











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.6.0Donators/Buyers bonus! No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Items Vault 1.6.0Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Infinite Cat Points 1.4.0One Cat Point per level. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Arcane Blade |
| Level / Exp | 1000 / 2324158% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 5131893 (base 300) |
| Dexterity | 5254390 (base 300) |
| Constitution | 122899 (base 300) |
| Magic | 5254397 (base 300) |
| Willpower | 122692 (base 73) |
| Cunning | 5254384 (base 300) |
Resources
| Mana | 16139773/61776606 |
| Equilibrium | 13 |
| Vim | 396740/396740 |
| Life | -101536102/-101536102 |
| Positive | 846/297750 |
| Stamina | 16126422/30946825 |
| Soul | 62/62 |
| Healing Factor | 2.5 |
| Regeneration | 2.5 |
Speed
| Mental | +220% |
| Attack | +200% |
| Movement | +2552.982328175% |
| Spell | +200% |
| Global | +225.99985032255% |
Vision
| Sight | 10 |
| Lite | 11122 |
| Infravision | 1450 |
| See Stealth | 41203192.052133 |
| See Invisible | 95733605.558147 |
Offense: Mainhand
| Damage | 262491580 |
| Accuracy | 16254 |
| Crit Chance | 29659813% |
| APR | 54 |
| Speed | 0.31 |
Offense: Spell
| Spellpower | 593850 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 14504 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +1410065417% |
| Arcane | +1410068133% |
| Cold | +1410070837% |
| All | +1410065411% |
| Darkness | +1410068124% |
| Light | +1468105563% |
| Temporal | +1410065419% |
| Physical | +1410068147% |
| Lightning | +1437641971% |
| Fire | +1495684646% |
| Mind | +1410065435% |
Offense: Damage Penetration
| Acid | +30% |
| Arcane | +84% |
| Cold | +90% |
| All | +25% |
| Lightning | +85% |
| Physical | +84% |
| Mind | +55% |
| Fire | +90% |
| Darkness | +120% |
Defense: Base
| Armour (hardiness) | 35457843.661956 (100%) |
| Defense | 1270 |
| Ranged Defense | 15065 |
| Fatigue | 0 |
| Physical Save | 10730 |
| Spell Save | 13747 |
| Mental Save | 71315 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | + 62%( 70%) |
| Physical | + 53%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Mind | + 53%( 70%) |
| Darkness | + 53%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 52% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.3 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (312384072 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 225223129 damage for 25 turns. |
Class Talents
| Spell / Animus | 1.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 2004.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 2004.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Duelist | 2004.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Shades | 2004.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Arcane | 2005.50 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 2004.30 |
| 2/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Wild-gift / Slime | 2004.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Technique / Tireless Combatant | 2004.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Advanced necrotic minions | 2004.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Cunning / Shadow magic | 2004.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Combat techniques | 2004.30 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 2004.30 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Berserker's strength | 2004.90 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 2004.30 |
| 100/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Technique / Bloodthirst | 2004.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Malleable body | 2004.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Spell / Advanced-golemancy | 2004.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Spell / Storm | 2004.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Technique / Combat veteran | 2005.20 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Air | 2004.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Enhancement | 2004.60 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Magical combat | 2204.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Phantasm | 2004.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Spell / Aether | 2004.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Earth | 2004.60 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 2004.80 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Spell / Fire | 2004.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2004.30 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 2/1 |
| 1/1 |
| Technique / Dual weapons | 2005.50 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Spell / Water | 2004.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 2004.60 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 2004.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Ice | 2004.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Stone | 2004.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Spell / Meta | 2004.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 2005.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Corruption / Vile life | 2004.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 2004.30 |
| 32/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Spell / Aegis | 2004.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Lethality | 2004.60 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Spell / Divination | 2004.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Conditioning | 2004.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Scoundrel | 2004.20 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Race / Dwarf | 2004.30 |
| 1/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Wild-gift / Fungus | 2004.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Celestial / Chants | 2004.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Acrobatics | 2004.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Through The Crowd |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Blur Sight |
| talent | Thunderstorm |
| talent | Tempest |
| talent | Arcane Power |
| talent | Pure Aether |
| talent | Wildfire |
| talent | Crippling Poison |
| talent | Arcane Feed |
| talent | Berserker Rage |
| talent | Trained Reactions |
| talent | Volatile Poison |
| talent | Quicken Spells |
| talent | Necrotic Aura |
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Fiery Hands |
| talent | Mitosis |
| talent | Blade Flurry |
| talent | Elemental Discord |
| talent | Apply Poison |
| talent | Crystalline Focus |
| talent | Feather Wind |
| talent | Spellcraft |
| talent | Mental Tyranny |
| talent | Shock Hands |
| talent | Shielding |
| talent | Phantasmal Shield |
| talent | Roll With It |
| talent | Shadow Feed |
| talent | Uttercold |
| talent | Pace Yourself |
| talent | Exploit Weakness |
| talent | Chant of Fortitude |
| talent | Frostdusk |
| talent | Daunting Presence |
| talent | Burning Wake |
| talent | Vampiric Gift |
| talent | Hurricane |
| talent | Acidic Skin |
| talent | Lichform |
| talent | Precise Strikes |
| talent | Premonition |
| beneficial effect | All stats increased by 122552. Pain Enhancement System |
| beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
| beneficial effect | The thrill of combat improves the target's maximum life by 50%, life regeneration by 5971.32, and stamina regeneration by 1194.26. Bloodbath |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (416.1 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 130. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed skeleton mage skull. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed pouch of bone giant dust. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayumira the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Changes stats: +8 Str / +3 Dex / +3 Mag / +2 Wil / +2 Cun / +9 Con Changes damage: +8% physical Maximum encumbrance: +44 Physical save: +11 (+0 eff.) Life regen: +2.00 Healing mod.: +18% Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(5126 power, based on Willpower) Activation costs 1 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+0 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 1 power out of 45/45) : Effective talent level: 4.5 Power cost: 1 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take nan physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+0 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal -1232230226 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 1 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | stralite ring 'Haryzor'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 3943% Damage when hit (Melee): 2 acid Changes resistances: +3% temporal / +9% light / +16% blight / +10% nature / +14% mind Changes resistances penetration: +5% acid Changes damage: +14% mind Poison immunity: +18% Disease immunity: +20% Stun/Freeze immunity: +31% Life regen: +5.00 Rings can have magical properties. |
| On fingers | stralite ring 'Polidhessra'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+0 eff.) Physical power: +17 (+0 eff.) Changes stats: +4 Cun / +6 Dex Changes resistances: +3% acid / +3% nature Changes damage: +4% all Physical save: +6 (+0 eff.) Blindness immunity: +10% Disarm immunity: +20% Pinning immunity: +38% Knockback immunity: +27% Only die when reaching: -60.00 life Maximum life: +44.00 Maximum vim: +20.00 Spellpower: +25 (+0 eff.) Mindpower: +7 (+0 eff.) Rings can have magical properties. |
| Around waist | reinforced hardened leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+0 eff.) Fatigue: -5% Maximum encumbrance: +35 Physical save: +14 (+0 eff.) A belt that goes around your waist. |
| In main hand | voratun greatsword 'Shiverdare' (80-128 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +53 cold When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +6 Str / +19 Wil / +16 Con Changes resistances: +3% cold Maximum life: +154.00 Light radius: +2 Massive two-handed swords. |
| On hands | Burnwind the voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +5 (+0 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 14 arcane / 17 temporal Damage (Ranged): 16 temporal Changes stats: +7 Mag / +7 Wil Changes resistances: +11% temporal / +7% arcane / +12% fire Changes resistances penetration: +5% cold Changes damage: +8% temporal / +9% arcane / +18% fire Physical save: +9 (+0 eff.) Mental save: +8 (+0 eff.) Disarm immunity: +42% Spellpower: +8 (+0 eff.) When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 4). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 11% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +8 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | voratun plate armour 'Durychik' (0 def, 23 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Fatigue: +14% Effects on melee hit: * 20% chance to reduce armor by 3943% Changes resistances: +11% acid / +21% physical / +11% cold / +13% lightning / +12% fire Changes damage: +6% acid Talent cooldown: Rush (-5 turns) Critical mult.: +5.00% Physical save: +30 (+1 eff.) Disarm immunity: +38% Stun/Freeze immunity: +38% Knockback immunity: +25% Mana each turn: +0.08 Maximum vim: +20.00 Spellpower: +5 (+0 eff.) A suit of armour made of metal plates. |
| Cloak | Furnacebraid (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +10 Mag / +12 Wil Changes resistances penetration: +5% fire Reduces incoming crit damage: 15.00% Spell save: +17 (+0 eff.) Silence immunity: +20% Maximum mana: +56.00 Spell crit. chance: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gifang the VenomkissInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +17 (+0 eff.) Changes stats: +1 Mag / +7 Wil / +2 Cun / +2 Con Changes resistances: +9% nature Changes damage: +15% physical Reduces incoming crit damage: 10.00% See invisible: +6 Combat speed: +20% Amulets can have magical properties. |
Inventory
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+0 eff.) Spellpower: +30 (+0 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. This item has been sent to the Item's Vault. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 1 power out of 80/80. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness / +5% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (75/75)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 5254447% of the healing done. This effect scales with your Magic stat. Activation costs 1 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Noodle the Superhuman Arcane Blade level 1000
21st Haze 122nd year of Ascendancy at 21:45 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Noodle the Superhuman Arcane Blade level 1000
78th Pyre 122nd year of Ascendancy at 03:02 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Noodle the Superhuman Arcane Blade level 1000
21st Haze 122nd year of Ascendancy at 21:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Noodle the Superhuman Arcane Blade level 1000
58th Haze 122nd year of Ascendancy at 04:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Noodle the Superhuman Arcane Blade level 10
74th Pyre 122nd year of Ascendancy at 11:05 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Noodle the Superhuman Arcane Blade level 20
74th Pyre 122nd year of Ascendancy at 11:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Noodle the Superhuman Arcane Blade level 30
74th Pyre 122nd year of Ascendancy at 11:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Noodle the Superhuman Arcane Blade level 40
74th Pyre 122nd year of Ascendancy at 11:05 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Noodle the Superhuman Arcane Blade level 50
74th Pyre 122nd year of Ascendancy at 11:05 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Noodle the Superhuman Arcane Blade level 1000
73rd Haze 122nd year of Ascendancy at 23:04 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Noodle the Superhuman Arcane Blade level 1000
74th Pyre 122nd year of Ascendancy at 19:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Noodle the Superhuman Arcane Blade level 1000
9th Flare 122nd year of Ascendancy at 12:41 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Noodle the Superhuman Arcane Blade level 1000
6th Mirth 122nd year of Ascendancy at 06:27 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Noodle the Superhuman Arcane Blade level 1000
74th Pyre 122nd year of Ascendancy at 19:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Noodle the Superhuman Arcane Blade level 1000
74th Pyre 122nd year of Ascendancy at 19:43 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Noodle the Superhuman Arcane Blade level 1000
74th Haze 122nd year of Ascendancy at 00:31 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Noodle the Superhuman Arcane Blade level 1000
10th Decay 122nd year of Ascendancy at 08:16 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Noodle the Superhuman Arcane Blade level 1000
74th Haze 122nd year of Ascendancy at 00:31 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Noodle the Superhuman Arcane Blade level 1000
74th Pyre 122nd year of Ascendancy at 19:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Noodle the Superhuman Arcane Blade level 1000
31st Dusk 122nd year of Ascendancy at 22:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Noodle the Superhuman Arcane Blade level 1000
78th Pyre 122nd year of Ascendancy at 03:02 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Noodle the Superhuman Arcane Blade level 1000
78th Pyre 122nd year of Ascendancy at 03:02 see stats
Log
Noodle deactivates Blade Flurry.
Noodle deactivates Vampiric Gift.
Noodle deactivates Precise Strikes.
Noodle deactivates Fiery Hands.
Noodle deactivates Arcane Shield.
Noodle deactivates Shadow Combat.
The skin of Noodle starts dripping acid.
Noodle deactivates Apply Poison.
Noodle deactivates Lichform.
Noodle deactivates Roll With It.
Noodle deactivates Exploit Weakness.
Noodle deactivates Spellcraft.
Noodle deactivates Berserker Rage.
Noodle deactivates Stone Skin.
Noodle deactivates Trained Reactions.
Noodle no longer feels strong.
Noodle deactivates Crystalline Focus.
Noodle deactivates Uttercold.
Noodle deactivates Arcane Power.
Noodle deactivates Volatile Poison.
Noodle deactivates Burning Wake.
Noodle deactivates Blurred Mortality.
Noodle deactivates Pace Yourself.
Noodle deactivates Tempest.
Noodle deactivates Frostdusk.
Noodle deactivates Premonition.
Noodle deactivates Keen Senses.
Noodle deactivates Thunderstorm.
The furious lightning storm around Noodle calms down and disappears.
Noodle deactivates Shielding.










































































































































































































































































