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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. Infinite Cat Points 1.4.0One Cat Point per level. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Sawbutcher |
| Level / Exp | 1000 / 487067% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 429532 (base 15) |
| Dexterity | 28977620 (base 14) |
| Constitution | 400774 (base 300) |
| Magic | 20 (base 10) |
| Willpower | 393 (base 300) |
| Cunning | 400693 (base 300) |
Resources
| Life | 162425854/162425854 |
| Steam | 1000780/1000780 |
| Stamina | 9890/388075 |
| Psi | 168923/168923 |
| Healing Factor | 2.5 |
| Regeneration | 500337.5 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | 0% |
| Spell | +200% |
| Global | +325.99518181266% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 1449 |
| See Stealth | 11919.770425539 |
| See Invisible | 11915.770425539 |
Offense: Mainhand
| Damage | 255848824 |
| Accuracy | 41977 |
| Crit Chance | 120253% |
| APR | 802754 |
| Speed | 0.33 |
Offense: Offhand
| Damage | 127923830 |
| Accuracy | 41977 |
| Crit Chance | 120252% |
| APR | 802748 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 4114 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +1410065424% |
| Light | +1410065429% |
| Lightning | +1410065427% |
| Mind | +1410065425% |
| Physical | +1410065810% |
| Fire | +1410065830% |
| All | +1410065415% |
Offense: Damage Penetration
| Physical | +50% |
| Acid | +5% |
| Fire | +50% |
| Mind | +30% |
Defense: Base
| Armour (hardiness) | 767618.69920315 (100%) |
| Defense | 20437 |
| Ranged Defense | 20437 |
| Fatigue | 0 |
| Physical Save | 4724 |
| Spell Save | 4724 |
| Mental Save | 4724 |
Defense: Resistances
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Cold | + 53%( 70%) |
| All | +198%( 70%) |
| Lightning | + 53%( 70%) |
| Darkness | + 53%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Physical | + 53%( 70%) |
| Mind | + 53%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 93% |
| Confusion Resistance | 100% |
| Knockback Resistance | 20% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 92% |
Inscriptions (4/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 25776.0 steam per turn. Can be activated for an instant burst of 128880 steam. Its effects scale with your Strength stat. |
Class Talents
| Steamtech / Battlefield management | 2001.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Steamtech / Butchery | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Psionic / Solipsism | 2001.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Steamtech / Dread | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 2001.00 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Steamtech / Furnace | 2001.30 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Psionic / Focus | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Psionic / Psi-fighting | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 2001.50 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Steamtech / Sawmaiming | 2001.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Psionic / Action at a distance | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Psionic / Charged mastery | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Steamtech / Thoughts of iron | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automated butchery | 2001.30 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Steamtech / Avoidance | 2001.30 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Psionic / Augmented striking | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Psionic / Voracity | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Psionic / Discharge | 2001.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Psionic / Kinetic mastery | 2001.00 |
| 1/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Psionic / Nightmare | 2001.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 100/5 |
| Psionic / Gestalt | 2001.00 |
| 100/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 2001.10 |
| 100/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Steamtech / Engineering | 2001.30 |
| 1/5 |
| 100/5 |
| 1/5 |
| 100/5 |
| Technique / Combat training | 2001.60 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Technique / Conditioning | 2000.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 0/5 |
| Cunning / Scoundrel | 2000.90 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Steamtech / Blacksmith | 2001.30 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Steamtech / Physics | 2001.40 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Psionic / Finer energy manipulations | 2001.00 |
| 1/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Psionic / Mentalism | 2001.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 2001.40 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Psionic / Dream Forge | 2001.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 100/5 |
| Psionic / Feedback | 2001.00 |
| 100/5 |
| 1/5 |
| 100/5 |
| 0/5 |
| Psionic / Dreaming | 2001.00 |
| 1/5 |
| 100/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
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| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Negative Biofeedback |
| talent | Lacerating Strikes |
| talent | Molten Iron Blood |
| talent | Furnace |
| talent | Thought-Form: Warrior |
| talent | Forge Shield |
| talent | Automated Cloak Tessellation |
| talent | Night Terror |
| talent | Mow Down |
| talent | Exploit Weakness |
| talent | Embedded Restoration Systems |
| talent | Mental Tyranny |
| talent | Heartstart |
| talent | Deflect Projectiles |
| talent | Beyond the Flesh |
| talent | Melting Point |
| talent | Gestalt |
| talent | Tempest of Metal |
| talent | Goresplosion |
| talent | Daunting Presence |
| talent | Augmentation |
| talent | Roll With It |
| talent | Overheat Saws |
| talent | Dreamforge |
| talent | Lucid Dreamer |
| talent | Grinding Shield |
| talent | Mechanical Arms |
| beneficial effect | Increases physical save, spell save, and mental save by 20. Global speed increased by 6%. Through The Crowd |
| beneficial effect | Steampower increased by 5683. Gestalt |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+100% global speed). Clarity |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (115.2 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed green worm. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
Equipment
| Psionic focus | Baludur the steel greatmaul (45-67.5 power, 10 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 13123% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% Damage (Melee): +4 acid / +7 temporal / +7 nature Burst (radius 1) on hit: +4 blight Massive two-handed mauls. |
| On hands | Steam Powered Gauntlets (0 def, 490 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +490 Changes stats: +245 Str / +245 Dex Changes damage: +8% all Talent granted: +1 Spring Grapple Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 4401% Wil, 4401% Cun, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Gauntlets. But with steam power! |
| Light source | Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +14% light Light radius: +5 See stealth: +2 Healing mod.: +10% It can be used to call light (294 power, based on Willpower), costing 1 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steam Powered Helm (123 def, 490 armour) Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +490 Defense: +123 (+0 eff.) Fatigue: +10% Changes stats: +204 Str / +204 Con Changes resistances: +10% all Blindness immunity: +50% Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 A Helmet. But with steam power! |
| On feet | Steam Powered Boots (327 def, 612 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +612 Defense: +327 (+0 eff.) Fatigue: +8% Changes stats: +327 Str / +408 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+0 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | MuradarInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +82 Wil Changes resistances: +24% lightning Changes damage: +12% lightning Mental save: +164 (+1 eff.) Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +20% Maximum life: +20.00 Maximum psi: +20.00 Mental crit. chance: +1% Rings can have magical properties. |
| On fingers | steel ring 'Yvabeth'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +12 (+1 eff.) Defense: +164 (+0 eff.) Changes stats: +82 Cun Blindness immunity: +21% Spellpower: +5 (+3 eff.) Mindpower: +6 (+0 eff.) Infravision radius: +4 See stealth: +7 See invisible: +5 Rings can have magical properties. |
| Around neck | Porebeth the VoidpierceInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +10% light / +6% physical / +13% darkness / +10% mind Blindness immunity: +21% Confusion immunity: +20% Stamina each turn: +0.20 Amulets can have magical properties. |
| In main hand | dwarven-steel steamsaw 'Belakalthosus' (21.5-32.25 power, 14 apr) Requires: - Strength 24 - Talent Steam Pool Infused by nature Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 21.5 - 32.3 Uses stats: 10943% Wil, 50% Mag Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +48 On weapon hit: * splashes acid on your target dealing 2118 damage and reducing their armor Damage (Melee): +5 darkness Damage against: +8% Living Attacks use: 1.0 Steam When wielded/worn: Armour: +164 Defense: +245 (+0 eff.) Fatigue: +8% Damage (Melee): 5 fire / 6 cold Damage when hit (Melee): 11 ice / 10 fire Changes resistances penetration: +5% acid Changes damage: +9% acid Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | grounding rough leather belt of transcendence Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -16% Changes resistances: +5% lightning / +5% temporal Maximum encumbrance: +40 Physical save: +5 (+0 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
| In off hand | Zubibrerin the Cinderbreacher (19.5-29.25 power, 8 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 2 Base power: 19.5 - 29.3 Uses stats: 10943% Wil, 50% Mag Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +26 On weapon crit: * cripple the target Burst (radius 1) on hit: +14 20% chance of physical repulsion Attacks use: 1.0 Steam When wielded/worn: Accuracy: +6 (+0 eff.) Physical crit. chance: +6.0% Armour: +123 Defense: +408 (+0 eff.) Fatigue: +6% Talent granted: +1 Block Disarm immunity: +21% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Xeruriatira the cashmere cloak (327 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +327 (+0 eff.) Fatigue: -3% Changes stats: +41 Cun / +41 Dex Changes resistances: +6% blight / +8% cold / +5% nature Physical save: +245 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Eluwen' (164 def, 367 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +367 Defense: +164 (+0 eff.) Fatigue: +22% Changes resistances: +10% arcane / +5% physical / +12% light / +10% darkness Physical save: +490 (+0 eff.) Spell save: +530 (+0 eff.) A suit of armour made of metal plates. |
Inventory
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Kelori the Superhuman Sawbutcher level 1000
78th Pyre 122nd year of Ascendancy at 07:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kelori the Superhuman Sawbutcher level 10
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kelori the Superhuman Sawbutcher level 20
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kelori the Superhuman Sawbutcher level 30
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Kelori the Superhuman Sawbutcher level 40
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Kelori the Superhuman Sawbutcher level 50
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Kelori the Superhuman Sawbutcher level 1000
6th Mirth 122nd year of Ascendancy at 04:23 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Kelori the Superhuman Sawbutcher level 1000
6th Mirth 122nd year of Ascendancy at 04:23 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kelori the Superhuman Sawbutcher level 1000
6th Mirth 122nd year of Ascendancy at 04:23 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Kelori the Superhuman Sawbutcher level 1000
6th Mirth 122nd year of Ascendancy at 04:23 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kelori the Superhuman Sawbutcher level 1000
78th Pyre 122nd year of Ascendancy at 07:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kelori the Superhuman Sawbutcher level 1000
78th Pyre 122nd year of Ascendancy at 07:44 see stats
Log
Kelori deactivates Lucid Dreamer.
Kelori deactivates Mechanical Arms.
A psionic shield forms around Kelori.
Kelori deactivates Exploit Weakness.
Kelori deactivates Furnace.
Kelori deactivates Dreamforge.
Kelori deactivates Heartstart.
Kelori deactivates Goresplosion.
Kelori deactivates Gestalt.
Kelori deactivates Beyond the Flesh.
Kelori deactivates Negative Biofeedback.
Kelori deactivates Embedded Restoration Systems.
Kelori deactivates her cloak's restoration systems.
Kelori deactivates Roll With It.
Kelori deactivates Forge Shield.
Kelori deactivates Molten Iron Blood.
Kelori deactivates Through The Crowd.
Kelori deactivates Night Terror.
Kelori deactivates Mental Tyranny.
Kelori deactivates Deflect Projectiles.
Kelori deactivates Augmentation.
Kelori deactivates Grinding Shield.
Kelori deactivates Lacerating Strikes.
Kelori deactivates Daunting Presence.
Kelori deactivates Tempest of Metal.
Kelori deactivates Mow Down.
Kelori deactivates Thought-Form: Warrior.
Kelori tessellates her cloak!
Kelori deactivates Overheat Saws.
Kelori deactivates Melting Point.
























































































































































































































