Water the level 1 Gifted Wanderer3in1 by Cr1tikalMoist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceGifted
ClassWanderer3in1
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic15 (base 15)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life40/40
Soul0/12
Paradox300
Vim0/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage8
Accuracy20
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Animus1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
2/5
0/5
0/5
0/5
Chronomancy / Bow Threading1.00
2/5
0/5
0/5
0/5

Generic Talents

Spell / Necrosis1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Quiver
On hands
Cloak
Light source

Inventory

Achievements

Log

Character control switched to player.
Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

As you level up you learn the talent tree: Spell / Necrosis
As you level up you learn the talent tree: Corruption / Bone
As you level up you learn the talent tree: Spell / Animus
As you level up you learn the talent tree: Chronomancy / Bow Threading
Water can not wear (in main hand):
elm longbow (missing dependency).
Resting starts...

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Arrow Stitching is ready to use.
Talent Bone Spear is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Water wears:
rough leather gloves (0 def, 1 armour).

Water wears:
linen cloak (1 def, 0 armour).

Water wears:
rough leather armour (3 def, 2 armour).

Water wears:
quiver of elm arrows (21/21, 16-22 power, 5 apr).

Water can not wear (in main hand):
elm longbow (missing dependency).