayer level 44
20th Stralite 123rd year of Ascendancy at 18:10 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By MindZoreiss the Dwarf Mindslayer level 50
2nd Iron 124th year of Ascendancy at 20:47 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By MindZoreiss the Dwarf Mindslayer level 43
24th Gold 123rd year of Ascendancy at 10:42 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By MindZoreiss the Dwarf Mindslayer level 20
4th Dearth 122nd year of Ascendancy at 12:01 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By MindZoreiss the Dwarf Mindslayer level 49
34th Stralite 123rd year of Ascendancy at 11:57 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By MindZoreiss the Dwarf Mindslayer level 50
32nd Dearth 123rd year of Ascendancy at 07:41 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By MindZoreiss the Dwarf Mindslayer level 47
30th Stralite 123rd year of Ascendancy at 10:02 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By MindZoreiss the Dwarf Mindslayer level 29
29th Loss 122nd year of Ascendancy at 01:48 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By MindZoreiss the Dwarf Mindslayer level 24
28th Dearth 122nd year of Ascendancy at 10:15 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By MindZoreiss the Dwarf Mindslayer level 46
27th Stralite 123rd year of Ascendancy at 00:32 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By MindZoreiss the Dwarf Mindslayer level 35
24th Steel 123rd year of Ascendancy at 07:39 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By MindZoreiss the Dwarf Mindslayer level 27
10th Loss 122nd year of Ascendancy at 19:49 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By MindZoreiss the Dwarf Mindslayer level 50
8th Steel 124th year of Ascendancy at 21:42 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By MindZoreiss the Dwarf Mindslayer level 23
20th Dearth 122nd year of Ascendancy at 00:21 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By MindZoreiss the Dwarf Mindslayer level 31
19th Shortage 122nd year of Ascendancy at 13:28 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By MindZoreiss the Dwarf Mindslayer level 26
9th Loss 122nd year of Ascendancy at 20:33 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By MindZoreiss the Dwarf Mindslayer level 50
3rd Steel 124th year of Ascendancy at 17:35 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By MindZoreiss the Dwarf Mindslayer level 50
19th Shortage 123rd year of Ascendancy at 22:10 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MindZoreiss the Dwarf Mindslayer level 35
18th Steel 123rd year of Ascendancy at 07:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By MindZoreiss the Dwarf Mindslayer level 10
2nd Acquisition 122nd year of Ascendancy at 06:41 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By MindZoreiss the Dwarf Mindslayer level 20
30th Wealth 122nd year of Ascendancy at 12:21 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By MindZoreiss the Dwarf Mindslayer level 30
29th Loss 122nd year of Ascendancy at 19:19 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By MindZoreiss the Dwarf Mindslayer level 40
15th Gold 123rd year of Ascendancy at 22:49 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By MindZoreiss the Dwarf Mindslayer level 50
45th Stralite 123rd year of Ascendancy at 23:16 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By MindZoreiss the Dwarf Mindslayer level 50
2nd Steel 124th year of Ascendancy at 08:55 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By MindZoreiss the Dwarf Mindslayer level 34
11st Iron 123rd year of Ascendancy at 14:03 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By MindZoreiss the Dwarf Mindslayer level 50
27th Loss 123rd year of Ascendancy at 08:52 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By MindZoreiss the Dwarf Mindslayer level 50
41st Profit 123rd year of Ascendancy at 21:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By MindZoreiss the Dwarf Mindslayer level 34
17th Steel 123rd year of Ascendancy at 04:59 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By MindZoreiss the Dwarf Mindslayer level 46
27th Stralite 123rd year of Ascendancy at 02:18 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By MindZoreiss the Dwarf Mindslayer level 6
18th Voratun 122nd year of Ascendancy at 20:21 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By MindZoreiss the Dwarf Mindslayer level 50
8th Steel 124th year of Ascendancy at 21:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By MindZoreiss the Dwarf Mindslayer level 11
3rd Acquisition 122nd year of Ascendancy at 17:25 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By MindZoreiss the Dwarf Mindslayer level 50
8th Steel 124th year of Ascendancy at 21:42 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By MindZoreiss the Dwarf Mindslayer level 23
20th Dearth 122nd year of Ascendancy at 09:28 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By MindZoreiss the Dwarf Mindslayer level 50
1st Profit 123rd year of Ascendancy at 22:20 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By MindZoreiss the Dwarf Mindslayer level 26
10th Loss 122nd year of Ascendancy at 08:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By MindZoreiss the Dwarf Mindslayer level 17
37th Profit 122nd year of Ascendancy at 05:17 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By MindZoreiss the Dwarf Mindslayer level 35
24th Steel 123rd year of Ascendancy at 20:40 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By MindZoreiss the Dwarf Mindslayer level 42
23rd Gold 123rd year of Ascendancy at 02:09 see stats
Log
Today is the 9th Steel of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:38.










































































































































































