










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.6.0Donators/Buyers bonus! No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Items Vault 1.6.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Anti Stun Addon 1.6.0Nerfs the debilitating effects of Stun to make it less cancerous. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Infinite Cat Points 1.4.0One Cat Point per level. Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Spell Merchants 1.6.0
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Doomed |
| Level / Exp | 1000 / 204881% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 906.66114167315 (base 300) |
| Dexterity | 1402.3222833463 (base 300) |
| Constitution | 1412.3222833463 (base 300) |
| Magic | 858.66114167315 (base 300) |
| Willpower | 1400.3222833463 (base 300) |
| Cunning | 1402.3222833463 (base 300) |
Resources
| Life | 43699627/44113989 |
| Hate | 67/100 |
| Stamina | 2970/638927 |
| Vim | 140978/396700 |
| Healing Factor | 2.2663791777907 |
| Regeneration | 14.958102573419 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | 0% |
| Spell | +200% |
| Global | +235% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1449 |
| See Stealth | 2886.160144875 |
| See Invisible | 3968.4824282213 |
Offense: Mainhand
| Damage | 902 |
| Accuracy | 2543 |
| Crit Chance | 445% |
| APR | 68 |
| Speed | 0.33 |
Offense: Offhand
| Damage | 1347 |
| Accuracy | 2543 |
| Crit Chance | 445% |
| APR | 62 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 176 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 1735 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +10% |
| Physical | -10% |
| Fire | +13% |
| Arcane | +13% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Cold | +35% |
| Mind | +58% |
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 13871.960109815 (100%) |
| Defense | 1129 |
| Ranged Defense | 1129 |
| Fatigue | 0 |
| Physical Save | 224 |
| Spell Save | 220 |
| Mental Save | 237 |
Defense: Resistances
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | +5758%( 70%) |
| Darkness | + 53%(100%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 53%( 99%) |
| Fire | + 53%( 70%) |
| Mind | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 24% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Disarm Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Cunning / Tactical | 2001.80 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cursed / Predator | 2001.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Cursed / Strife | 2001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 2001.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cursed / Endless hunt | 2001.60 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / One with shadows | 2001.60 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cursed / Slaughter | 2001.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Cursed / Gloom | 2001.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Cursed / Force of will | 2001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 2001.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 2001.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Corruption / Vile life | 2004.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 2001.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Combat training | 2001.60 |
| 100/5 |
| 18/5 |
| 36/5 |
| 100/5 |
| 58/5 |
| 100/5 |
| Technique / Conditioning | 1.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Survival | 2001.30 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cunning / Scoundrel | 2004.20 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Through The Crowd |
| talent | Gesture of Pain |
| talent | Stalk |
| talent | Call Shadows |
| talent | Cleave |
| talent | Savage Hunter |
| talent | Daunting Presence |
| talent | Shadow Decoy |
| talent | Roll With It |
| talent | Deflection |
| talent | Exploit Weakness |
| talent | Gloom |
| talent | Shadows Empathy |
| talent | Elemental Discord |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 545.7)Penalty : Fractured Sanity: +0% Mind Resistance, +0% Confusion Immunity Power 1+: Unleashed: +1637% critical damage, +49% off-hand weapon damage Power 2+: -1 Luck, +1090 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 5477% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 5.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
| beneficial effect | Guarding against melee damage: Will dismiss up to 722 damage from the next 11.3 attack(s) with a 50% chance to counterattack. Guarded |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 546.7): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 0% when tested. Power 1+: Removed from Reality: +548 Physical Resistance, +29 Maximum Physical Resistance Power 2+: -1 Luck, +1092 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 1027 mind and 1018 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 1090 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 544.7)Penalty : Fear of Death: +0% resistance against damage from the undead. Power 1+: Power over Death: +1091% damage against the undead. Power 2+: -1 Luck, +545 Strength, +545 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 543) when you fall below 60% health Power 4+: Reprieve from Death: Humanoids you slay have a 98% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 543.7)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 0%) for 4 turns. Power 1+: Nightwalker: +2175 Darkness Resistance, +30% Max Darkness Resistance, +1089 See Invisible Power 2+: -1 Luck, +1086 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 2713% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 2713% for 3 turns. |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (7.2 counters remaining) Counter Attacking |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+2713% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 546.7)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+99% chance to avoid traps). Power 2+: -1 Luck, +1092 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+25% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 99% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | traveler's pair of iron boots of tirelessness (Shrouds) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +20 Physical save: +6 (+1 eff.) Stamina each turn: +0.30 Maximum stamina: +11.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Misfortune It can be used to call light, dispelling darkness and lighting tiles in radius 20.(551 power, based on Willpower) Activation costs 1 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Quasit's Skull (Madness) (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+1 eff.) Stun/Freeze immunity: +30% Curse of Madness Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Imp Claw (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 Curse of Misfortune It can be used to activate talent Flame (costing 1 power out of 9/9) : Effective talent level: 2.6 Power cost: 1 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 498.96 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | steel ring 'Hurikhad' (Madness)Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +14 (+1 eff.) Damage when hit (Melee): 4 acid Changes resistances: +10% arcane / +3% temporal Changes damage: +10% arcane Spellpower: +14 (+2 eff.) Mindpower: +11 (+0 eff.) Curse of Madness Rings can have magical properties. |
| On fingers | steel ring 'Anirab' (Nightmares)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +1 Con Changes resistances: +22% darkness Changes damage: +11% darkness Maximum encumbrance: +21 Physical save: +6 (+1 eff.) Disarm immunity: +20% Pinning immunity: +24% Knockback immunity: +20% Maximum life: +20.00 Curse of Nightmares Rings can have magical properties. |
| Around neck | Chamyratar the Chillstreaker (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Con Changes resistances: +10% fire / +15% cold Changes resistances penetration: +10% cold Life regen: +1.00 Curse of Misfortune Amulets can have magical properties. |
| In main hand | Blazebiter (Misfortune) (4-4.4 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 temporal When wielded/worn: Changes damage: +6% fire Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +7 (+0 eff.) Life regen: +0.60 Equilibrium when hit: +0.50 Maximum life: +10.00 Maximum psi: +10.00 Mindpower: +4 (+0 eff.) Mental crit. chance: +2% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Chamarim (Corpses) (6 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 (+0 eff.) Armour: +2 Defense: +6 (+0 eff.) Fatigue: +3% Changes stats: +1 Str / +2 Dex / +3 Mag Changes damage: +3% arcane Physical save: +6 (+1 eff.) Mental save: +5 (+0 eff.) Disarm immunity: +20% When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +10 Armour Penetration: +9 Crit. chance: +13.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 3). Damage (Melee): +7 arcane Damage (radius 2) on crit: +7 arcane Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | resonating mossy mindstar (Corpses) (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% mind Changes resistances penetration: +3% mind Changes damage: +2% mind Psi when hit: +0.50 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Damage Resonance (when hit): +6% Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick kruk cloak of Iron Throne (Nightmares) (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Str / +1 Con Changes resistances: +12% cold Curse of Nightmares A stylish kruk-style cloak, to look awesome. |
| Main armor | Xeminn the steel plate armour (Madness) (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +1 Mag / +2 Con Changes resistances: +49% fire See invisible: +3 Curse of Madness A suit of armour made of metal plates. |
Inventory
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Chacor the Superhuman Doomed level 10
74th Pyre 122nd year of Ascendancy at 11:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Chacor the Superhuman Doomed level 20
74th Pyre 122nd year of Ascendancy at 11:13 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Chacor the Superhuman Doomed level 30
74th Pyre 122nd year of Ascendancy at 11:13 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Chacor the Superhuman Doomed level 40
74th Pyre 122nd year of Ascendancy at 11:13 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Chacor the Superhuman Doomed level 50
74th Pyre 122nd year of Ascendancy at 11:13 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Chacor the Superhuman Doomed level 1000
74th Pyre 122nd year of Ascendancy at 17:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Chacor the Superhuman Doomed level 1000
74th Pyre 122nd year of Ascendancy at 17:42 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Chacor the Superhuman Doomed level 1000
74th Pyre 122nd year of Ascendancy at 17:05 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Chacor the Superhuman Doomed level 1000
74th Pyre 122nd year of Ascendancy at 17:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Chacor the Superhuman Doomed level 1000
75th Pyre 122nd year of Ascendancy at 14:59 see stats
Log
You gain 2.72 gold from the transmogrification of thought-forged iron greatsword of massacre (Nightmares) (24-38.4 power, 1 apr).
You gain 2.82 gold from the transmogrification of balanced iron greatsword (Shrouds) (18-28.8 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:55.
Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:13.
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:15.
Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Saving done.
Chacor deactivates Gesture of Pain.
Chacor deactivates Roll With It.
Chacor deactivates Call Shadows.
Chacor deactivates Gloom.
Chacor deactivates Savage Hunter.
Chacor deactivates Daunting Presence.
Chacor deactivates Stalk.
Chacor deactivates Elemental Discord.
Chacor deactivates Deflection.
Chacor deactivates Mental Tyranny.
Chacor deactivates Exploit Weakness.
Chacor deactivates Shadow Decoy.
Chacor deactivates Cleave.
Chacor deactivates Shadows Empathy.
Chacor deactivates Through The Crowd.









































































































































