John the level 12 Cornac Brawler by Alice_in_Wonderland

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Quick Drown NPCs AOE 1.5.10
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassBrawler
Level / Exp12 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 13)
Dexterity29 (base 26)
Constitution28 (base 10)
Magic10 (base 10)
Willpower16 (base 10)
Cunning36 (base 36)

Resources

Life370/370
Stamina148/148
Healing Factor1.3863636363636
Regeneration0.34659090909091

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision6
See Stealth39.286009934143
See Invisible45.286009934143
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Barehand

Damage48
Accuracy48
Crit Chance14%
APR3
Speed1.00

Offense: Spell

Spellpower7
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+13%
Light+10%
Physical+9%
Arcane+3%
Nature+3%

Offense: Damage Penetration

Darkness+20%
Arcane+25%
Lightning+10%

Defense: Base

Armour (hardiness)14 (30%)
Defense17
Ranged Defense21
Fatigue10
Physical Save21
Spell Save9
Mental Save18

Defense: Resistances

Acid+ 29%( 70%)
Blight+ 14%( 70%)
Physical+ 5%( 70%)
Cold+ 24%( 70%)
All+ 4%( 70%)
Darkness+ 10%( 70%)
Light+ 47%( 70%)
Fire+ 13%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Disarm Resistance15%
Instadeath Resistance100%
Confusion Resistance20%
Silence Resistance15%
Stun Resistance5%
Poison Resistance35%
Knockback Resistance5%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
2/5
0/5
0/5
Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
0/5
0/5
0/5
0/5
Technique / Grappling1.30
5/5
4/5
1/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
4/5
5/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Technique / Conditioning1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
1/5
1/5
0/5
3/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
done
done
active
done
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By John the Cornac Brawler level 10
7th Flare 122nd year of Ascendancy at 15:47
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By John the Cornac Brawler level 8
4th Flare 122nd year of Ascendancy at 10:52
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By John the Cornac Brawler level 8
2nd Flare 122nd year of Ascendancy at 00:21
see stats

Log

Isimilaith the elven guard converts some damage to Psi!
John hits Isimilaith the elven guard for 14 to psi, 17 physical, 1 to psi, 2 nature, 10 to psi, 12 physical, 1 to psi, 1 nature (58 total damage).
Isimilaith the elven guard uses Slime Spit.

Talent Clinch is ready to use.
Poison from Isimilaith the elven guard hits
John for (9 resist armour), 17 nature (17 total damage).
Isimilaith the elven guard's Slime Spit hits
John for (9 resist armour), 93 nature (93 total damage).
Isimilaith the elven guard uses Mind Sear.

Isimilaith the elven guard's mind surges with critical power!
Isimilaith the elven guard hits John for (9 resist armour), 183 mind (183 total damage).
John the level 12 cornac brawler was mentally tortured to death by Isimilaith the elven guard on level 1 of Rhaloren Camp.
You have 1 life(s) left.
John stops regenerating health quickly.

John speeds up.

John deactivates Striking Stance.

John stops being poisoned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Isimilaith the elven guard killed John!
Resting starts...

Talent Double Strike is ready to use.
Talent Take Down is ready to use.
Talent Striking Stance is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


John activates Striking Stance.


Saving done.

Saving game...