










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.6.0Donators/Buyers bonus! No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Items Vault 1.6.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Anti Stun Addon 1.6.0Nerfs the debilitating effects of Stun to make it less cancerous. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Spell Merchants 1.6.0
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Infinite Cat Points 1.4.0One Cat Point per level. More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Writhing One |
| Level / Exp | 1000 / 803807% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 370 (base 300) |
| Dexterity | 317 (base 300) |
| Constitution | 330 (base 300) |
| Magic | 737 (base 700) |
| Willpower | 339 (base 300) |
| Cunning | 326 (base 300) |
Resources
| Life | 39596516/39596516 |
| Insanity | 0/100 |
| Stamina | 17620/374625 |
| Vim | 166822/498305 |
| Healing Factor | 2.06 |
| Regeneration | 41.2 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +3136.2591806935% |
| Spell | +200% |
| Global | +226% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1450 |
| See Stealth | 2008.9758003052 |
| See Invisible | 2006.9758003052 |
| ESP Range | 20 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 288264 |
| Accuracy | 2539 |
| Crit Chance | 36505% |
| APR | 46 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 1752 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 146 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +4340% |
| Physical | -5% |
| Mind | +10% |
| All | 0% |
| Darkness | +4340% |
| Light | +28% |
| Temporal | +21% |
| Fire | +4340% |
Offense: Damage Penetration
| Lightning | +35% |
| Acid | +40% |
| Mind | +55% |
| Blight | +50% |
| Physical | +40% |
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 3711.3815563374 (100%) |
| Defense | 280 |
| Ranged Defense | 280 |
| Fatigue | 0 |
| Physical Save | 122 |
| Spell Save | 138 |
| Mental Save | 120 |
Defense: Resistances
| Acid | + 53%( 80%) |
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| All | +3693%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 53%( 75%) |
| Darkness | + 53%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 21% |
| Disarm Resistance | 0% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.3 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.3 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.3 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.3 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Cunning / Tactical | 2005.40 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Demented / Oblivion | 2004.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Demented / Tentacles | 2005.20 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 2004.60 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Demented / Friend of the worm | 2004.60 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Demented / Chronophage | 2004.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Demented / Void | 2004.60 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 2004.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Corruption / Vile life | 2004.30 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 2004.30 |
| 100/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Demented / Doom | 2004.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Corruption / Oppression | 2004.30 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 2004.30 |
| 33/5 |
| 18/5 |
| 16/5 |
| 100/5 |
| 58/5 |
| 50/5 |
| Demented / Calamity | 2004.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Technique / Conditioning | 2004.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Demented / Beyond sanity | 2004.90 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 2004.20 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Through The Crowd |
| talent | Revelation |
| talent | Jinxed Touch |
| talent | Twofold Curse |
| talent | Atrophy |
| talent | Abyssal Shield |
| talent | Elemental Discord |
| talent | Exploit Weakness |
| talent | Roll With It |
| talent | Void Stars |
| talent | Horrifying Blows |
| talent | Chaos Orbs |
| talent | Grand Oration |
| talent | Daunting Presence |
| beneficial effect | Increases defense by 951. Mobile Defense |
| beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
| beneficial effect | Linked to their horror ally gaining 3629% all damage resistance. Shared Insanity |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (3.7 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Wolfmire. Escort: lost warrior (level 2 of Wolfmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
| On feet | Cracklewinnow the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Armour: +5 Fatigue: +4% Changes stats: +3 Dex / +4 Wil / +8 Cun Changes resistances: +27% lightning / +5% arcane Physical save: +8 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +15 (+2 eff.) Spellpower: +11 (+0 eff.) Mindpower: +15 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 2.6 Power cost: 1 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Khelodogorn'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +4 Defense: +9 (+1 eff.) Damage when hit (Melee): 15 fire Changes resistances: +13% blight / +7% fire / +11% darkness Grants telepathy: Demon/Minor Demon/Major Mental save: +13 (+2 eff.) Confusion immunity: +10% Maximum stamina: +20.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +5% Light radius: +5 Infravision radius: +3 See stealth: +19 See invisible: +17 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 1 cooldown : Effective talent level: 1.3 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 3524 blight damage or heals 119 life. Creatures standing in the retch also have 7% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +5 (+1 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+1 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| Tool | miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Balihad'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+0 eff.) Changes stats: +6 Str / +7 Con Changes resistances: +9% nature / +8% blight Critical mult.: +5.00% Poison immunity: +21% Disease immunity: +27% Stun/Freeze immunity: +53% Life regen: +8.00 Psi when hit: +0.12 Only die when reaching: -60.00 life Healing mod.: +10% Rings can have magical properties. |
| On fingers | Mayisena the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 6 temporal Changes stats: +5 Mag / +6 Wil Changes resistances: +32% light Changes damage: +16% light / +21% temporal Stun/Freeze immunity: +39% Life regen: +7.00 Spellpower: +12 (+0 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
| Around waist | IverebethPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Changes stats: +4 Dex / +13 Mag / +9 Wil / +5 Cun / +10 Lck Trap disarming bonus: +23 Stealth bonus: +9 Physical save: +12 (+2 eff.) Spell crit. chance: +5% Mindpower: +9 (+1 eff.) Infravision radius: +4 A belt that goes around your waist. |
| In main hand | Flashream (46.5-65.1 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 46.5 - 65.1 Uses stats: 40% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +15 darkness / +14 nature Damage against: +11% Living When wielded/worn: Changes resistances: +6% lightning / +9% temporal / +5% arcane Changes resistances penetration: +10% lightning Blunt and deadly. |
| On hands | Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 50% Mag, 30% Cun, 40% Wil, 60% Str, 30% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 83% When this weapon hits: Corrosive Mist (10% chance level 1). When this weapon hits: Earthen Missiles (20% chance level 3). Damage (Melee): +10 acid Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Main armor | Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+1 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+0 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 11678 It can be used to activate talent Blood Grasp (costing 1 power out of 12/12) : Effective talent level: 7.5 Power cost: 1 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 225544.28 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
| Cloak | Charwing the elven-silk cloak (14 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +32 (+0 eff.) Defense: +14 (+1 eff.) Fatigue: -7% Changes stats: +3 Str / +3 Con Changes resistances: +3% fire Changes resistances penetration: +25% blight Physical save: +13 (+2 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum life: +67.00 Maximum stamina: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 1624 strength, based on Magic) for 5 turns Activation costs 1 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Qiqiaong the Superhuman Writhing One level 1000
7th Flare 122nd year of Ascendancy at 08:46 see stats
Fast Curse Dispel (Exploration mode)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Qiqiaong the Superhuman Writhing One level 1000
7th Flare 122nd year of Ascendancy at 08:46 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Qiqiaong the Superhuman Writhing One level 10
74th Pyre 122nd year of Ascendancy at 14:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Qiqiaong the Superhuman Writhing One level 20
74th Pyre 122nd year of Ascendancy at 14:23 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Qiqiaong the Superhuman Writhing One level 30
74th Pyre 122nd year of Ascendancy at 14:23 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Qiqiaong the Superhuman Writhing One level 40
74th Pyre 122nd year of Ascendancy at 14:23 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Qiqiaong the Superhuman Writhing One level 50
74th Pyre 122nd year of Ascendancy at 14:23 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Qiqiaong the Superhuman Writhing One level 1000
74th Pyre 122nd year of Ascendancy at 20:54 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Qiqiaong the Superhuman Writhing One level 1000
3rd Summertide 122nd year of Ascendancy at 23:56 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Qiqiaong the Superhuman Writhing One level 1000
74th Pyre 122nd year of Ascendancy at 20:54 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Qiqiaong the Superhuman Writhing One level 1000
74th Pyre 122nd year of Ascendancy at 20:54 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Qiqiaong the Superhuman Writhing One level 1000
74th Pyre 122nd year of Ascendancy at 20:54 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Qiqiaong the Superhuman Writhing One level 1000
32nd Dusk 122nd year of Ascendancy at 05:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Qiqiaong the Superhuman Writhing One level 1000
3rd Summertide 122nd year of Ascendancy at 16:17 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Qiqiaong the Superhuman Writhing One level 1000
79th Pyre 122nd year of Ascendancy at 13:41 see stats
Log
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
There is a Entrance to infested ruins... infested with rats. here (press '' or right click to use).
There is a Entrance to infested ruins... infested with rats. here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Qiqiaong deactivates Revelation.
Qiqiaong deactivates Void Stars.
Qiqiaong deactivates Jinxed Touch.
Qiqiaong deactivates Atrophy.
Qiqiaong deactivates Twofold Curse.
Qiqiaong deactivates Roll With It.
Qiqiaong deactivates Grand Oration.
Qiqiaong deactivates Elemental Discord.
Qiqiaong deactivates Chaos Orbs.
Qiqiaong deactivates Exploit Weakness.
Qiqiaong deactivates Abyssal Shield.
Qiqiaong deactivates Daunting Presence.
Qiqiaong deactivates Mental Tyranny.
Qiqiaong deactivates Horrifying Blows.
Qiqiaong deactivates Through The Crowd.
Worm that walks (servant of Qiqiaong) deactivates Bone Shield.
Worm that walks (servant of Qiqiaong) deactivates Ruin.
Worm that walks (servant of Qiqiaong) deactivates Infestation.
Worm that walks (servant of Qiqiaong) deactivates Worm that Walks Link.
Worm that walks (servant of Qiqiaong) deactivates Through The Crowd.








































































































































