John the level 41 Whitehoof Archmage by Alice_in_Wonderland

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp41 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 10)
Dexterity25 (base 22)
Constitution67 (base 60)
Magic104 (base 60)
Willpower75 (base 60)
Cunning83 (base 60)

Resources

Life1001/1013
Mana320/320
Steam115/115
Healing Factor1.5107594936709
Regeneration0.37768987341772

Speed

Mental0%
Attack0%
Movement+70%
Spell0%
Global+100%

Vision

Sight12
Lite8
Infravision9
See Stealth95.174146014533
See Invisible75.174146014533

Offense: Mainhand

Damage56
Accuracy37
Crit Chance23%
APR5
Speed1.00

Offense: Spell

Spellpower102
Crit Chance62%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower50
Crit Chance23%
Speed1

Offense: Damage Bonus

Mind+39%
Lightning+35%
Light+48%
Darkness+30%
Cold+35%
Arcane+100%
Fire+35%
All+15%

Offense: Damage Penetration

Arcane+75%

Defense: Base

Armour (hardiness)36 (47.820069204152%)
Defense36
Ranged Defense36
Fatigue8.3980848153215
Physical Save35
Spell Save40
Mental Save46

Defense: Resistances

Arcane+ 70%( 70%)
Mind+ 37%( 70%)
All+ 30%( 70%)
Lightning+ 53%( 70%)
Light+ 70%( 70%)
Temporal+ 34%( 70%)
Physical+ 31%( 70%)
Fire+ 34%( 70%)
Darkness+ 51%( 70%)

Defense: Immunities

Stun Resistance81%
Confusion Resistance51%
Poison Resistance100%
Blind Resistance30%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance33%
Pinning Resistance30%
Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (5/5)

Implants
Runes
Runes
Implants
Implants

Class Talents

Spell / Meta1.50
1/5
5/5
5/5
5/5
Spell / Occult technomancy1.50
5/5
5/5
5/5
5/5
Spell / Temporal1.50
5/5
5/5
1/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.70
5/5
5/5
5/5
5/5
Spell / Terrene technomancy1.30
5/5
5/5
5/5
5/5
Spell / Phantasm1.30
1/5
1/5
5/5
0/5
Spell / Galvanic technomancy1.50
5/5
5/5
5/5
5/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Aether1.60
5/5
5/5
5/5
5/5

Generic Talents

Cunning / Survival1.00
5/5
5/5
1/5
5/5
Technique / Combat training1.20
5/5
1/5
2/5
0/5
0/5
0/5
Spell / Aegis1.50
5/5
5/5
5/5
5/5
Steamtech / Chemistry1.00
5/5
5/5
5/5
5/5
Steamtech / Physics1.00
5/5
6/5
6/5
5/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.50
1/5
1/5
5/5
0/5
Race / Whitehooves1.40
5/5
5/5
5/5
0/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
active
active
active
done
done
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By John the Whitehoof Archmage level 11
26th Retaking 124th year of Ascendancy at 19:53
see stats
Blood on the Moon (Insane (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By John the Whitehoof Archmage level 33
36th Dearth 124th year of Ascendancy at 19:33
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By John the Whitehoof Archmage level 30
31st Dearth 124th year of Ascendancy at 15:55
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By John the Whitehoof Archmage level 10
24th Retaking 124th year of Ascendancy at 21:45
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By John the Whitehoof Archmage level 20
41st Pain 124th year of Ascendancy at 18:29
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By John the Whitehoof Archmage level 30
31st Dearth 124th year of Ascendancy at 11:17
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By John the Whitehoof Archmage level 40
5th Loss 124th year of Ascendancy at 13:13
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By John the Whitehoof Archmage level 36
41st Dearth 124th year of Ascendancy at 05:43
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By John the Whitehoof Archmage level 23
8th Dearth 124th year of Ascendancy at 16:37
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By John the Whitehoof Archmage level 20
41st Pain 124th year of Ascendancy at 19:33
see stats
Sufficiently Advanced Technology (Insane (Adventure) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By John the Whitehoof Archmage level 26
29th Dearth 124th year of Ascendancy at 12:48
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By John the Whitehoof Archmage level 40
6th Loss 124th year of Ascendancy at 18:22
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By John the Whitehoof Archmage level 27
30th Dearth 124th year of Ascendancy at 02:03
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By John the Whitehoof Archmage level 27
29th Dearth 124th year of Ascendancy at 21:10
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By John the Whitehoof Archmage level 15
33rd Pain 124th year of Ascendancy at 22:21
see stats

Log

Talent Rune: Manasurge is ready to use.
Talent Metaphasic Echoes is ready to use.
Talent Aether Avatar is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).


--------------------------------

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
- Metaphasic Spin
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

John deactivates
Quicken Spells.
John activates
Quicken Spells.
John deactivates
Arcane Shield.
John activates
Arcane Shield.
John deactivates
Arcane Power.
John activates
Arcane Power.
John deactivates
Phantasmal Shield.
John activates
Phantasmal Shield.
John deactivates
Spellcraft.
John activates
Spellcraft.
John deactivates
Pure Aether.
John activates
Pure Aether.
John deactivates
Shielding.
John activates
Shielding.
John deactivates
Phantasmal Shield.
John deactivates
Shielding.
John deactivates
Disruption Shield.
John deactivates
Metaphasic Spin.
John deactivates
Spellcraft.
John deactivates
Quicken Spells.
John deactivates
Arcane Power.
John deactivates
Pure Aether.
John deactivates
Arcane Shield.