










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 40 / 25% |
Size | medium |
Lifes / Deaths | Killed by armoured skeleton warrior at level 19 on the 3rd Mirth 122nd year of Ascendancy at 20:53 / 63Killed by armoured skeleton warrior at level 19 on the 3rd Mirth 122nd year of Ascendancy at 22:56 Killed by Emawyn the lesser vampire at level 19 on the 4th Mirth 122nd year of Ascendancy at 00:57 Killed by Salolaith the large white snake at level 23 on the 4th Mirth 122nd year of Ascendancy at 02:39 Killed by Glain at level 25 on the 4th Mirth 122nd year of Ascendancy at 09:51 Killed by Xerynne the copperhead snake at level 25 on the 4th Mirth 122nd year of Ascendancy at 14:15 Killed by Xerynne the copperhead snake at level 25 on the 4th Mirth 122nd year of Ascendancy at 16:18 Killed by war hound at level 25 on the 4th Mirth 122nd year of Ascendancy at 18:25 Killed by Xerynne the copperhead snake at level 25 on the 4th Mirth 122nd year of Ascendancy at 19:09 Killed by Salyriara the skeleton warrior at level 30 on the 5th Mirth 122nd year of Ascendancy at 17:32 Killed by Ce'Nawen the midge swarm at level 30 on the 6th Mirth 122nd year of Ascendancy at 21:25 Killed by Prox the Mighty at level 30 on the 7th Mirth 122nd year of Ascendancy at 07:54 Killed by Godavena the treant at level 30 on the 7th Mirth 122nd year of Ascendancy at 08:39 Killed by Godavena the treant at level 30 on the 7th Mirth 122nd year of Ascendancy at 10:12 Killed by Bill the Stone Troll at level 31 on the 8th Mirth 122nd year of Ascendancy at 06:13 Killed by Bill the Stone Troll at level 31 on the 8th Mirth 122nd year of Ascendancy at 08:25 Killed by Bill the Stone Troll at level 31 on the 8th Mirth 122nd year of Ascendancy at 10:38 Killed by Bill the Stone Troll at level 31 on the 8th Mirth 122nd year of Ascendancy at 12:48 Killed by Bill the Stone Troll at level 31 on the 8th Mirth 122nd year of Ascendancy at 14:56 Killed by Bill the Stone Troll at level 31 on the 8th Mirth 122nd year of Ascendancy at 17:04 Killed by Bill the Stone Troll at level 31 on the 8th Mirth 122nd year of Ascendancy at 19:17 Killed by Bill the Stone Troll at level 31 on the 8th Mirth 122nd year of Ascendancy at 20:05 Killed by Eilineramina the poison ivy at level 31 on the 2nd Summertide 122nd year of Ascendancy at 00:36 Killed by Eilineramina the poison ivy at level 31 on the 2nd Summertide 122nd year of Ascendancy at 02:54 Killed by Bethysera the large brown snake at level 31 on the 2nd Summertide 122nd year of Ascendancy at 09:38 Killed by Gama the brown bear at level 31 on the 2nd Summertide 122nd year of Ascendancy at 18:05 Killed by Emelena the sandworm at level 31 on the 3rd Summertide 122nd year of Ascendancy at 06:53 Killed by Silyrawyn the great wolf at level 31 on the 3rd Summertide 122nd year of Ascendancy at 16:08 Killed by war hound at level 31 on the 1st Flare 122nd year of Ascendancy at 06:10 Killed by Elathra the grizzly bear at level 31 on the 1st Flare 122nd year of Ascendancy at 11:29 Killed by Elathra the grizzly bear at level 31 on the 1st Flare 122nd year of Ascendancy at 13:36 Killed by Norgos, the Guardian at level 31 on the 2nd Flare 122nd year of Ascendancy at 00:24 Killed by Norgos, the Guardian at level 31 on the 2nd Flare 122nd year of Ascendancy at 02:51 Killed by Emelanne the deformed brown bear at level 31 on the 3rd Flare 122nd year of Ascendancy at 03:56 Killed by Vorinne the gloomy wolf at level 31 on the 3rd Flare 122nd year of Ascendancy at 17:26 Killed by ritch flamespitter at level 31 on the 3rd Flare 122nd year of Ascendancy at 19:43 Killed by Adenn the sick cave bear at level 31 on the 4th Flare 122nd year of Ascendancy at 07:58 Killed by Silikira the deformed great wolf at level 31 on the 4th Flare 122nd year of Ascendancy at 10:13 Killed by thought-forged warrior at level 31 on the 4th Flare 122nd year of Ascendancy at 19:22 Killed by Walib the halfling at level 31 on the 5th Flare 122nd year of Ascendancy at 18:18 Killed by Walib the halfling at level 31 on the 5th Flare 122nd year of Ascendancy at 20:18 Killed by Walboria the halfling at level 31 on the 5th Flare 122nd year of Ascendancy at 22:17 Killed by Walboria the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 00:17 Killed by Walib the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 00:42 Killed by Bogdeol the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 01:18 Killed by Walboria the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 01:46 Killed by Walboria the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 02:10 Killed by Bogdeol the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 02:39 Killed by Walib the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 03:05 Killed by Bogdeol the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 03:30 Killed by Walboria the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 03:58 Killed by Bogdeol the halfling at level 31 on the 6th Flare 122nd year of Ascendancy at 04:38 Killed by Walboria the halfling at level 34 on the 6th Flare 122nd year of Ascendancy at 05:09 Killed by Lbrob the halfling at level 35 on the 6th Flare 122nd year of Ascendancy at 10:09 Killed by Opekace the halfling at level 35 on the 6th Flare 122nd year of Ascendancy at 10:49 Killed by Ustaur the halfling at level 35 on the 6th Flare 122nd year of Ascendancy at 12:10 Killed by Opekace the halfling at level 35 on the 6th Flare 122nd year of Ascendancy at 14:38 Killed by Ustaur the halfling at level 35 on the 6th Flare 122nd year of Ascendancy at 16:38 Killed by Ustaur the halfling at level 35 on the 6th Flare 122nd year of Ascendancy at 17:03 Killed by Dobbru the halfling at level 37 on the 6th Flare 122nd year of Ascendancy at 17:31 Killed by Lbrob the halfling at level 37 on the 6th Flare 122nd year of Ascendancy at 17:57 Killed by Opekace the halfling at level 37 on the 6th Flare 122nd year of Ascendancy at 18:36 Killed by Lbrob the halfling at level 39 on the 6th Flare 122nd year of Ascendancy at 19:12 |
Primary Stats
Strength | 48 (base 40) |
Dexterity | 14 (base 10) |
Constitution | 61 (base 50) |
Magic | 62 (base 60) |
Willpower | 12 (base 10) |
Cunning | 14 (base 10) |
Resources
Life | 1152/1152 |
Mana | 234/353 |
Stamina | 222/222 |
Positive | 147/147 |
Healing Factor | 1.3349470706755 |
Regeneration | 7.8094403634514 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +69.4% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 6 |
See Invisible | 13 |
Offense: Mainhand
Damage | 84 |
Accuracy | 38 |
Crit Chance | 10% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Light | +15% |
Mind | +6% |
Arcane | +3% |
Fire | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +37% |
Light | +21% |
Temporal | +31% |
Cold | +39% |
All | +16% |
Defense: Base
Armour (hardiness) | 27 (30%) |
Defense | 17 |
Ranged Defense | 17 |
Fatigue | 2 |
Physical Save | 39 |
Spell Save | 42 |
Mental Save | 30 |
Defense: Resistances
Acid | + 18%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Lightning | + 18%( 70%) |
Light | + 3%( 70%) |
Temporal | + 16%( 70%) |
Physical | + 1%( 70%) |
Darkness | + 12%( 70%) |
Fire | + 21%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Bleed Resistance | 100% |
Teleport Resistance | 32% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns (93 total) and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Golem / Fighting | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Golem / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Reflective Skin |
talent | Chant of Resistance |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +11 Changes stats: +6 Lck / +4 Dex Changes resistances: +3% lightning / +6% fire Stealth bonus: +7 Stun/Freeze immunity: +10% Teleport immunity: +10% A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +1 Physical power: +10 (+3 eff.) Changes stats: +4 Con Changes resistances: +3% acid Critical mult.: +5.00% Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +5 Defense: +5 (+4 eff.) Fatigue: +1% Changes stats: +2 Str / +2 Con Changes resistances: +12% darkness Critical mult.: +5.00% Physical save: +3 (+1 eff.) Blindness immunity: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 123 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 77. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +6% temporal Physical save: +4 (+1 eff.) Teleport immunity: +22% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% nature Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +19 (+10 eff.) Mindpower: +20 (+10 eff.) Mental crit. chance: +5% Rings make your fingers look great! |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +5 Physical crit. chance: +2.0% Changes resistances: +1% physical Physical save: +5 (+2 eff.) Mindpower: +2 (+1 eff.) See invisible: +6 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.5 - 96.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +21 lightning / +23 cold When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +21% lightning / +23% cold / +16% all Movement speed: +57% Massive two-handed swords. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 4 arcane / 4 lightning Changes stats: +4 Cun Changes resistances: +3% light Changes resistances penetration: +5% light / +15% temporal Changes damage: +3% lightning / +3% arcane / +6% mind Mental save: +6 (+3 eff.) Hate when firing a critical mind attack: +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+4 eff.) Fatigue: +7% Life regen: +2.60 Stamina each turn: +0.60 Maximum life: +24.00 A suit of armour made of leather. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Fatigue: -6% Changes stats: +2 Dex / +2 Con Life regen: +3.00 Movement speed: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% arcane / +10% temporal Spell save: +3 (+1 eff.) Pinning immunity: +24% Knockback immunity: +21% Amulets make your neck look great! |
Inventory
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+7 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +3% acid Physical save: +3 (+1 eff.) Disarm immunity: +10% It can be used to create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Glain the Runic Golem Golem level 10
74th Pyre 122nd year of Ascendancy at 19:10 see stats
By Glain the Runic Golem Golem level 20
4th Mirth 122nd year of Ascendancy at 01:22 see stats
By Glain the Runic Golem Golem level 30
4th Mirth 122nd year of Ascendancy at 20:35 see stats
By Glain the Runic Golem Golem level 40
6th Flare 122nd year of Ascendancy at 20:35 see stats
By Glain the Runic Golem Golem level 31
3rd Flare 122nd year of Ascendancy at 16:47 see stats
Log
Glain hits Halfling citizen for 231 cold damage.
Burning from Glain hits Halfling citizen for 14 fire damage.
Halfling citizen's awareness returns to normal.
Burning from Glain hits Halfling citizen for 14 fire damage.
Talent Molten Skin is ready to use.
Glain casts Rune: Shielding.
A shield forms around Glain.
Glain casts Molten Skin.
Glain's skin turns into molten lava.
Burning from Glain hits Halfling citizen for 14 fire damage.
Halfling citizen misses Glain.
Glain's fire burn area effect hits Halfling citizen for 43 fire damage.
Glain's fire burn area effect killed Halfling citizen!
Talent Eye Beam is ready to use.
Talent Pound is ready to use.
Talent Rune: Shielding is ready to use.
Talent Arcane Pull is ready to use.
The shield around Glain crumbles.
Glain's skin returns to normal.
Talent Rune: Shielding is ready to use.
Talent Molten Skin is ready to use.
There is an exit to the worldmap here (press '' or right click to use).