











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Infinite Cat Points 1.4.0One Cat Point per level. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Shadowblade |
| Level / Exp | 1000 / 1598536% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 387 (base 300) |
| Dexterity | 328 (base 300) |
| Constitution | 334 (base 300) |
| Magic | 330 (base 300) |
| Willpower | 315 (base 300) |
| Cunning | 333 (base 300) |
Resources
| Life | 61436275/61436275 |
| Mana | 590071/726077 |
| Stamina | 349575/349575 |
| Healing Factor | 2.2642857142857 |
| Regeneration | 63401.774844525 |
Speed
| Mental | +69359.206441484% |
| Attack | +200% |
| Movement | 0% |
| Spell | +21333.507523787% |
| Global | +220% |
Vision
| Sight | 39 |
| Lite | 12 |
| Infravision | 1050 |
| See Stealth | 142377.48427519 |
| See Invisible | 328707.49863224 |
| ESP Range | 20 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 250661 |
| Accuracy | 2038 |
| Crit Chance | 34275% |
| APR | 36542 |
| Speed | 0.00 |
Offense: Offhand
| Damage | 206813 |
| Accuracy | 2038 |
| Crit Chance | 34272% |
| APR | 36551 |
| Speed | 0.00 |
Offense: Spell
| Spellpower | 3569 |
| Crit Chance | 100% |
| Speed | 0.0046655919423837 |
Offense: Mind
| Mindpower | 143 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +19% |
| Blight | +8% |
| Physical | +17% |
| Mind | +12% |
| All | +2% |
| Darkness | +14% |
| Light | +10% |
| Fire | +41% |
| Lightning | +13% |
Offense: Damage Penetration
| Acid | +5% |
| Blight | +15% |
| Physical | +10% |
| Mind | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 345.42857142857 (100%) |
| Defense | 6735 |
| Ranged Defense | 6735 |
| Fatigue | 0 |
| Physical Save | 141 |
| Spell Save | 6230 |
| Mental Save | 133 |
Defense: Resistances
| Acid | + 56%( 75%) |
| Blight | + 56%( 75%) |
| Arcane | + 85%( 85%) |
| Cold | + 56%( 75%) |
| All | + 62%( 75%) |
| Darkness | + 56%( 75%) |
| Light | + 56%( 75%) |
| Lightning | + 56%( 75%) |
| Physical | + 56%( 75%) |
| Fire | + 56%( 75%) |
| Nature | + 56%( 75%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 70% |
| Knockback Resistance | 22% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 70% |
| Poison Resistance | 18% |
| Blind Resistance | 100% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (0% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1001.40 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Cunning / Shadow magic | 1001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Combat techniques | 1001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1001.50 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Tireless Combatant | 1001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Agility | 1001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Bloodthirst | 1001.10 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Throwing knives | 1001.20 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Magical combat | 1001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Dual weapons | 1001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Poisons | 1001.00 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| Cunning / Dirty fighting | 1001.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1001.30 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Cunning / Tactical | 1001.70 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
Generic Talents
| Cunning / Survival | 1001.40 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat training | 1001.50 |
| 32/5 |
| 18/5 |
| 16/5 |
| 100/5 |
| 58/5 |
| 50/5 |
| Spell / Divination | 1001.00 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Conditioning | 1001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Mobility | 1001.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Thuggery | 1001.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Race / Dwarf | 1001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Race / Higher | 1001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Field control | 1001.00 |
| 1/5 |
| 100/5 |
| Technique / Acrobatics | 1001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Cunning / Scoundrel | 1000.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
Effects
| talent | Quickdraw |
| talent | Through The Crowd |
| talent | Shadow Combat |
| talent | Keen Senses |
| talent | Lacerating Strikes |
| talent | Blur Sight |
| talent | Apply Poison |
| talent | Precise Strikes |
| talent | Premonition |
| talent | Crippling Poison |
| talent | Mental Tyranny |
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Daunting Presence |
| talent | Phantasmal Shield |
| talent | Exploit Weakness |
| talent | Volatile Poison |
| talent | Blade Flurry |
| talent | Roll With It |
| beneficial effect | Parrying melee and ranged attacks: Has a 98% chance to deflect up to 1612 damage from the next 6.1 attack(s). Parried attacks cannot crit. Parrying |
| beneficial effect | Has 124 throwing knives prepared: 124 KnivesRange: 9 Net Damage: 302472 - 423461 Accuracy: 2058 (knife) APR: 38575 Crit Chance: +38089% Crit mult: 49284% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | The thrill of combat improves the target's maximum life by 50%, life regeneration by 4218.73, and stamina regeneration by 843.75. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (3.7 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed naga tongue. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+0 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 5032 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Light source | XanewePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% blight / +12% acid / +11% light / +13% darkness Changes resistances penetration: +15% blight / +5% acid Changes damage: +3% acid / +9% darkness / +6% blight Damage affinity(heal): +5% darkness Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Light radius: +8 Infravision radius: +8 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Moonlight Ray, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 10599.22 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 1 power out of 45/45) : Effective talent level: 3.6 Power cost: 1 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 552.99 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| On hands | Blindresolve (0 def, 13 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +16 (+0 eff.) Armour: +13 Armour Hardiness: +15% Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +9 Str / +5 Dex / +3 Cun / +9 Con Changes resistances: +9% physical Changes resistances penetration: +10% physical Talent cooldown: Double Strike (-1 turn) Physical save: +11 (+1 eff.) Mental save: +6 (+1 eff.) Confusion immunity: +25% When used to modify unarmed attacks: Base power: 38.0 - 41.8 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +5 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Set Up (10% chance level 5). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+1 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | stralite ring 'Mayivena'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Cun / +1 Con Changes resistances: +9% blight / +22% fire / +9% nature / +28% acid Changes damage: +14% acid / +11% fire Critical mult.: +10.00% Poison immunity: +18% Disease immunity: +22% Mental crit. chance: +4% Light radius: +1 Rings can have magical properties. |
| On fingers | CuthihadPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +22% lightning / +6% acid Changes damage: +11% lightning Blindness immunity: +25% Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +20.00 Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. |
| Around neck | FogwreathInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +9 (+0 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness / 4 lightning Changes resistances: +9% darkness / +10% physical Changes resistances cap: +5% all Changes damage: +3% darkness Physical save: +34 (+4 eff.) Spell save: +23 (+0 eff.) Mental save: +23 (+3 eff.) Stamina each turn: +1.10 Amulets can have magical properties. |
| In main hand | Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 40% Wil, 55% Dex, 50% Mag, 35% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
| Around waist | hardened leather belt 'Aeridoroddahek'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Changes stats: +1 Con / +6 Mag Changes resistances: +9% fire / +8% cold Critical mult.: +7.00% Mana each turn: +0.25 Maximum mana: +27.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% See invisible: +9 A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 40% Wil, 50% Cun, 50% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+0 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+2 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Layubeth (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +6 Str / +1 Mag / +8 Con Changes resistances: +17% nature / +16% blight Mental save: +10 (+1 eff.) Life regen: +2.30 Mental crit. chance: +4% See invisible: +6 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+1 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+1 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+0 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 1 power out of 12/12) : Effective talent level: 6.0 Power cost: 1 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 16009.61 blight damage and healing you for half the damage done. The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Inventory
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 1 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zubivea (dig speed 8 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +5 (+0 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to disease Changes stats: +5 Str Changes resistances: +6% blight / +5% physical / +5% arcane Changes damage: +6% blight Maximum life: +26.00 Maximum stamina: +24.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Velei the Superhuman Shadowblade level 1000
14th Dusk 122nd year of Ascendancy at 14:46 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Velei the Superhuman Shadowblade level 1000
8th Flare 122nd year of Ascendancy at 05:51 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Velei the Superhuman Shadowblade level 1000
9th Flare 122nd year of Ascendancy at 06:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Velei the Superhuman Shadowblade level 10
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Velei the Superhuman Shadowblade level 20
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Velei the Superhuman Shadowblade level 30
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Velei the Superhuman Shadowblade level 40
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Velei the Superhuman Shadowblade level 50
74th Pyre 122nd year of Ascendancy at 11:16 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Velei the Superhuman Shadowblade level 1000
75th Pyre 122nd year of Ascendancy at 15:38 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Velei the Superhuman Shadowblade level 1000
48th Dusk 122nd year of Ascendancy at 14:26 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Velei the Superhuman Shadowblade level 1000
8th Mirth 122nd year of Ascendancy at 22:26 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Velei the Superhuman Shadowblade level 1000
75th Pyre 122nd year of Ascendancy at 15:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Velei the Superhuman Shadowblade level 1000
75th Pyre 122nd year of Ascendancy at 15:38 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Velei the Superhuman Shadowblade level 1000
75th Pyre 122nd year of Ascendancy at 15:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Velei the Superhuman Shadowblade level 1000
8th Mirth 122nd year of Ascendancy at 13:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Velei the Superhuman Shadowblade level 1000
8th Mirth 122nd year of Ascendancy at 08:35 see stats
Log
Lore found: the egress (1)
You can read all your collected lore in the game menu, by pressing Escape.
Saving done.
The ground shakes as you finish the glyph sequence !
A portal appears inside the Occult Egress, this is likely where the adventurer went!
There is a Occult Egress here (press '' or right click to use).
Velei deactivates Daunting Presence.
Velei deactivates Quickdraw.
Velei deactivates Phantasmal Shield.
Velei deactivates Blur Sight.
Velei deactivates Apply Poison.
Velei deactivates Mental Tyranny.
Velei deactivates Keen Senses.
Velei deactivates Shadow Combat.
Velei deactivates Blade Flurry.
Velei deactivates Through The Crowd.
Velei deactivates Premonition.
Velei no longer revels in blood quite so much.
Velei deactivates Crippling Poison.
Velei deactivates Shadow Feed.
Velei deactivates Roll With It.
Velei deactivates Trained Reactions.
Velei deactivates Lacerating Strikes.
Velei deactivates Exploit Weakness.
Velei deactivates Volatile Poison.
Velei deactivates Precise Strikes.



















































































































































































