Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Store Wish List 1.7.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Improved Respec 1.5.10Uses version 1.5.10 LevelupDialog.lua as a base, but allows base stats to be respecced to 1 and unlearning of known categories. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tooltips Past Level 5 1.7.3If you can level up a talent past level 5, you can compare the new levels (literally 1 row changed, I think it is a bug). Compatibilty: overrides _M:getTalentDesc at mod/dialogs/LevelupDialog.lua Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Custom Difficulty 1.7.5Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Easy Adventure |
Sex | Male |
Race | Ogre |
Class | Artificer |
Level / Exp | 35 / 71% |
Size | gargantuan |
Lifes / Deaths | Killed by Melchior's Inner Demon at level 28 on the 64th Pyre 123rd year of Ascendancy at 20:20 5 / 2Killed by Melchior's Inner Demon at level 35 on the 40th Dusk 124th year of Ascendancy at 23:08 |
Primary Stats
Strength | 227 (base 60) |
Dexterity | 165 (base 41) |
Constitution | 158 (base 14) |
Magic | 84 (base 1) |
Willpower | 97 (base 1) |
Cunning | 169 (base 60) |
Resources
Life | 1700/1700 |
Mana | 0/695 |
Healing Factor | 1.7658601893098 |
Regeneration | 3.9731854259471 |
Speed
Mental | +28% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 4 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 485 |
Accuracy | 106 |
Crit Chance | 116% |
APR | 67 |
Speed | 0.78 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10.2 |
Crit Chance | 58% |
Speed | 1 |
Offense: Mind
Mindpower | 65 |
Crit Chance | 56% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Fire | +21% |
Physical | +61% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Physical | +48% |
All | 0% |
Defense: Base
Armour (hardiness) | 139.44077663358 (100%) |
Defense | 96 |
Ranged Defense | 96 |
Fatigue | 2 |
Physical Save | 78 |
Spell Save | 79 |
Mental Save | 62 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 80%( 80%) |
Arcane | + 39%( 70%) |
Cold | + 70%( 70%) |
All | + 20%( 70%) |
Physical | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 67%( 70%) |
Temporal | + 70%( 70%) |
Mind | + 45%( 70%) |
Darkness | + 78%( 84%) |
Fire | + 70%( 70%) |
Nature | + 50%( 70%) |
Defense: Immunities
Silence Resistance | 100% |
Disarm Resistance | 100% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Stun Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 68% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 630 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -1629 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1629 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1110 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Cunning / Armorsmithing | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Toolsmithing | 1.69 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Weaponsmithing | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Imbuing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Accessory crafting | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.89 |
| 5/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 8% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 23. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed vampire lord fang. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed mummified bone. * You've found the needed storm wyrm claw. * You've found the needed skeleton mage skull. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | fleetfooted undeterred undeterred pair of voratun boots of rushing (46 def, 7 armour) fleetfooted undeterred undeterred pair of voratun boots of rushing (46 def, 7 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Arcane/Master While equipped: Stats +3 Str +6 Dex +3 Con dps ---------- Phys.pwr +28 (+4 eff.) Res.pen +21% physical ----- def ----- Armour +7 Defense +46 (+8 eff.) Fatigue +3% Die.at -54.00 life Silence- +80% Confus- +99% Stun/Frz- +67% ---------- misc Max.stam +28.00 Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Crafted by: Melchior Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | enhanced enhanced dwarven lanternof guidance of sand of sand enhanced enhanced dwarven lanternof guidance of sand of sand1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +10 Str +13 Dex +10 Mag +20 Wil +17 Cun +17 Con dps ---------- Melee+ 20 physical Dmg.mod +21% physical Res.pen +14% physical ----- def ----- Resists +20% blight +23% physical Res.Cap +10% blight ---------- misc Light +5 Masteries +0.20 Wild-gift/Call of the wild +0.50 Wild-gift/Antimagic Crafted by: Melchior Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | werebeast's voratun helm of Yaldan of decomposition of alchemy of alchemy (0 def, 7 armour) werebeast's voratun helm of Yaldan of decomposition of alchemy of alchemy (0 def, 7 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Arcane/Nature/Master While equipped: Stats +3 Str +2 Dex +3 Cun +2 Con dps ---------- Dmg.mod +14% acid +24% physical +21% fire +20% cold ----- def ----- Armour +7 Fatigue +3% Resists +9% lightning +5% temporal +27% light +30% fire +6% nature +29% acid +23% physical +5% blight +26% cold +41% darkness Res.Cap +14% darkness Unseen.red 46% ---------- misc Light -2 Sight -2 Cooldown Refit Golem -7 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 Crafted by: Melchior A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | voratun gauntlets of butchering of butchering of butchering of butchering of sanctuary (0 def, 4 armour) voratun gauntlets of butchering of butchering of butchering of butchering of sanctuary (0 def, 4 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Disrupt/Master/Psionic While equipped: dps ---------- Phys.pwr +48 (+6 eff.) Acc +40 (+6 eff.) Apr +46 ----- def ----- Armour +4 Fatigue +4% Resists +57% blight +12% mind Spell.save +78 (+16 eff.) Mind.save +12 (+3 eff.) ---------- misc Masteries +0.24 Psionic/Focus +0.24 Psionic/Absorption Unarmed combat: Power 40.0 - 56.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +67 Crit +14.9% Atk.spd 83% On Hit: * 74% chance to slow global speed by 65% * 80% chance to reduce armor by 15% Reduce damage from attackers more than 3 tiles away by 25% Crafted by: Melchior Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | enhanced enhanced enhanced enhanced dragonbone totem [power 68] enhanced enhanced enhanced enhanced dragonbone totem [power 68] 2.0 T5 totem charm [Rare] Nature While equipped: Stats +28 Str +23 Dex +27 Mag +22 Wil +21 Cun +35 Con dps ---------- Dmg.mod +6% physical Apr +3 ----- def ----- Armour +16 Defense +30 (+6 eff.) Resists +2% physical Crafted by: Melchior Natural totems are made by powerful wilders to store nature power. |
On fingers | gladiator's sneakthief's sneakthief's stralite ring of the pride of tenacity gladiator's sneakthief's sneakthief's stralite ring of the pride of tenacity0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +10 Str +18 Dex +21 Cun +8 Con dps ---------- Phys.pwr +30 (+4 eff.) Dmg.mod +10% physical Acc +40 (+6 eff.) ----- def ----- Armour +13 Hardiness +25% Defense +7 (+2 eff.) Fatigue -18% Phys.save +25 (+5 eff.) Max.HP +47.00 Disarm- +37% Pinning- +49% Knockbk- +40% ---------- misc Max.mana -49.00 Max.stam +50.00 Cooldown Rush -8 Crafted by: Melchior Rings make your fingers look great! |
On fingers | enhanced enhanced enhanced enhanced stralite ring enhanced enhanced enhanced enhanced stralite ring0.1 T4 ring jewelry [Rare] Nature/Master While equipped: Stats +34 Str +35 Dex +31 Mag +34 Wil +29 Cun +32 Con ----- def ----- Defense +7 (+2 eff.) Resists +4% mind +4% lightning Crit.chn- 7.00% Blind- +13% Silence- +25% Disarm- +25% Crafted by: Melchior Rings make your fingers look great! |
Around neck | stabilizing voratun amulet of perfection of mastery of mastery stabilizing voratun amulet of perfection of mastery of mastery0.1 T5 amulet jewelry [Rare] Nature/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +19 (+2 eff.) Melee Ret 5 mind ----- def ----- Armour +13 Defense +19 (+4 eff.) Resists +15% mind +19% temporal Pinning- +52% Knockbk- +37% ---------- misc Masteries +0.39 Cunning/Poisons +0.39 Cunning/Toolsmithing +0.28 Spell/Stone alchemy +0.39 Cunning/Artifice Crafted by: Melchior Amulets make your neck look great! |
In main hand | barbed voratun greatmaul of dueling of ruin of massacre (120-180 power, 6 apr) barbed voratun greatmaul of dueling of ruin of massacre (120-180 power, 6 apr)5.0 T5 greatmaul 2H weapon [Ego++] Master Power 120.0 - 180.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +11.5% Atk.spd 100% On Crit: * Wound the target dealing 391 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +35.0% Crit.mult +20.00% Phys.spd +28% Apr +12 ----- def ----- Defense +28 (+5 eff.) Atk.evade +14% Crafted by: Melchior Massive two-handed mauls. |
Around waist | warbringer's warbringer's drakeskin leather belt of the giants of the vortex of life warbringer's warbringer's drakeskin leather belt of the giants of the vortex of life1.0 T5 belt armor [Ego++] Arcane/Nature/Master When used to Attack: While equipped: Stats +5 Con dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +13% physical ----- def ----- Resists +10% blight +24% temporal Dmg.red +16 all Spell.save +11 (+3 eff.) Proj.slow +41% Max.HP +52.00 HP.reg +2.00 Heal.mod +8% Disarm- +43% ---------- misc Size +1 Crafted by: Melchior A belt that goes around your waist. |
In off hand | enhanced impervious swashbuckler's swashbuckler's stralite shield of Eyal's Breath (0 def, 18 armour, 72-86 power, 289 block) enhanced impervious swashbuckler's swashbuckler's stralite shield of Eyal's Breath (0 def, 18 armour, 72-86 power, 289 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Nature/Disrupt/Master When used to Attack: Power 72.0 - 86.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +6.7% Block +289 While equipped: Stats +16 Str +14 Dex +4 Mag +6 Wil +5 Cun +13 Con dps ---------- Acc +19 (+3 eff.) ----- def ----- Armour +18 Fatigue +5% Resists +16% lightning +16% temporal +16% light +16% fire +16% nature +16% acid +16% blight +16% cold +12% arcane +16% darkness Phys.save +13 (+3 eff.) ---------- misc Talents +1 Block Crafted by: Melchior Handheld deflection devices. |
Cloak | battlemaster's battlemaster's marshal's cashmere cloak of the hunter of Eyal's Breath (3 def, 0 armour) battlemaster's battlemaster's marshal's cashmere cloak of the hunter of Eyal's Breath (3 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Disrupt/Master While equipped: Stats +14 Str +6 Dex +7 Con dps ---------- Acc +49 (+7 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -10% Resists +16% lightning +16% temporal +16% light +16% fire +16% nature +16% acid +16% blight +16% cold +12% arcane +16% darkness Phys.save +11 (+2 eff.) Spell.save +19 (+4 eff.) Max.HP +168.00 ---------- misc Stam/turn +1.51 Max.stam +44.00 Masteries +0.69 Technique/Combat training Crafted by: Melchior A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | volcanic chromatic voratun plate armour of thunder of Toknor of Toknor (0 def, 37 armour) volcanic chromatic voratun plate armour of thunder of Toknor of Toknor (0 def, 37 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Arcane/Nature/Master While equipped: Stats +19 Str +9 Mag +16 Wil +6 Cun dps ---------- Phys.crit +22.0% Spell.crit +9% Mind.crit +7% Crit.mult +40.00% Phys.pwr +41 (+5 eff.) Spell.pwr +20 (+1 eff.) Mind.pwr +20 (+5 eff.) Melee+ 9 fire Ranged+ 10 fire ----- def ----- Armour +37 Fatigue +15% Resists +46% lightning +50% physical +50% fire +28% cold +28% acid Blind- +55% Stun/Frz- +35% Knockbk- +55% ---------- misc Telepathy Dragon Cooldown Ice Breath -5 Lightning Breath -5 Sand Breath -5 Fire Breath -5 Corrosive Breath -5 Crafted by: Melchior A suit of armour made of metal plates. |
Inventory
Borosk's component (melee) Borosk's component (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to strike the target again. While equipped: Masteries: * +0.2 Technique / Two-handed assault Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
Dakhtun's component (hands) Dakhtun's component (hands)0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 20 arcane Talent on hit: Wave of Power (15% chance). Talent on hit: Displacement Shield (10% chance). While equipped: Physical crit. chance: +10.0% Changes damage: * +10% physical Critical mult.: +25.00% Spell crit. chance: +10% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
Frost Lord's component (amulet) Frost Lord's component (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +25% cold Changes damage: * +8% cold Learn talent(s): * +2 Shivgoroth Form Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
Garkul's component (amulet) Garkul's component (amulet)0.0 Crafted by a master Modifies crafted object: While equipped: Masteries: * +0.1 Technique / Berserker's strength * +0.1 Technique / Bloodthirst * +0.1 Technique / Warcries * +0.1 Technique / Two-handed assault Pinning immunity: +50% Use talent when activated: Shattering Shout level 4 Costs 10/48 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
Merkul's component (ranged) Merkul's component (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Eye (100% chance). While equipped: Damage (ranged): 25 arcane Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
Nithan's component (ranged) Nithan's component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% physical Changes resistances penetration: * +15% physical Changes damage: * +25% physical Use talent when activated: Bull Shot level 4 Costs 16/16 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
Summertide's component (shield) Summertide's component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage Type: Light On hit: * releases a burst of light * 30% chance to blind While equipped: Changes resistances: * +15% darkness * +12% mind * +20% light Changes resistances penetration: * +10% light Changes damage: * +15% light Blindness immunity: +50% Light radius: +3 When activated: send out a range 7 beam, lighting its path and dealing 86.93 to 108.67 light damage (based on Willpower and Cunning) Costs 12/30 power Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
Summertide's component (shield) Summertide's component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage Type: Light On hit: * releases a burst of light * 30% chance to blind While equipped: Changes resistances: * +20% light * +15% darkness * +12% mind Changes resistances penetration: * +10% light Changes damage: * +15% light Blindness immunity: +50% Light radius: +3 When activated: send out a range 7 beam, lighting its path and dealing 86.93 to 108.67 light damage (based on Willpower and Cunning) Costs 12/30 power Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
Un'fezan's component (hat) Un'fezan's component (hat)0.0 Powered by arcane forces Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Chronomancy / Timetravel Spellpower: +8 Mindpower: +8 Reduces paradox anomalies(equivalent to willpower): +5 Use talent when activated: Wormhole level 1 Costs 15/15 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
archlich's component (ring) archlich's component (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% darkness * +10% cold Changes damage: * +10% darkness * +10% cold Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
behemoth's component (body) behemoth's component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Con Maximum encumbrance: +20 Knockback immunity: +30% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +30.00 Maximum stamina: +30.00 Size category: +1 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of Garkul (head) component of Garkul (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Str * +2 Wil * +3 Con Changes damage: * +10% physical Masteries: * +0.2 Technique / Thuggery Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of Harkor'Zun (hands) component of Harkor'Zun (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 acid Talent on hit: Corrosive Mist (10% chance). Talent on hit: Earthen Missiles (20% chance). While equipped: Changes resistances: * +20% acid * +10% physical Changes resistances cap: * +10% acid * +5% physical Cooldown Reduction: * Clinch 2 turns Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of Spydrë (robes) component of Spydrë (robes)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 Armour Hardiness: +15% Melee retaliation: 20 nature slow, 20 poison Changes resistances: * +30% nature Changes damage: * +15% acid * +15% nature * +15% mind Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of Summertide (lite) component of Summertide (lite)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 15 Lite Light Burst (radius 1) Light radius: +2 When attacking in melee, deals 15 light damage and lights tiles in radius 1. When activated: call light, dispelling darkness and lighting tiles in radius 20.(148 power, based on Willpower) Costs 10/15 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
component of black tendrils (shield) component of black tendrils (shield)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% darkness On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of cold murder (melee) component of cold murder (melee)0.0 Infused by nature Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 30 cold On crit: * freezes the target On kill: * explodes a frozen creature (damage scales with willpower) While equipped: Changes damage: * +10% cold Ice block penetration: +50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of command (head) component of command (head)0.0 Crafted by a master Modifies crafted object: While equipped: Masteries: * +0.2 Technique / Superiority * +0.2 Cunning / Survival Use talent when activated: Indomitable level 1 Costs 60/60 power Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of currents (robes) component of currents (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of death's embrace (body) component of death's embrace (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 15 darkness, 15 cold Changes stats: * +5 Dex * +5 Mag * +5 Cun Changes resistances: * +30% temporal * +30% darkness * +30% cold Masteries: * +0.1 Spell / Phantasm * +0.1 Spell / Dreadmaster * +0.1 Cunning / Stealth Stealth bonus: +10 When activated: turn yourself invisible (power 53, based on Cunning and Magic) for 10 turns Costs 50/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of destruction (staff) component of destruction (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag While equipped: Staff uses all elements from the same aspect Spell crit. chance: +10% Talent on hit(spell): Impending Doom (10% chance level 1). Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of domination (ammo) component of domination (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Uses stats: +20% Wil Damage Type: Mind On crit: * dominate the target Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of dragon slaying (melee) component of dragon slaying (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage against: +25% Dragon While equipped: Reduced damage from: * +25% Dragon Stun/Freeze immunity: +10% Knockback immunity: +20% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of far-hand (amulet) component of far-hand (amulet)0.0 Powered by unknown forces Modifies crafted object: While equipped: Teleport immunity: +100% Use talent when activated: Teleport level 4 Costs 36/36 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of firewalking (robes) component of firewalking (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 18 fire Changes resistances: * -10% cold * +25% fire Changes resistances penetration: * +10% fire Changes damage: * +15% fire Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of force (robes) component of force (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 133.52 to 166.90 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of frost treading (feet) component of frost treading (feet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +20% cold Changes damage: * +15% cold Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
component of frozen blood (melee) component of frozen blood (melee)0.0 Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage conversion: 50% ice Talent on hit: Ice Breath (15% chance). While equipped: Ice block penetration: +25% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of head cracking (staff) component of head cracking (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +10 Damage on hit: 10 % chance of confusion Uses stats: +30% Mag While equipped: Masteries: * +0.2 Spell / Staff combat Use talent when activated: Channel Staff level 2 Costs 9/20 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of infinity (ammo) component of infinity (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +20% Mag Damage Type: Void Armour Penetration: +120 Talent on hit: Spatial Tether (15% chance). Talent on hit: Dimensional Anchor (15% chance). Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of insanity (amulet) component of insanity (amulet)0.0 Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 % chance of confusion Melee retaliation: 5 % chance of confusion Changes resistances: * -10% mind Changes resistances penetration: * +10% mind Changes damage: * +15% mind Confusion immunity: -50% Talent on hit(mind): Sunder Mind (8% chance level 1). Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of petrifying (shield) component of petrifying (shield)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% acid * +10% physical * +10% fire * +10% lightning On shield block: * 30% chance of petrifying the attacker. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of potential futures (melee) component of potential futures (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 temporal Damage conversion: 30% temporal While equipped: Changes damage: * +5% temporal Masteries: * +0.1 Chronomancy / Blade Threading * +0.1 Chronomancy / Temporal Guardian Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of reflection (amulet) component of reflection (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Effects when hit in melee: * 30% chance to blind When activated: create a reflective shield (50% reflection rate, 318 strength, based on Magic) for 5 turns Costs 24/24 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of rogue's plight (body) component of rogue's plight (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +20% nature Reduces incoming crit damage: 15.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of shattering (melee) component of shattering (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of sieging (ammo) component of sieging (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +12 Uses stats: +20% Str, -20% Dex Armour Penetration: +30 25% of all damage splashes in a radius of 1 around the target. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of skullcleaving (melee) component of skullcleaving (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +5% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of soulstealing (melee) component of soulstealing (melee)0.0 Powered by arcane forces Powered by unknown forces Modifies crafted object: Weapon combat: On kill: * swallows the victim's soul, gaining a new power While equipped: Learn talent(s): * +1 Soul Purge Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of spell crushing (melee) component of spell crushing (melee)0.0 Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 20 nature On hit: * 50% chance to shatter magical shields While equipped: Changes damage: * +15% nature Spell save: +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of sword breaking (melee) component of sword breaking (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Breaks enemy weapon. While equipped: Learn talent(s): * +1 Dagger Block Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the Deep Bellow (melee) component of the Deep Bellow (melee)0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +15 Damage on hit: 30 fire Talent on hit: Flameshock (10% chance). While equipped: Changes damage: * +15% physical Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the War Master (ring) component of the War Master (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Talent category bonus: * +0.30 Technique Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of the World-Shaper (hands) component of the World-Shaper (hands)0.0 Powered by arcane forces Infused by nature Modifies crafted object: Weapon combat: Uses stats: +10% Mag Burst on hit (radius 1): 50 gravity Burst on crit (radius 2): 30 gravity pin Talent on hit: Earthen Missiles (15% chance). While equipped: Armour: +5 Changes resistances: * +10% physical Masteries: * +0.2 Spell / Stone * +0.1 Wild-gift / Sand drake aspect * +0.1 Spell / Earth Use talent when activated: Earthquake level 4 Costs 30/30 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the archmage (robes) component of the archmage (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +6 Mag * +6 Wil * +6 Cun Changes resistances: * +10% lightning * +10% fire * +10% arcane * +10% cold Changes damage: * +6% all Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the cage (body) component of the cage (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * -15% acid * +15% physical Reduces opponents crit chance: 20% Knockback immunity: +30% Life regen: +2.00 Maximum life: +40.00 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the dark lord (body) component of the dark lord (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical power: +0 Armour: +0 Fatigue: +0% Melee retaliation: 30 physical Changes stats: * +5 Str * +5 Con Changes resistances: * +20% physical Physical save: +0 Life regen: +0.00 Blood Charges: 0 When activated: drain blood from all creatures within range 5, causing them to bleed for 565.11 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Costs 25/25 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of the fire dragon (shield) component of the fire dragon (shield)0.0 Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage Type: Fire While equipped: Melee retaliation: 17 fire Changes resistances: * +35% fire Damage affinity(heal): * +15% fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of the firm hand (hands) component of the firm hand (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Clinch (20% chance). Talent on hit: Maim (10% chance). While equipped: Cooldown Reduction: * Clinch 2 turns Disarm immunity: +30% Stun/Freeze immunity: +20% Knockback immunity: +20% Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the hare (ranged) component of the hare (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +10 Changes stats: * +10 Lck Masteries: * +0.2 Cunning / Survival Movement speed: +10% Activating this item is instant. Use talent when activated: Inertial Shot level 3 Costs 8/8 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of the hunter (feet) component of the hunter (feet)0.0 Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.2 Cursed / Endless hunt * +0.2 Cunning / Trapping * +0.2 Cursed / Predator Spell save: +10 Mental save: +10 Stun/Freeze immunity: +30% Maximum life: +80.00 Activating this item is instant. When activated: boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Costs 32/32 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
component of the mouth (digger) component of the mouth (digger)0.0 Powered by unknown forces Modifies crafted object: While equipped: Melee retaliation: 10 draining blight Changes damage: * +5% blight Affinity: digger Unique Ego Components can be used to enhance items being crafted! |
component of the oceans (ring) component of the oceans (ring)0.0 Infused by nature Modifies crafted object: While equipped: Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 When activated: summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.67 cold and 31.76 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Costs 60/60 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of the red (melee) component of the red (melee)0.0 Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn While equipped: Changes damage: * +15% fire When activated: accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage Costs 10/25 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the ritch (hands) component of the ritch (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Damage conversion: 100% fire Talent on hit: Flamespit (30% chance). While equipped: Changes damage: * +5% fire Use talent when activated: Flamespit level 3 Costs 8/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
component of the river (melee) component of the river (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 15 cold While equipped: Changes damage: * +10% cold Talent on hit(spell): Glacial Vapour (20% chance level 1). Use talent when activated: Tidal Wave level 1 Costs 80/80 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the shieldsmaiden (shield) component of the shieldsmaiden (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Ice Shards (15% chance). While equipped: Changes resistances: * +20% fire * +20% cold Learn talent(s): * +1 Shieldsmaiden Aura * +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of the timelord (robes) component of the timelord (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% physical * +10% temporal Changes resistances penetration: * +20% physical * +20% temporal Changes damage: * +20% physical * +20% temporal Use talent when activated: Temporal Reprieve level 1 Costs 50/50 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the timelord (robes) component of the timelord (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% physical * +10% temporal Changes resistances penetration: * +20% physical * +20% temporal Changes damage: * +20% physical * +20% temporal Use talent when activated: Temporal Reprieve level 1 Costs 50/50 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the wyrm (mindstar) component of the wyrm (mindstar)0.0 Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str Damage Type: Physical Damage conversion: 20% acid, 20% physical, 20% fire, 20% lightning, 20% cold While equipped: Changes resistances: * +10% acid * +10% physical * +10% cold * +10% lightning * +10% fire Changes damage: * +12% lightning * +12% physical * +12% cold * +12% acid * +12% fire Masteries: * +0.3 Wild-gift / Venom drake aspect * +0.3 Wild-gift / Cold drake aspect * +0.3 Wild-gift / Fire drake aspect * +0.3 Wild-gift / Storm drake aspect * +0.3 Wild-gift / Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Use talent when activated: Corrosive Breath level 4 Costs 30/30 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of vile consumption (melee) component of vile consumption (melee)0.0 Crafted by a master Powered by unknown forces Modifies crafted object: Weapon combat: On crit: * grows in power On kill: * grows dramatically in power While equipped: Critical mult.: +0.00% Cut immunity: -25% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
coral component (shield) coral component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 cold Uses stats: +20% Str While equipped: Changes resistances: * +10% fire * +15% cold Maximum air capacity: +20.00 On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
crooked component (melee) crooked component (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 14 % chance of confusion On hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: Accuracy: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
everpyre component (melee) everpyre component (melee)0.0 Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage Type: Fire Talent on hit: Fire Breath (15% chance). While equipped: Changes resistances penetration: * +15% fire Changes damage: * +20% fire Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
fiery component (amulet) fiery component (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * -20% cold * +20% fire Changes damage: * -5% cold * +10% fire Damage affinity(heal): * +30% fire Talent on hit(spell): Volcano (10% chance level 3). Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
flighty component (melee) flighty component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Uses stats: +10% Str Attack speed: -80% While equipped: Fatigue: -12% Changes stats: * +7 Dex Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
hydra's component (melee) hydra's component (melee)0.0 Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Lightning Breath (10% chance). Talent on hit: Poison Breath (10% chance). Talent on hit: Acid Breath (10% chance). On hit: * hit up to two adjacent enemies Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
mighty component (belt) mighty component (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +20% Maximum life: +40.00 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
serpent's component (mindstar) serpent's component (mindstar)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
shadow-bleeding component (melee) shadow-bleeding component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
silent component (melee) silent component (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
skin-stitched component (body) skin-stitched component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Con Masteries: * -0.2 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
snow giant's component (hands) snow giant's component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 lightning, 10 cold Talent on hit: Call Lightning (25% chance). While equipped: Changes stats: * +4 Str Changes resistances: * +10% lightning * +10% cold Knockback immunity: +20% Use talent when activated: Throw Boulder level 2 Costs 6/6 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
socketed component (melee) socketed component (melee)0.0 Powered by arcane forces Modifies crafted object: No gem When activated: imbue the item with a gem of your choice Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
stormbladed component (melee) stormbladed component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Dex On hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Changes stats: * +8 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
titanic component (shield) titanic component (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +160 While equipped: Armour: +10 Armour Hardiness: +20% Defense: +10 Ranged Defense: +10 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
unbreakable component (feet) unbreakable component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Armour Hardiness: +20% Changes stats: * +12 Str * -6 Dex * +10 Con Knockback immunity: +100% Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
unerring component (melee) unerring component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +10 Damage Shield penetration (this weapon only): +20% While equipped: Accuracy: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
unmoving component (ring) unmoving component (ring)0.0 Crafted by a master Infused by psionic forces Modifies crafted object: While equipped: Knockback immunity: +100% Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
unrelenting component (body) unrelenting component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +15 Armour Hardiness: +15% Fatigue: +15% Knockback immunity: +50% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% When activated: slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Costs 25/25 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
untouchable component (body) untouchable component (body)0.0 Powered by arcane forces Modifies crafted object: When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
wind worn component (ammo) wind worn component (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: Travel speed: +100% Talent on hit: Tornado (10% chance). On hit: * 35% chance for lightning to arc to a second target Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
yeek-fur component (robes) yeek-fur component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +20% mind * +20% cold Telepathy: humanoid Mental save: +10 Confusion immunity: +35% Affinity: robes Components can be used to enhance items being crafted! |
573 alchemist agate 573 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bonus component (acid melee, acid corrode melee, dark burst, acid burst (crit)) bonus component (acid melee, acid corrode melee, dark burst, acid burst (crit))0.0 Modifies crafted object: Weapon combat: Damage on hit: 12 acid Burst on hit (radius 1): 16 darkness Burst on crit (radius 2): 20 acid On hit: * 20% chance to reduce armor by 15% Components can be used to enhance items being crafted! |
bonus component (corrupted blood melee, resist blight, acid corrode melee, cold retribution, inc damage cold) bonus component (corrupted blood melee, resist blight, acid corrode melee, cold retribution, inc damage cold)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 15% * 20% chance to reduce strength, dexterity, and constitution by 6 Melee retaliation: 2 cold Changes resistances: * +18% blight Changes damage: * +6% cold Components can be used to enhance items being crafted! |
bonus component (def, physical melee, resist light, save physical, shield armor) bonus component (def, physical melee, resist light, save physical, shield armor)0.0 Modifies crafted object: Weapon combat: Damage on hit: 4 physical While equipped: Armour: +15 Defense: +20 Changes resistances: * +3% light Physical save: +3 Components can be used to enhance items being crafted! |
bonus component (def, resist acid, immune blind, resist nature, resist temporal, immune confusion) bonus component (def, resist acid, immune blind, resist nature, resist temporal, immune confusion)0.0 Modifies crafted object: While equipped: Defense: +25 Changes resistances: * +3% acid * +15% temporal * +6% nature Blindness immunity: +20% Confusion immunity: +20% Components can be used to enhance items being crafted! |
bonus component (def, resist physical, save spell) bonus component (def, resist physical, save spell)0.0 Modifies crafted object: While equipped: Defense: +5 Changes resistances: * +2% physical Spell save: +12 Components can be used to enhance items being crafted! |
bonus component (def, stat con, ignore crit, increased life, phys apr, phys crit, acid burst) bonus component (def, stat con, ignore crit, increased life, phys apr, phys crit, acid burst)0.0 Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 acid While equipped: Armour penetration: +2 Physical crit. chance: +2.0% Defense: +25 Changes stats: * +3 Con Reduces incoming crit damage: 15.00% Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (def, stave inc damage physical, save physical, phys atk, stat str) bonus component (def, stave inc damage physical, save physical, phys atk, stat str)0.0 Modifies crafted object: While equipped: Accuracy: +10 Defense: +15 Changes stats: * +2 Str Changes damage: * +6% physical Physical save: +3 Components can be used to enhance items being crafted! |
bonus component (die at, phys apr, resist physical, resists pen physical, stat dex) bonus component (die at, phys apr, resist physical, resists pen physical, stat dex)0.0 Modifies crafted object: While equipped: Armour penetration: +1 Changes stats: * +4 Dex Changes resistances: * +2% physical Changes resistances penetration: * +15% physical Only die when reaching: -40.00 life Components can be used to enhance items being crafted! |
bonus component (die at, resist mind, resist physical, save physical, immune poison) bonus component (die at, resist mind, resist physical, save physical, immune poison)0.0 Modifies crafted object: While equipped: Changes resistances: * +3% mind * +1% physical Physical save: +3 Poison immunity: +20% Only die when reaching: -20.00 life Components can be used to enhance items being crafted! |
bonus component (immune cut, armor, improve heal, immune confusion) bonus component (immune cut, armor, improve heal, immune confusion)0.0 Modifies crafted object: While equipped: Armour: +2 Cut immunity: +20% Confusion immunity: +20% Healing mod.: +5% Components can be used to enhance items being crafted! |
bonus component (immune silence, die at, immune blind, stat cun, stat con) bonus component (immune silence, die at, immune blind, stat cun, stat con)0.0 Modifies crafted object: While equipped: Changes stats: * +5 Cun * +2 Con Blindness immunity: +20% Silence immunity: +20% Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (immune teleport, die at, physical retribution, immune blind, immune poison, phys apr) bonus component (immune teleport, die at, physical retribution, immune blind, immune poison, phys apr)0.0 Modifies crafted object: While equipped: Armour penetration: +1 Melee retaliation: 10 physical Blindness immunity: +20% Poison immunity: +20% Teleport immunity: +20% Only die when reaching: -20.00 life Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, save spell, immune pin, resist blight, inc damage cold, armor, resist temporal) bonus component (inc damage lightning, save spell, immune pin, resist blight, inc damage cold, armor, resist temporal)0.0 Modifies crafted object: While equipped: Armour: +12 Changes resistances: * +6% blight * +6% temporal Changes damage: * +9% lightning * +9% cold Spell save: +6 Pinning immunity: +10% Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, slime melee, resists pen lightning, resists pen nature, cold retribution) bonus component (inc damage lightning, slime melee, resists pen lightning, resists pen nature, cold retribution)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 65% Melee retaliation: 4 cold Changes resistances penetration: * +20% lightning * +20% nature Changes damage: * +9% lightning Components can be used to enhance items being crafted! |
bonus component (inc damage temporal, mana regeneration, resist acid, resists pen blight, spell crit magnitude, temporal energize melee, stat mag, resist temporal) bonus component (inc damage temporal, mana regeneration, resist acid, resists pen blight, spell crit magnitude, temporal energize melee, stat mag, resist temporal)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +1 Mag Changes resistances: * +3% acid * +3% temporal Changes resistances penetration: * +15% blight Changes damage: * +9% temporal Critical mult.: +20.00% Mana each turn: +0.16 Components can be used to enhance items being crafted! |
bonus component (increased stamina, stamina regeneration, def, resist physical, stat str, armor) bonus component (increased stamina, stamina regeneration, def, resist physical, stat str, armor)0.0 Modifies crafted object: While equipped: Armour: +8 Defense: +10 Changes stats: * +3 Str Changes resistances: * +2% physical Stamina each turn: +3.00 Maximum stamina: +20.00 Components can be used to enhance items being crafted! |
bonus component (life regeneration, increased life, resist nature, save physical, lightning retribution) bonus component (life regeneration, increased life, resist nature, save physical, lightning retribution)0.0 Modifies crafted object: While equipped: Melee retaliation: 2 lightning Changes resistances: * +3% nature Physical save: +12 Life regen: +4.00 Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (lightning retribution, resist lightning, inc damage nature, resist nature, resist cold) bonus component (lightning retribution, resist lightning, inc damage nature, resist nature, resist cold)0.0 Modifies crafted object: While equipped: Melee retaliation: 2 lightning Changes resistances: * +12% lightning * +21% cold * +3% nature Changes damage: * +9% nature Components can be used to enhance items being crafted! |
bonus component (mind melee, inc damage temporal, temporal energize melee, expose mind melee, slime melee) bonus component (mind melee, inc damage temporal, temporal energize melee, expose mind melee, slime melee)0.0 Modifies crafted object: Weapon combat: Damage on hit: 16 mind On hit: * 10% chance to reduce all saves and defense by 37 * 20% chance to slow global speed by 65% * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Changes damage: * +3% temporal Components can be used to enhance items being crafted! |
bonus component (mindcrit, phys dam, stat cun, mindpower, save mental, stat str) bonus component (mindcrit, phys dam, stat cun, mindpower, save mental, stat str)0.0 Modifies crafted object: While equipped: Physical power: +10 Changes stats: * +3 Cun * +3 Str Mental save: +12 Mindpower: +5 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (phasing, blight melee, fire burst, fire melee) bonus component (phasing, blight melee, fire burst, fire melee)0.0 Modifies crafted object: Weapon combat: Damage on hit: 12 blight, 4 fire Burst on hit (radius 1): 4 fire Damage Shield penetration (this weapon only): +30% Components can be used to enhance items being crafted! |
bonus component (phys apr, resist physical, phys crit magnitude, phys dam, stat cun, inc damage physical, phys crit, see invisible) bonus component (phys apr, resist physical, phys crit magnitude, phys dam, stat cun, inc damage physical, phys crit, see invisible)0.0 Modifies crafted object: While equipped: Armour penetration: +2 Physical crit. chance: +3.0% Physical power: +30 Changes stats: * +2 Cun Changes resistances: * +1% physical Changes damage: * +6% physical Critical mult.: +5.00% See invisible: +9 Components can be used to enhance items being crafted! |
bonus component (phys atk, die at, phys crit magnitude, equilibrium on hit, mindpower, inc damage mind, stat wil, stat str) bonus component (phys atk, die at, phys crit magnitude, equilibrium on hit, mindpower, inc damage mind, stat wil, stat str)0.0 Modifies crafted object: While equipped: Accuracy: +10 Changes stats: * +4 Str * +2 Wil Changes damage: * +21% mind Critical mult.: +20.00% Equilibrium when hit: +0.08 Only die when reaching: -40.00 life Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (phys atk, die at, resist fire, phys apr, stat con, resist temporal) bonus component (phys atk, die at, resist fire, phys apr, stat con, resist temporal)0.0 Modifies crafted object: While equipped: Accuracy: +10 Armour penetration: +2 Changes stats: * +4 Con Changes resistances: * +3% temporal * +12% fire Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
bonus component (phys atk, die at, stamina regeneration, resists pen lightning, resist physical, save physical, resist cold) bonus component (phys atk, die at, stamina regeneration, resists pen lightning, resist physical, save physical, resist cold)0.0 Modifies crafted object: While equipped: Accuracy: +20 Changes resistances: * +9% cold * +1% physical Changes resistances penetration: * +5% lightning Physical save: +9 Stamina each turn: +3.00 Only die when reaching: -40.00 life Components can be used to enhance items being crafted! |
bonus component (phys atk, die at, stat str, inc damage physical, acid corrode melee, armor) bonus component (phys atk, die at, stat str, inc damage physical, acid corrode melee, armor)0.0 Modifies crafted object: While equipped: Accuracy: +5 Armour: +2 Effects on melee hit: * 20% chance to reduce armor by 15% Changes stats: * +1 Str Changes damage: * +15% physical Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (phys atk, fire retribution, inc damage physical, inc damage fire, phys dam) bonus component (phys atk, fire retribution, inc damage physical, inc damage fire, phys dam)0.0 Modifies crafted object: While equipped: Accuracy: +30 Physical power: +10 Melee retaliation: 8 fire Changes damage: * +9% fire * +6% physical Components can be used to enhance items being crafted! |
bonus component (phys atk, inc damage physical, resists pen physical, save mental) bonus component (phys atk, inc damage physical, resists pen physical, save mental)0.0 Modifies crafted object: While equipped: Accuracy: +10 Changes resistances penetration: * +10% physical Changes damage: * +21% physical Mental save: +18 Components can be used to enhance items being crafted! |
bonus component (phys atk, phys apr, stat dex, phys dam) bonus component (phys atk, phys apr, stat dex, phys dam)0.0 Modifies crafted object: While equipped: Accuracy: +20 Armour penetration: +2 Physical power: +25 Changes stats: * +4 Dex Components can be used to enhance items being crafted! |
bonus component (resist acid, stat dex, resist nature, immune poison, immune disease, see invisible) bonus component (resist acid, stat dex, resist nature, immune poison, immune disease, see invisible)0.0 Modifies crafted object: While equipped: Changes stats: * +7 Dex Changes resistances: * +6% acid * +6% nature Poison immunity: +10% Disease immunity: +20% See invisible: +15 Components can be used to enhance items being crafted! |
bonus component (resist arcane, inc damage arcane, resists pen arcane, temporal energize melee, resist temporal) bonus component (resist arcane, inc damage arcane, resists pen arcane, temporal energize melee, resist temporal)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +5% arcane * +3% temporal Changes resistances penetration: * +5% arcane Changes damage: * +6% arcane Components can be used to enhance items being crafted! |
bonus component (resist light, acid corrode melee, slime melee, resist nature) bonus component (resist light, acid corrode melee, slime melee, resist nature)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 65% * 20% chance to reduce armor by 15% Changes resistances: * +6% light * +15% nature Components can be used to enhance items being crafted! |
bonus component (resist mind, inc damage cold, slime melee, resist cold) bonus component (resist mind, inc damage cold, slime melee, resist cold)0.0 Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 65% Changes resistances: * +9% mind * +6% cold Changes damage: * +3% cold Components can be used to enhance items being crafted! |
bonus component (save physical, resist acid, immune poison, resist nature, immune knockback, resist blight, resist temporal) bonus component (save physical, resist acid, immune poison, resist nature, immune knockback, resist blight, resist temporal)0.0 Modifies crafted object: While equipped: Changes resistances: * +3% acid * +6% temporal * +3% nature * +9% blight Physical save: +3 Poison immunity: +20% Knockback immunity: +20% Components can be used to enhance items being crafted! |
bonus component (save spell, resist temporal, resist blight, resist light, resist lightning, resist cold) bonus component (save spell, resist temporal, resist blight, resist light, resist lightning, resist cold)0.0 Modifies crafted object: While equipped: Changes resistances: * +3% lightning * +6% temporal * +3% light * +9% blight * +6% cold Spell save: +12 Components can be used to enhance items being crafted! |
bonus component (spellcrit, spellpower, stat wil, resists pen blight, resists pen arcane, increased vim, phasing, spellsurge) bonus component (spellcrit, spellpower, stat wil, resists pen blight, resists pen arcane, increased vim, phasing, spellsurge)0.0 Modifies crafted object: While equipped: Changes stats: * +2 Wil Changes resistances penetration: * +15% blight * +15% arcane Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +20.00 Spellpower: +30 Spell crit. chance: +3% Damage Shield penetration: +30% Components can be used to enhance items being crafted! |
bonus component (stat con, ignore crit, stat str, inc damage cold, resist cold, see invisible) bonus component (stat con, ignore crit, stat str, inc damage cold, resist cold, see invisible)0.0 Modifies crafted object: While equipped: Changes stats: * +4 Str * +7 Con Changes resistances: * +12% cold Changes damage: * +3% cold Reduces incoming crit damage: 15.00% See invisible: +3 Components can be used to enhance items being crafted! |
4 absorbing component (mindstar) 4 absorbing component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Psionic / Absorption Affinity: mindstar Components can be used to enhance items being crafted! |
8 acidic component (melee) 8 acidic component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 acidic component (shield) 3 acidic component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 15% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
3 acidic component (ammo) 3 acidic component (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
4 aegis component (hat) 4 aegis component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Life regen: +1.50 - +6.00 Damage Shield Power: +5% - +15% Affinity: hat Components can be used to enhance items being crafted! |
alchemist's component (hands) alchemist's component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
4 ancient component (robes) 4 ancient component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
4 arcing component (melee) 4 arcing component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 augmenting component (hat) 2 augmenting component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% acid * +5% fire * +6% cold * +5% arcane * +9% lightning Affinity: hat Components can be used to enhance items being crafted! |
21 balanced component (melee) 21 balanced component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
9 barbed component (ammo) 9 barbed component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 391 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 bladed component (head) 2 bladed component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
10 blazebringer's component (melee) 10 blazebringer's component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
3 blazebringer's component (ranged) 3 blazebringer's component (ranged)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 67 fire While equipped: Changes resistances penetration: * +10% fire Global speed: +7% Affinity: ranged Components can be used to enhance items being crafted! |
3 blighted component (staff) 3 blighted component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
blighted component (hands) blighted component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 blight Talent on hit: Soul Rot (20% chance). While equipped: Damage (melee): 5 - 15 blight Changes resistances: * +5% - +10% blight Changes damage: * +3% - +11% blight Affinity: hands Components can be used to enhance items being crafted! |
blood-soaked component (feet) blood-soaked component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! |
3 bloodlich's component (staff) 3 bloodlich's component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag * +1 - +10 Cun * +1 - +10 Con Critical mult.: +10.00% - +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 - +8.00 Maximum vim: +20.00 - +50.00 Maximum neg.energy: +20.00 - +50.00 Affinity: staff Components can be used to enhance items being crafted! |
blooming component (mindstar) blooming component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
2 brawler's component (hands) 2 brawler's component (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
caller's component (mindstar) caller's component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
7 caustic component (melee) 7 caustic component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
caustic component (ranged) caustic component (ranged)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: ranged Components can be used to enhance items being crafted! |
6 chilling component (melee) 6 chilling component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
cinder component (hands) cinder component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
clarifying component (amulet) clarifying component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% mind Confusion immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
clarifying component (hat) clarifying component (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
10 cleansing component (body) 10 cleansing component (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
cleansing component (belt) cleansing component (belt)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% blight Affinity: belt Components can be used to enhance items being crafted! |
cleansing component (charm) cleansing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
cleansing component (head) cleansing component (head)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
2 component of Eldoral (cloak) 2 component of Eldoral (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
8 component of Eyal (body) 8 component of Eyal (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
3 component of Iron Throne (cloak) 3 component of Iron Throne (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
2 component of Reknor (digger) 2 component of Reknor (digger)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% darkness * +5% - +10% fire Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
5 component of Toknor (body) 5 component of Toknor (body)0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
6 component of accuracy (ammo) 6 component of accuracy (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
component of acid (ranged) component of acid (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
6 component of acid resistance (body) 6 component of acid resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of acid resistance (shield) component of acid resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
8 component of alchemy (robes) 8 component of alchemy (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
3 component of amnesia (melee) 3 component of amnesia (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of amnesia (ammo) 3 component of amnesia (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
4 component of annihilation (ammo) 4 component of annihilation (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +2 - +12 Armour Penetration: +2 - +12 Crit. chance: +2.0% - +12.0% Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
component of archery (hands) component of archery (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Armour Penetration: +5 - +10 Talent on hit: Perfect Strike (15% chance). While equipped: Accuracy: +5 - +10 Armour penetration: +5 - +15 Changes stats: * +2 - +9 Cun * +2 - +9 Dex Use talent when activated: Steady Shot level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
component of backstabbing (cloak) component of backstabbing (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Armour penetration: +5 - +15 Critical mult.: +10.00% - +30.00% Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
2 component of balance (mindstar) 2 component of balance (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of battle (cloak) component of battle (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
component of blight (robes) component of blight (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% blight Changes damage: * +10% - +30% blight Affinity: robes Components can be used to enhance items being crafted! |
4 component of breaching (staff) 4 component of breaching (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 component of butchering (hands) 4 component of butchering (hands)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 65% * 10 - 25% chance to reduce armor by 15% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
7 component of channeling (staff) 7 component of channeling (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
3 component of clarity (body) 3 component of clarity (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of clarity (lite) component of clarity (lite)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
component of clarity (ring) component of clarity (ring)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Confusion immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of clarity (mindstar) component of clarity (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of clear mind (torque) component of clear mind (torque)0.0 Modifies crafted object: When activated: remove 1 confusion or silence effect and prevent the application of 0 detrimental mental effects for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of cold (ranged) 2 component of cold (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
4 component of cold resistance (shield) 4 component of cold resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
2 component of cold resistance (body) 2 component of cold resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
7 component of command (body) 7 component of command (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of conjuration (wand) 3 component of conjuration (wand)0.0 Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of constitution (head) component of constitution (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
component of corrosion (robes) component of corrosion (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! |
3 component of corruption (melee) 3 component of corruption (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Impotence (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
3 component of corruption (ammo) 3 component of corruption (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Death (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
19 component of crippling (melee) 19 component of crippling (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of crippling (ammo) 3 component of crippling (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of crushing (shield) component of crushing (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +10 On crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +3.0% - +18.0% Physical power: +5 - +15 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 component of dampening (melee) 2 component of dampening (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of dampening (ranged) 2 component of dampening (ranged)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
3 component of darkness (hat) 3 component of darkness (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% darkness Changes damage: * +10% - +20% darkness Affinity: hat Components can be used to enhance items being crafted! |
component of darkness (robes) component of darkness (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
7 component of daylight (melee) 7 component of daylight (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
6 component of delving (body) 6 component of delving (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
9 component of dexterity (hands) 9 component of dexterity (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
4 component of dexterity (head) 4 component of dexterity (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
2 component of dexterity (ranged) 2 component of dexterity (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
component of disengagement (feet) component of disengagement (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Cun * +2 - +4 Dex Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 15 turns Affinity: feet Components can be used to enhance items being crafted! |
3 component of disruption (mindstar) 3 component of disruption (mindstar)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of disruption (melee) component of disruption (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of earthen fury (shield) 3 component of earthen fury (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (139) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
7 component of enduring (melee) 7 component of enduring (melee)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
4 component of enduring (ranged) 4 component of enduring (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
6 component of erosion (melee) 6 component of erosion (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of erosion (ammo) component of erosion (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
component of evasion (feet) component of evasion (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
16 component of evisceration (melee) 16 component of evisceration (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 391 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
7 component of fate (staff) 7 component of fate (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
2 component of fire (ranged) 2 component of fire (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
component of fire (robes) component of fire (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
component of fire (ring) component of fire (ring)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% fire Changes damage: * +10% - +20% fire Affinity: ring Components can be used to enhance items being crafted! |
component of fire (hat) component of fire (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
6 component of fire resistance (body) 6 component of fire resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
2 component of fire resistance (shield) 2 component of fire resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
2 component of flames (mindstar) 2 component of flames (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of fortune (head) 3 component of fortune (head)0.0 Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +2.0% - +8.0% Changes stats: * +5 - +17 Lck Spell crit. chance: +2% - +8% Mental crit. chance: +2% - +8% Affinity: head Components can be used to enhance items being crafted! |
4 component of frost (mindstar) 4 component of frost (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of frost (robes) 2 component of frost (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
component of frost (hat) component of frost (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Changes damage: * +10% - +20% cold Affinity: hat Components can be used to enhance items being crafted! |
3 component of gale force (torque) 3 component of gale force (torque)0.0 Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 component of gales (mindstar) 4 component of gales (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
component of grasping (ammo) component of grasping (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 251 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of healing (totem) 2 component of healing (totem)0.0 Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of healing (amulet) component of healing (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Cut immunity: +40% - +80% Healing mod.: +10% - +30% Use talent when activated: Heal level 1 - 3 Puts all charms on cooldown for 35 turns Affinity: amulet Components can be used to enhance items being crafted! |
component of health (lite) component of health (lite)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
4 component of illumination (staff) 4 component of illumination (staff)0.0 Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
5 component of implacability (body) 5 component of implacability (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
2 component of implacability (cloak) 2 component of implacability (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Mental save: +5 - +15 Only die when reaching: -50.00 life Affinity: cloak Components can be used to enhance items being crafted! |
component of invasion (feet) component of invasion (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +3 - +6 Changes resistances penetration: * +5% - +15% physical Affinity: feet Components can be used to enhance items being crafted! |
2 component of invocation (staff) 2 component of invocation (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
component of ire (head) component of ire (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Battle Cry level 2 Puts all charms on cooldown for 28 turns Affinity: head Components can be used to enhance items being crafted! |
component of knowledge (hat) component of knowledge (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Cun * +3 - +7 Wil Mindpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
component of knowledge (head) component of knowledge (head)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
6 component of life (mindstar) 6 component of life (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of life (robes) 4 component of life (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
3 component of life (ring) 3 component of life (ring)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +5.00 - +20.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +20% Affinity: ring Components can be used to enhance items being crafted! |
component of life (belt) component of life (belt)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 - +3.60 Healing mod.: +10% - +30% Affinity: belt Components can be used to enhance items being crafted! |
2 component of life draining (ranged) 2 component of life draining (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 draining blight Affinity: ranged Components can be used to enhance items being crafted! |
2 component of light (hat) 2 component of light (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% light Changes damage: * +10% - +20% light Affinity: hat Components can be used to enhance items being crafted! |
component of light (robes) component of light (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
4 component of lightning (robes) 4 component of lightning (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
2 component of lightning (ranged) 2 component of lightning (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
4 component of lightning resistance (body) 4 component of lightning resistance (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
component of lightning resistance (shield) component of lightning resistance (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
2 component of luminosity (ring) 2 component of luminosity (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 - 40 light Damage (ranged): 10 - 40 light Changes stats: * +1 - +10 Mag Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
component of madness (hat) component of madness (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
component of magery (belt) component of magery (belt)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Wil * +3 - +11 Mag Spell crit. chance: +3% - +6% Affinity: belt Components can be used to enhance items being crafted! |
3 component of magic (hands) 3 component of magic (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
2 component of manastreaming (amulet) 2 component of manastreaming (amulet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Mana each turn: +0.10 - +0.60 Spellpower on spell critical (stacks up to 3 times): +2 - +6 Maximum mana: +20.00 - +60.00 Affinity: amulet Components can be used to enhance items being crafted! |
27 component of massacre (melee) 27 component of massacre (melee)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of might (head) 2 component of might (head)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
component of might (staff) component of might (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of mind resistance (shield) component of mind resistance (shield)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
component of mindcraft (cloak) component of mindcraft (cloak)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Mental crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of misery (ring) 2 component of misery (ring)0.0 Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 37 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 37 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
component of murder (amulet) component of murder (amulet)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +10 Armour penetration: +10 - +20 Critical mult.: +10.00% - +20.00% Affinity: amulet Components can be used to enhance items being crafted! |
2 component of natural resilience (body) 2 component of natural resilience (body)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Reduced damage from: * +5% - +15% Unnatural Affinity: body Components can be used to enhance items being crafted! |
2 component of nature (robes) 2 component of nature (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
2 component of nature (hat) 2 component of nature (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
5 component of paradox (melee) 5 component of paradox (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
2 component of perfection (amulet) 2 component of perfection (amulet)0.0 Crafted by a master Modifies crafted object: Increases the mastery of 2 randomly chosen talent categories by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
3 component of perseverance (ring) 3 component of perseverance (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Stun/Freeze immunity: +20% - +50% Life regen: +1.00 - +9.00 Affinity: ring Components can be used to enhance items being crafted! |
9 component of phasing (melee) 9 component of phasing (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of phasing (feet) 2 component of phasing (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Wil * +2 Mag When activated: blink to a nearby random location (rad 20) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
14 component of piercing (ranged) 14 component of piercing (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
2 component of pilfering (ring) 2 component of pilfering (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +7 - +17 Armour penetration: +7 - +17 Defense: +7 - +17 Use talent when activated: Disengage level 2 Puts all charms on cooldown for 10 turns Affinity: ring Components can be used to enhance items being crafted! |
6 component of power (robes) 6 component of power (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
component of power (ring) component of power (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical power: +5 - +15 Spellpower: +5 - +15 Mindpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
component of power (staff) component of power (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
3 component of precognition (head) 3 component of precognition (head)0.0 Infused by nature Modifies crafted object: While equipped: Accuracy: +4 - +12 Defense: +4 - +12 Effects when hit in melee: * 10 - 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +2 - +10 Cun Affinity: head Components can be used to enhance items being crafted! |
8 component of projection (melee) 8 component of projection (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of protection (cloak) 2 component of protection (cloak)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
2 component of protection (staff) 2 component of protection (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of protection (robes) component of protection (robes)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
2 component of psionic shield (torque) 2 component of psionic shield (torque)0.0 Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of purity (shield) component of purity (shield)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: shield Components can be used to enhance items being crafted! |
component of quickening (digger) component of quickening (digger)0.0 Powered by arcane forces Modifies crafted object: While equipped: Lowers spell cool-downs by: 10% Increases digging speed by 30% Affinity: digger This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
6 component of rage (melee) 6 component of rage (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
component of recursion (ranged) component of recursion (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
4 component of resilience (body) 4 component of resilience (body)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
2 component of resilience (shield) 2 component of resilience (shield)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +100.00 Affinity: shield Components can be used to enhance items being crafted! |
3 component of resistance (shield) 3 component of resistance (shield)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
2 component of resolve (mindstar) 2 component of resolve (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
component of ruin (melee) component of ruin (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! |
4 component of rushing (feet) 4 component of rushing (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of sanctity (head) component of sanctity (head)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness Spell save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Circle of Sanctity level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: head Components can be used to enhance items being crafted! |
4 component of sand (mindstar) 4 component of sand (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of sensing (ring) 2 component of sensing (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
6 component of shearing (melee) 6 component of shearing (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
2 component of shielding (wand) 2 component of shielding (wand)0.0 Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of shrapnel (shield) 2 component of shrapnel (shield)0.0 Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 391 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 component of sorcery (cloak) 2 component of sorcery (cloak)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
3 component of sorrow (hands) 3 component of sorrow (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 10 - 40 mind, 10 - 40 darkness Effects on melee hit: * 10 - 25% chance to reduce all saves and defense by 37 Mental save: -15 - -5 Mindpower: +3 - +10 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of speed (feet) 2 component of speed (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
3 component of spell shielding (body) 3 component of spell shielding (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of spellbinding (feet) component of spellbinding (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Mag Lowers spell cool-downs by: 10% Affinity: feet This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of spellstriking (hands) 2 component of spellstriking (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
6 component of stability (body) 6 component of stability (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of stinging (totem) 2 component of stinging (totem)0.0 Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of storms (mindstar) 2 component of storms (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
7 component of strength (hands) 7 component of strength (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
5 component of strength (head) 5 component of strength (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
3 component of temporal resistance (body) 3 component of temporal resistance (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
2 component of the Brotherhood (hat) 2 component of the Brotherhood (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Con * +1 - +10 Mag Changes damage: * +5% - +20% arcane Use talent when activated: Arcane Eye level 5 Puts all charms on cooldown for 10 turns Affinity: hat Components can be used to enhance items being crafted! |
2 component of the Shaloren (cloak) 2 component of the Shaloren (cloak)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! |
component of the bounder (head) component of the bounder (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +9 Str * +5 - +9 Dex Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
8 component of the deep (body) 8 component of the deep (body)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the depths (head) component of the depths (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
2 component of the dragon (body) 2 component of the dragon (body)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% cold * +5% - +15% fire * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted! |
component of the guardian (cloak) component of the guardian (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Physical save: +10 - +25 Spell save: +10 - +25 Mental save: +10 - +25 Affinity: cloak Components can be used to enhance items being crafted! |
component of the hero (body) component of the hero (body)0.0 Powered by arcane forces Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex * +3 - +9 Mag * +3 - +9 Wil * +3 - +9 Cun Maximum life: +30.00 - +70.00 Affinity: body Components can be used to enhance items being crafted! |
component of the hunter (cloak) component of the hunter (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Accuracy: +15 - +35 Fatigue: -4% - -10% Maximum life: +40.00 - +110.00 Maximum stamina: +10.00 - +40.00 Affinity: cloak Components can be used to enhance items being crafted! |
component of the iron hand (hands) component of the iron hand (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Talent on hit: Disarm (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Wil * +2 - +5 Con Masteries: * +0.2 Technique / Grappling Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
component of the juggernaut (hands) component of the juggernaut (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of the mind (robes) 2 component of the mind (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
2 component of the mind (hat) 2 component of the mind (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% mind Changes damage: * +10% - +20% mind Affinity: hat Components can be used to enhance items being crafted! |
component of the mind (ring) component of the mind (ring)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Changes damage: * +10% - +20% mind Affinity: ring Components can be used to enhance items being crafted! |
component of the moons (lite) component of the moons (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% light Changes damage: * +5% - +15% darkness Damage affinity(heal): * +5% darkness Infravision radius: +2 - +5 Use talent when activated: Moonlight Ray level 4 Puts all charms on cooldown for 8 turns Affinity: lite Components can be used to enhance items being crafted! |
2 component of the mountain (hat) 2 component of the mountain (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% physical Changes damage: * +10% - +20% physical Affinity: hat Components can be used to enhance items being crafted! |
2 component of the mountain (robes) 2 component of the mountain (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
3 component of the mystic (melee) 3 component of the mystic (melee)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of the nighthunter (hands) 2 component of the nighthunter (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
3 component of the prodigy (staff) 3 component of the prodigy (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 - +20 Mag * +5 - +20 Wil * +5 - +20 Cun Spellpower on spell critical (stacks up to 3 times): +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
4 component of the stars (shield) 4 component of the stars (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 light, 10 - 20 darkness While equipped: Changes stats: * +1 - +11 Cun * +1 - +11 Mag Changes resistances: * +10% - +20% light * +10% - +20% darkness Changes damage: * +10% - +20% light * +10% - +20% darkness Affinity: shield Components can be used to enhance items being crafted! |
component of the starseeker (hands) component of the starseeker (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 50 light, 10 - 50 darkness While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Mag Changes resistances: * +5% - +10% light * +5% - +10% darkness Infravision radius: +1 - +2 Use talent when activated: Starfall level 1 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the sun (lite) component of the sun (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness Changes damage: * +5% - +15% light Damage affinity(heal): * +5% light Light radius: +1 - +3 Use talent when activated: Sun Flare level 3 Puts all charms on cooldown for 30 turns Affinity: lite Components can be used to enhance items being crafted! |
component of the void (body) component of the void (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 10 darkness Damage (ranged): 5 - 10 darkness Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +30% New effects duration reduction after a teleport: +10% - +30% When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: body Components can be used to enhance items being crafted! |
2 component of tinkering (ranged) 2 component of tinkering (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
4 component of tirelessness (feet) 4 component of tirelessness (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
2 component of torment (melee) 2 component of torment (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 component of transcendence (belt) 3 component of transcendence (belt)0.0 Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
4 component of trickery (head) 4 component of trickery (head)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
component of true flight (ranged) component of true flight (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
2 component of unlife (belt) 2 component of unlife (belt)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight The wearer is treated as an undead. The wearer no longer has to breathe. Affinity: belt Components can be used to enhance items being crafted! |
component of valiance (belt) component of valiance (belt)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Mental save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: belt Components can be used to enhance items being crafted! |
4 component of venom (mindstar) 4 component of venom (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of vileness (melee) 4 component of vileness (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 6 Affinity: melee Components can be used to enhance items being crafted! |
component of vileness (ammo) component of vileness (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 6 Affinity: ammo Components can be used to enhance items being crafted! |
4 component of war-making (hands) 4 component of war-making (hands)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Crit. chance: +4.0% - +14.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +5.0% - +20.0% Critical mult.: +5.00% - +15.00% Spell crit. chance: +5% - +20% Mental crit. chance: +5% - +20% Affinity: hands Components can be used to enhance items being crafted! |
component of warding (staff) component of warding (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of willpower (amulet) component of willpower (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
2 component of wind (ammo) 2 component of wind (ammo)0.0 Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 279 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of winter (shield) component of winter (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 215 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of wizardry (staff) component of wizardry (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
component of wreckage (digger) component of wreckage (digger)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Changes stats: * +1 - +6 Str Increases digging speed by 30% Use talent when activated: Perfect Strike level 2 - 4 Puts all charms on cooldown for 26 turns Affinity: digger Components can be used to enhance items being crafted! |
componentmutation-voidweapon (melee) componentmutation-voidweapon (melee)0.0 Modifies crafted object: Weapon combat: Talent on hit: Netherblast (20% chance). Talent on hit(spell): Netherblast (20% chance level Unhandled resolver: genericlast). Affinity: melee Components can be used to enhance items being crafted! |
conjurer's component (ring) conjurer's component (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
corrosive component (shield) corrosive component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 acid While equipped: Effects when hit in melee: * 10 - 20% chance to reduce armor by 15% Changes stats: * +1 - +6 Con Changes resistances: * +10% - +20% acid Affinity: shield Components can be used to enhance items being crafted! |
coruscating component (shield) coruscating component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 fire While equipped: Melee retaliation: 1 - 31 fire Changes stats: * +1 - +6 Str Changes resistances: * +10% - +20% fire Affinity: shield Components can be used to enhance items being crafted! |
crackling component (shield) crackling component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 lightning While equipped: Melee retaliation: 1 - 31 lightning Changes stats: * +1 - +6 Dex Changes resistances: * +10% - +20% lightning Affinity: shield Components can be used to enhance items being crafted! |
6 creative component (mindstar) 6 creative component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
7 cruel component (staff) 7 cruel component (staff)0.0 Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
3 deadly component (ammo) 3 deadly component (ammo)0.0 Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
dispeller's component (robes) dispeller's component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
dragonslayer's component (head) dragonslayer's component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: head Components can be used to enhance items being crafted! |
dream-smith's component (digger) dream-smith's component (digger)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +7% mind * +6% fire Mental save: +5 Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
5 dreamer's component (robes) 5 dreamer's component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind * +10% - +20% darkness Physical save: +10 - +20 Spell save: +10 - +20 Mental save: +20 - +40 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Affinity: robes Components can be used to enhance items being crafted! |
2 dreamer's component (feet) 2 dreamer's component (feet)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
dreamer's component (lite) dreamer's component (lite)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +4 - +12 Mindpower: +4 - +12 Mental crit. chance: +4% - +12% Affinity: lite Components can be used to enhance items being crafted! |
dreamer's component (mindstar) dreamer's component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% mind Mental save: +2 - +10 Psi each turn: +0.30 - +1.50 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 duelist's component (body) 2 duelist's component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
3 earthen component (staff) 3 earthen component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
eldritch component (hat) eldritch component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.70 - +3.00 Mana when hit: +0.70 - +3.00 Maximum mana: +40.00 - +110.00 Spellpower: +5 - +10 Use talent when activated: Manaflow level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
6 elemental component (melee) 6 elemental component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 15 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
10 enlightening component (body) 10 enlightening component (body)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 enveloping component (cloak) 3 enveloping component (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
3 epiphanous component (mindstar) 3 epiphanous component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
6 ethereal component (staff) 6 ethereal component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
evasive component (charm) evasive component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 extending component (charm) 2 extending component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
fearwoven component (hat) fearwoven component (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +20% darkness * +5% - +20% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
10 flaming component (melee) 10 flaming component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
5 flaming component (ammo) 5 flaming component (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: ammo Components can be used to enhance items being crafted! |
flaming component (shield) flaming component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
4 focusing component (charm) 4 focusing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 focusing component (robes) 2 focusing component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
4 fortifying component (body) 4 fortifying component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
3 fungal component (ranged) 3 fungal component (ranged)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 gifted component (mindstar) 2 gifted component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
4 gladiator's component (ring) 4 gladiator's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +4 - +10 Str * +4 - +10 Con Affinity: ring Components can be used to enhance items being crafted! |
2 grounding component (feet) 2 grounding component (feet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +7% lightning * +6% temporal Affinity: feet Components can be used to enhance items being crafted! |
grounding component (belt) grounding component (belt)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
grounding component (head) grounding component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
grounding component (amulet) grounding component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
halfling component (ranged) halfling component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Fragmentation Shot 2 turns * Pin Down 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
hardened component (body) hardened component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% cold * +5% - +13% fire * +5% - +13% lightning Affinity: body Components can be used to enhance items being crafted! |
2 harmonious component (mindstar) 2 harmonious component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% nature Changes resistances penetration: * +2% - +10% nature Changes damage: * +2% - +10% nature Masteries: * +0.1 - +0.2 Wild-gift / Harmony Affinity: mindstar Components can be used to enhance items being crafted! |
9 hateful component (melee) 9 hateful component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
hateful component (ammo) hateful component (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
hateful component (mindstar) hateful component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
3 honing component (mindstar) 3 honing component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted! |
2 horrifying component (mindstar) 2 horrifying component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
imbued component (staff) imbued component (staff)0.0 Powered by arcane forces Modifies crafted object: Casts a random spell on spell hit (10% chance) Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
8 impenetrable component (body) 8 impenetrable component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
6 infernal component (staff) 6 infernal component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
innervating component (charm) innervating component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * reduce fatigue by 20% - 60% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
inquisitor's component (mindstar) inquisitor's component (mindstar)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 107 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
inquisitor's component (melee) inquisitor's component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 107 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 insulating component (head) 3 insulating component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
2 insulating component (belt) 2 insulating component (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: belt Components can be used to enhance items being crafted! |
insulating component (feet) insulating component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
insulating component (hat) insulating component (hat)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: hat Components can be used to enhance items being crafted! |
invigorating component (feet) invigorating component (feet)0.0 Infused by nature Modifies crafted object: While equipped: Fatigue: -4% - -10% Stamina each turn: +0.20 - +0.90 Maximum life: +30.00 - +60.00 Movement speed: +10% Affinity: feet Components can be used to enhance items being crafted! |
2 keeper's component (ranged) 2 keeper's component (ranged)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% temporal * +5% - +10% physical Changes damage: * +8% - +22% temporal * +8% - +18% physical Cooldown Reduction: * Arrow Stitching 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
leafwalker's component (head) leafwalker's component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature Spell save: +3 - +10 Maximum life: +40.00 - +110.00 Healing mod.: +10% - +20% Affinity: head Components can be used to enhance items being crafted! |
3 lifebinding component (staff) 3 lifebinding component (staff)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
living component (shield) living component (shield)0.0 Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 nature While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Maximum life: +20.00 - +120.00 Affinity: shield Components can be used to enhance items being crafted! |
2 mage-hunter's component (ranged) 2 mage-hunter's component (ranged)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects on ranged hit: * 5 - 25 arcane resource burn Changes stats: * +1 - +7 Cun * +1 - +7 Wil Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Mindpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
2 magelord's component (staff) 2 magelord's component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
magewarrior's short component (staff) magewarrior's short component (staff)0.0 Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 manaburning component (melee) 2 manaburning component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
2 marauder's component (body) 2 marauder's component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
4 marksman's component (ring) 4 marksman's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
marshal's component (cloak) marshal's component (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Maximum life: +40.00 - +110.00 Affinity: cloak Components can be used to enhance items being crafted! |
9 mighty component (ranged) 9 mighty component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
mindcaging component (head) mindcaging component (head)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +25% mind Mental save: +10 - +30 Confusion immunity: +20% - +50% Affinity: head Components can be used to enhance items being crafted! |
4 mindwoven component (robes) 4 mindwoven component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
mindwoven component (hat) mindwoven component (hat)0.0 Infused by psionic forces Modifies crafted object: While equipped: Psi each turn: +0.10 - +0.40 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
2 miner's component (feet) 2 miner's component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
miner's component (head) miner's component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
miner's component (digger) miner's component (digger)0.0 Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
2 mitotic component (mindstar) 2 mitotic component (mindstar)0.0 Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% - +12.0% On hit: * 5 - 20% chance to slow global speed by 65% * 5 - 20% chance to reduce armor by 15% When activated: divide the mindstar in two Puts all charms on cooldown for 1 turns Affinity: mindstar This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
mule's component (ring) mule's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +40 Affinity: ring Components can be used to enhance items being crafted! |
2 multi-hued component (body) 2 multi-hued component (body)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% acid * +5% - +20% physical * +5% - +20% fire * +5% - +20% cold * +5% - +20% lightning Mindpower: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
2 murderer's component (cloak) 2 murderer's component (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
2 nature's component (mindstar) 2 nature's component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
2 nightwalker's component (lite) 2 nightwalker's component (lite)0.0 Infused by nature Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Changes stats: * +3 - +7 Wil Critical mult.: +10.00% - +20.00% Affinity: lite Components can be used to enhance items being crafted! |
4 nimble component (body) 4 nimble component (body)0.0 Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted! |
2 noble's component (belt) 2 noble's component (belt)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted! |
overpowered component (charm) overpowered component (charm)0.0 Modifies crafted object: Charm power: 160% - 190% Charm cooldown: 120% - 150% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
3 penetrating component (ranged) 3 penetrating component (ranged)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +25% physical Affinity: ranged Components can be used to enhance items being crafted! |
2 piercing component (lite) 2 piercing component (lite)0.0 Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Light radius: +1 - +2 Affinity: lite Components can be used to enhance items being crafted! |
2 piercing component (charm) 2 piercing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 pixie's component (ring) 2 pixie's component (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun * +2 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
12 plaguebringer's component (melee) 12 plaguebringer's component (melee)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 6 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
polar component (hands) polar component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 ice Talent on hit: Ice Breath (10% chance). While equipped: Damage (melee): 5 - 15 cold Changes resistances: * +5% - +10% cold Changes damage: * +3% - +11% cold Affinity: hands Components can be used to enhance items being crafted! |
5 potent component (staff) 5 potent component (staff)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 powerful component (charm) 2 powerful component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
3 preserving component (lite) 3 preserving component (lite)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Changes resistances: * +5% - +15% blight Life regen: +1.00 - +16.00 Affinity: lite Components can be used to enhance items being crafted! |
8 prismatic component (body) 8 prismatic component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
3 prismatic component (head) 3 prismatic component (head)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
2 projecting component (mindstar) 2 projecting component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
2 protector's component (mindstar) 2 protector's component (mindstar)0.0 Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% all Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Affinity: mindstar Components can be used to enhance items being crafted! |
psychic's component (hands) psychic's component (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! |
4 psychokinetic component (ammo) 4 psychokinetic component (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 251 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
11 quick component (melee) 11 quick component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
2 quick component (charm) 2 quick component (charm)0.0 Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
15 radiant component (body) 15 radiant component (body)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
4 ranger's component (ranged) 4 ranger's component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
2 regal component (cloak) 2 regal component (cloak)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
7 reinforced component (shield) 7 reinforced component (shield)0.0 Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
7 rejuvenating component (body) 7 rejuvenating component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
resilient component (cloak) resilient component (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
3 resonating component (mindstar) 3 resonating component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% mind Changes resistances penetration: * +2% - +10% mind Changes damage: * +2% - +10% mind Psi when hit: +0.50 - +2.50 Damage Resonance (when hit): +5% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
2 restful component (hands) 2 restful component (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
2 restorative component (feet) 2 restorative component (feet)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
4 runic component (ranged) 4 runic component (ranged)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
sand component (hands) sand component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
sapper's component (digger) sapper's component (digger)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
2 scorching component (lite) 2 scorching component (lite)0.0 Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 - 30 fire Changes resistances: * +5% - +10% fire Affinity: lite Components can be used to enhance items being crafted! |
3 scouring component (hands) 3 scouring component (hands)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
3 searing component (body) 3 searing component (body)0.0 Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
self-loading component (ammo) self-loading component (ammo)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
4 shimmering component (staff) 4 shimmering component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
shimmering component (hat) shimmering component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +20% arcane Maximum mana: +10.00 - +110.00 Affinity: hat Components can be used to enhance items being crafted! |
shimmering component (robes) shimmering component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
3 shocking component (shield) 3 shocking component (shield)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
3 slime-covered component (melee) 3 slime-covered component (melee)0.0 Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 65% Affinity: melee Components can be used to enhance items being crafted! |
2 sneakthief's component (ring) 2 sneakthief's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Changes stats: * +4 - +10 Cun * +4 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
2 solipsist's component (ring) 2 solipsist's component (ring)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Cun * +4 - +8 Wil Mindpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
2 soothing component (charm) 2 soothing component (charm)0.0 Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 spellcowled component (cloak) 2 spellcowled component (cloak)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Spell save: +5 - +15 Maximum mana: +40.00 - +80.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 spellstreaming component (hands) 2 spellstreaming component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Elemental Bolt (10% chance). While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +4 - +16 Spell crit. chance: +3% - +10% Affinity: hands Components can be used to enhance items being crafted! |
3 spellwoven component (robes) 3 spellwoven component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
spiritwalker's component (belt) spiritwalker's component (belt)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Affinity: belt Components can be used to enhance items being crafted! |
3 stabilizing component (head) 3 stabilizing component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
stabilizing component (amulet) stabilizing component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% temporal Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
stabilizing component (hat) stabilizing component (hat)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
2 stargazer's component (robes) 2 stargazer's component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
starseer's component (head) starseer's component (head)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% physical * +3% - +15% temporal * +3% - +15% darkness * +3% - +15% light Affinity: head Components can be used to enhance items being crafted! |
starseer's component (hat) starseer's component (hat)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% physical * +3% - +15% temporal * +3% - +15% darkness * +3% - +15% light Affinity: hat Components can be used to enhance items being crafted! |
7 steady component (ranged) 7 steady component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
steady component (hands) steady component (hands)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
2 storm component (hands) 2 storm component (hands)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
3 stormbringer's component (melee) 3 stormbringer's component (melee)0.0 Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
2 stormwoven component (robes) 2 stormwoven component (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +4 - +8 Str * +4 - +8 Mag * +4 - +8 Wil Changes resistances: * +5% - +15% lightning * +5% - +15% cold Changes damage: * +5% - +30% lightning * +5% - +25% physical * +5% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
2 supercharged component (charm) 2 supercharged component (charm)0.0 Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
3 surging component (staff) 3 surging component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
survivor's component (lite) survivor's component (lite)0.0 Infused by nature Modifies crafted object: While equipped: Physical save: +5 - +15 Healing mod.: +10% - +30% Affinity: lite Components can be used to enhance items being crafted! |
3 swashbuckler's component (shield) 3 swashbuckler's component (shield)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
3 swiftstrike component (ranged) 3 swiftstrike component (ranged)0.0 Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
temporal component (hands) temporal component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
3 thaloren component (head) 3 thaloren component (head)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
thaloren component (ranged) thaloren component (ranged)0.0 Crafted by a master Modifies crafted object: While equipped: Changes damage: * +29% physical Cooldown Reduction: * Fragmentation Shot 2 turns * Pin Down 1 turns Affinity: ranged Components can be used to enhance items being crafted! |
4 thick component (cloak) 4 thick component (cloak)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
5 thought-forged component (melee) 5 thought-forged component (melee)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 37 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
thought-forged component (ammo) thought-forged component (ammo)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 37 Reloads ammo every 6 turns Affinity: ammo Components can be used to enhance items being crafted! |
2 timebroken component (robes) 2 timebroken component (robes)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
tormentor's component (robes) tormentor's component (robes)0.0 Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun Critical mult.: +10.00% - +20.00% Hate when firing a critical mind attack: +2.00 - +5.00 Psi when firing a critical mind attack: +1.00 - +5.00 Affinity: robes Components can be used to enhance items being crafted! |
3 traveler's component (feet) 3 traveler's component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
treant's component (ring) treant's component (ring)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Poison immunity: +10% - +30% Disease immunity: +10% - +30% Affinity: ring Components can be used to enhance items being crafted! |
4 troll-hide component (body) 4 troll-hide component (body)0.0 Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
18 truestriking component (melee) 18 truestriking component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
3 umbral component (hands) 3 umbral component (hands)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 30% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
3 undeterred component (feet) 3 undeterred component (feet)0.0 Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
4 verdant component (robes) 4 verdant component (robes)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
vitalizing component (amulet) vitalizing component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +6 Con Physical save: +5 - +20 Life regen: +1.00 - +11.00 Maximum life: +30.00 - +80.00 Affinity: amulet Components can be used to enhance items being crafted! |
2 void walker's component (staff) 2 void walker's component (staff)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness * +5% - +15% temporal Defense after a teleport: +5 - +25 Resist all after a teleport: +5% - +25% New effects duration reduction after a teleport: +5% - +25% Affinity: staff Components can be used to enhance items being crafted! |
2 volcanic component (body) 2 volcanic component (body)0.0 Infused by nature Modifies crafted object: While equipped: Armour: +5 - +15 Damage (melee): 5 - 10 fire Damage (ranged): 5 - 10 fire Changes resistances: * +10% - +30% physical * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
4 wanderer's component (feet) 4 wanderer's component (feet)0.0 Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
2 wanderer's component (amulet) 2 wanderer's component (amulet)0.0 Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +3 - +10 Dex * +3 - +10 Cun * +3 - +10 Con Life regen: +1.00 - +5.00 Stamina each turn: +0.30 - +1.50 Movement speed: +10% Affinity: amulet Components can be used to enhance items being crafted! |
11 warbringer's component (melee) 11 warbringer's component (melee)0.0 Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
3 warded component (wand) 3 warded component (wand)0.0 Modifies crafted object: While equipped: Learn talent(s): * +1 Ward Adds 2 - 6 wards for 4 randomly selected damage types Affinity: wand Components can be used to enhance items being crafted! |
2 warded component (shield) 2 warded component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your ward talent by 1 While equipped: Maximum wards: * +6 lightning * +4 temporal * +7 darkness * +3 fire * +5 nature * +3 blight * +5 cold * +5 arcane * +5 light Learn talent(s): * +1 Ward Affinity: shield Components can be used to enhance items being crafted! |
warden's component (ranged) warden's component (ranged)0.0 Powered by arcane forces Modifies crafted object: While equipped: Ammo reloads per turn: +1 - +5 Changes stats: * +1 - +7 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +10% temporal Changes damage: * +5% - +15% physical * +5% - +10% temporal Masteries: * +0.1 - +0.2 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: ranged Components can be used to enhance items being crafted! |
2 warlord's component (head) 2 warlord's component (head)0.0 Infused by nature Modifies crafted object: While equipped: Physical power: +6 - +12 Changes stats: * +3 - +7 Str * +3 - +7 Wil Changes resistances: * +5% - +15% physical Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
warrior's component (ring) warrior's component (ring)0.0 Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! |
warrior's component (amulet) warrior's component (amulet)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% physical Stamina each turn: +0.20 - +1.20 Affinity: amulet Components can be used to enhance items being crafted! |
3 watchleader's component (lite) 3 watchleader's component (lite)0.0 Crafted by a master Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Confusion immunity: +10% - +30% Light radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Track level 2 - 5 Puts all charms on cooldown for 40 turns Affinity: lite Components can be used to enhance items being crafted! |
3 windwalling component (shield) 3 windwalling component (shield)0.0 Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wizard's component (ring) wizard's component (ring)0.0 Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
2 woodsman's component (digger) 2 woodsman's component (digger)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
wrathful component (shield) wrathful component (shield)0.0 Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 15 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wrathful component (mindstar) wrathful component (mindstar)0.0 Infused by psionic forces Modifies crafted object: While equipped: Hate when firing a critical mind attack: +1.00 - +6.00 Psi when firing a critical mind attack: +1.00 - +6.00 Mental crit. chance: +2% - +12% Affinity: mindstar Components can be used to enhance items being crafted! |
2 wyrm's component (mindstar) 2 wyrm's component (mindstar)0.0 Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 acid, 2 - 10 fire Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% acid * +2% - +10% fire Affinity: mindstar Components can be used to enhance items being crafted! |
wyrmwaxed component (cloak) wyrmwaxed component (cloak)0.0 Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: cloak Components can be used to enhance items being crafted! |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+1 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. This item has been sent to the Item's Vault. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 134% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 258/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 Burning Star 5 Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |