Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Draconians 1.3.1Adds Draconians as playable race. This version of the addon is tweaked to allow Defiler classes. Attempting to fix for 1.7 by removing the dracolich function, as I'm not well enough versed in coding to make it compatible. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: EquipDoll - Clean Item Names 1.6.0Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Adventure Cool 1.5.5Makes adventurer a little more balanced with 1.3 talent trees Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. True Respec 1.5.10Allow respec stats, categories and prodigies. Also remove location and last learnt restrictions. Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Infinite Dungeon Challenges Every Level 1.6.5 Items Vault 1.6.0Donators/Buyers bonus! TK Mindstars Are Weapons 1.5.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Infinite Dungeon Merchants 1.6.04 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you. There are 19 talent trees (249 talents) available for purchase: Can increase your stats and sub stats: Imbue items: The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
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If you are interested in a main story mode version you can get it here: Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him! Utility Supplies 1.3.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] White Monk 1.6.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Adventurer Buff Addon 1.6.0Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 37 / 1% |
Size | medium |
Lifes / Deaths | Killed by Isoriathra the polar bear at level 17 on the 1st Mirth 122nd year of Ascendancy at 16:39 4 / 4Killed by Mirror Challenge of Baler at level 25 on the 2nd Flare 122nd year of Ascendancy at 10:06 Killed by The Shade of Telos at level 26 on the 4th Flare 122nd year of Ascendancy at 10:01 Killed by Ce'Nelenor the elven blood mage at level 37 on the 8th Dusk 122nd year of Ascendancy at 18:51 |
Primary Stats
Strength | 54 (base 19) |
Dexterity | 79.058969311988 (base 60) |
Constitution | 11.058969311988 (base 20) |
Magic | 13 (base 10) |
Willpower | 95 (base 60) |
Cunning | 82 (base 60) |
Resources
Life | -64/920 |
Psi | 135/135 |
Stamina | 66/388 |
Equilibrium | 0 |
Healing Factor | 1.1604647842058 |
Regeneration | 48.850870614575 |
Speed
Mental | +11.38129468067% |
Attack | +11.38129468067% |
Movement | +199.41762709835% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 13 |
Infravision | 8 |
See Stealth | 48.642847857581 |
See Invisible | 54.642847857581 |
Offense: Barehand
Damage | 147 |
Accuracy | 77 |
Crit Chance | 71% |
APR | 31 |
Speed | 0.72 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 31% |
Speed | 0.89781682181644 |
Offense: Damage Bonus
Acid | +22% |
Blight | +19% |
Arcane | +5% |
Cold | +54% |
All | 0% |
Darkness | +34% |
Light | +15% |
Physical | +39% |
Lightning | +34% |
Fire | +19% |
Nature | +31% |
Offense: Damage Penetration
Acid | +29% |
Blight | +19% |
Physical | +49% |
Cold | +19% |
All | 0% |
Lightning | +19% |
Darkness | +29% |
Fire | +29% |
Nature | +24% |
Defense: Base
Armour (hardiness) | 43.345495235402 (40.377358490566%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 8.8252788104089 |
Physical Save | 48 |
Spell Save | 29 |
Mental Save | 55 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 49%( 70%) |
All | + 1%( 70%) |
Darkness | + 59%( 70%) |
Physical | + 4%( 70%) |
Temporal | + 4%( 70%) |
Lightning | + 8%( 70%) |
Mind | + 10%( 70%) |
Fire | + 27%( 70%) |
Nature | + 45%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Disarm Resistance | 35% |
Confusion Resistance | 18% |
Knockback Resistance | 48% |
Stun Resistance | 7% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 560% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 439 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Martial Arts | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Black Belt | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Mending | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Rending | 1.50 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Agile Combatant | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Psi-fighting | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.50 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Feedback | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Fending | 1.50 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Technique / Conditioning | 1.50 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Finer energy manipulations | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Thermal Aura |
talent | Thermal Shield |
talent | Kinetic Shield |
talent | Measured Blows |
talent | Augmentation |
talent | Daunting Presence |
talent | Beyond the Flesh |
talent | Kinetic Aura |
beneficial effect | Healing factor increased by 38%, movement speed increased by 167%, and base amount healed by Lifefont when moving increased by 100%. Lifefont |
detrimental effect | The target is hexed. Each time it uses an ability it takes 77.57 fire damage, and talent cooldowns are increased by 72% plus 1 turn. Burning Hex |
detrimental effect | The target is infected by a disease, doing 42.30 blight damage per turn and reducing healing received by 56%. EpidemicEach non-disease blight damage done to it will spread the disease. |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+16). Continuum Destabilization |
beneficial effect | The target has 23 increased life regeneration. Recovery |
detrimental effect | The target is infected by a disease, reducing its constitution by 14 and doing 44.37 blight damage per turn. Rotting Disease |
beneficial effect | Infinite Dungeon Challenge (Level 32): Multiplicity Challenge |
detrimental effect | The target is infected by a disease, reducing its dexterity by 14 and doing 44.37 blight damage per turn. Decrepitude Disease |
beneficial effect | The target has focused their will to ward off the next 0 hits, completely preventing the damge. Focused Guard |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target has adopted a defensive posture, preparing to counter melee attacks. Defense is increased by 40 and each time the target avoids a melee blow, they will strike the attacker for 125% damage and attempt to knock it back 3 tiles and daze it for 3 turns. Blink Counter |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
detrimental effect | The target is suffering from disabling wounds, reducing their critical strike damage by 96%. Scoundrel's Strategies |
detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
detrimental effect | Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity. Static discharge |
beneficial effect | The target ignores pain, reducing all damage taken by 17%. Pain Suppression |
Quests
You successfully escorted the lost defiler to the recall portal on level 27 of Infinite Dungeon. Escort: lost defiler (level 27 of Infinite Dungeon)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost defiler from death by Cyranor the ghoulking. Escort: lost defiler (level 28 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 25 of Infinite Dungeon. Escort: lost warrior (level 25 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Emelikira the minotaur. Escort: repented thief (level 14 of Infinite Dungeon) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Infinite Dungeon. Escort: repented thief (level 5 of Infinite Dungeon)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Infinite Dungeon. Escort: repented thief (level 7 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)). | done |
Proceed directly to the next Infinite Dungeon level in less than 341 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (341)Turns left: 284 You completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (56)Turns left: 40 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 44 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (44)Turns left: 32 You completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 13): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 14): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 15): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 16): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 19): Mirror MatchYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 65 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 20): Rush Hour (65)Turns left: 49 You completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 21): Near SightedYou completed the challenge and received: +1 Category Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 22): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 24): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 179 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 25): Rush Hour (179)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Belonor the dreaming horror'. Infinite Dungeon Challenge (Level 26): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 28): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 161 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 31): Rush Hour (161)Turns left: -1 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 32): MultiplicityTurns left: 104 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | stralite battleaxe 'Glowmonster' (43.5-65.25 power, 3 apr) stralite battleaxe 'Glowmonster' (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 1H weapon [Random Unique] Master Power 43.5 - 65.3 Physical Uses 135% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +4 light On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Dex dps ---------- Phys.crit +30.0% Phys.pwr +22 (+5 eff.) Acc +13 (+3 eff.) ----- def ----- Defense +13 (+3 eff.) Disarm- +35% Massive two-handed battleaxes. |
Light source | Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 142, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 374.61 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Greenraptor the dwarven-steel helm (0 def, 4 armour) Greenraptor the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Res.pen +5% nature ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +3% mind +26% darkness Die.at -60.00 life Blind- +10% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | yew totem of healing 'Phoenixorder' [power 260] (15 cooldown) yew totem of healing 'Phoenixorder' [power 260] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +15.00% Res.pen +5% fire Acc +15 (+3 eff.) ----- def ----- Resists +9% darkness +15% fire Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | Airdash Airdash0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +6 Wil +2 Con dps ---------- Dmg.mod +3% acid Res.pen +10% acid Melee Ret 2 lightning ----- def ----- Armour +8 ---------- misc Light +3 Rings can have magical properties. |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | hardened leather belt of burglary hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Stealth +8 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
Main armor | Hudil the hardened leather armour (9 def, 6 armour) Hudil the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil +5 Cun +2 Con ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +6% blight +20% cold +3% temporal Crit.dmg- 5.00% Mind.save +16 (+5 eff.) Max.HP +46.00 HP.reg +3.00 Heal.mod +13% ---------- misc See.Invis +6 A suit of armour made of leather. |
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
On hands | Bokydobers the hardened leather gloves (0 def, 2 armour) Bokydobers the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag +4 Wil +5 Cun dps ---------- Spell.pwr +7 (+4 eff.) Mind.pwr +15 (+4 eff.) Melee+ 8 arcane 9 lightning Dmg.mod +5% arcane +5% lightning ----- def ----- Armour +2 Resists +5% arcane +7% lightning Mind.save +3 (+1 eff.) HP.reg +4.00 ---------- misc Stam/turn +1.00 Max.stam +13.00 Unarmed combat: Power 16.5 - 18.2 Physical Uses 105% Wil, 45% Cun, 60% Dex Acc+ +0.3% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% Melee+ +10 arcane On Crit.r2 +9 lightning On Hit: 10% Lightning Breath 3 On Hit: 10% Nightmare 3 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | Chalydegrim the Singeschism (2 def, 0 armour) Chalydegrim the Singeschism (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Mind.crit +5% Res.pen +5% fire ----- def ----- Defense +2 (+0 eff.) Resists +10% acid +8% fire +5% arcane +6% blight +5% cold +9% nature +7% lightning Mind.save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Myhor Myhor0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +10.00% Mind.pwr +9 (+2 eff.) Dmg.mod +12% physical ----- def ----- Resists +3% blight +9% nature +6% mind Mind.save +8 (+3 eff.) Confus- +18% Def/telep +5 Res/telep +5% Dur/telep +5% Amulets can have magical properties. |
Inventory
healing infusion (heal 73; cd 12) healing infusion (heal 73; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 26 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 73 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion (speed 469%; cd 17) movement infusion (speed 469%; cd 17)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 34 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
3 infusion patches of clearing 3 infusion patches of clearing0.1 T1 infusion-patch scroll [Normal] Nature Cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
2 infusion patches of healing 2 infusion patches of healing0.1 T3 infusion-patch scroll [Normal] Nature Heal yourself for 300 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of lesser speed infusion patch of lesser speed0.1 T3 infusion-patch scroll [Normal] Nature Increase global speed by 20% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of light healing infusion patch of light healing0.1 T1 infusion-patch scroll [Normal] Nature Heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
infusion patch of speed infusion patch of speed0.1 T4 infusion-patch scroll [Normal] Nature Increase global speed by 35% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
3 scrolls of phase door 3 scrolls of phase door0.1 T1 scroll [Normal] Arcane Teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! |
5 scrolls of teleportation 5 scrolls of teleportation0.1 T2 scroll [Normal] Arcane Teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! |
Eilinynor the stralite amulet Eilinynor the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +7 Dex +11 Wil +9 Lck dps ---------- Mind.pwr +11 (+3 eff.) Acc +11 (+2 eff.) On Hit (Melee): * 10% chance to slow global speed by 64% ----- def ----- Defense +9 (+2 eff.) Resists +9% acid +3% temporal +3% darkness +3% fire Spell.save +12 (+6 eff.) Mind.save +8 (+3 eff.) Unseen.red 14% Confus- +18% Amulets can have magical properties. |
gold ring 'Willowveil' gold ring 'Willowveil'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Crit.mult +20.00% Apr +2 Melee Ret 2 nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +10 (+2 eff.) Resists +6% nature +2% physical Rings can have magical properties. |
stralite dagger 'Isoriarima' (29.5-38.35 power, 11 apr) stralite dagger 'Isoriarima' (29.5-38.35 power, 11 apr)1.0 T4 dagger 1H weapon [Rare] Nature Power 29.5 - 38.4 Physical Uses 50% Wil, 50% Cun Acc+ +0.3% crit chance (max 25%) Apr +11 Crit +15.0% Atk.spd 100% While equipped: Stats +5 Str +7 Dex +5 Mag +9 Wil +8 Cun +11 Con ----- def ----- Resists +15% lightning Disarm- +10% ---------- misc Stam/turn +2.00 Sharp, short and deadly. |
truestriking stralite dagger of crippling (27-35.1 power, 9 apr) truestriking stralite dagger of crippling (27-35.1 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 27.0 - 35.1 Physical Uses 50% Wil, 50% Cun Acc+ +0.3% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Res.pen +9% physical Acc +12 (+3 eff.) Apr +13 Sharp, short and deadly. |
Chamidehor (51-76.5 power, 3 apr) Chamidehor (51-76.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 51.0 - 76.5 Physical Uses 135% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit.r1 +20 mind While equipped: Stats +7 Str dps ---------- Dmg.mod +6% mind +13% physical Res.pen +10% mind Acc +21 (+4 eff.) ---------- misc Max.hate +10.00 Massive two-handed mauls. |
Unstoppable Mauler (48-72 power, 15 apr) Unstoppable Mauler (48-72 power, 15 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 135% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +3.0% Atk.spd 100% On Hit: 15% Sunder Armour 3 While equipped: dps ---------- Acc +20 (+4 eff.) ----- def ----- Pinning- +100% Knockbk- +100% Fearless Cleave: Level 3.9 Pwr.cost 18 out of 18/18. Range melee/personal Travel.spd instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 135% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
stralite greatmaul 'Layygamira' (53.5-80.25 power, 3 apr) stralite greatmaul 'Layygamira' (53.5-80.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 53.5 - 80.3 Physical Uses 135% Wil Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +8 temporal On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Dex +16 Wil +20 Con dps ---------- Phys.spd +10% Acc +21 (+4 eff.) ----- def ----- Resists +6% temporal Max.HP +44.00 Massive two-handed mauls. |
Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 15.0 - 16.5 Mind Uses 76% Wil, 46% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+3 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+8 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 76% Wil, 46% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 221.00 mind damage (based on Willpower) to all within radius 5. Uses 40 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 76% Wil, 46% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+4 eff.) Dmg.mod +20% cold +20% fire Res.pen +12% cold +12% fire ----- def ----- Resists +20% cold +20% fire Spell.save +12 (+6 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
Splendoursting (20.5-28.7 power, 4 apr) Splendoursting (20.5-28.7 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Master Power 20.5 - 28.7 Physical Uses 112% Wil Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 light On Hit: * 20% chance to reduce all saves and defense by 36 While equipped: dps ---------- Dmg.mod +12% cold Res.pen +9% all Acc +8 (+2 eff.) Apr +7 ----- def ----- Resists +15% light ---------- misc Light +3 One-handed war axes. |
silk robe 'Olulathakath' (0 def, 0 armour) silk robe 'Olulathakath' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +14% nature +9% physical Res.pen +5% physical Apr +2 ----- def ----- Resists +21% nature +13% all ---------- misc Stam/turn +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Freezequencher the hardened leather gloves (0 def, 2 armour) Freezequencher the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) Res.pen +10% cold Acc +12 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Armour +2 Resists +6% mind Phys.save +13 (+4 eff.) Mind.save +13 (+5 eff.) Disarm- +51% Unarmed combat: Power 21.0 - 23.1 Physical Uses 105% Wil, 45% Cun, 60% Dex Acc+ +0.3% crit chance (max 25%) Acc +14 Apr +3 Crit +3.0% Atk.spd 125% On Hit: 20% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ivebrekira the Vilehunger (0 def, 3 armour) Ivebrekira the Vilehunger (0 def, 3 armour)1.5 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 9 nature Dmg.mod +6% nature +24% mind Res.pen +15% nature +15% temporal Melee Ret 4 nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Fatigue +5% Resists +12% nature Unarmed combat: Power 31.0 - 43.4 Physical Uses 105% Wil, 45% Cun, 60% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Crit.r2 +9 nature On Hit: 10% Venomous Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's drakeskin leather gloves of strength (+3) (0 def, 3 armour) alchemist's drakeskin leather gloves of strength (+3) (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Str +3 Mag +4 Wil dps ---------- Phys.pwr +9 (+2 eff.) Melee+ 5 acid 6 fire 6 lightning 4 cold ----- def ----- Armour +3 Unarmed combat: Power 33.5 - 36.9 Physical Uses 105% Wil, 45% Cun, 60% Dex Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% Melee+ +9 ice +11 fire +8 lightning +26 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yaldan Baoth (0 def, 10 armour) Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 40 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Cloudsever the reinforced leather armour (12 def, 7 armour) Cloudsever the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning +9% arcane Res.pen +10% lightning Melee Ret 8 arcane On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +19% temporal +5% arcane +6% mind A suit of armour made of leather. |
cured leather armour of the deep (6 def, 6 armour) cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+1 eff.) Fatigue +7% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of leather. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 obsidian 2 obsidian0.0 T4 black gem [Normal] While equipped: Stun/Frz- +50% Item imbue powers: Stun/Frz- +50% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stun/Frz- +40% Item imbue powers: Stun/Frz- +40% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
172 alchemist agate 172 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Polobrebeth (dig speed 28 turns) Polobrebeth (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +6% lightning +3% nature +6% mind Crit.dmg- 15.00% ---------- misc Light +2 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 jade 2 jade0.0 T3 green gem [Normal] While equipped: Dmg.mod +6% all Defense +20 (+5 eff.) Item imbue powers: Dmg.mod +6% all Defense +20 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.spd +6% Spell.spd +6% Mind.spd +6% Item imbue powers: Phys.spd +6% Spell.spd +6% Mind.spd +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Phys.spd +8% Spell.spd +8% Mind.spd +8% Item imbue powers: Phys.spd +8% Spell.spd +8% Mind.spd +8% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of disarming (2/2) rod of disarming (2/2)2.0 rod charm [Normal] Unknown Disarm any known traps in a line. Uses 50 power out of 100/100 A long rod of an unknown metal. The markings on it suggest a trap being blown apart by some great force. |
rod of trap detection (1/1) rod of trap detection (1/1)2.0 rod charm [Normal] Unknown Detect traps in a radius of 25. Uses 10 power out of 10/10 A short rod of an unknown metal. The markings on it suggest a trap surrounded by eyes. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 large geode 3 large geode0.0 T4 stone gem [Normal] While equipped: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Item imbue powers: HP.reg +2.00 Heal.mod +10% Stam/turn +0.80 Mana/turn +0.80 Psi/turn +0.80 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
small geode small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
Arilrath [power 145] (25 cooldown) Arilrath [power 145] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Cun +3 Wil dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +12% nature +6% lightning Setup a psionic shield, reducing all damage taken by 145 for 5 turns Puts all charms on 25 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Gilaregen [power 290] (15 cooldown) Gilaregen [power 290] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Res.pen +15% mind ----- def ----- Resists +6% acid Phys.save +15 (+5 eff.) Die.at -60.00 life Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 404 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
kunzite kunzite0.0 T4 violet gem [Normal] While equipped: Crit.mult +8.00% Res.pen +8% all Item imbue powers: Crit.mult +8.00% Res.pen +8% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.0 T3 violet gem [Normal] While equipped: Crit.mult +6.00% Res.pen +6% all Item imbue powers: Crit.mult +6.00% Res.pen +6% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 moonstone 3 moonstone0.0 T4 white gem [Normal] While equipped: Armour +16 Resists +4% all Item imbue powers: Armour +16 Resists +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T3 white gem [Normal] While equipped: Armour +12 Resists +3% all Item imbue powers: Armour +12 Resists +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Item imbue powers: Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
tiger's eye tiger's eye0.0 T3 yellow gem [Normal] While equipped: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Item imbue powers: Phys.crit +6.0% Spell.crit +6% Mind.crit +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Baler the Cornac Adventurer level 24
4th Mirth 122nd year of Ascendancy at 10:46 see stats
By Baler the Cornac Adventurer level 30
1st Dusk 122nd year of Ascendancy at 04:57 see stats
By Baler the Cornac Adventurer level 27
6th Flare 122nd year of Ascendancy at 00:36 see stats
By Baler the Cornac Adventurer level 25
1st Flare 122nd year of Ascendancy at 05:02 see stats
By Baler the Cornac Adventurer level 28
7th Flare 122nd year of Ascendancy at 15:30 see stats
By Baler the Cornac Adventurer level 34
6th Dusk 122nd year of Ascendancy at 16:48 see stats
By Baler the Cornac Adventurer level 10
1st Mirth 122nd year of Ascendancy at 12:24 see stats
By Baler the Cornac Adventurer level 20
1st Mirth 122nd year of Ascendancy at 18:28 see stats
By Baler the Cornac Adventurer level 30
10th Flare 122nd year of Ascendancy at 20:31 see stats
By Baler the Cornac Adventurer level 31
2nd Dusk 122nd year of Ascendancy at 13:24 see stats
By Baler the Cornac Adventurer level 34
6th Dusk 122nd year of Ascendancy at 22:35 see stats
By Baler the Cornac Adventurer level 27
5th Flare 122nd year of Ascendancy at 01:10 see stats
Log
Ce'Nelenor the elven blood mage casts Moonlight Ray.
Baler HEALS from darkness damage!
Ce'Nelenor the elven blood mage hits Baler for (48 to psi shield), (18 resist armour), (35 to ice), 52 light (52 total damage).
Ce'Nelenor the elven blood mage hits Baler for (18 resist armour), (31 to ice), 46 darkness (46 total damage).
Baler gains 2% of a turn from Ancestral Life.
LIFE LOST WARNING!
Mouse input temporarily disabled.
Mouse input temporarily disabled.
Baler uses Focused Guard.
Baler deactivates Aura of Protection.
Baler is focusing their will to ward off attacks!
Baler performs a melee critical strike against Baler!
Baler forces the iceblock to shatter.
Baler gains an extra blow!
Measured Blows performs a melee critical strike against Baler!
Baler is free from the ice.
Measured Blows hits Iceblock for 210 physical, 11 arcane, 13 lightning, 55 physical, 9 arcane, 25 physical, 21 fire (340 total damage).
Baler hits Iceblock for 207 physical, 13 lightning, 55 physical, 9 arcane, 25 physical, 21 fire (327 total damage).
Melee retaliation hits Iceblock for 3 lightning, 3 lightning (5 total damage).
Ce'Nelenor the elven blood mage is no longer pinned.
Ce'Nelenor the elven blood mage recovers their energy.
Bleeding from Baler hits Ce'Nelenor the elven blood mage for (49 absorbed), 0 physical (0 total damage).
Bleeding from Baler hits Ce'Nelenor the elven blood mage for (104 absorbed), 0 physical (0 total damage).
Ce'Nelenor the elven blood mage casts Searing Light.
Baler foucses their will and ignores 101 damage!
A shield forms around Lisetira the war bear.
Baler foucses their will and ignores 88 damage!
Baler foucses their will and ignores 28 damage!
Baler foucses their will and ignores 28 damage!