Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Quick Drown NPCs AOE 1.5.10 Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 47 / 2% |
Size | big |
Lifes / Deaths | Killed by Horned Horror at level 17 on the 38th Pyre 123rd year of Ascendancy at 20:25 0 / 9Killed by Horned Horror at level 17 on the 39th Pyre 123rd year of Ascendancy at 09:14 Killed by corrupted yellow jelly at level 19 on the 43rd Pyre 123rd year of Ascendancy at 20:19 Killed by Celia at level 29 on the 16th Haze 123rd year of Ascendancy at 03:10 Killed by scourge drake hatchling at level 32 on the 5th Regrowth 124th year of Ascendancy at 08:29 Killed by Zaworudo at level 43 on the 24th Haze 124th year of Ascendancy at 12:56 Killed by Zaworudo at level 45 on the 67th Regrowth 125th year of Ascendancy at 02:58 Killed by Xulema the orc pyromancer at level 47 on the 79th Regrowth 125th year of Ascendancy at 00:50 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 79th Regrowth 125th year of Ascendancy at 00:56 |
Primary Stats
Strength | 71 (base 36) |
Dexterity | 34 (base 10) |
Constitution | 54 (base 29) |
Magic | 77 (base 60) |
Willpower | 93 (base 60) |
Cunning | 48 (base 22) |
Resources
Life | -187/1238 |
Paradox | 439 |
Healing Factor | 1.7497803169826 |
Regeneration | 26.684149833985 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 6 |
See Invisible | 6 |
ESP Range | 20 |
ESP Kinds | animal/canine, horror |
Offense: Mainhand
Damage | 51 |
Accuracy | 46 |
Crit Chance | 20% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Temporal | +30% |
All | 0% |
Mind | +9% |
Nature | +24% |
Offense: Damage Penetration
Physical | +10% |
Arcane | +10% |
Nature | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 61.5 (80%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 24 |
Physical Save | 46 |
Spell Save | 49 |
Mental Save | 48 |
Defense: Resistances
Acid | + 40%( 70%) |
Blight | + 66%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 40%( 70%) |
All | + 15%( 70%) |
Darkness | + 25%( 70%) |
Light | + 1%( 45%) |
Temporal | + 18%( 70%) |
Physical | + 20%( 70%) |
Lightning | + 32%( 70%) |
Fire | + 32%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Silence Resistance | 36% |
Confusion Resistance | 87% |
Instadeath Resistance | 100% |
Stun Resistance | 67% |
Poison Resistance | 27% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 543 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Gravity | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Chronomancy / Flux | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Zaworudo. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by void horror. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Vorareda the ghast. Escort: lost warrior (level 7 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 551. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Cleansebore' (0 def, 4 armour) pair of dwarven-steel boots 'Cleansebore' (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: Stats +6 Str +2 Mag +4 Wil dps ---------- Dmg.mod +21% nature Res.pen +10% arcane On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Armour +4 Fatigue +3% Silence- +36% Confus- +37% Stun/Frz- +37% ---------- misc See.Invis +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Dourrace of the Blightspawn Dourrace of the Blightspawn1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +6 Str -6 Mag +1 Con dps ---------- Mind.crit +8% Phys.pwr +10 (+3 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +9% acid ----- def ----- Armour +4 Defense +8 (+2 eff.) Resists +2% physical Phys.save +19 (+6 eff.) Spell.save +13 (+4 eff.) Mind.save +22 (+8 eff.) ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Getadin the voratun helm (0 def, 10 armour) Getadin the voratun helm (0 def, 10 armour)3.0 T5 head armor [Random Unique] Master While equipped: Stats +14 Str +4 Dex +6 Wil dps ---------- Res.pen +10% physical ----- def ----- Armour +10 Fatigue +5% Resists +4% physical Mind.save +13 (+5 eff.) Die.at -60.00 life ---------- misc Light +2 Infravis +3 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 464.8 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Dourstreaker of the Blightspawn [power 325] (20/15 cooldown) Dourstreaker of the Blightspawn [power 325] (20/15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 35% On Melee Ret: * 32% chance to reduce strength, dexterity, and constitution by 25 * 40% chance to reduce damage dealt by 29% ----- def ----- Resists +3% temporal +9% light +5% arcane Blast the opponent's mind dealing 354 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | stralite sapphire ring stralite sapphire ring0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +7 Cun +8 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Max.HP +64.00 HP.reg +13.00 Heal.mod +15% Rings make your fingers look great! |
On fingers | voratun Lifebinding Emerald ring voratun Lifebinding Emerald ring0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +15 Con ----- def ----- Resists +12% nature +25% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Poison- +27% Disease- +27% Stun/Frz- +30% Rings make your fingers look great! |
Around waist | hardened leather belt 'Yvomirin' hardened leather belt 'Yvomirin'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Mind.pwr +30 (+8 eff.) Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Defense +30 (+7 eff.) Spell.save +8 (+3 eff.) Die.at -80.00 life ---------- misc Psi/ret +0.20 Size +1 A belt that goes around your waist. |
In main hand | dragonbone starstaff of the prodigy (30-36 power, 6 apr, temporal element) dragonbone starstaff of the prodigy (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Mag +15 Wil +11 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) S.pwr/crit +6 Dmg.mod +30% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Rainpride (0 def, 2 armour) Rainpride (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +9 Dex +3 Mag +3 Wil +8 Cun dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 26 mind 18 darkness Dmg.mod +3% nature Res.pen +10% nature Acc +13 (+4 eff.) On Hit (Melee): * 20% chance to slow global speed by 63% * 14% chance to reduce all saves and defense by 35 ----- def ----- Armour +2 Phys.save +9 (+3 eff.) Mind.save -12 (-4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Flamewrought. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+2 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 65/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 36.30 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This object's appearance was changed to Borfast's Cage. |
Cloak | Gunidehell (33 def, 13 armour) Gunidehell (33 def, 13 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Armour +13 Defense +33 (+8 eff.) Resists +9% acid +12% darkness +15% blight +30% cold +5% arcane Crit.dmg- 15.70% Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Unflinching Eye Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18) Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the psychic (speed 709%; cd 14) movement infusion of the psychic (speed 709%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 666; 12 cd) regeneration infusion of the wizard (heal 666; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 666 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the psychic (absorb 114; cd 16) shatter afflictions rune of the psychic (absorb 114; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Hathykhad Hathykhad0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +9% blight +3% fire +13% temporal HP.reg +4.00 Heal.mod +5% Pinning- +21% Stun/Frz- +10% Knockbk- +24% Teleport- +20% Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+4 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
The Black Core The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
grounding steel amulet of mastery (0.15 Chronomancy / Timeline Threading) grounding steel amulet of mastery (0.15 Chronomancy / Timeline Threading)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +15% lightning Stun/Frz- +21% ---------- misc Masteries +0.15 Chronomancy/Timeline Threading Amulets make your neck look great! |
stabilizing steel amulet of strength (+2) stabilizing steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +13% temporal Pinning- +26% Knockbk- +20% Amulets make your neck look great! |
Mayybrema Mayybrema0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Dex ----- def ----- Resists +13% lightning Crit.dmg- 10.00% Die.at -80.00 life Cut- +20% Confus- +20% Stun/Frz- +32% ---------- misc Max.hate +4.00 Max.psi +40.00 Amulets make your neck look great! |
wanderer's gold amulet of mastery (0.28 Chronomancy / Chronomancy) wanderer's gold amulet of mastery (0.28 Chronomancy / Chronomancy)0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.50 Masteries +0.28 Chronomancy/Chronomancy Amulets make your neck look great! |
copper ring 'Zerytar' copper ring 'Zerytar'0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) Die.at -20.00 life Pinning- +20% ---------- misc Infravis +3 Rings make your fingers look great! |
Chalondil Chalondil0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +3% lightning +24% cold +9% temporal Phys.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Max.HP +80.00 ---------- misc Hate/m.crit +4.00 Rings make your fingers look great! |
steel jade ring steel jade ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex +10 Mag +6 Wil +4 Cun dps ---------- Phys.crit +2.0% Spell.pwr +16 (+6 eff.) Melee Ret 6 physical ----- def ----- Armour +4 Resists +4% all Phys.save +12 (+4 eff.) HP.reg +3.00 Stun/Frz- +31% Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
voratun Telos's Staff Crystal ring voratun Telos's Staff Crystal ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +14 Str +5 Dex +5 Mag +15 Wil +13 Cun +5 Con dps ---------- Mind.pwr +13 (+4 eff.) ----- def ----- Armour +18 Resists +1% physical +5% arcane +30% mind Silence- +36% Disarm- +22% Confus- +50% Fear- +30% ---------- misc Mana/turn +0.27 Light +2 Infravis +2 Rings make your fingers look great! |
blighted dragonbone starstaff of the prodigy (30-36 power, 6 apr, darkness element) blighted dragonbone starstaff of the prodigy (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Mag +12 Wil +14 Cun dps ---------- Spell.crit +12% Spell.pwr +24 (+8 eff.) S.pwr/crit +10 Dmg.mod +30% darkness ---------- misc Vim/s.crit +3.00 Max.vim +25.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone vilestaff (30-36 power, 6 apr, darkness element) bloodlich's dragonbone vilestaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +6 Cun +4 Con dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% darkness ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +38.00 Max.N.En +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing voratun battleaxe of massacre (68-103 power, 4 apr) arcing voratun battleaxe of massacre (68-103 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Arcane/Master Power 68.5 - 102.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage Massive two-handed battleaxes. |
warbringer's voratun mace (46-64 power, 6 apr) warbringer's voratun mace (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +10% physical ----- def ----- Disarm- +27% Blunt and deadly. |
plaguebringer's voratun waraxe of erosion (40-56 power, 6 apr) plaguebringer's voratun waraxe of erosion (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Nature Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight +13 nature On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 25 While equipped: ----- def ----- Disease- +13% One-handed war axes. |
stralite dagger of enduring (27-35 power, 9 apr) stralite dagger of enduring (27-35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature Power 27.0 - 35.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +13 Wil +10 Con ----- def ----- Max.HP +45.00 Sharp, short and deadly. |
caustic voratun dagger of massacre (50-64 power, 9 apr) caustic voratun dagger of massacre (50-64 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 49.5 - 64.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +45 acid +21 nature While equipped: dps ---------- Res.pen +18% acid +15% nature Apr +9 Sharp, short and deadly. |
Scorpion's Tail (28-31 power, 8 apr) Scorpion's Tail (28-31 power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 28.0 - 30.8 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 bleed +22 poison On Hit: 30% Disarm 3 While equipped: dps ---------- Acc +10 (+3 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
throat-seeking dragonbone longbow of enduring throat-seeking dragonbone longbow of enduring4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego++] Nature/Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +24 nature On Crit: * silences the target While equipped: Stats +15 Wil +17 Con dps ---------- Res.pen +21% nature ----- def ----- Max.HP +122.00 Longbows are used to shoot arrows at your foes. |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr) Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 50% Dex, 70% Str Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
barbed quiver of dragonbone arrows of annihilation (24/24, 74-104 power, 29 apr) barbed quiver of dragonbone arrows of annihilation (24/24, 74-104 power, 29 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master Power 74.5 - 104.3 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +29 Crit +28.0% Capacity 24 Proj.spd +200% On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
swashbuckler's stralite shield of winter (0 def, 8 armour, 138.5 block) swashbuckler's stralite shield of winter (0 def, 8 armour, 138.5 block)7.0 T4 shield armor [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str +8 Dex +3 Wil dps ---------- Acc +12 (+4 eff.) On shield block: * Deals 204 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% Resists +15% cold ---------- misc Talents +1 Block Handheld deflection devices. |
living voratun shield of crushing (0 def, 10 armour, 209 block) living voratun shield of crushing (0 def, 10 armour, 209 block)7.0 T5 shield armor [Ego++] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +10 Fatigue +8% Resists +15% nature +16% blight Max.HP +23.00 ---------- misc Talents +1 Block Handheld deflection devices. |
Worm Nest (0 def, 0 armour) Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Brenydil (0 def, 0 armour) Brenydil (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +3 Wil dps ---------- Mind.crit +5% Dmg.mod +28% lightning +30% cold +12% mind ----- def ----- Resists +42% lightning +15% blight +45% cold +5% arcane +15% all Max.HP +100.00 HP.reg +4.70 Heal.mod +27% ---------- misc Equi/ret +0.12 Max.hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
reinforced leather armour of the hero (12 def, 7 armour) reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +7 Str +5 Dex +6 Mag +6 Wil +6 Cun ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +53.00 A suit of armour made of leather. |
radiant voratun mail armour of lightning resistance (5 def, 10 armour) radiant voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +30% blight +20% darkness +23% lightning ---------- misc Light +1 A suit of armour made of mail. |
fearforged stralite plate armour of command (11 def, 20 armour) fearforged stralite plate armour of command (11 def, 20 armour)17.0 T4 massive armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +7 Con ----- def ----- Armour +20 Defense +11 (+3 eff.) Fatigue +31% Resists +11% fire -12% light +9% darkness Phys.save +5 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +18 (+6 eff.) A suit of armour made of metal plates. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+5 eff.) Mind.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 15 Armour, 21 Defense and your attacks will gain 28% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
voratun plate armour 'Smearfurnace' (0 def, 24 armour) voratun plate armour 'Smearfurnace' (0 def, 24 armour)17.0 T5 massive armor [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Armour +24 Fatigue +22% Resists +41% acid +12% physical +13% fire +19% blight +16% cold +27% nature +22% lightning A suit of armour made of metal plates. |
Girdle of the Calm Waters Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists -15% fire +25% cold +8% all Release a radius 4 chilling blast, instantly dealing 306.00 cold damage and condensing the air into freezing vapors that deal 102.00 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
elven-silk cloak 'Nerethra' (3 def, 0 armour) elven-silk cloak 'Nerethra' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +1 Dex +3 Cun +4 Con ----- def ----- Defense +3 (+1 eff.) Resists +19% darkness +18% temporal Crit.dmg- 5.00% Phys.save +8 (+3 eff.) Mind.save +15 (+5 eff.) Die.at -20.00 life Max.HP +69.00 Disease- +20% Def/telep +24 Res/telep +13% Dur/telep +18% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of drakeskin leather boots 'Islidhekira' (0 def, 5 armour) pair of drakeskin leather boots 'Islidhekira' (0 def, 5 armour)2.0 T5 feet armor [Rare] Nature While equipped: Stats +12 Cun +10 Str dps ---------- Mov.spd +10% On Hit (Melee): * 20% chance to reduce armor by 35% ----- def ----- Armour +5 Fatigue -10% Resists +9% acid Max.HP +57.00 ---------- misc Stam/turn +0.80 A pair of boots made of leather. |
pair of dwarven-steel boots 'Flarequill' (5 def, 4 armour) pair of dwarven-steel boots 'Flarequill' (5 def, 4 armour)3.0 T3 feet armor [Random Unique] Master While equipped: Stats +10 Cun +10 Con dps ---------- Phys.crit +3.0% Apr +2 ----- def ----- Armour +4 Defense +5 (+1 eff.) Fatigue +3% Resists +9% blight +9% fire Phys.save +46 (+15 eff.) Mind.save +48 (+15 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to Frost Treads (Shrouds). |
Pusthorn the drakeskin leather gloves (0 def, 3 armour) Pusthorn the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +5 Wil +7 Cun +3 Con dps ---------- Melee+ 13 acid Dmg.mod +8% acid Res.pen +15% temporal Acc +8 (+2 eff.) Apr +11 Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 35% * 20% chance to slow global speed by 63% ----- def ----- Armour +3 Resists +8% acid +9% temporal Disarm- +38% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the starseeker (0 def, 3 armour) drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag ----- def ----- Armour +3 Resists +9% light +8% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 61.01 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
fearwoven elven-silk wizard hat of arcana (3 def, 0 armour) fearwoven elven-silk wizard hat of arcana (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Mind.crit +3% Spell.pwr +3 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +14% darkness +7% physical ----- def ----- Defense +3 (+1 eff.) Resists +12% darkness +13% physical ---------- misc Max.hate +12.00 A pointy cloth hat, very wizardly... |
Infused Cerebrum (8 def, 0 armour) Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+4 eff.) Mind.pwr +12 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Quenchdream (0 def, 7 armour) Quenchdream (0 def, 7 armour)3.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +7 Str +4 Wil +4 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +12% cold Melee Ret 8 cold ----- def ----- Armour +7 Fatigue +5% Resists +6% cold ---------- misc Equi/ret +0.12 Infravis +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 464.8 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
19 aquamarine 19 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 topaz 19 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst 15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli 9 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 diamond 4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl 3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
396 alchemist agate 396 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bethylaith the Cobraglory Bethylaith the Cobraglory1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 6 nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% cold Mind.save +10 (+4 eff.) Cut- +20% Disarm- +10% ---------- misc Light +4 See.Stealth +12 See.Invis +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 127% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Asphyxiation (1/1) Rod of Asphyxiation (1/1)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 25 power out of 25/25 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (0/1) Rod of Spydric Poison (0/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 629.92 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 24/25 This rod carved out of a giant spider fang continuously drips venom. |
Shineslicer the dwarven-steel torque of clear mind [power 3] (20/25 cooldown) Shineslicer the dwarven-steel torque of clear mind [power 3] (20/25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% blight +10% light +25% mind Phasing +30% Melee Ret 6 mind 10 blight On Hit (Melee): * 20% chance to reduce all saves and defense by 35 ----- def ----- Spell.save +15 (+5 eff.) ---------- misc Light +3 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to heal for 50. Torques are made by powerful psionics to store psionic powers. |
focusing stralite torque of gale force [power 280] (20/15 cooldown) focusing stralite torque of gale force [power 280] (20/15 cooldown)2.0 T4 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 280 physical damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
powerful stralite torque of mindblast [power 315] (20/15 cooldown) powerful stralite torque of mindblast [power 315] (20/15 cooldown)2.0 T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 343 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Zubusenne the Glitterrain [power 440] (20/15 cooldown) Zubusenne the Glitterrain [power 440] (20/15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +21% cold +9% arcane +6% light Res.pen +25% light Melee Ret 2 light ----- def ----- Resists +15% cold ---------- misc Light +2 Blast the opponent's mind dealing 480 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 60% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive yew totem of thorny skin [power 44] (20/20 cooldown) evasive yew totem of thorny skin [power 44] (20/20 cooldown)2.0 T3 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 44 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Beruchik the dragonbone totem of thorny skin [power 80] (20/20 cooldown) Beruchik the dragonbone totem of thorny skin [power 80] (20/20 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Dex dps ---------- Crit.mult +15.00% Spell.pwr +15 (+5 eff.) Dmg.mod +6% mind ----- def ----- Resists +18% fire Phys.save +18 (+6 eff.) HP.reg +4.14 Cut- +21% ---------- misc Mana/turn +0.40 Harden the skin for 7 turns increasing armour by 80 and armour hardiness by 70% Puts all charms on 20 cooldown 100% to increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
overpowered yew wand of shielding [power 362] (20/29 cooldown) overpowered yew wand of shielding [power 362] (20/29 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 362 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 29 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of conjuration 'Skyraven' [power 315] (20/15 cooldown) elven-wood wand of conjuration 'Skyraven' [power 315] (20/15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +5% light Melee Ret 4 lightning ----- def ----- Resists +3% light +6% lightning Fire a magical bolt dealing 315 lightning damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 17% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Zaworudo the Cornac Paradox Mage level 38
9th Mirth 124th year of Ascendancy at 20:42 see stats
By Zaworudo the Cornac Paradox Mage level 31
68th Haze 123rd year of Ascendancy at 08:10 see stats
By Zaworudo the Cornac Paradox Mage level 37
64th Pyre 124th year of Ascendancy at 15:49 see stats
By Zaworudo the Cornac Paradox Mage level 45
20th Regrowth 125th year of Ascendancy at 22:59 see stats
By Zaworudo the Cornac Paradox Mage level 45
67th Regrowth 125th year of Ascendancy at 01:50 see stats
By Zaworudo the Cornac Paradox Mage level 44
16th Regrowth 125th year of Ascendancy at 18:15 see stats
By Zaworudo the Cornac Paradox Mage level 30
59th Haze 123rd year of Ascendancy at 06:36 see stats
By Zaworudo the Cornac Paradox Mage level 40
28th Dusk 124th year of Ascendancy at 19:08 see stats
By Zaworudo the Cornac Paradox Mage level 10
13rd Regrowth 123rd year of Ascendancy at 16:20 see stats
By Zaworudo the Cornac Paradox Mage level 39
9th Dusk 124th year of Ascendancy at 07:40 see stats
By Zaworudo the Cornac Paradox Mage level 19
43rd Pyre 123rd year of Ascendancy at 15:47 see stats
By Zaworudo the Cornac Paradox Mage level 30
48th Haze 123rd year of Ascendancy at 09:25 see stats
By Zaworudo the Cornac Paradox Mage level 32
3rd Decay 123rd year of Ascendancy at 23:28 see stats
By Zaworudo the Cornac Paradox Mage level 29
9th Haze 123rd year of Ascendancy at 23:30 see stats
By Zaworudo the Cornac Paradox Mage level 10
13rd Regrowth 123rd year of Ascendancy at 16:18 see stats
By Zaworudo the Cornac Paradox Mage level 20
4th Dusk 123rd year of Ascendancy at 17:09 see stats
By Zaworudo the Cornac Paradox Mage level 30
46th Haze 123rd year of Ascendancy at 11:23 see stats
By Zaworudo the Cornac Paradox Mage level 40
9th Dusk 124th year of Ascendancy at 07:40 see stats
By Zaworudo the Cornac Paradox Mage level 38
78th Pyre 124th year of Ascendancy at 14:07 see stats
By Zaworudo the Cornac Paradox Mage level 29
22nd Haze 123rd year of Ascendancy at 22:19 see stats
By Zaworudo the Cornac Paradox Mage level 39
7th Dusk 124th year of Ascendancy at 20:44 see stats
By Zaworudo the Cornac Paradox Mage level 43
30th Haze 124th year of Ascendancy at 12:33 see stats
By Zaworudo the Cornac Paradox Mage level 25
61st Dusk 123rd year of Ascendancy at 00:36 see stats
By Zaworudo the Cornac Paradox Mage level 20
6th Dusk 123rd year of Ascendancy at 12:44 see stats
By Zaworudo the Cornac Paradox Mage level 31
68th Haze 123rd year of Ascendancy at 08:10 see stats
By Zaworudo the Cornac Paradox Mage level 19
62nd Pyre 123rd year of Ascendancy at 08:07 see stats
By Zaworudo the Cornac Paradox Mage level 10
20th Regrowth 123rd year of Ascendancy at 22:43 see stats
By Zaworudo the Cornac Paradox Mage level 19
61st Pyre 123rd year of Ascendancy at 17:01 see stats
By Zaworudo the Cornac Paradox Mage level 29
22nd Haze 123rd year of Ascendancy at 22:19 see stats
By Zaworudo the Cornac Paradox Mage level 19
43rd Pyre 123rd year of Ascendancy at 12:48 see stats
By Zaworudo the Cornac Paradox Mage level 47
79th Regrowth 125th year of Ascendancy at 00:50 see stats
By Zaworudo the Cornac Paradox Mage level 36
63rd Pyre 124th year of Ascendancy at 22:40 see stats
By Zaworudo the Cornac Paradox Mage level 45
66th Regrowth 125th year of Ascendancy at 15:33 see stats
By Zaworudo the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 21:22 see stats
Log
Burning from Vor, Grand Geomancer of the Pride hits Zaworudo for 25 fire damage.
--------------------------------
Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 7 turns.
Infusion: Healing is still on cooldown for 7 turns.
Dimensional Step is still on cooldown for 3 turns.
Dimensional Step is still on cooldown for 3 turns.
Dimensional Step is still on cooldown for 3 turns.
Dimensional Step is still on cooldown for 3 turns.
Zaworudo has been weakened.
Xulema the orc pyromancer has been weakened.
Xulema the orc pyromancer casts Flame.
Xulema the orc pyromancer hits Zaworudo for 156 fire damage.
Orc pyromancer casts Phase Door.
Vor, Grand Geomancer of the Pride casts Flame.
Vor, Grand Geomancer of the Pride hits Zaworudo for 163 fire damage.
Vor, Grand Geomancer of the Pride roars triumphantly.
Zaworudo's fire area effect hits Vor, Grand Geomancer of the Pride for 28 fire damage.
Zaworudo's fire area effect hits Zaworudo for 76 fire damage.
Xulema the orc pyromancer's cleansing fire area effect hits Vor, Grand Geomancer of the Pride for 36 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Zaworudo for 49 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Vor, Grand Geomancer of the Pride for 22 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Xulema the orc pyromancer for 49 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Xulema the orc pyromancer for 74 fire damage.
Zaworudo the level 47 cornac paradox mage was slowly cooked to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.