John the level 10 Cornac Archer by Alice_in_Wonderland

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp10 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 23)
Dexterity40 (base 34)
Constitution10 (base 10)
Magic10 (base 10)
Willpower11 (base 10)
Cunning15 (base 12)

Resources

Life222/222
Stamina130/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth18.097534654637
See Invisible18.097534654637

Offense: Mainhand

Damage53
Accuracy48
Crit Chance8%
APR5
Speed0.75

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+12%
Mind+6%
Physical+5%
Cold+10%
Fire+3%

Offense: Damage Penetration

Mind+25%
Lightning+15%

Defense: Base

Armour (hardiness)7 (64.692942254812%)
Defense34
Ranged Defense34
Fatigue0
Physical Save12
Spell Save7
Mental Save9

Defense: Resistances

Acid+ 9%( 70%)
Darkness+ 3%( 70%)
Cold+ 35%( 70%)
Mind+ 3%( 70%)
Lightning+ 15%( 70%)
Fire+ 39%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
1/5
0/5
Technique / Combat training1.30
0/5
1/5
4/5
3/5
0/5
0/5
Technique / Mobility1.20
1/5
3/5
1/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
active
done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By John the Cornac Archer level 10
6th Dusk 122nd year of Ascendancy at 12:44
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By John the Cornac Archer level 9
3rd Dusk 122nd year of Ascendancy at 00:11
see stats

Log

Insidious Poison from Emoba the midge swarm hits John for 1 nature damage.

Emoba the midge swarm misses John.
Emoba the midge swarm hits John for 7 physical, 1 nature, 11 physical, 8 lightning (27 total damage).
John hits Emoba the midge swarm for (6 to psi shield), 5 physical (5 total damage).
Emoba the midge swarm's Beyond the Flesh hits
John for 22 physical, 6 nature, 6 temporal, 11 physical (46 total damage).
John hits Emoba the midge swarm for (6 to psi shield), 5 physical (5 total damage).
John the level 10 cornac archer was punctured to death by Emoba the midge swarm on level 1 of Norgos Lair.
You have 3 life(s) left.
John stops regenerating health quickly.

John is moving less freely.

John is no longer poisoned.

John feels pain again.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Emoba the midge swarm's Beyond the Flesh killed John!
Resting starts...

Talent Disengage is ready to use.
Talent Tumble is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Evasion is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Movement is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


Saving done.

Saving game...