Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
MaDDworlDs' Money Sink! 1.7.4Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training [Stat Points] 5 points for 300 gold. Thank you for downloading, hope you enjoy! (note: You must make a new save, ofc.) ( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C ) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Troll |
Class | Shadowblade |
Level / Exp | 50 / 95909% |
Size | gargantuan |
Lifes / Deaths | Killed by Layybrema the minotaur at level 25 on the 1st Mirth 122nd year of Ascendancy at 20:11 / 67Killed by thief at level 29 on the 2nd Mirth 122nd year of Ascendancy at 03:40 Killed by Iois the krog at level 29 on the 14th Dusk 122nd year of Ascendancy at 23:11 Killed by Unolod the halfling at level 29 on the 15th Dusk 122nd year of Ascendancy at 00:05 Killed by Unolod the halfling at level 29 on the 15th Dusk 122nd year of Ascendancy at 00:57 Killed by Iois the krog at level 29 on the 15th Dusk 122nd year of Ascendancy at 01:50 Killed by Taro the krog at level 29 on the 15th Dusk 122nd year of Ascendancy at 02:46 Killed by Taro the krog at level 29 on the 15th Dusk 122nd year of Ascendancy at 03:36 Killed by Iois the krog at level 29 on the 15th Dusk 122nd year of Ascendancy at 04:28 Killed by Unolod the halfling at level 31 on the 15th Dusk 122nd year of Ascendancy at 05:00 Killed by Taro the krog at level 31 on the 15th Dusk 122nd year of Ascendancy at 05:57 Killed by Taro the krog at level 31 on the 15th Dusk 122nd year of Ascendancy at 06:52 Killed by Taro the krog at level 31 on the 15th Dusk 122nd year of Ascendancy at 07:51 Killed by Unolod the halfling at level 32 on the 15th Dusk 122nd year of Ascendancy at 08:55 Killed by Unolod the halfling at level 32 on the 15th Dusk 122nd year of Ascendancy at 09:53 Killed by Unolod the halfling at level 32 on the 15th Dusk 122nd year of Ascendancy at 10:25 Killed by Unolod the halfling at level 32 on the 15th Dusk 122nd year of Ascendancy at 11:31 Killed by Unolod the halfling at level 32 on the 15th Dusk 122nd year of Ascendancy at 12:48 Killed by treant at level 34 on the 22nd Dusk 122nd year of Ascendancy at 06:46 Killed by Eisiadma the thalore at level 34 on the 22nd Dusk 122nd year of Ascendancy at 07:47 Killed by Xuthra the temporal stalker at level 42 on the 57th Dusk 122nd year of Ascendancy at 20:28 Killed by corrupted mastocytic feeder at level 45 on the 60th Dusk 122nd year of Ascendancy at 16:25 Killed by Urodundi the krog at level 45 on the 62nd Dusk 122nd year of Ascendancy at 20:59 Killed by Chlim the krog at level 48 on the 62nd Dusk 122nd year of Ascendancy at 22:35 Killed by Zararelim the giant at level 49 on the 17th Haze 122nd year of Ascendancy at 00:37 Killed by Slia the halfling at level 50 on the 47th Haze 122nd year of Ascendancy at 17:40 Killed by Sive at level 50 on the 53rd Haze 122nd year of Ascendancy at 16:28 Killed by Islowyn the orc necromancer at level 50 on the 68th Haze 122nd year of Ascendancy at 11:41 Killed by Veleselrassra the patchwork troll at level 50 on the 68th Haze 122nd year of Ascendancy at 13:46 Killed by Eilinigalle the fearful symmetry at level 50 on the 68th Haze 122nd year of Ascendancy at 19:58 Killed by luminous horror at level 50 on the 69th Haze 122nd year of Ascendancy at 00:43 Killed by Lisuvena the saw horror at level 50 on the 69th Haze 122nd year of Ascendancy at 12:39 Killed by Belewe the armoured skeleton warrior at level 50 on the 69th Haze 122nd year of Ascendancy at 13:36 Killed by Elomina the crimson ooze at level 50 on the 69th Haze 122nd year of Ascendancy at 14:46 Killed by Xima the fire drake at level 50 on the 69th Haze 122nd year of Ascendancy at 15:40 Killed by Elomina the crimson ooze at level 50 on the 69th Haze 122nd year of Ascendancy at 16:32 Killed by temporal hound at level 50 on the 69th Haze 122nd year of Ascendancy at 17:37 Killed by Adynne the chitinous spider at level 50 on the 69th Haze 122nd year of Ascendancy at 18:28 Killed by Adynne the chitinous spider at level 50 on the 69th Haze 122nd year of Ascendancy at 19:03 Killed by temporal hound at level 50 on the 69th Haze 122nd year of Ascendancy at 20:03 Killed by Voralratta the ancient lich at level 50 on the 69th Haze 122nd year of Ascendancy at 20:56 Killed by Yvelaith the rattlesnake at level 50 on the 69th Haze 122nd year of Ascendancy at 21:31 Killed by Yakril the uruivellas at level 50 on the 69th Haze 122nd year of Ascendancy at 22:28 Killed by Xeralelaith the naga myrmidon at level 50 on the 70th Haze 122nd year of Ascendancy at 03:24 Killed by Yakril the uruivellas at level 50 on the 70th Haze 122nd year of Ascendancy at 04:56 Killed by Yakril the uruivellas at level 50 on the 70th Haze 122nd year of Ascendancy at 05:40 Killed by Lisuwyn the temporal stalker at level 50 on the 72nd Haze 122nd year of Ascendancy at 12:19 Killed by Isumira the dredge captain at level 50 on the 74th Haze 122nd year of Ascendancy at 02:45 Killed by Glorunne the icy orc wyrmic at level 50 on the 75th Haze 122nd year of Ascendancy at 14:11 Killed by blood lich at level 50 on the 75th Haze 122nd year of Ascendancy at 18:48 Killed by Poruvea the giant army ant at level 50 on the 75th Haze 122nd year of Ascendancy at 22:46 Killed by Bethebeth the lesser vampire at level 50 on the 76th Haze 122nd year of Ascendancy at 18:59 Killed by Xeregatira the wolf at level 50 on the 80th Haze 122nd year of Ascendancy at 23:52 Killed by Yvora the orc soldier at level 50 on the 1st Decay 122nd year of Ascendancy at 04:55 Killed by Ce'Nybrenor the orc fighter at level 50 on the 1st Decay 122nd year of Ascendancy at 13:53 Killed by fire drake at level 50 on the 5th Decay 122nd year of Ascendancy at 22:11 Killed by Emurivea the umbral horror at level 50 on the 6th Decay 122nd year of Ascendancy at 15:03 Killed by dragonsfire trap at level 50 on the 6th Decay 122nd year of Ascendancy at 22:15 Killed by Emelegawe the large white snake at level 50 on the 10th Decay 122nd year of Ascendancy at 08:43 Killed by Krakimbe the thaurhereg at level 50 on the 10th Decay 122nd year of Ascendancy at 18:24 Killed by Xanemira the black bear at level 50 on the 9th Regrowth 123rd year of Ascendancy at 09:58 Killed by faerlhing at level 50 on the 10th Regrowth 123rd year of Ascendancy at 12:38 Killed by Arunne the orc elite berserker at level 50 on the 15th Regrowth 123rd year of Ascendancy at 16:02 Killed by Glorada the orc mage-hunter at level 50 on the 37th Regrowth 123rd year of Ascendancy at 05:48 Killed by blade horror at level 50 on the 39th Regrowth 123rd year of Ascendancy at 07:24 Killed by Elodama the rattlesnake at level 50 on the 39th Regrowth 123rd year of Ascendancy at 08:20 Killed by Isiwen the orc blood mage at level 50 on the 41st Regrowth 123rd year of Ascendancy at 16:09 |
Primary Stats
Strength | 58 (base 12) |
Dexterity | 78 (base 60) |
Constitution | 47 (base 24) |
Magic | 69 (base 13) |
Willpower | 100 (base 60) |
Cunning | 152 (base 60) |
Resources
Life | 1888/1888 |
Mana | 898/898 |
Stamina | 432/432 |
Psi | 230/230 |
Healing Factor | 1.5223364354648 |
Regeneration | 22.502463521336 |
Speed
Mental | +18.24582049535% |
Attack | 0% |
Movement | +10% |
Spell | +18.24582049535% |
Global | +100% |
Vision
Sight | 12 |
Lite | -997 |
Infravision | 10 |
See Stealth | 6 |
See Invisible | 14 |
Stealth | 48 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 277 |
Accuracy | 86 |
Crit Chance | 109% |
APR | 80 |
Speed | 0.85 |
Offense: Offhand
Damage | 199 |
Accuracy | 86 |
Crit Chance | 109% |
APR | 80 |
Speed | 0.85 |
Offense: Spell
Spellpower | 81 |
Crit Chance | 61% |
Speed | 0.84569585276743 |
Offense: Mind
Mindpower | 67 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
Physical | +119% |
Lightning | +53% |
Fire | +6% |
Darkness | +20% |
Cold | +82% |
Arcane | +6% |
Mind | +27% |
All | 0% |
Offense: Damage Penetration
Acid | +38% |
Temporal | +28% |
All | +13% |
Physical | +46% |
Fire | +13% |
Nature | +34% |
Defense: Base
Armour (hardiness) | 34 (73.607947236566%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 61 |
Mental Save | 69 |
Defense: Resistances
Acid | + 44%( 70%) |
Blight | + 51%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 70%( 70%) |
All | + 27%( 70%) |
Darkness | + 57%( 70%) |
Physical | + 43%( 70%) |
Lightning | + 55%( 70%) |
Mind | + 47%( 70%) |
Fire | + 33%( 70%) |
Nature | + 44%( 70%) |
Defense: Immunities
Stun Resistance | 70% |
Confusion Resistance | 75% |
Fear Resistance | 100% |
Silence Resistance | 38% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 493 damage for 6 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 682 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 129 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 431 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 641 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Combat veteran | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.20 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.50 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Race / Troll | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Feed |
talent | Beyond the Flesh |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Stealth |
talent | Arcane Combat |
talent | Kinetic Shield |
talent | Charged Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by cutpurse. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lone alchemist from death by Salebrevena the giant yellow ant. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1304. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | ![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 48.0 - 62.4 Uses stats: 80% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +11.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 389 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +45 acid / +36 nature When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +15 Physical crit. chance: +23.0% Physical power: +15 (+2 eff.) Changes stats: +3 Str Changes resistances penetration: +25% acid / +21% nature Changes damage: +6% arcane Sharp, short and deadly. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +13 Damage (Melee): 15 physical Changes resistances: +15% acid / +15% mind / +24% nature Changes damage: +9% physical Physical save: +15 (+5 eff.) Blindness immunity: +25% Disease immunity: +25% Confusion immunity: +25% Life regen: +4.93 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +7 Wil Changes resistances: +12% fire Changes damage: +6% fire Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +5 (+1 eff.) Physical power: +15 (+2 eff.) Defense: +3 (+1 eff.) Changes stats: +1 Str / +8 Wil / +10 Cun / +4 Con Changes resistances: +3% acid / +22% physical / +20% darkness / +37% cold Changes damage: +20% darkness / +26% physical / +6% mind / +19% cold Mental save: +30 (+8 eff.) Maximum hate: +15.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +13% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 284 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On feet | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Con / +4 Wil Changes resistances penetration: +7% physical Silence immunity: +38% Confusion immunity: +50% Stun/Freeze immunity: +50% Mindpower: +9 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +4 Wil Critical mult.: +24.82% Spell save: +15 (+3 eff.) Mana when firing critical spell: +2.48 Vim when firing critical spell: +2.48 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +124.10 Spell crit. chance: +9% It can be used to create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 110. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Damage (Melee): 19 frost burn Damage (Ranged): 20 frost burn Changes resistances: +12% mind / +21% darkness Changes damage: +21% mind Spell save: +15 (+3 eff.) Equilibrium when hit: +0.16 Psi when hit: +0.16 Hate when firing a critical mind attack: +4.00 Rings make your fingers look great! |
On fingers | ![]() Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +4 Mag / +6 Cun / +5 Con Changes resistances penetration: +15% temporal Blindness immunity: +18% Life regen: +2.00 Stamina each turn: +0.40 Infravision radius: +2 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 61.0 - 79.3 Uses stats: 80% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 213 damage over 5 turns and reducing armor and accuracy by 27 When wielded/worn: Changes stats: +14 Cun / +5 Wil Changes damage: +18% physical Mental save: +12 (+3 eff.) Equilibrium when hit: +0.24 Maximum psi: +60.00 Sharp, short and deadly. |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Fatigue: -4% Changes stats: +8 Dex / +8 Cun / +7 Lck Changes resistances: +9% lightning / +5% arcane Changes damage: +3% cold Trap disarming bonus: +9 Stealth bonus: +7 Maximum encumbrance: +34 Stun/Freeze immunity: +20% Mental crit. chance: +5% Infravision radius: +5 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 80% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +37 (+7 eff.) Armour penetration: +23 Changes resistances penetration: +13% physical / +13% all Sharp, short and deadly. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 25% chance to reduce all saves and defense by 38 Damage when hit (Melee): 14 physical Changes stats: +5 Cun Changes resistances: +25% cold Changes resistances penetration: +13% physical Changes damage: +23% physical Mental save: +22 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * 10% chance to slow global speed by 66% Changes stats: +16 Str / +15 Mag / +14 Wil Changes resistances: +30% lightning / +6% fire / +33% blight / +30% cold / +6% acid / +15% all Changes damage: +53% lightning / +43% physical / +60% cold Spell save: +9 (+2 eff.) Life regen: +4.60 Maximum life: +97.00 Healing mod.: +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 80% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 128 acid damage (1/turn) When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +11 Changes resistances penetration: +24% acid / +15% all Changes damage: +17% acid Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 80% Cun, 50% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * The target is poisoned and sick, doing nature damage per turn. All damage it does is reduced by 20%%. Damage is based on Cunning. Sharp, short and deadly. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+1 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +30 (+4 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +10 (+4 eff.) Stamina each turn: +2.00 A cap made of leather. |
![]() Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+5 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(150 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 244/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sive the Troll Shadowblade level 50
54th Haze 122nd year of Ascendancy at 03:10 see stats
By Sive the Troll Shadowblade level 29
9th Dusk 122nd year of Ascendancy at 13:06 see stats
By Sive the Troll Shadowblade level 50
51st Haze 122nd year of Ascendancy at 16:33 see stats
By Sive the Troll Shadowblade level 50
1st Decay 122nd year of Ascendancy at 06:40 see stats
By Sive the Troll Shadowblade level 50
54th Haze 122nd year of Ascendancy at 02:50 see stats
By Sive the Troll Shadowblade level 10
75th Pyre 122nd year of Ascendancy at 15:00 see stats
By Sive the Troll Shadowblade level 20
77th Pyre 122nd year of Ascendancy at 06:11 see stats
By Sive the Troll Shadowblade level 30
15th Dusk 122nd year of Ascendancy at 04:53 see stats
By Sive the Troll Shadowblade level 40
56th Dusk 122nd year of Ascendancy at 13:25 see stats
By Sive the Troll Shadowblade level 50
17th Haze 122nd year of Ascendancy at 01:30 see stats
By Sive the Troll Shadowblade level 50
51st Haze 122nd year of Ascendancy at 16:27 see stats
By Sive the Troll Shadowblade level 36
28th Dusk 122nd year of Ascendancy at 06:43 see stats
By Sive the Troll Shadowblade level 50
54th Haze 122nd year of Ascendancy at 03:10 see stats
By Sive the Troll Shadowblade level 50
54th Haze 122nd year of Ascendancy at 03:10 see stats
By Sive the Troll Shadowblade level 50
2nd Decay 122nd year of Ascendancy at 22:22 see stats
By Sive the Troll Shadowblade level 29
2nd Summertide 122nd year of Ascendancy at 11:28 see stats
By Sive the Troll Shadowblade level 50
20th Regrowth 123rd year of Ascendancy at 06:48 see stats
By Sive the Troll Shadowblade level 37
32nd Dusk 122nd year of Ascendancy at 13:29 see stats
Log
You extract ruby from truestriking stralite longsword of evisceration (34-47 power, 5 apr)
You gain 16.00 gold from the transmogrification of ruby.
You gain 7.86 gold from the transmogrification of charged elven-wood longbow of true flight.
You gain 25.00 gold from the transmogrification of Gyyagar the dragonbone longbow.
You extract amber from warbringer's stralite greatsword of extermination (50-79 power, 3 apr)
You gain 16.00 gold from the transmogrification of amber.
You extract diamond from voratun greatsword of massacre (80-128 power, 4 apr)
You gain 20.00 gold from the transmogrification of diamond.
You extract moonstone from Champion's Will (67-107 power, 22 apr)
You gain 20.00 gold from the transmogrification of moonstone.
You extract sapphire from quick stralite greatmaul of erosion (55-82 power, 3 apr)
You gain 16.00 gold from the transmogrification of sapphire.
You extract lapis lazuli from truestriking dwarven-steel dagger of massacre (30-40 power, 7 apr)
You gain 12.00 gold from the transmogrification of lapis lazuli.
You extract diamond from serrated voratun dagger of ruin (37-48 power, 9 apr)
You gain 20.00 gold from the transmogrification of diamond.
You extract diamond from manaburning voratun dagger of sundering (38-50 power, 19 apr)
You gain 20.00 gold from the transmogrification of diamond.
You extract quartz from dwarven-steel dagger of evisceration (16-21 power, 7 apr)
You gain 12.00 gold from the transmogrification of quartz.
You extract sapphire from balanced stralite dagger (27-35 power, 9 apr)
You gain 16.00 gold from the transmogrification of sapphire.
You gain 25.00 gold from the transmogrification of Festerwinter the voratun dagger (38-49 power, 9 apr).
You gain 25.00 gold from the transmogrification of stralite battleaxe 'Gloomguile' (44-67 power, 3 apr).
You gain 25.00 gold from the transmogrification of Xedhera.
There is a Way to a strange portal here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 44th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.