Prometheus the level 4 Burning Coal Adventurer by mrsunshine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Semi-Roguelike (barbecue)
SexMale
RaceBurning Coal
ClassAdventurer
Level / Exp4 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic20 (base 20)
Willpower20 (base 16)
Cunning19 (base 12)

Resources

Life163/163
Mana168/168
Healing Factor2.5
Regeneration0.82142857142857

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage8
Accuracy22
Crit Chance5%
APR7
Speed1.00

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower26
Crit Chance4%
Speed1

Offense: Damage Bonus

Nature+5%
Lightning+11%

Defense: Base

Armour (hardiness)13 (30%)
Defense11
Ranged Defense11
Fatigue2
Physical Save14
Spell Save14
Mental Save13

Defense: Resistances

Lightning+ 22%( 70%)
Light+ 26%( 75%)
Cold+ 21%( 75%)
Blight+ 10%( 70%)
Darkness+ 29%( 75%)
Fire+ 25%( 80%)
Nature+ 13%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance52%
Poison Resistance20%
Confusion Resistance30%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Cursed / Gloom1.30
2/5
1/5
0/5
0/5
Spell / Alchemy potions1.30
3/5
0/5
0/5
0/5
Cursed / Predator1.30
3/5
0/5
0/5
0/5
Demented / Inner Power1.30
0/5
0/5
0/5
0/5
Spell / Gem spell1.30
1/5
0/5
0/5
0/5
Spell / Arcane enchantments1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
4/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Human / Burning coal1.00
Spell / Restoration1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
Quiver
On hands
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log

Prometheus stops being poisoned.
Talent Infusion: Regeneration is ready to use.

Prometheus wears (replacing
copper amulet of cunning (+2)): starlit copper amulet of cunning (+3).

You gain 0.55 gold from the transmogrification of
copper amulet of cunning (+2).
You extract
citrine from deadly pouch of iron shots (24/24, 21-25 power, 1 apr)

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Talent Rune: Shielding is ready to use.
There is a previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a teleporting circle to a sorcerer fortress here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


You gain 4.40 gold from the transmogrification of
rough leather armour 'Getaneg' (3 def, 2 armour).
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of frost (+7%) (0 def, 0 armour).
You gain 1.18 gold from the transmogrification of
psychokinetic quiver of elm arrows of accuracy (16/16, 14-20 power, 5 apr).
You gain 3.56 gold from the transmogrification of
Zanunarihek the Umbrawyrd (18-24 power, 2 apr).
You gain 4.49 gold from the transmogrification of
Haluharasin the iron greatsword (15-24 power, 1 apr).
You gain 4.00 gold from the transmogrification of
surging elm starstaff of blood (10-12 power, 2 apr, physical element).
You gain 2.60 gold from the transmogrification of
potent elm starstaff of warding (12-14 power, 2 apr, light element).
You gain 6.95 gold from the transmogrification of
Stormsweep the elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.17 gold from the transmogrification of
shielding rune (absorb 58; dur 4; cd 16).
There is a teleporting circle to the defensive maze here (press '' or right click to use).