Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Godmode Merchant 1.5.10GodMode for T.O.M.E version 1.7.6
BECOME A GOD! Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. No Ruined Dungeon Puzzle 1.6.0Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Comfortably Generous Levels 1.6.7Is Slightly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 11 / 72% |
| Size | small |
| Lifes / Deaths | Killed by Enlin the krog at level 11 on the 9th Flare 122nd year of Ascendancy at 00:53 / 2Killed by Silema the snow giant at level 11 on the 5th Dusk 122nd year of Ascendancy at 06:16 |
Primary Stats
| Strength | 14 (base 11) |
| Dexterity | 36 (base 33) |
| Constitution | 16 (base 16) |
| Magic | 8 (base 10) |
| Willpower | 32 (base 30) |
| Cunning | 32 (base 28) |
Resources
| Life | -16/517 |
| Fury | 96/116 |
| Stamina | 152/152 |
| Equilibrium | 45 |
| Healing Factor | 1.3227868726732 |
| Regeneration | 25.106494843338 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10.721273361176% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8.6658404641814 |
Offense: Barehand
| Damage | 18 |
| Accuracy | 57 |
| Crit Chance | 46% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Light | +10% |
| Physical | +11% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 12.062469334218 (34.824987733687%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 16 |
| Mental Save | 27 |
Defense: Resistances
| Lightning | + 8%( 70%) |
| Light | + 37%( 70%) |
| Temporal | + 7%( 70%) |
| Fire | + 12%( 70%) |
| Acid | + 18%( 70%) |
| Cold | + 14%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 57% |
Inscriptions (0/0)
Class Talents
| Wild-child / Fervency | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Perseverance | 1.20 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Agonize | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Stinger | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Ego / Mantis | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Wing Pod | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Bloodletting Beast | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.20 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Wild-heart / Natural Combat | 1.20 |
| 2/10 |
| 4/10 |
| 2/10 |
| 2/10 |
| 3/10 |
| 3/10 |
| 3/10 |
| 0/10 |
Effects
| talent | Concealed Blade |
| talent | Heart Racing |
| talent | Open Veins |
| talent | Pernicious Needle |
| talent | Strong-Arm |
| talent | Predator Stance |
| talent | Steady Pace |
| talent | Shadows Dancing |
| beneficial effect | Gaining 23% life steal and 11% physical damage. Blood Heat: Bleed |
| beneficial effect | Nature is nourishing you, replenishing resources each turn. Nourishment- Restoring 7.10 life - Restoring 7.02 stamina |
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 11. Intimidated |
| detrimental effect | A self-inflicted injury is draining 9.83 life. This cannot bring you below 1 life and will not interrupt rest. Flesh Wound |
Quests
Escort the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara) | active |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Luck by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You have, indeed, confirmed the presence of trolls. Though, you already knew that. - There was the Shade of an old sorcerer within. Keyword: 'Was'. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | done |
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You must explore the Old Forest and quell the Treant's restlessness. * You have explored the Maze. Go tell the Summoner what you saw! * You must explore the Sandworm Lair and commune with the Queen. * You must explore the Daikara and meet the Dragon at the summit. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. - You were betrayed; the one you were targetting somehow got away, despite how certain his death was. Someone helped him... And left you to die. | active |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
Equipment
| Tool | iron pickaxe of endurance (dig speed 40 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around neck | gold amulet 'Kindlelord'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Dmg.mod +3% acid Res.pen +5% acid Melee Ret 2 mind ----- def ----- Resists +10% fire +6% light +12% cold Mind.save +3 (+1 eff.) Amulets make your neck look great! |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | grounding linen wizard hat of corrosion (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+1 eff.) Resists +16% acid +5% temporal +6% lightning A pointy cloth hat, very wizardly... |
| Cloak | regal linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Str +2 Wil +1 Con ----- def ----- Defense +1 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
insulating steel amulet of willpower (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +10% cold +12% fire Amulets make your neck look great! |
restful copper amulet of mastery (0.10 Wild-heart / Noble Animal)0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Masteries +0.10 Wild-heart/Noble Animal Amulets make your neck look great! |
Spellblaze Shard (20-26 power, 21 apr) [durability 514/514]1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 80% Dex, 80% Str Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Armour +10 Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease Durability: 514/514 This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
arcing iron dagger (10-13 power, 11 apr) [durability 174/174]1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 80% Dex, 80% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Armour +5 Durability: 174/174 Sharp, short and deadly. |
arcing iron dagger of massacre (14-19 power, 11 apr) [durability 174/174]1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 14.5 - 18.9 Physical Uses 80% Dex, 80% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Armour +7 Durability: 174/174 Sharp, short and deadly. |
arcing steel dagger (11-14 power, 13 apr) [durability 228/228]1.0 T2 dagger 1H weapon [Ego] Arcane Power 11.0 - 14.3 Physical Uses 80% Dex, 80% Str Acc+ +0.2% crit chance (max 25%) Apr +13 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Armour +6 Durability: 228/228 Sharp, short and deadly. |
iron dagger (10-14 power, 8 apr) [durability 83/83]1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 80% Dex, 80% Str Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +4.0% Atk.spd 100% While equipped: ----- def ----- Armour +5 Durability: 83/83 Sharp, short and deadly. |
iron dagger of paradox (10-12 power, 11 apr) [durability 174/174]1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.5 - 12.3 Physical Uses 80% Dex, 80% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +4.0% Atk.spd 100% Melee+ +6 temporal While equipped: ----- def ----- Armour +5 Resists +5% temporal Durability: 174/174 Sharp, short and deadly. |
plaguebringer's steel dagger of projection (12-16 power, 13 apr) [durability 228/228]1.0 T2 dagger 1H weapon [Ego++] Arcane/Psionic Power 12.0 - 15.6 Physical Uses 80% Dex, 80% Str Acc+ +0.2% crit chance (max 25%) Apr +13 Crit +5.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 5 * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Armour +6 Disease- +10% Durability: 228/228 Sharp, short and deadly. |
(Trimmed) arcing iron greatsword of paradox (9-15 power, 3 apr) [durability 218/218]2.0 T1 greatsword 1H weapon [Ego] Arcane Power 9.3 - 14.9 Physical Uses 80% Dex, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +7 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: ----- def ----- Armour +5 Resists +9% temporal Durability: 218/218 Massive two-handed swords. |
(Trimmed) stormbringer's steel greatsword of crippling (14-22 power, 5 apr) [durability 228/228]2.0 T2 greatsword 1H weapon [Ego++] Nature/Master Power 13.5 - 21.6 Physical Uses 80% Dex, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +3.0% Atk.spd 100% On Crit.r2 +13 lightning +9 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Mov.spd +31% Res.pen +10% lightning +9% cold ----- def ----- Armour +7 Durability: 228/228 Massive two-handed swords. |
iron longsword (12-16 power, 3 apr) [durability 83/83]3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 80% Dex, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Armour +6 Durability: 83/83 Sharp, long, and deadly. |
iron longsword of massacre (18-26 power, 5 apr) [durability 174/174]3.0 T1 longsword 1H weapon [Ego] Master Power 18.5 - 25.9 Physical Uses 80% Dex, 80% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Armour +9 Durability: 174/174 Sharp, long, and deadly. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of paradox (18/18, 22-27 power, 2 apr)3.0 T2 shot ammo [Ego] Arcane Power 22.5 - 27.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Ranged+ +9 temporal On Hit: * 5% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By SpylesT the Mantis Ritch level 10
4th Flare 122nd year of Ascendancy at 12:15 see stats
Log
SpylesT steals life from Silema the snow giant!
SpylesT receives 2 healing from Silema the snow giant.
Bleeding from SpylesT hits Silema the snow giant for (7 resist armour), 6 physical (6 total damage).
Ran for 2 turns (stop reason: detrimental status effect).
SpylesT's morale has been lowered.
SpylesT steals life from Silema the snow giant!
SpylesT receives 2 healing from Silema the snow giant.
Bleeding from SpylesT hits Silema the snow giant for (7 resist armour), 6 physical (6 total damage).
SpylesT receives 7 feasting.
SpylesT performs a melee critical strike against Silema the snow giant!
SpylesT steals life from Silema the snow giant!
Silema the snow giant hits SpylesT for 1 healing, 3 healing (0 total damage) [4 healing].
SpylesT hits Silema the snow giant for (0 resist armour), 0 physical, (0 resist armour), 0 physical, (7 resist armour), 11 physical, (7 flat reduction), 9 light, (0 resist armour), 0 physical, (0 resist armour), 0 physical, (7 resist armour), 11 physical, (7 flat reduction), 9 light, (5 resist armour), 0 physical, (7 resist armour), 5 physical, (7 flat reduction), 9 light (54 total damage).
Bleeding from SpylesT hits Silema the snow giant for (7 resist armour), 0 physical (0 total damage).
Silema the snow giant performs a melee critical strike against SpylesT!
Silema the snow giant hits SpylesT for 83 physical, 3 cold (86 total damage).
Melee retaliation hits Silema the snow giant for (1 resist armour), 0 mind (0 total damage).
SpylesT performs a melee critical strike against Silema the snow giant!
Silema the snow giant is recovering from the damage!
SpylesT steals life from Silema the snow giant!
SpylesT receives 3 healing from Silema the snow giant.
SpylesT hits Silema the snow giant for (0 resist armour), 0 physical, (1 resist armour), 0 physical, (7 resist armour), 21 physical, (7 flat reduction), 9 light, (3 resist armour), 0 physical, (7 resist armour), 1 physical, (7 flat reduction), 9 light, (0 resist armour), 0 physical, (0 resist armour), 0 physical, (7 resist armour), 13 physical, (7 flat reduction), 9 light (62 total damage).
SpylesT steals life from Silema the snow giant!
SpylesT receives 1 healing from Silema the snow giant.
Bleeding from SpylesT hits Silema the snow giant for (7 resist armour), 4 physical (4 total damage).
Silema the snow giant throws two quick punches.



























